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- War Wind Demo Document
- 7/29/96
-
- Minimum System Requirements:
- Pentium 60HMZ, 16 MB, 1MB video card, CD-ROM drive, Windows 95
-
- If you do not have Direct X, then Direct X is installed from the Demo CD.
-
- Some sound and/or video cards are not supported by Win 95 and Direct X.
- If you do not have the following Sound or Video cards, the game may not work.
-
- Direct X Supported Sound Cards: Aztech, Creative Labs, Ess, MediaVision,
- Microsoft
-
- Direct X Supported Video Cards: 2D: ATI, Chips @ Technologies, Cirrus Logic, Matrox, S3, Tseng Labs, Western Digital, 3DLabs, ATI, Creative Labs,
- Rendition
-
-
- This demo was tested on the following cards:
-
- Sound Cards: Soundblaster Pro (old version), Soundblaster Pro 16,
- Soundblaster 16 AWE-32
-
- Video Cards: Diamond Stealth 3D Blaster, Diamond Stealth, (all cards S3
- compatible)
-
-
- Known Features and Bugs:
- There may be a slow down when enemy units are plotting their moves;
- this makes all units on screen move and attack at a reduced speed.
-
- Note: While this is a sneak-peak at the game, there are many features not included: for
- example, spells, transferring units from scenario to scenario, hot keys, 8-player
- network play, a scenario editor, and 24 more scenarios.
-
-
- To Run the Demo
-
- This demo is a sneak peak at War Wind. It contains four beginning, single-player
- scenarios, one for each of the alien races in the game. It does not contain network
- playable maps. We recommend a P75 or greater to run this version of the demo.
-
- To run the demo from a hard drive, copy the entire WARWIN directory from the CD to
- the hard drive and run the WW.EXE file from that directory.
-
-
- The full version of War Wind features 28 Campaign Scenarios, network
- playable maps, side quests, and a scenario builder.
-
- The World of the Demo:
-
- Somewhere out in the turbulent voids of space, there hangs a brilliant
- jewel in the firmament: the distant planet Yavaun. It is a mysterious and
- foreign world, a realm of strange, alien beauty, and mystical enchantment.
- A place where each struggle for freedom ends in swift and deadly combat.
- Here the final battle for domination has just begun. Populated by four
- separate and diverse races, Yavaun lies entangled in revolution, in a war
- where each race must fight for its own survival.
-
- The serpent-like Tha' Roon, towering figures of a once invincible race.
- Feared for their cruelty and deadly battle skills, they struggle to reunite
- the crumbling remains of their Empire.
-
- The stolid Obblinox, imposing and mighty-thewed beneath their tough,
- elephantine hides, once served as the muscle of the Tha' Roon military.
- Now they shall use their knowledge of battle in open rebellion against their
- Tha' Roon overlords.
-
- Sentenced by fate to suffer enslavement under the Tha' Roon, the plant-like
- Eaggra fight to end centuries of bondage. Gathering in vast numbers, using
- their intimate knowledge of the land and their tremendous endurance, the
- Eaggra hope to win freedom by holding out against the superior warriors of
- the other races.
-
- Relying on ancient, mystical wisdom and a knowledge of the martial arts, the
- Shama' Li strive to defend themselves from the madness sweeping their world. Their
- ultimate goal is not only to protect the weak but to bring the four races together in a just
- and unified brotherhood.
-
- Each of the four races boasts its own strengths and strategies, battling
- through its own series of campaigns to overcome the collapse of Tha' Roon
- rule. Each attempts to acquire treasure, recruit the legendary Heroes of
- Yavaun to fight on its side, and train its units, advancing them in the
- skills of their professions. They build vehicles for land and water
- transportation, lay mines to trap their enemies, and fight the dangerous
- beasts of Yavaun in quests for treasure. They research "Bio-upgrades"
- and use their powers to enhance combat abilities. In the end, the acts
- of one heroic clan shall decide the fate of Yavaun.
