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- GameTek Presents... BALDIES!
-
- Now tell me if I'm wrong, but you've never been solely responsible for an
- entire race, have you? You've never had to guide a people through the icy
- wastes of the Arctic, through the desolation of a vast desert or even the
- ultimate nightmare...
- Hell itself!
-
- You've never had to rescue individuals from pits and bear traps, all
- strategically placed to hamper the evolutionary success of a species.
- You've never had to perform critical research to a Do-Or-Die deadline, or
- had to create an ocean, guide an armed helicopter to it's target, or drop an
- exploding cow down an enemy's chimney. If you've never done any of
- these things then you haven't lived.
- It's about time you started!
-
- In the FINAL version of BALDIES all of these features will be available.
-
- Play Baldies!
- And build a cow!
- Baldies features:
- Intuitive Control System
- Multiplayer Link-Up Option
- Enemy Artificial Intelligence
- Realtime Zoom Function
- Superb Graphics and Sound Effects
- Full Musical Score
- Interactive Landscape
- 5 Worlds to Explore
- 100+ Levels
- In-game Landscape Editing
- Indigenous Life Forms
- Realistic Weather Effects
- Incredible Inventions and Tactics
-
- Baldies Demo - Instructions.
-
- To get past the intro screen click the MOUSE button
-
- NOTE: THE BALDIES DEMO HAS NO SOUND!
- (We will have super extra zany mega sound in final product. Please hum
- to yourself
- until then. )
-
- Loading Instructions.
-
- Enter the 'GAMETEK/BALDEMO' directory and type 'BALDIES' to
- run the demo.
-
- Starting the demo.
-
- The two buttons on the title screen are activated by moving the
- mouse over them and pressing the Left mouse button.
- 'GO' starts the demo, 'QUIT' returns to DOS.
-
- Once the demo has started you will notice three areas on the screen. The
- first area on the left hand side of the screen is the main panel, the area
- along the bottom of the screen is the invention panel, the rest of the
- screen is the game area.
-
- Using the Main Panel.
-
- The main panel consists of five baldy type icons, two utility icons, four
- energy bars and one panel move icon.
-
- The first four baldy type icons are colour coded: Workers are red,
- Builders are blue, Soldiers are green and Scientists are White. Clicking
- on one of these icons and then clicking on a baldy in the game area
- causes the baldy to change to the selected type.
-
- The two utility icons are the Map Edit icon and the grab hand icon.
- Clicking on the map edit icon allows the landscape to be changed (when
- the map editor is active, the cursor changes to a spade with an additional
- square cursor showing which block on the landscape will be changed).
- The left mouse button places water whilst the right mouse button places
- land. However, using the map editor depletes energy from the main
- energy bar. The grab hand allows Baldies to be picked up: clicking on
- the grab hand changes the cursor to a hand, positioning this hand over a
- baldy (the cursor will change to a cross-hair when it is over a baldy) and
- the holding down the left mouse button allows a baldy to be picked up
- and moved. Releasing the left mouse button releases the baldy.
-
- The four energy bars are: the main power bar (the tall thin bar down the
- right hand side of the main panel), the build power bar (fills up with
- blue), the soldier power bar (fills up with green) and the science power
- bar (fills up with yellow).
-
- The panel move icon consists of four arrow-heads and one centre circle.
- Clicking on one of the four arrow-heads moves the main panel to the
- corresponding side of the screen. Clicking on the centre circle makes the
- panel 'float'. Whilst the panel is floating it can be moved by holding the
- left mouse button down over the panel's move bar (this is situated along
- the top of the floating panel). Releasing the left mouse button leaves the
- floating panel at the current position. If however, the floating panel is
- left at the side of the screen, the panel will re-attach itself to that side.
-
-
- Playing the demo.
-
- Moving about the landscape is done by trying to push the mouse beyond
- the edge of the screen. If there is more land beyond what is shown in the
- game area, the land will scroll to show this. Whilst moving about the
- landscape you may notice another tribe of people (hairy and slightly ape-
- like). These are the current inhabitants of this land and must be killed by
- your Baldies to complete this level.
-
- Several of the initial Baldies are builders and after a short time a house
- will have been built. Clicking on one of your houses brings up the 'house
- panel', if you can not find any of your houses, try turning some of your
- Baldies into builders.
-
- House Panel.
-
- The house panel allows inventions to be invented and other house types
- to be built. It also allows the Baldies to be moved between different
- types. When the house panel is first opened there will probably only be
- one builder baldy in the house. The builder will be shown working. In
- order to do any inventing some scientists are needed BUT the builder is
- also needed to stop the house falling into disrepair. We therefore need to
- get some more Baldies into the house.
-
- Firstly, close the house panel by clicking on the main door (at the bottom
- centre position of the panel). Then, using the grab hand pick some
- Baldies up (do not worry about which type they are) and release them on
- top of the house. When a few Baldies have been dropped in the house,
- bring up the house panel again. If a house is full, a baldy dropped into it
- will immediately leave the house.
-
- The house panel always shows how many of each type are currently in the
- house, if there is at least one baldy of a certain type in the house then
- they will be shown inside their particular room. To move Baldies about
- (i.e. to change their types) click on one of the room doors. This will
- move a baldy from the room into the hall. Clicking on a baldy inside a
- room will move Baldies from the hall into the room. If there is currently
- no baldy in a room, clicking where they will appear causes Baldies to
- move into that room (e.g. clicking on the empty chair for the worker, or
- the work bench for the builder).
-
- Inventing.
