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- Alive Software
- Presents ... S C U B A M A N ' S Q U E S T (tm)
-
- Welcome, you are about to experience underwater adventures as Scubaman.
- Your goal is to stay alive, collect rare marine creatures, recover lost
- treasures and artifacts and then try to find the exit to the next level.
- Pickup "hearts" for extra health points. Avoid your enemies and shoot
- at mines for extra points.
-
- Scubaman's Quest is an underwater action arcade Game with many levels.
- It features VGA horizontal, vertical and diagonal scrolling action.
- Each episode looks and feels completely different and is full of surprises.
-
- Requires: 286-16 system or better, VGA graphics and 530K of Free memory
-
- Options : Joystick, EMS or XMS support, Adlib or SoundBlaster compatible
- sound cards.
-
-
- INDEX
- 1.................. DISCLAIMER
- 2.................. SHAREWARE DISTRIBUTION
- 3.................. GAME OPERATION
- 4.................. SHAREWARE VERSION NOTES
-
- 1. DISCLAIMER
-
- This program is provided "as is" and it is without warranty of any kind
- that it will work correctly in any or all situations. No liability
- shall be assumed for direct or consequential damage caused by the use
- of this software. The only claim Alive Software makes is that there
- are no intentional bugs or fatal errors in any original copy of the
- program received directly from Alive Software.
-
- 2. SHAREWARE DISTRIBUTION
-
- Scubaman's Quest is distributed as Shareware: if you like this program
- and you would like to receive the latest version, all ten episodes and
- additional music and graphics files, please use ORDER.DOC to order it.
- Feel free to pass this program to friends and relatives, as long as all
- of the files are included in the distributed disk and are not altered in
- any way. If you are a vendor and plan to sell this program for a profit,
- please read file VENDOR.DOC describing our licensing terms.
- All Scubaman's Quest files, program, graphics, sounds, music and manuals
- on paper or on disk, are (C) copyright 1994 by Alive Software, All Rights
- Reserved. Concept, Programming, Graphics and Sound by Bill Dedes.
-
-
- 3. GAME OPERATION
-
- Type SCUBA <Enter> to start, select an episode by using the arrow keys,
- or you may press ESC to exit to DOS. Then select "Start Game" from the
- main menu.
-
- Page 1 of 4
-
- 3.1 CONTROL
-
- Boost Forwards: Press the CTRL key or Joystick button 1 to spring
- forwards.
-
- Shoot straight: press the ALT key or Joystick button 2 to shoot straight
-
- Double diagonal shot: Press the SHIFT key for two diagonal shots.
-
- Move: Use the Up, Down, Left, Right arrow keys or the Joystick to move
- around.
-
- Quit: Press the ESC key to quit the game and return to main menu.
-
- Help: Press the F1 key for a brief help screen.
-
-
- 3.2 MAIN MENU
- --------------
- Start New Game Once you have selected an episode select this entry to
- -------------- get the game started.
-
- --------------
- Introduction Game hints and short description of each episode.
- --------------
-
- --------------
- Top Scores Displays current and past top scores.
- --------------
-
- --------------
- Game Setup Select Joystick or Keyboard. Sound effects or no sound.
- -------------- Music or No music option.
-
- --------------
- New Player Change the current player's name. This name will be
- -------------- used when saving the player's high scores.
-
- --------------
- Demo For a quick introduction to playing the game or a non-
- -------------- stop demonstration select this option. To stop the
- demo simply press any key.
-
- --------------
- Exit To Dos Select this entry to quit the program and return to DOS.
- -------------- Before you exit, our catalog will be displayed. Press
- the up or down key to browse through or Esc to Exit.
-
-
-
-
-
-
-
-
- Page 2 of 4
-
- 3.3 GAME OBJECTIVES
-
- You are Scubaman and the goal of the game is to stay alive, collect
- rare marine creatures and then find the exit to the next level. Pickup
- valuable items such as gold, artifacts etc. Shoot at mines for extra
- points.
-
- SCORE : You get points every time you pickup a valuable item or you
- shoot and hit an enemy. You loose points when you get hit or touch
- a mine. To achieve very high scores you must start with episode 1 and
- work your way up, collecting points in each episode.
-
- HEALTH: Every time you get hit or touch a mine, you loose one health
- point. If you run out of health points the game ends. Look for special
- "flashing hearts" that give you extra health points.
-
- ENEMIES: Some fish may require one hit to immobilize others may
- require more, depending upon the enemy's size.
-
-
- 4. SPECIAL NOTES FOR SHAREWARE VERSION
-
- Here is a list of benefits you get by ordering the complete Scubaman's
- Quest episodes for ONLY $ 22 ( U.S. Dollars ) plus shipping.
-
- * YOU GET THE LATEST ENHANCED version of Scubaman's Quest and all ten
- episodes including:
-
- * Discover the Golden gates
- * Explore the Dark cave
- * Face killer mutant jellyfish
- * uncover treasures of the ship-wreck
- * Avoid the shark attack
- * Evade the gate keepers
- * Discover the secrets of Poseidonia
- * Lost treasure
- * Escape from Poseidonia
- * Your voyage home
-
- * Cheat codes for unlimited health points.
- Use the cheat codes to get even higher scores.
-
- * When you order from Alive Software you will also get more FREE Shareware,
- our catalog, newsletter, new product announcements and low cost updates.
-
- * Registered users Get TECHNICAL support through phone, mail or our BBS.
-
- For more information run program ALIVECAT.EXE, our online software
- catalog.
-
- For Information on how to contact us or on how to Order, print or list
- and fill out our order form ORDER.DOC and mail or fax it to Alive.
-
-
- ALIVE SOFTWARE, P.O. BOX 4004, SANTA CLARA, CA 95056 U.S.A.
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