-
- The world of War Wind combines the intricacy of a combat strategy game
- with a compelling story, backed by a solid strategy system. Success hinges
- upon learning, then perfecting the art of protecting a clan leader while
- trying meet various goals and eliminate the threat of your opponents.
- The game provides a number of balanced strategies which can be utilized
- in any combination, thus giving you the chance to develop a personal and
- unique style of warfare.
-
- Using the Mouse
-
- In this text, the term "click" means move the cursor to the desired area
- on the game screen and press either the left or right mouse buttons.
- "Left-click" means move the cursor to the desired area and press the left
- mouse button. "Right-click" means move the cursor to the desired area and
- press the right mouse button. "Double-click" means move the cursor to the
- desired area and press the right mouse button two times in quick succession.
-
- STARTING A SINGLE PLAYER GAME
-
- Using the Menu System to start a Single Player Game
-
- Upon exiting the "Flash" demo by pressing the F1 key, the Main Menu appears
- This screen, a stone tablet etched with five geometric symbols (four at
- the corners and one in the center), represents the five choices for playing
- the game, either as one of the four races, or playing a Network session.
-
- The Network session is not available in the demo.
-
- Left-click on the race of your choice to go to the Race Menu.
-
- Before starting a campaign, you may wish to click on VIEW IDEOLOGY to
- learn more about the race you have chosen to play.
-
- Left-click on BEGIN NEW (RACE NAME) CAMPAIGN to begin the campaign
- scenarios
- for that race.
-
- All campaigns begin centered on your Clan Leader. Left-click to select the
- Clan Leader. Once selected, a right-click brings up the options currently
- available to the Clan Leader. The last icon to the right for the Clan
- Leader is always an options screen (represented by the computer icon).
- Choices available on the options screen include:
-
- SAVE CURRENT GAME
- LOAD SAVED GAME
- CHANGE SOUND LEVELS (Includes the ability to select the music you wish to
- play during the game.)
- CHANGE GAME SPEEDS (Includes the ability to select opponent difficulty and
- cinematic subtitles.)
- RESTART SCENARIO
- REVIEW SCENARIO GOAL
- RETURN TO GAME
- QUIT GAME
-
- From the Game Screen, right-click on the Clan Leader's portrait in the upper
- right-hand corner to center the map over the Clan Leader.
-
- GETTING STARTED QUICKLY
-
- Walk Through/Quick Start
-
- Your first objective in familiarizing yourself with the game is to
- understand what must be done to gain the strength and resources needed to
- complete each of your chosen mission scenarios.
-
- Each scenario begins with a certain amount of troop or unit strength.
- During game play you must add to these in order to assure your clan survives
- the encounters they may face. In order to accomplish this, resources must
- be gathered from the abundant rock formations and forests in the surrounding
- territory.
-
- Use your work force to collect these resources and to construct buildings
- to store, train and attract others to the base. Workers not involved in
- mining can be utilized to build such structures as a Courthouse (necessary
- to store resources), an Inn (a gathering place where new units can be
- recruited), Homes, and centers for learning, such as an Arcanery (to gather
- magical knowledge), a War College (to learn battle skills), and a Technical
- Facility (to acquire skills in the sciences of construction and
- bio-mechanics).
-
- Each race has its own name for the six types of buildings.
-
- During this time, your clan may encounter enemy troop units or monsters.
- Often they must defeat these to complete their goals. To acquire greater
- combat units, you can train regular units into advanced units by training
- them inside War Colleges, Technical Facilities, and Arcaneries. Units may
- also perform research in order to make spells, some advanced units, and
- some vehicles available to the clan.
-
-
- What can you do during a scenario?
-
- Listed below are some of the actions available during the game. Be aware,
- however, that certain actions have certain results, and that your opponent
- is working against you. By building and upgrading too much, your clan
- might not be at the ready when it is suddenly set upon by an enemy attack.
- Too wide a range of exploration and scouting may leave your home territory
- unguarded or inadequately defended.
