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- UBI SOFT Entertainment
-
- POD (TM) : Shareware Version
-
- (March 4th,1997)
-
- REFERENCE MANUAL
- -------
- GAME FEATURES
- -------
-
- - 3D real-time graphics in 640 x 480, 16 bits in Windows 95(TM).
- - Dolby Surround(TM) sound.
- - Multiplayer
- 2 players on the same computer with a split screen.
- 2 to 4 players with a link and modem.
- up to 8 players on a network.
- - 16 tracks.
- - 8 modifiable cars.
-
- - Direct connection to the Ubi Soft Online site for:
- - downloading new tracks.
- - downloading new cars.
- - downloading saved races.
- - comparing your best races with others by uploading them.
- - participating in contests and championships in real-time.
-
- ------------------------------------
- Shareware restrictions :
- ------------------------------------
-
- - Only two tracks out of sixteen can be selected.
- - You can only chose between two cars out of eight and their
- settings cannot be modified.
- - Game modes available are SINGLE RACE and TIME ATTACK.
- - Video sequences are not included .
- - Direct connection to the Ubi Soft Web site is not active.
-
- ----------
- TABLE OF CONTENTS
- ----------
-
-
-
- I. Game commands
-
- A. Function keys
-
- B. Key Functions
-
- C. Controls
- a) Default controls
- - Keyboard
- - Joystick / Joypad / Steering Wheel
-
- b) How to modify the controls
-
-
-
- II. Types of races
-
- III. The vehicles
-
- IV. Setting up a multiplayer game
-
- A. Connection menu
- B. Session menu
- C. Game setup menu
-
- V. Downloading from the UBI SOFT web site
-
- VI. Technical support
-
- ________________________________________
-
-
-
-
-
-
- -----------
- I. GAME COMMANDS
- -----------
-
- A. Function Keys:
-
- Player One (Single Player)
-
- F1: Help index menu (only in the menus)
- F2: View 1 (outside view) / View 2 (inside view) / View 3
- (outside view)
- F3: Tachometer
- F4: Miles per hour
- F5: Radar
- F6: Damage status
- F7: Exact positions
- F8: Overall time / intermediary times in Time Attack mode
-
- Player Two (Split mode)
-
- Insert: View 1 (outside view) / View 2 (inside view) / View 3
- (outside view)
- Home: Tachometer
- Page Up: Miles per hour
- Delete: Radar
- End: Damage status
- Page Down: Exact positions
-
- B. Key Functions
-
- Esc : Exit / Pause
- Ctrl +Y : Restart
- Ctrl +E : Look at another vehicle
-
- It is also possible to press a number to look at another car.
- The number corresponds to its rank.
-
- (View 1 and 3)
- Ctrl + F: Zoom forward
- Ctrl + V: Zoom back
- Ctrl + G: Raise camera view
- Ctrl + B: Lower camera view
-
- - and +: Reduce and enlarge the size of the screen
-
- Alt + Enter: Full screen
- Alt + F5: Letter Box (Pentium version)
- Alt + F7: Change resolution
- Alt + F8: Activate sky / deactivate sky
- Alt + F9: Activate background / deactivate background
-
-
- Ctrl+D : Level of detail (Pentium version)
-
- - Level 3 (A Lot of Detail): Everything is textured
- (default level).
- - Level 2 (Some Detail): The road and half of the
- background are textured.
- - Level 1 (Little Detail): The road and the lower
- sides of the road are textured.
- - Level 0 (Very Little Detail): Only the road is
- textured; the rest is in gouraud.
-
-
- Ctrl+T : Automatic visibility (Pentium version)
- Reduce the visibility to allow greater fluidity.
-
-
-
- C. Controls
-
- 1. Default controls
-
- - US Keyboard
-
- Left: Left arrow
- Right: Right arrow
- Accelerate: Up arrow
- Decelerate: Down arrow
- Upshift: A
- Downshift: Z
-
- Warning: It is not possible for two people to play together using
- the same keyboard because this may cause interference problems
- between the two players' control keys.
-
- For two people to play together, either a joystick, joypad or a
- steering wheel is absolutely necessary.
-
- - joystick / joypad / wheel
-
- The game is compatible with all types of joypads, joysticks and
- wheels that run on Windows 95 (TM); however, they must be
- calibrated before running POD.
