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-
- Welcome to Demoville.
- ---------------------
- Whether you're being pulverized or just looking to see if you missed
- anything, these hints should help you along.
-
-
- Where are those @%\^%#$ enemies... let me at 'em!
- -------------------------------------------------
- Don't be hasty. Before you rush headlong into battle, you will find
- some benefit in visiting the locals. While Gabby may be a wealth of
- information, good 'ol Jake in the junkyard can offer you much more
- than chit-chat. It's worth your while to peruse his wares.
-
-
- I spotted an enemy, but then he disappeared!
- --------------------------------------------
- He didn't disappear--he just left your character's line-of-sight. If
- an enemy can't be seen by your mercenaries, you won't be able to see
- him either.
-
- I wish my security company was as good as theirs!
- -------------------------------------------------
- Having a problem with the alarms? Keep in mind that the sound of
- gunshots is not going to be missed in nice, quiet Demoville.
-
- Fortunately, there are a few ways to take out enemies silently.
- Silencers are helpful... and while not every gun will accept
- a silencer, those pistols make nice quiet weapons. Throwing knives are
- also nice and silent. Jake can give you hand, and don't
- forget to look around. You never know what some people throw away.
-
- And finally, don't underestimate the power of hand to hand fighting.
- "Bah, against guns?!" you say? Well, it's hard to aim a weapon when
- you're on your knees heaving for breath... Oh, and since you're likely
- to find better weapons later on that will also accept the silencers,
- don't forget you can move the silencer from one weapon to the next.
-
-
- Help! I'm bleeding all over the place!
- --------------------------------------
- Sounds like you may need some med kits. While there are no guarantees
- in life, there are some likely places you may want to check out. Where
- might you keep first aid supplies? How about the medicine cabinet over
- your sink...? Yep, me too. Keep your eyes open for these wall mounted
- sinks and cabinets. There are 3 of them in the upper level. And don't
- forget Jake, he stocks first aid kits too.
-
- To have one merc heal another, put the med kit into the main hand of
- the doctor. Then select the doctor and right click to bring up the
- red cross cursor. Click the red cross on the injured merc to begin
- healing.
-
- How many times have I told you, don't interrupt...
- --------------------------------------------------
- Are you regularly interrupted by the enemy? And are you running
- everywhere? Here's some things to keep in mind about running. Yep, it's
- fast. Yep, it gets you to cover quicker. Nope, you're not as alert
- when you're going full out. It's much harder to spot and react to
- enemies when you're flying from place to place.
-
-
- Crawling's for babies.
- ----------------------
- And smart, bloodthirsty mercs... Don't forget about the crouched and
- prone positions, and the crouched and crawling forms of moving. Sure,
- it's slower, but often you can avoid detection or at least be
- protected by obstacles when in these modes. It's usually a good idea
- to save some AP's to drop your stance. Heck, no one says you can't
- stand to take shot and then duck down again. Oh, that 'ol noggin makes
- a nice round thing for the enemies to shoot at if you're crouched
- next to a window.
-
-
- I'm going to kill that damn sniper... er... that is... if I could.
- ------------------------------------------------------------------
- It's important to remember that there are 2 levels in JA2, roof
- level and ground level. Hit TAB to switch between them. You'll know
- you're on the upper level if you see the "ghost" cursor below your
- actual cursor. If the target remains black when you place it over the
- sniper, you may not be on the correct level. Try hitting TAB, and
- your cursor should become red over the enemy on the roof.
-
-
- It's only a matter of time before they're onto you.
- ---------------------------------------------------
- When tackling the basement, think about where you want to be when the
- enemies figure out you're down there. Standing in a nice little group
- in the first room is probably not it.
-
-
- Upgrade.
- --------
- You'll come across lots of fun stuff along the way. Check out the
- damage and range capabilities of the weapons, and keep in mind the
- firing speed of each. It can be useful to hang onto the lower
- damage, but faster weapons, as sometimes the extra shots can come in
- handy. Oh, and firing a weapon beyond its maximum range really does
- affect accuracy.
-
-
- Whew... this stuff's heavy.
- ----------------------------
- Your mercs aren't supermen (or women). Check out their load.
- If it's over 100%, then you're losing out on Action Points (APs)...
-
-
- I need AMMO!!!
- --------------
- You should find a variety of ammo around Demoville. But if you're
- constantly running out... are you using burst fire continuously?
- Sure, it's fun to riddle that dying enemy full of bullet holes, but
- it certainly does consume ammo quickly.
-
-
- There must be something good in there, I can't get it open.
- -----------------------------------------------------------
- Maaayybee. If you can't open a crate, perhaps it's nailed shut too
- securely. The strongarm tactics might work, and a crowbar can give
- you leverage, but if you're too weak to stand up you may have some
- difficulty. Use your strongest mercs for this kind of manual labor.
-
-
- Some general advice.
- --------------------
- Don't get hasty. We know it's hard... You just know that one more shot
- and that enemy's goin' down. But keep in mind that he may have buddies
- just around the corner so even if you do take him out, if you're left
- standing in the wide open yonder afterwards, you may go down just like
- he did. Unless you're pretty sure that he doesn't have backup, you
- probably want to use those last Action Points (APs) to take some cover,
- and forgo that last shot until your next turn.
-
- Don't get too spread out. While a cluster of mercs is a nice compact
- target for a well placed grenade, if you spread out too much, it might
- be hard to have mercs ready to assist should your front guy fail to
- take out an enemy. Worse yet, if you're exploring in real time and
- send one lone soul up ahead to scout things out, when you do spot those
- enemies, the rest of your team will only be able to get there so fast
- once you're in turn-based.
-
- Advance cautiously. You may find it helpful to move a lead merc short
- distances, move up some other guys, then go back and move the front guy
- forward a bit more. You're more likely to be set up the way you want
- when the enemy comes into view, and not likely to be as caught off
- guard as if you moved a single merc more into range before moving up
- the others. You can always go back to other mercs that have AP's
- left; you don't need to use them up all at once.
-
-
- Some extra hints for new players
- --------------------------------
- It's generally a bad idea to run out of AP's while standing in a doorway.
- Not only are you a sitting duck for any enemies on the other side,
- you'll block the way for the other mercs. Most of the time it will only
- take you 2 AP's to move out of the way.
-
- Watch out for windows! Windows on the "off-sides" of the buildings are
- depicted with wireframes. You can be spotted fairly easily through a
- window unless you are in the prone position.
-
- Use realtime to do some maintenance activities like putting attachments
- on weapons or reloading weapons low on ammo. While the enemies don't
- mind watching you attach a silencer to a weapon, you'll be using action
- points that could otherwise be used in more damaging battle behaviors...
- like shooting.
-
- Mercs can apply first aid to themselves. Place the first aid kit into
- the merc's hand, right click for the first aid cursor, and click on that
- merc. He'll begin applying first aid to himself.
-
- You can close doors. To do so, hold down the CTRL key to force the
- cursor to be the hand. Hold it over the door so that it says OPENED
- DOOR, and click. The merc will go over and close it. If you "miss",
- your merc will probably end up outside looking for nothing in the dirt,
- so make sure you see the OPENED DOOR.
-
- Want to max out what you can do on a turn? Combine modes of movement.
- If you know you're hidden from enemy view for a few tiles, go ahead
- and run but stop short of where you think you may be exposed to new
- enemies. Then change to walk, crawl, etc. to move the last tile
- or two and you may save yourself from being interrupted and have an
- extra AP or two to spend on aiming that shot.
-
-
- Good luck, hope this helps!
-
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