-
- Actions
-
- Move units singly or in groups.
- Attack enemy/creature units.
- Gather resources.
- Build buildings/walls/bridges/roads.
- Build vehicles.
- Cast spells.
- Destroy enemy buildings.
- Recruit and Train units.
- Repair Structures/Vehicles.
-
- Leader Units are the only units which can give you access to the GAME OPTIONS,
- menu, or you can press the ESC key.
-
- THE MENU SYSTEM
-
- The Main Menu
-
- This screen, a stone tablet etched with five geometric symbols (four at
- the corners and one in the center), represents the five choices for
- playing the game, either as one of the four races, or playing a Network
- session.
-
- Left-clicking on the race symbol of your choice, either the Tha' Roon,
- Eaggra, Obblinox, or Shama' Li, leads to the Race Menu screen for
- that race.
-
- The Race Menu
-
- For the single player, the Race Menu screen offers the following choices:
-
- BEGIN NEW (RACE NAME) CAMPAIGN Left-click on the this choice to bring
- up the Campaign Menu and begin a single player scenario.
- LOAD SAVED GAME allows the player to resume a previously saved game.
- LOAD BUILT IN SCENARIO loads one of the non-campaign scenarios available
- for single-player play.
- LOAD A CUSTOM SCENARIO loads a non-campaign scenario map customized by
- the War Wind Scenario Builder. The Scenario Builder is a separate tool
- included with the game. With it you can customize scenarios and maps for
- both single player and multi-player/network play. The Scenario Builder is
- not accessible from within the game. (Not Available in Demo)
- VIEW IDEOLOGY shows the ideology and historical perspective for the chosen
- race.
- VIEW EARNED CINEMATIC allows player to review cinematics for previously
- won scenarios.
- VIEW NEXT RACE switches to the Race Menu for the next race.
- RETURN TO MAIN SCREEN returns to the Main Menu.
-
- The Campaign Menu
-
- Left-clicking on BEGIN NEW (RACE NAME) CAMPAIGN brings up the Campaign
- Menu.
- The choices on this screen include:
-
- CHANGE YOUR LEADER'S NAME brings up a text box allowing the player to
- enter a name for their Clan Leader.
- CHANGE YOUR CLAN'S NAME brings up a text box allowing the player to enter
- a name for their Clan.
- MUSIC SELECTION allows the player to select music for the game and adjust
- volume for music and sound effects.
- CHANGE GAME SPEED allows the player to adjust game speed (the speed at
- which Building, Training, Research, and units appearing in the Inn occur),
- screen scrolling speed, opponent difficulty, and cinematic subtitles.
- START THE SCENARIO Begins the first scenario in the campaign for the race
- chosen.
- PREVIOUS SCREEN returns the player to the previous screen.
-
- Selecting START THE SCENARIO brings up the Hall of Heroes screen. This
- screen appears at the beginning of each scenario. In the first campaign,
- options available here include buttons to start the scenario, save and
- load the game, and return to the previous screen. In the remaining
- campaigns, the Hall of Heroes provides the opportunity to take trained
- and advanced units from one scenario to the next.
-
- A left-click on the check mark enters the scenario.
-
- A cinematic appears in which the ancient and wise NagaRom counsels you
- regarding the current situation. Afterward, the Game Screen appears,
- with the Mission Objectives displayed at center. Left-click to remove
- the Mission Objectives and play the scenario.
-
- The Hall of Heroes
-
- This screen appears at the beginning of each scenario. The Hall of Heroes
- is a roster of those units that have been trained and upgraded or have
- survived to be carried over into the next scenario. They can be chosen by
- clicking on the ADD SELECTED UNIT button on the Game Screen.
-
- The Hall of Heroes screen includes:
-
- This is where you can select a few units to carry from one scenario to the next.
-
-
- The Game Screen
-
- From the Hall of Heroes screen, a left-click on the check mark opens the
- Game Screen and begins the first scenario. For subsequent scenarios in
- the campaign, you must select which units you want to carry over into the
- new scenario before starting the scenario.