-
- 1. Click the START button, select SETTINGS, and click
- CONTROL PANEL.
- 2. Double-click the JOYSTICK icon.
- 3. In the drop-down list select CURRENT JOYSTICK,
- JOYSTICK 1 or JOYSTICK 2(which corresponds to JOY 1
- or JOY 2 in POD).
- 4. In the JOYSTICK SELECTION drop-down list, select the type
- of control that you will use.
- 5. Click CALIBRATE and follow the instructions on your
- screen.
- 6. Validate the changes by clicking OK.
- Note: You must make the changes either before the game
- starts or outside the control selection screen.
-
-
- 2. Modifying controls:
-
- a. Open the POD OPTIONS / CONTROLS menu.
- b. Select PLAYER 1 or Player 2 and click the icon
- representing the desired control mode.
- c. Select a command then press the key or button you wish to
- assign to it. Repeat this for all the commands you wish to
- modify. For example, if you wish to use the "A" key to
- accelerate, you must select Accelerate by using the Enter
- key and pressing the A key.
- d. Press OK when you have finished modifying the controls.
-
- -----------
- II) GAME MODES
- -----------
-
- A. SINGLE RACE (SINGLE in the multiplayer menu)
-
- In this mode, 8 drivers compete on the racetrack of your choice. The
- computer operates the vehicles that have not been chosen. In the
- track selection menu, choose the number corresponding to a track and
- validate by pressing OK.
-
- B. CHAMPIONSHIP MODE
-
- We have included three different types of championships:
-
- 1) NORMAL CHAMPIONSHIP (CHPSHIP / NORMAL)
- In this mode, you do not choose the tracks you will race on.
- Instead, all of the tracks must be completed in their original
- order. Each driver wins points according to his or her position at
- the end of the race. The winner is the one who has the highest
- score at the end of the final race. It is not possible to save your
- game using the SAVE button on the statistics menu until you have
- played four races.
-
- 2) CUSTOM CHAMPIONSHIP (CUSTOM)
- This mode differs from the previous one in that it is
- possible to choose the tracks you wish to race on, as well as the
- number and the order. It is also possible to select the same track
- several times.
-
- a. Select a track by clicking on the number on the
- horizontal line.
-
- b. If you would like to choose a certain track, click on
- ADD and the name of the track will be placed in its proper order
- in the list of races. Repeat this as many times as you wish, up to
- 16 tracks maximum. If you have downloaded tracks from the Ubi Soft
- site, the arrows located left and right of the horizontal line
- enable you to move around among your tracks. To cancel a chosen
- track use the DELETE key.
-
- c. Press OK when you've finished.
-
- 3) RANDOM CHAMPIONSHIP
- The computer determines certain parameters of the race.
-
- If you choose RANDOM CARS, a car is picked out randomly
- for you . This does prevent you from modifying the parameters
- (see below).
-
- If you select RANDOM TRACKS, 4 tracks are picked at
- random but you can choose your vehicle.
-
- If you choose RANDOM CHAMPIONSHIP(BOTH), the computer
- chooses the tracks and the vehicles.
-
- C. DUEL
-
- The duel mode means that the computer does not compete in the race.
- In other words, there doesn't need to be eight players but there
- must be at least two. The duel mode can for instance be selected
- in coordination with a CHAMPIONSHIP, in which case no competitors
- are operated by the computer. You may choose between a scoring
- system according to TIME or POINTS.
-
- D. TIME ATTACK
-
- Real fans of car racing particularly like this game mode which
- requires both perfect control of the vehicle and an excellent
- knowledge of the tracks. Here the sole motivation is time. The
- player is alone on his or her selected track and must score the
- fastest time to figure in the hall of fame.
-
- There are three kinds of races against the clock:
-
- - 3 laps
- No matter which track has been chosen, the race is
- always three laps long.
-
- - Free run
- As the name indicates, there is no limit to the number
- of laps. The player can go around the track indefinitely. This
- mode is good for practicing.
-
- - Ghost mode
- When the ghost mode is activated, the player races three
- laps against the clock while competing on the track against the
- image of another car. This image can either be the player's own
- best time, or some other player's time which has previously been
- saved or downloaded from the Ubi Soft site. This mode is called
- GHOST because you cannot crash into the competing car: it is
- only an image. This allows you to study and learn from a
- vehicle's driving style.
