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- killcar version 1.0
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-
- Is my first attempt to write a videogame for windows using Borland C++ 3.1.
- To create this game I also wrote a couple of C++ Classes for Sprites'
- handling in windows.
- I Know, the basic idea under this game is simple, but the original arcade
- game from which I was inspired was one of my favorites 16 years ago in the
- late seventies (can you imagine ?).
-
- If you like the game, play it and pass it to your friends, don't send me
- any money, but a letter instead to let me know you like the game.
-
- However, if you want a copy of the source code, including the C++ classes
- for sprite management 10$ should be enough to make me stuff a disk for you.
-
- Thank you for the time you spent reading this info file
- (nobody reads info files anymore)
-
- Giuseppe Gimondo
- 219 Tallstone dr.
- Fayetteville, NC 28311
- (910) 488 5795
-
- Italian Air Force Pilot,
- Favourite hobby: (you guessed it ) Software engineerig.
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