-
- When the Game Screen first opens, a text message appears stating the
- Mission Objective for the Scenario. This message briefly states the
- mission and its goal. It is your job to accomplish this mission in order
- to advance to the next scenario in the campaign. The Mission Objective
- can be reviewed at any time by selecting your Clan Leader and selecting
- the "Options" icon, or pressing the ESC key.
-
- All campaigns begin centered on your Clan Leader. Left-click to select
- the Clan Leader. Once selected, a right-click brings up the options
- currently available to the Clan Leader. The last icon to the right for
- the Clan Leader is always an options screen (represented by the computer
- icon).
-
- Directly to the right of the Game Screen is the War Wind control interface.
- It is comprised of the following parts:
-
- Leader's Name Slot
-
- Displays the name of the current Clan Leader.
-
- Influence Flag/Meter
-
- Displays the current standing of the Clan Leader's Influence. The higher
- the flag, the greater the Influence.
-
- Clan Leader's Portrait
- Displays a portrait of the Clan Leader.
- Clan Leader's Health Bar
- Displays the health rating of the Clan Leader.
-
- Resource Number
- Displays the amount of resources currently accumulated by the Clan.
- This number increases when resources are gathered and decreases when
- resources are expended (on building, training, research, etc.)
-
- Universal Window
-
- Displays the World Map and expands to display the Project Roster and
- Units at the Inn.
-
- World Map
-
- This is the main option of the Universal Window. It shows where the
- Clan Leader is currently positioned on the map. Right-clicking anywhere
- on the World Map moves the view on the Game Screen to that position.
-
- Project Roster
-
- One of two buttons below the Universal Window. This displays the current
- status of units in training and buildings under construction.
-
- Units at the Inn
-
- One of two buttons below the Universal Window. Displays the current
- number of units available for hiring at the Inn.
-
- Unit Identity Slot
-
- Displays the identity of a selected unit or group of units.
-
- Inventory Slot One
-
- Displays what, if anything, a selected unit is carrying in one of two
- available inventory slots.
-
- Inventory Slot Two
-
- Displays what, if anything, a selected unit is carrying in one of two
- available inventory slots.
-
- Unit Portrait
-
- Displays the portrait of a selected unit or group of units.
-
- Unit's Health Meter
-
- Displays the Health Level of a selected unit.
-
- Unit's Magic Meter
-
- Displays the spell points available for a selected unit.
-
- Bio-Upgrade Mannequin
-
- Displays any Bio-Upgrades acquired by a selected unit-
-
- Text/Message Bar
-
- Displays help text when the cursor is over interface or other icon controls. Alerts the
- player when insufficient resources exist to complete actions, etc..
-
- Options Screen
-
- Pressing the ESCape key on the keyboard brings up the Options Screen,
- as does selecting the "Options" icon from the Clan Leader's list of
- available actions. Available options are:
-
- SAVE CURRENT GAME (Not Available in Demo)
- LOAD SAVED GAME (Not Available in Demo)
- CHANGE SOUND LEVELS (Includes the ability to select the music you wish
- to play during the game.)
- CHANGE CONSTRUCTION SPEEDS
- RESTART SCENARIO
- REVIEW SCENARIO GOAL
- RETURN TO GAME
- QUIT GAME
-
- DETAILS OF PLAY
-
- Selecting Units and Giving Commands
-
- Select units to command by left-clicking over the unit. Once a unit has been selected,
- **right-clicking** brings up an icon menu of available commands. The meaning of the
- icon is displayed in the text bar at the bottom of the screen. Sub-menus of available
- commands appear where necessary.
-
- Units perform simple, intuitive tasks without being given specific orders. For example, a
- worker sent toward trees or crystal deposits automatically begins recovering resources.
- Any unit sent against enemy units or creatures automatically attacks once within range.