-
- If you click on RACE after selecting GHOST MODE, and if you are
- playing for the first time, you will not meet a competitor.
- Beginning with the second race, you will see your own ghost running
- through the previous race. The computer will then save your best
- run on the track.
- If you select 2 Players you will be able to compete against
- another person. Each player takes a turn.
- If you wish to race against one of the top 5 players on this track,
- click on TOP 5. After you've chosen GHOST MODE then select the
- number you want by clicking on the box to the right of the
- selected race time.
- Do you wish to send one or more of your ghosts to friends so they
- can install them on their computers? Click on TOP 5, select the
- relevant times and click on EXPORT. In the POD / SCOPE / EXPORT
- directory you'll find a file that you must copy onto the
- POD / SCOPE / LOAD directory of your friends' computers.
- To install the saved times on the other computers, click on ADD.
- The game is automatically updated and from now on you will be able
- to choose new ghosts. In order for a ghost to be saved, it must be
- one of the five fastest times ever run on the track.
- When all 5 slots have been used, please first select the one(s)
- that you want to replace before pressing ADD.
-
- Note: In this mode the car chosen by the player is indestructible
- and the levels of difficulty are not active.
-
- E. Team Games
-
- POD can be played as a team game when there are enough players (4
- is the minimum to constitute two teams of two). In this case, each
- driver's performances are taken into account. In the case of a
- championship, for example, the points accumulated by the players
- of the same team are judged as a whole. A player may be the first
- to finish, yet be penalized by his or her teammates coming in last.
- Each team is identified by a color code shown next to the name on
- the upper right-hand area of the screen during the game. Similarly,
- the radar carries each team's own colors.
- For more details, see the section on SETTING UP A NETWORK GAME.
-
-
-
- -----------
- III. THE VEHICLES
- -----------
-
- A. Choice of vehicle and settings
-
- POD is above all a car racing game which centers on learning how to
- handle your vehicle. Consequently, the choice of vehicle is made not
- only on the basis of aesthetic criteria, but also on the basis of
- its technical characteristics.
-
- On the vehicle selection menu, 5 criteria located to the right of
- the screen will help you to choose: SPEED, ACCELERATION, GRIP,
- HANDLING and BRAKES. Each car has its own basic characteristics.
-
- The SPEED parameter influences the vehicle's maximum potential
- speed by modifying the reactivity of the gears: the more points you
- attribute to SPEED, the faster you will be able to go, but the
- longer it will take you to attain maximum speed.
-
- The ACCELERATION parameter influences the vehicle's acceleration
- potential: the more points you attribute to ACCELERATION, the more
- powerful your vehicle's motor, and so the faster your accelerations.
-
- The GRIP parameter influences the vehicle's ability to adhere to the
- road surfaces: the more points you attribute to GRIP, the less your
- vehicle will skid, and so the greater your control in turns.
-
- The HANDLING parameter influences the angles at which turning the
- steering wheel affects the vehicle: the more points you attribute to
- HANDLING, the greater the potential maximum turning angle and so the
- greater the speed at which your car handles corners.
-
- The BRAKES parameter influences the strength and efficiency of your
- vehicle's brakes: the more points you attribute to BRAKES, the
- stronger your braking potential.
-
- 1. Choose your car by clicking on the arrows to the left and right
- of the vehicle.
-
- 2. If you wish to try a car which is not on the list, and which you
- have already downloaded from the Ubi Soft site, click on LOAD NEW
- CAR. In the new menu, select the car that you want to replace then
- the desired car and click on REPLACE.
-
- 3. Select MANUAL or AUTOMATIC for the type of transmission.
-
- 4. Press SETTINGS if you wish to modify your vehicle's performances.
- In the settings menu, insert the number of points that you wish into
- the parameters that interest you. On the bottom left-hand side of
- the screen you will find the TOTAL and REMAINING POINTS which will
- enable you to manage the distribution of points. Each setting can
- be allocated a maximum of 100 points. The higher the number of
- points, the better the performances in this field. You can SAVE and
- LOAD the configurations you are interested in under the name of your
- choice. Finally, you can test (TEST) these settings on a circular
- track.
-
- B. Vehicle Damage Control
-
- According to the selected difficulty mode, you will suffer
- the consequences of physical damage to your vehicle. When your
- vehicle has been damaged following a collision with an opponent's
- vehicle or with a background element, its performance is adversely
- affected. To repair your vehicle's damaged parts, you have to make
- a stop at the stands. The stands take the form of a lane next to
- the track, with a series of pit-stops where you must stop your car
- for the time necessary to repair it.