-
- Once you have some scientists you can start inventing. Click on the
- yellow question mark above the scientist (this shows that no inventions
- are currently being worked on). A list of possible inventions appears,
- these are (from right to left, bottom to top): land mine, trap, firebomb,
- skunk, pit and flamehead. Choose one of these by clicking on it and then
- clicking on the green tick. Turn off the house panel by clicking on the
- main door, any Baldies left in the hall will leave the house. Selecting an
- invention in one house causes all houses to work on this invention, if
- another house is clicked on then the invention already selected will be
- shown. The current invention can only be changed by a house with
- scientists.
-
- The invention that was selected will appear on the left hand side of the
- invention panel. When the invention is being invented the bar to the
- right of it will fill up with red colour, once it has been finished the colour
- will turn to green. Now go back into the house and choose another,
- repeat this until you have invented at least the skunk and the land mine.
-
- Building a new House.
-
- Above the builder there is a space for the house that the builder will try
- and build next. This house may not be built for several reasons, there are
- not enough builders to maintain the current house and build the next
- house, the current house has been built too close to an object which
- interferes with the building of the next house (e.g. a tree).
-
- Find a house which is not next to other objects, if it is quite close to the
- water, use the map editor to fill in some land. Ensure there are at least
- two builder Baldies in the house. The builders will automatically choose
- to build another type of house, this house can not be built if there are not
- enough builders. Clicking on the house icon above the builder animation
- will list the houses which can be built next. One of these houses will
- already be highlighted but you can click on another. Click on the green
- tick to close the list of houses. Each house type offers a different list of
- other houses which can be built, some houses, however, do not allow any
- other type of house to be built (this is shown by a red X). Different
- house types also increase the range of inventions that can be invented.
-
- Invention Panel
-
- Select an invention from the invention panel by clicking on it. A red
- border will appear around this invention, this denotes that this invention
- is active. The invention that the houses are working on is shown by an
- orange highlight around the inventions' status tube. The invention panel
- holds up to six inventions, to make room for another invention one of the
- inventions on the panel must be removed. This is done by clicking on the
- 'Grim Reaper' icon and then clicking on an invention (the grim reaper is
- active when its eyes are lit up). To change the invention that the houses
- are currently working on without going into a house, the white scientist
- 'work-on' icon can be used. Click on the scientist (the light bulb will
- brighten) and click on an invention. The orange 'working' bar will go
- around this inventions' status bar.
-
- The other two icons on the invention panel are the open map icon and the
- zoom out icon. Clicking on the open map icon brings up the mini-map
- (the icon will change to the close map icon). This shows the current level
- and where everyone is. Your Baldies are shown in red, the enemy people
- are shown in yellow. Clicking the mouse over the mini-map moves the
- game area to the equivalent position. This allows the game area to be
- moved quickly to a certain area of the map. To turn off the mini-map,
- click on the close map icon (again the icon changes, this time to the open
- map icon).
-
- The zoom out icon causes a much larger area of the map to be displayed
- in the game area. Like the open map icon, clicking on the zoom out icon
- causes the icon to change to the zoom in icon. Clicking on the zoom in
- icon causes the game area to show the normal size of map area.
-
- Running Inventions
-
- Once an invention has been selected it can be used. Choose the land
- mine invention and place one outside the door of an enemy house, this is
- done by clicking the mouse cursor underneath the enemy houses' door. A
- land mine should be drawn on the game area at this position. Then
- choose the skunk invention and click on the enemy house. The skunk
- chases people out of a house. With any luck the enemy will have run into
- the land mine and been blown up. Instead it is possible that the enemy
- avoided the land mine by running to the side. Choose another house and
- place three adjacent land mine outside the door before using the skunk.
- Remember, running inventions uses up their power. Use the 'work-on'
- invention to keep your inventions topped up. If an invention is
- completely used up and is not being worked on, it will be removed from
- the invention panel. If the invention was being worked on, it will have to
- be re-invented.
- Try playing with some of the other inventions to see what they do as well.
-
- Defeating the Enemy.
-
- Inventions are not the only way to kill the enemy, soldiers can be used as
- well. Turn some of your Baldies into soldiers and, using the grab hand,
- move them near the enemy. They will probably not be able to fire as they
- do not have any bullets. To make bullets, ensure that there are some
- soldiers in one of your houses. Note that the bullets your soldiers fire
- can kill your own Baldies as well.
-
- You may have already noticed that when a house has been emptied with
- the skunk, it soon falls into disrepair. You can take over a house be
- dropping one of your Baldies into it. The house will only be fixed again
- if you put a builder into it (or turn one of the other types in the house
- into a builder).
-
- Your Baldies can also be dropped in trees, clicking on a tree brings up
- the tree panel which shows how many of each type are currently in the
- tree. A tree does not allow Baldies to have their types changed (unlike
- the house). Clicking on one of the 'swinging' Baldies causes it to jump
- out of the tree. Like the house, putting too many Baldies into a tree will
- make the last one put in jump out.
-
- Helicopter.
-
- You may have noticed a red helicopter flying about, this can be
- controlled by clicking on it with the left mouse button. Once under
- control the game area centres around the helicopter and tries to follow the
- mouse. The further away the mouse is from the helicopter, the faster it
- goes. Clicking on the right mouse button releases the helicopter from
- your control.
-
- Exiting the Game.
-
- In order to exit the BALDIES demo, press the ESC key to QUIT.
-
- Join the Bald and the Beautiful! For more information about BALDIES
- contact GameTek at 1-800-927-4263 or (305) 935-3995.
-
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