-
- Moving Units
-
- Select units to be moved by left-clicking over the unit (selecting a single unit), or
- shift+left-clicking to select multiple units. Multiple units may also be selected by left-
- clicking and dragging (clicking with the left mouse button and then **"dragging"**
- across the screen while holding down the mouse button.) This draws a large box around
- the various units to be selected. Release the mouse button to select the units.
-
- Single units may also be moved by selecting the "Move" command icon from their list of
- command icons.
-
- Units may be stopped from completing a given command by selecting the unit and
- choosing the stop command icon (the only command icon that will appear while a unit is
- engaged in a previously assigned activity).
-
- Single Unit Portraits
-
- The identity of selected units, both their portraits and their identity (name, rank, health,
- inventory items), are displayed in the bottom half of the Interface along the right side of
- the Game Screen.
-
- Unselecting a Unit
-
- Units can be **unselected** by right-clicking on the unit, clicking on an `empty' area of
- the map, or by selecting another unit.
-
- Group and Formation Movement
-
- There two different ways of grouping units and issuing commands to these groups, a
- general group move and moving units in formation.
-
- Group Movement:
-
- Clicking and dragging the cursor across the map enables you to draw a quadrangle
- around the units you wish to select. This group can then be ordered to a certain
- destination by clicking on the specific area of the map that you want them to go. Once a
- group is selected, clicking on an opponent's unit or group of units commands the group to
- attack that unit or units.
-
- Formation Movement:
-
- Advanced Scouts and Advanced Warriors in each race have the ability to move set
- formations of units across the map.
-
- First, set up the formation you wish the units to take. For each Advanced Scout or
- Advanced Warrior in the formation, three other units may join. For example, if a
- formation includes two Advanced Scouts, then a total of eight units can make up the
- formation (including the two Advanced Scouts). No formation can include more than
- sixteen units.
-
- After you have set up your formation, left-click and drag over the formation. The units
- in the formation are now selected. Shift-right click on any unit to:
-
- Choose that unit as the anchor of the formation.
- Bring up the Formation Movement icon.
-
- Select the Formation Movement icon, then move the targeting cursor to the area on the
- map where you want the anchor unit of the formation to go. Faster and slower units will
- keep their own speeds, but will attempt to renew their original formation at the
- destination point.
-
- After selecting the group, you can also CRTL left-click to do a quicker Formation move
- in which the computer chooses the unit closest to the destination as the anchor unit of the
- formation.
-
- Vehicle Movement
-
- Vehicles are selected and moved in the same way as units. Vehicles, however, do not
- move unless occupied by units.
-
- Select a unit and left-click over a vehicle to command the unit to enter the vehicle.
-
- Right-click over a selected vehicle to bring up the vehicle's command icons. To unload
- units from a vehicle, select the unload command icon from the vehicles available
- command icons.
-
- Each type of vehicle holds up to a maximum of four units.
-
- Vehicles are not race specific. Any race may occupy a vehicle, regardless of which race
- built the vehicle; however, units of only one race may occupy a single vehicle at a time.
-
- Acquiring Resources
-
- Before resources can be accumulated, a Courthouse must exist. Depending upon the
- scenario, a pre-existing Courthouse may be in place. If one does not exist, one must be
- built before resources can be successfully acquired.
-
- You can start a Worker mining resources by **selecting** it and left-clicking on nearby
- trees or crystals. The unit enters a cycle of mining, filling the two available inventory
- slots, and returning the resources to the clan's Courthouse. Mining is also one of the
- options available from among the worker's command icons.
-
- Worker units may mine the forests of Yavaun, which yield a consistent amount of
- resources, or break land crystals to yield up a variable amount of resources. Where forest
- mining is predictable, crystal mining may yield higher resources, if luck is with you.
-
- Resources can be used for construction, training, hiring, repairs, or advancements in
- knowledge of training, building, and acquiring Bio-Upgrades.
-
- Bio-Slag
-
- Units having acquired bio-upgrades leave **"Bio-Slag"** behind when they are
- destroyed. Bio-Slag can be picked up by other units. It adds to a Clan's total resources, as
- does working the land for trees and crystals.