-
-
- THE FOLLOWING IS AN EXPLANATION OF THE DIFFERENT LEVELS OF
- DIFFICULTY:
-
- Easy Level
- Damage: Choice between Off, Global, or Sector
- Opponents: Defensive behavior, poor performances
- Pit-stop: Not Activated / Activated
-
- Normal Level
- Damage: Choice between Global or Sector
- Opponents: Aggressive behavior, satisfactory performances.
- Pit-stop: Activated.
-
- Hard Level
- Damage: Sector (different parts of the car are damaged).
- Opponents: Intelligent behavior, optimum performances.
- Pit-stop: Activated.
-
- -----------------
- IV. SETTING UP A MULTIPLAYER GAME
- -----------------
-
- Select the MULTIPLAYER button in the main menu.
- The multiplayer screen displays all the possible configurations for
- a multiplayer game.
-
- A. CONNECTION MENU
-
- Select the type of connection you want to use with the other
- player(s).
-
- 1) Two people playing on the same computer (SPLIT)
- The screen will be divided in half horizontally.
-
- 1. Choose Player 2's control mode in the OPTIONS menu.
-
- 2. Click on SPLIT.
-
- 3. Click on OK.
-
-
- 2) LINK ( 2-3-4 players on two computers )
-
- 1. Click on LINK. The button turns green, indicating that
- it has been chosen. You now need to declare the COM port
- to which the link cable is connected. Certain COM ports are
- inaccessible because they are already in use by a
- peripheral component.
-
- 2. If you want two to play on the same computer, click on
- SPLIT. The screen will then be divided into two.
-
- 3. Click on OK.
-
-
- 3) NETWORK (2-8 players)
- POD is programmed to be played on an IPX network which you
- must configure in Windows 95 (TM).
-
- 1. Click on NETWORK.
- 2. Enter a number in the dialog box. Be careful, all the
- participants in the game must have the same number. This
- is what is known as a socket number.
- 3. Click on OK.
-
- 4) MODEM ( 2-3-4 players)
-
- It is preferable to have a fast modem (28,800 bps) to play in this
- mode. The game will work with a slower modem, but the animation
- quality will suffer.
-
- 1. Click on MODEM. The button turns green, indicating that
- it has been selected. If your machine is equipped with
- several modems, you can press MODEM several times to choose
- the modem you wish.
- 2. If you want two players to play on the same machine,
- click on SPLIT.
- 3. You now need to select either CALL or ANSWER by clicking
- on the appropriate button. If you choose to call another
- computer, you must enter a telephone number, press ENTER to
- validate and click on CALL. You can directly choose a name
- and its corresponding phone number in the upper right-hand
- section of the screen.
- 4. Click on OK when the connection is established .
-
- 5) INTERNET (2-8 players)
-
- To play via the Internet, you must have an account with an Internet
- Service Provider (ISP) such as CompuServe, FranceNet, AOL, etc.
-
- 1. Click on INTERNET .
- 2. If you want two players to play on the same machine,
- click on SPLIT.
- 3. You now need to select either CALL or ANSWER by clicking
- on the appropriate button. If you choose to call up another
- computer, you must enter a number corresponding to the IP
- address of the person you are playing with and who will be
- master of the game. If you do not know your IP address,
- press ANSWER to make it appear.
- 4. Click on OK when the connection is established .
-
- WARNING: On the Internet, only the master is on ANSWER, the slaves
- must call the master. He therefore has to supply them with his IP
- number. It is not in fact possible for one computer to search
- through the entire Internet looking for people who want to play
- POD. The slaves are the ones who must call the master to inform
- him that they wish to play.
-
-
-
- B. SESSION MENU
-
- When playing on a network or in a multiplayer configuration,
- you need to name your game so that your partners can join
- you. That's what we call a game session.
-
- 1. The master (one of the players) creates a session by
- clicking on ADD. He can then enter any name (8 characters
- maximum). The game creation menu is displayed.
- 2. The slaves - i.e. those who are not the master- click on
- the button opposite the session name which is shown on the
- screen.
- 3. The master and the slaves then find themselves in the
- multiplayer game creation menu where the master can select
- the game parameters.
