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- Introduction
- This game is subject to copyright and is distributed as shareware. Read the
- licence information section at the end of this document.
-
- Memory is a game suitable for all ages from 3 upwards. The game features
- three different playing modes, two display modes and a variety of grid sizes.
- The object of the game is to locate matching pairs of "pictures" in the
- displayed grid.
-
- The game starts initially by displaying a default 4 x 4 grid of blank "frames".
- When the player clicks the mouse over a blank frame a picture is revealed.
- The player then clicks over another blank frame to reveal a second picture.
- When a match is made (a hit) the player then continues to find the next pair
- and so on. If there was no match (a miss), the two pictures are then covered
- by the blank frame. The player then tries to memorise the location of these
- pictures, which have now been covered for use in matching to other pictures
- later in the game. When a match is made, the matched pair can either remain
- displayed or be removed depending on the player's preference.
-
- Game Menu
- The game menu contains four main user choices: New, Options, Exit and
- About Memory. The options menu contains sub menus.
-
- New
- This initiates a new game using the currently selected options.
-
- Options
- This menu selection has three choices which include Play Mode, Grid Size
- and the display mode Hide Pairs (or Show Pairs). The user may select the
- preferred options, which will remain in effect until they are changed by the
- user. This is done by reselecting the options menu and changing the currently
- selected options. The default options (when the game is first started) are:
-
- Grid Size 4 x 4
- Play Mode Timed Play
- Display Mode Show Pairs
-
- Grid Size
- The user can select a grid size from a predefined range. The larger the grid
- the higher the level of difficulty, as the player(s) needs to remember more
- picture locations. Changing the grid size during a game will automatically
- start a new game.
-
- About Memory
- This box displays the version number of the program.
-
-
- Play Mode
- There are three possible play modes. These are: Timed Play, Two Players
- and Computer Play. Changing the play mode during a game will automatically
- start a new game.
-
-
- Timed Play
- In this play mode a single player attempts to match all the pairs in the
- shortest time possible and with the minimum number of misses. The time, in
- seconds, starts from the first mouse click of a new game and stops when all
- pairs have been matched. The time stops counting after 9999 seconds. If the
- player has not completed by this time, then the player probably never will!
-
- In this mode the game displays the number of misses and the time in
- seconds since the start of the current game.
-
- Two Players
- In this mode two players can pit their skills against each other. If a player
- exposes a matched pair (a hit), his turn continues. If they do not match (a
- miss), a beep is sounded and the next player has a turn. The game displays
- the score for the current player in BLACK. The score for the other player is
- shown in GRAY.
-
- Computer Play
- In this mode the player and the computer pit their skills against each other.
- The computer plays as the second player in a two player game. If the player
- (real or computer) exposes a matched pair (a hit), then the turn continues.If
- the pictures do not match (a miss), a beep is sounded and the next player
- (real or computer) has a turn. The game displays the score for the current
- player in BLACK. The score for the other player is shown in GRAY.
-
- The computer DOES NOT CHEAT but it has an excellent memory. It NEVER
- forgets the position of a picture once it has been uncovered during the
- current game. The computer can be beaten, but the player must be very careful
- and learn a strategy for beating the computer.
-
- Display Mode
- This Menu item toggles between Hide Pairs and Show Pairs. When a match
- has been made (a hit), the pair can either remain shown or be removed from
- the game depending on the user selection. This can be changed during a
- game without affecting the game in progress.
-
- Licence
- This product is subject to copyright. The copyright belongs to:
-
- Andrew Smallridge
- Muslistrasse 10
- CH-8820 Waedenswil
- Switzerland
-
- This software is distributed as a shareware product. You are free to try this
- software for a period of seven days. If you continue to use this product after
- seven days then you must register this product at the above address.
-
- The registration fee is fifteen US dollars or the local currency equivalent.
- Payment should be made payable to Andrew Smallridge. Payment can be
- made via international cheque, money order or may be paid directly into the
- following bank account:
-
-
- Swiss Bank Corporation Account: Andrew Smallridge
- Paradeplatz 6 Number: PO-457,105.0
- ZH-8022 Zurich
- Switzerland
-
- If this program is distributed to others, then it must be distributed intact
- with the accompanying readme.txt file. No changes may be made either to the
- program MEMORY.EXE, its help file MEMORY.HLP, its readme files MEMORY.WRI,
- MEMORY.TXT or the INSTALL.TXT file.
-
- Credits
- This program was developed (painfully) using Borland C++, Whitewater
- Resource Tool Kit (included with Borland C++), Windows 3.0 and MS-DOS
- 5.0.
-
-
- Additional Offerings
- A HWID (How Was It Done) package containing the source code, resource
- files and programmers reference manual (on disk) are available for an
- additional twenty-five US$ for registered users. With this plus Borland C++,
- Windows 3.0, DOS and a resource editor, the registered user can:
-
- - Learn how this program works as an introduction to Windows programming
- - Customise the game to specific tastes
- - Create additional pictures which can be used by this game
- - Replace these pictures with completely different ones
-
- There are limitations on the use of this HWID package. The package is also
- subject to copyright. The user cannot distribute the package or incorporate
- the code in other products which are intended to be used by anyone other
- than the registered user of this product.
-