-
- Treasure
-
- As your clan explores the wilds of Yavaun, it may happen upon treasure, or capture
- treasure from various opponents and creatures. Treasure acquired by units is added to the
- clan's total resources. Treasure adds more to the Clan's resources than do trees, crystals,
- or Bio-Slag.
-
- Stealing Resources
-
- You may attempt to gain resources by capturing your opponent's resources,. This can be
- done by using a stealth protected unit to enter an opponent's Courthouse and remove the
- opponent's resources for your own
-
- Walls, Bridges, Roads, and Ruins
-
- Walls - These are hard to breach constructs of synthetic origin consisting of either
- Offensive Walls or Defensive Walls.:
-
- Solid Walls
-
- These structures are made from anything the four races can mine/refine from the planet's
- surface (earth, wood, stone, or iron). They are used as barriers to keep things in or out, to
- surround towns, villages, and supply centers, or as obstacles for approaching enemies.
- They are tough to demolish and immovable once placed.
-
- Offensive Walls
-
- These walls are constructed for an improved defense against invasion by hostile forces.
- They are constructed with extra features that take shape as harmful energy fields. These
- walls cannot be destroyed by conventional means, usually requiring the aid of magic or
- psionics in order to render them useless. They can be passed through, though this inflicts
- significant damage upon those foolish enough to breach an offensive wall.
-
- Roads
-
- Each road feature allows traveling units using them to move at a modified rate that is
- faster than its normal speed. These structures are classified as follows:
-
- Rock Roads - A cheap, easily constructed road that allows units to travel fairly rapidly.
-
- Paved Roads - A more advanced type of road, smoother and easier to traverse. It allows
- faster movement than can be accomplished via either rough terrain or a rock road.
-
- Bridges
-
- Structures which allow individual unit or troop movement over terrain features such as
- chasms or rivers. They are defensible and capable of being destroyed. Structures of this
- type are also 'held,' or controlled, by the strongest force in the area, becoming objects of
- dispute in skirmishes over territory.
-
- Ruins
-
- Ruins are caused by damage done to buildings and structures to the point where they are
- no longer usable, defensible, or safe to inhabit. Though they do not cause any hindrance
- to movement per se, they require a fair amount of zig-zagging in or around them in order
- to navigate through the area in which they are found. These often appear as dilapidated,
- roofless buildings.
-
- Land Mines
-
- Land mines are explosive devices that can be created and used by units who engage in
- combat.
-
- Acquiring and Hiring Units
-
- Additional units, or wanderers, are acquired by building an Inn. Units appear at the Inn
- from time to time and can be Hired or Sent Away based on the resources available to
- you. The base chance for attracting a wanderer is somewhat low. However, if a
- wanderer comes the odds are 60% that it is a Worker, 30% that it is a Mercenary, and
- 10% that it is a Hero. Thus, multiple units and unit types may appear at the Inn until the
- Inn is full. If selected, then the options to "hire"(Thumbs Up) or "send away"(Thumbs
- Down) are shown as their command icons..
-
- .Heroes
-
- Heroes are unique individual units which can be hired. Only the Tha'Roon Hero is
- available in the demo.
-
- Tha' Roon Heroes
-
- Ptasha Selver
-
- This adroit female assassin joins any Tha Roon group for the right price. She leaves any
- non-Tha Roon group if she becomes severely injured. Her skills are fair, though her
- presence can aid in the morale of the group. In order for her to join, you must have
- amassed a large amount of treasure.
-
- CONDUCTING RESEARCH
-
- Research:
-
- Units perform research so that the clan may acquire the ability to advance units into
- certain rankings, acquire bio-upgrades, and learn spells. Research is done in
- Universities, Academies, and Laboratories. Any unit which received its training in a
- particular type of building can perform research in that type of building. The results of
- research are up to chance. A unit does not research for a particular spell or ability, but
- performs "research" in general. The results of the research are then made available to the
- clan.