-
- C. GAME SETUP MENU
- This menu allows the master to configure the game session.
-
- ╖ The Type of Race
- The choice is between SINGLE, CHPSHIP, and DUEL.
- Once you've selected the type of game you want, the corresponding
- subcategories appear on the screen. All "One Player" playing modes
- are available , as is the possibility of creating teams.
-
- ╖ The Countdown
- In other multiplayer games, when several players hook up to play
- together, a frequently-encountered problem is that you have to wait
- for the others before you can start. In POD it is possible to
- define a period of time which corresponds to the number of seconds
- that separate the moment the players arrive in the vehicle
- selection screen, from the moment when the race begins. When the
- time is up, all the players find themselves in front of the track
- loading screen.
-
- ╖ Level of Difficulty
- See the Options section for more details.
-
- ╖ The Extent of Damage
- See the Options section for more details.
-
- ╖ The Track or Tracks
- To proceed to track selection mode, first click on the number
- corresponding to its order of appearance in a normal championship.
- Its outline will appear in the central window. To select a track,
- click on ADD. The name of the track is displayed next to the numbers
- in the upper right-hand section of the screen. When you have
- completed your selection, press END. You may delete a track you have
- selected by clicking on DELETE which erases the last selection.
- Slaves can consult the tracks, but cannot choose them. The master
- also has the right to throw someone out of the game. To do this he
- just has to click on M (for master) and then click on the person he
- wants to get rid of.
-
- ╖ Main Menu
- All players may access this menu.
- Several actions are possible:
-
- Dialogue:
- The area to the right of the player's name is a dialog box which
- the players can use to chat with each other. By clicking directly
- on this area, the player can type a message that everyone can see.
- To send a message only to certain people, click on their name
- beforehand (a frame highlighting their names indicates that they
- have been selected).
-
- Confirm/ Invalidate:
- The square to the left of your name is used to give your agreement
- to the current game session. If the square is filled in, that means
- you consent to the game session parameters as defined by the Master.
- Until all the people- except the master- have clicked on this
- square, the CONTINUE button will not be activated.
-
- Creating teams:
- To play in teams, you must click on the small box to the right of
- your dialog box. The cursor then positions itself on your dialog
- box. You may then enter a password to make up a team.
-
- The players who enter the same password will be on the same team
- provided there is the same number of players on each team.
-
- --------------
- VI Downloading from the UBI SOFT web site
- --------------
-
- If you have access to the Internet, you can download new cars,
- tracks, and ghosts for FREE from the UBI SOFT web site. You can
- also update your copy of the game to the latest release.
-
- 1. Open POD
- 2. Click on UBI ONLINE
- 3. Choose the browser you wish to use.
- 4. Choose the drop-down list that interests you and
- follow the instructions.
-
- --------------
- V) TECHNICAL SUPPORT
- --------------
-
- A. Installation Troubleshooting
-
- Do you have the required equipment? To play POD you need:
- - a Pentium 120 MHz / MMX 166 MHz computer or better
- - 16 Mb of RAM minimum
- - a graphics card capable of displaying 640 x 480 in 16 bits
- - a minimum of space available on your hard disk (see installation).
- - a 16 bit sound card
- - a 4-speed CD-ROM player or faster
-
- Options
- - stereo system or decoder to get Dolby Surround TM sound
- - network card
- - 28,800 baud modem
- - link cable
- - joystick / joypad / wheel
-
- B. Audio Troubleshooting
-
- Be sure that your speakers and the Windows 95 volume control are
- enabled and turned up.
-
- Verify that Windows 95 can play audio files :
- 1. Click the START button, select SETTINGS, and then click
- CONTROL PANEL.
- 2. Double-click the SOUNDS icon.
- 3. Try to play a .wav file.
-
-
- If Windows 95 is not able to play a .wav file, check to see that a
- sound driver is enabled
- 1. Click the START button, select SETTINGS, and then
- click CONTROL PANEL.
- 2. Double-click the SYSTEM icon.
- 3. Click the DEVICE MANAGER tab.
- 4. Double-click SOUND, VIDEO AND GAME CONTROLLERS.
- 5. If nothing appears, please reinstall the sound
- card drivers.
-
-
- C. Network Troubleshooting
-
- All players must use the same protocol (IPX/SPX for a Local Area
- Network).
