home *** CD-ROM | disk | FTP | other *** search
- Howdy, Gamer!
-
- Welcome to the JAGGED ALLIANCE 2 Demo.
-
- The demo does NOT represent the beginning of the full game. It contains
- maps and gameplay made especially for this demo. Due to size
- constraints, the demo consists of primarily the tactical gameplay with
- only a touch of role-playing. It does not contain any of the strategic
- elements.
-
- Also, due to size, the number of music pieces included is limited and
- the music is "compressed" and in mono only.
-
- Jagged Alliance 2 requires Direct X (version 2.0 or greater) to run.
-
-
- Some info you will find helpful:
- --------------------------------
-
- Enemies that are visible to your selected merc appear in color while
- enemies whose positions are "known" (seen by another merc, etc)
- appear in gray. Also, enemies on ground level glow red while enemies
- on roofs glow yellow.
-
- If your target cursor is black, you probably don't have a good shot
- from that position. If the target cursor is flashing, you're out of
- range.
-
- While most "use/target" cursors appear automatically when you place
- your cursor over a valid target, sometimes you have to manually
- make the "use" cursor appear by right clicking. An example of this
- is first aid or grenades.
-
- Speaking of grenades, when you go to toss one, watch for the red
- cursor - it will try to give you an idea of where the grenade
- will actually end up.
-
- Make sure you understand how the SHIFT and N keys work. Because you
- are playing in an isometric environment, they will come in very
- useful!
-
-
- MOUSE COMMANDS
- --------------------------
-
- Right click and hold brings up the "cursor" menu, which gives you options
- such as aim, walk, etc.
-
- An ordinary right click brings up the "use" cursor. This allows the
- selected merc to use the item in his main hand. If he's holding a
- gun, the use cursor will be a crosshairs; if he's holding a med kit the
- use cursor will be a red cross; and so on. Left click the use cursor on
- a target to carry out an action. (For example: to fire a gun, choose a
- merc with a gun in her main hand, right click to get a crosshairs cursor,
- then left click the crosshairs cursor on the target to fire.)
-
- Moving the mouse over your selected character's figure will produce two
- yellow arrows. If you then hold down the left mouse button and drag
- your mouse up or down, you can use this method to change the merc's
- stance.
-
- Right click on portraits toggles between TEAM and INVENTORY panels. The
- INVENTORY panel allows you to access equipment worn or carried by that
- merc.
-
-
- Real-time:
- Double click RUNS
- Left click and hold, plus right click is an "all-move" for the
- whole team.
-
- You can also click and drag a rectangle to select more than one
- merc. This will work for MOVEMENT ONLY. You can then use
- ALT + left click on figurines to add or subtract other mercs.
-
- Turn based:
- Left click and hold, plus right click is one way to cycle
- between movement modes.
-
-
-
- REGULAR GAME KEYS
- ------------------------------
-
- SHIFT Forces cursor to stay in MOVEMENT mode. A VERY USEFUL KEY
- WHEN TRYING TO MOVE AROUND DOORWAYS OR YOUR OWN MERCS!
-
- CONTROL Forces HAND cursor
- ESC Aborts action (movement etc)
- PAUSE Pauses the game.
-
- ALT In conjunction with movement, allows mercs to move
- backwards or sideways
-
- In conjunction with selecting mercs, will not locate to
- them/or select them depending on SELECTION METHOD
- option.
-
- ENTER Locates (cycles between) visible enemies.
-
-
- TAB Changes cursor level. THIS IS IMPORTANT. IF YOU ARE TRYING
- TO SELECT OR TARGET SOMEONE ON A DIFFERENT LEVEL, YOU WILL
- NEED TO CHANGE TO THE PROPER LEVEL FIRST! Remember: enemies
- glowing yellow are on roofs!
-
-
- F1..F6 Selects/Locates mercs
- SPACE Selects next merc in squad
-
- B Toggles BURST mode for certain guns
-
- ~ Toggles between TEAM and INVENTORY panels
-
- N Cycles between multiple targets in same location. THIS IS
- AN IMPORTANT KEY THAT MAY SAVE YOUR LIFE!
-
-
- X eXchanges places with another merc.
-
-
- R Changes to RUN mode
-
- S Changes to STANDING stance
- C Changes to CROUCH stance
- P Changes to PRONE stance
-
- L Look cursor
-
- I Shows overview of sector map
- O Options screen
-
- ALT-S Quick Save
- ALT-L Quick Load
-
- M Map screen
-
- W Toggle building Wireframes
- T Toggle Treetops
-
-
-
-
- Some Things to Keep in Mind
- ----------------------------
- This demo was created as the product entered its Beta stage. This means
- there may be "bugs" in the demo and some of the features and play
- balance may change between this demo and the final product. Feel free
- to let us know which aspects you like or dislike; after all, we're
- making the game for YOU.
-
- You may find the demo fairly challenging. It does not represent the
- beginning of the real game in terms of challenge, but more like
- somewhere in the middle. If you find yourself getting frustrated,
- you may want to set the difficulty level to EASY and/or check out
- the HINTS.TXT file we've included.
-
- Jagged Alliance 2 is a mix of role-playing, strategy and tactical
- combat. The series is mostly known for its tactical combat and that is
- the easiest to demonstrate, hence that is what is included here. In the
- full game, there is a whole other game "on top" of the tactical game
- that cannot be easily demonstrated here. Jagged Alliance 2 is also very
- much a role-playing game with many quests and over 150 characters -
- each one complete with speech!
-
- The developers of Jagged Alliance 2 have labored for over 2 years,
- bucking the trend of the recent RTS games to bring you a game rich in
- its attention to detail, epic story, and unprecedented blend of various
- gaming styles.
-
- We think (and hope) you're going to like what you see.
-
- Have fun!
- The JA2 Development Team
-
-
-
-
-
-
-
-