-
- .c3. Tech Research
-
- Arcanery: Workers and Advanced Workers
-
- .c3. War Research
-
- War College: Warrior, Advance Warrior, Scout, Advanced Scout.
-
- .c3. Arcane Research
-
- Arcanery: Mages and Advanced Mages
-
-
- Bio Upgrades and the Technological Advancement of the Four Races
-
- Bio-Upgrades:
-
- Bio-upgrades are various weapon enhancements which can be acquired by doing
- research in a Technical Facility. If research for a bio-upgrade is successful, an icon
- appears in the unit's menu of Icon(s) to select and acquire the bio-upgrade researched.
-
- Bio-upgrades purchased at a Technical Facility are effective for any of the units except
- Heroes, mercenaries, and creatures. They have requirements that must be meet in order
- to be used. Bio-upgrades fall to the ground when a unit dies, becoming Bio-Slag, a
- valuable resource.
-
-
- Repair and Mend
-
- During the course of the game, your troops will incur heavy casualties and damage. In
- order to keep your units and structures intact, it is necessary at times to mend and repair
- them.
-
- Repair Structure
-
- Most buildings and structures can be repaired by selecting a worker and ordering them to
- repair the damaged structure by clicking on the units Repair icon and then clicking on the
- area you need to have repaired.
-
- Mend Unit (at Technical Facility)
-
- Healing:
-
- Units can be healed in a Laboratory. To do so, place the unit in the Laboratory and select
- the "Heal" icon. (Rovers are the exception to this rule --because they are Mercenaries,
- they cannot be healed.)
-
- Influence
-
- What Influence is and How it Works
-
- Influence is a gauge that ranges from 0 to 5000 points, measuring the prestige and
- renown of a Clan Leader. This gauge, which is represented by the flag on the Leaders
- portrait, can never dip below 0, nor can it rise above 5000. Your Leader's exact
- Influence can be seen by placing the cursor on the flag and reading the count in the Text
- Bar.
-
- If your Leader's Influence drops to zero, then any Research you wish to do, or the special
- abilities such as the Battle Cry, will not be available to you. If you attempt to do
- Research, or activate the Battle Cry and your Influence registers as insufficient, then that
- action will cost you the Influence that you have remaining , without granting the benefits
- of the designated function.
-
- How Influence Increases
-
- Influence is always on the rise, at a slow but steady rate. Your Influence rises each time
- your Clan kills an entity that is not of their Clan.
-
- Certain Heroes also raise Clan Influence. This is a one time bonus, received when the
- Hero joins your Clan, and that is not necessarily subtracted when the Hero leaves the
- Clan, or dies.
-
- If opposing Heroes or Leaders are killed by your Clan, then your Clan receives Influence
- in the amount of 1000 points for enemy Leaders and 750 points for enemy Heroes.
-
- How Influence Decreases
-
- Any Research done by your Clan reduces your Influence by the amount of 2000 points.
-
- The use of a Clan's Battle Cry lowers Influence by a full 5000 points. Therefore, in order
- to make use of the Battle Cry, Influence must be at its maximum.
-
- The Influence flag falls if any of your Clan's units have been killed. The Influence of
- your Clan will drop the number of that units maximum life points.
-
- Round of Drinks
-
- If a Clan Leader buys a **round of drinks** (selecting that option requires you to left
- click on the tankard icon on the Game Screen), this immediately raises his **Influence**
- by 1000 points, however this will also cost that Clan 1000 points of resources.
-
- WAR WIND SPELLS -
-
- Spells are researched by Mages and Advanced Mages in a Arcanery. If research for a
- spell is successful, an icon appears in the unit's menu of Icon(s) to select and acquire the
- spell researched.
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- On the Learning and Using of Spells: The Yavaunian Schools of Magic
-
- Spells have to be researched in order to be cast. Spells specific to one Race, cannot be
- learned by a mage of another race.
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