-
- To check the protocol:
- 1. Click the START button, point to SETTINGS, and then click
- CONTROL PANEL.
- 2. Double-click the NETWORK icon.
- 3. In the CONFIGURATION tab, you should see the protocol
- listed in the list box.
-
- To install a protocol:
-
- 4. Click ADD.
- 5. From the list, click PROTOCOL and then click ADD.
- 6. From the Manufacturer's list, click Microsoft.
- 7. Click IPX/SPX.
- 8. Click OK as many times as necessary.
- 9. Click YES to restart your computer.
-
- D. Internet and Modem Troubleshooting
-
- To test your modem with the Windows 95 HyperTerminal program
-
- 1. Click START, select PROGRAMS, ACCESSORIES, and then
- click HyperTerminal.
- 2. Double-click the HYPERTRM.EXE icon.
- 3. Enter a name for the session (such as Online Services),
- and then click OK.
- 4. In the PHONE NUMBER dialog box, enter the Online
- Services access number, and then click OK.
- 5. In the CONNECT dialog box, click DIAL.
- If the connection is successful, the word "connected"
- should appear in the bottom left corner.
-
- If you cannot connect in HyperTerminal, please contact your
- Windows 95 support provider.
-
-
- Furthermore, all players must use the same protocol (TCP/IP for
- Internet).
-
- To check the protocol:
- 1. Click the START button, point to SETTINGS, and then click
- CONTROL PANEL.
- 2. Double-click the NETWORK icon.
- 3. In the CONFIGURATION tab, you should see the protocol
- listed in the list box.
-
- To install a protocol:
-
- 4. Click ADD.
- 5. From the list, click PROTOCOL and then click ADD.
- 6. From the Manufacturer's list, click Microsoft.
- 7. Click TCP/IP .
- 8. Click OK as many times as necessary.
- 9. Click YES to restart your computer.
-
-
- Notes :
- - To directly access the Internet (via the Ubi Online icon) your
- network should make a TCP/IP connection coming from the Internet
- to your computer's 5000 port. If you are connected to the Internet
- via a FireWall, contact your administrator to authorize these
- connections.
-
- - It is recommended that players who use a Proxy deactivate their
- navigator's Proxy option while using POD on the Internet.
-
- Before making an Internet connection with POD:
-
- 1. Go to Netscape's OPTIONS menu.
- 2. Choose NETWORK PREFERENCES.
- 3. Select NO PROXIES.
- 4. Click on OK.
-
-
-
- You have followed the instructions in your manual but you still
- cannot get the game to work correctly. Our team of technicians is
- ready to help you.
-
- United States
- Telephone (Monday to Friday 9 a.m.- 5 p.m. PST) :
- Technical assistance 415.547.4028
- Game questions 900.420.4824
- E-mail pod@ubisoft.com
-
- France
- Telephone +33-2/ 99 08 90 77
- Minitel 3615 UBISOFT
- E-mail pod@ubisoft.fr
-
- United Kingdom
- Telephone +44-181/ 944 9000
- E-mail pod@ubisoft.com
-
- Spain
- Telephone +34-3/ 589 5720
- E-mail pod@ubisoft.fr
-
- Italy
- Telephone +39-2/ 861 484
- E-mail pod@ubisoft.fr
-
- Germany
- Telephone +49-211/ 33 800 33
- E-mail pod@ubisoft.de
-
- Benelux
- Telephone +32-2/ 735 23 63
- E-mail pod@ubisoft.fr
-
- Switzerland
- Telephone +41-21/ 616 52 12
- E-mail pod@ubisoft.fr
-
- Japan
- Telephone +81-886/ 65 7333
- E-mail pod@ubisoft.com
-
- Elsewhere in the world
- E-mail pod@ubisoft.com
-
- In order to obtain a speedy reply, please have the following
- information ready:
-
- 1) The category and wording of the error message you are
- encountering.
- 2) The technical details of your equipment:
- - the make
- - the video card
- - the RAM memory
- - hard disk space
- - the type of CD-ROM
- - the type of sound board
- - the type of network
- - the type of modem
-
- If possible, please call us with your computer near by and
- readily accessible.
-
-
- (C) 1997 Ubi Soft Entertainment
-
- "POD" and "Ubi Soft" are trademarks of Ubi Soft Entertainment.
- All rights reserved.
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-