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- Funky Bubbles Puzz... V1.5 [Freeware]
-
- Programming & Graphics by Lak-Soo Hwang.
- ID (nick name) : metalion
- E-Mail address : METALION@chollian.dacom.co.kr
-
- 0. Copyright notations
-
- This game is distributed in the form of `Freeware'.
-
- U can make any copies of this game or upload to BBSs or FTP sites,
- ( N' I encourage U 2 do! )
- Of course, CD-ROM vendors may insert this game to their products.
-
- But U cannot modify any components of this product when U distribute.
-
-
- * Contents of this manual. *
-
- 1. Introduction
- 2. How to use Funky Bubbles Puzz...
- 3. About the match-up.
- 4. Getting the most of Funky Bubbles Puzz... : the Chained Action
- 5. Sounds of Funky Bubbles Puzz..
- 99. Additional comments from the author.
- 00. Troubleshooting
-
- 1. Introduction
-
- What is Funky Bubbles Puzz ? ( not `puzzle' but `puzz' )
- At first, it's a puzzle game as is shown by the title.
- Then, what is so "Funky" about this game?
- Basically, it's a HEXA-styled and colour-based puzzle game.
- (I should notify that there were some puzzle games of the similar style
- in the Amusement Centers.)
-
- But, Funky Bubbles Puzz is "funky" in these points.
- ( And it's gonna be so much funkier )
- 1) It has various options that may suit almost all needs of many players.
- 2) Very human-like and leveled thinkabilities of the computer are supported.
- 3) Various playing modes are available.
- 4) It is so heavy when played with "Thunderstruck" and the largest stage.
- ( Ah!? Thunderstruck? It's the word taken from a song title..?..
- Yeah.. It's the name of the first number from AC/DC's album.
- I liked the word, "Thunderstruck" very much... so I accepted it. )
-
- Then, on what points it's gonna B funkier?
- 1) More complicated, funky, and heavy characters will B animated instead of
- current characters that's somewhat simple but very neat..
- 2) More strong and various thinkability will B supported.
- This game is for heavy, so heavy players playing faster than the speed of
- light (Ah!? It's also a song title.. Guess who?. Yeah.. Yngwie Malmsteen.)
- although it supports "Rookie" level.
- 3) "Humanistic learning model" is planned.
- (It's just a plan for now, but I'm convinced it can be so exciting..)
- I'm taking into consideration the BP neural network simulation.
- But it may be too slow... although I haven't tried yet..
- If it should turn out useful, I'll try it certainly..
- ( If you have any suggestions, please send me E-MAIL. )
- If my ability of programming cannot reach to that,
- at least `automatic levelling' mode will be available.
- 4) Network play is under plan.
- Tournament play by up to 12 players(or more)..
- 5) One player mode with various stages is planned.
- 6) Etc... Major points goes like them...
- To make this game easy to use and neatly-arranged, I'll modify some minor
- points as soon as they are found.. (Please mail me what U've found)
-
- 2. How to use Funky Bubbles Puzz...
-
- The menus are fairly straight that what's said are what's done.
- So I omit detailed descriptions.
- It's very desirable to use mouse for pointing and selecting menus.
- They're also available with Arrow keys and ENTER key.
- Up and down arrow are used for going through items. Left and right arrow are
- for further choice if needed. ( Ex: inputting ID or selecting a file )
-
- To run the game, type in "RUN" from DOS prompt.
- To setup, Type in "SETUP".
- If you get in trouble with running, refer to "TROUBLESHOOTING" section.
-
- Hot-keys
- F10: Immediate exit to DOS
- TAB: Hi-speed mode. ( Sometimes it may be useful.. !?# )
-
- 3. About the match-up.
-
- When the "Play mode" is set to "Match up",
- two players' and three players' match-ups are supported.
- You can choose how to play match-ups through "Setup match-up" menu.
-
- In "Setup match-up" menu if you leave one as "?" icon, it'll be disabled.
- ( Then, it's 2 players' match-up )
-
- Note that 3 players' match up is not only for three human players.
- There can be one or two human players and the others controlled by computers.
-
- Then, how are the stones dropped? Who is the target of two opponents?
- As U may have expected, a way to determine whom to attack exists.
- U can do it by using the keys for movements to left and right when some
- bubbles are disappearing. ( it's about one or more seconds of moment)
- There's a red arrow in the upper-right corner of the gaming stage.
- And it will change by what you've pressed.
- (If U haven't done anything, it remains the same.)
-
- U may not be familiar with this at first.
- But I bet it's the best and very interesting way possible.
- ( Careful strategy of dropping is required to win. )
- You must look to it that if one drops and the game is over,
- the arrow will not change to the live player automatically.
-
- * From the point of the left player
- : Left key -> aims the center-positioned player
- Right key -> aims the right-positioned player
- * the opposite is applied to the right player.
-
- * Two modes available for 3 players' match-up.
- 1) Play till the others' drop.
- When one of the three players drops, he must wait until one of the two
- remaining players drops.(so the game is over) The last one still alive
- is the winner
-
- 2) Player continuously with points.
- ( Related to "points to win 3 players' match-up )
- In this mode, if one drops, he can continue with his points decreased by one.
- The other players gains one or two points according to `the contribution to
- make him drop'. (means the amount of attacks)
-
- This play mode has the advantage that no needs for waiting exists.
-
- 4. Getting the most of Funky Bubbles Puzz... : the Chained Action
-
- The rule of this game is very simple. When four bubbles of a color are
- connected, they disappear. But it's not all, certainly!!
-
- What's the Chained Action anyway? And how does it make U to get the most of..?
-
- First of all, the Chained Action means
- : successive disappearance of colored bubbles.
- It does not mean disappearing at once.
-
- When some bubbles disappear, there may be some holes. Then the upper-positioned
- ones drop down to the holes. When they're dropped down, there can be some
- bubbles matched to be disappeared. Then it disappears. and so on..
- ( feeding back... as many as possible )
-
- This course is what's called "the Chained Action".
- And it matters the number of the feeding back.
- As the number goes, the attack (Dropping stones to the other) is strengthened.
-
- If U are new to this game, U may not B familiar with the chained action.
- It's somewhat simple pattern that you may find it soon
- (although four,five chains or more may be difficult)
- It can be effective to imitate what computers do.
- (But low-leveled computers,if ever, will rarely do this.)
-
- (** I plan to produce some kind of training-mode for teaching novice-players
- how to make the chained actions. )
-
- * About the option of "Power of chained action"
- : I said the number of feeding back matters. Then, how much does it?
- As the number increases, the number of stones also increases.
- If "Thunderstruck" is on, it will increase drastically by the number of
- feeding back. That's why I said "Thunderstruck" is heavy.
- "NONE" means that chained actions are N/A.
- "NORMAL" means that the increasing rate is relatively small.
-
- 5. Sounds of Funky Bubbles Puzz..
-
- It might be that sound effects is the most difficult aspect of developing a
- game, for a amateur programmer who covers all that is in need. (like me)
-
- I've used some sound clips from CD-ROM resources with free sound effects.
- ( I feel so appreciated to those who develop such CD-ROMs. )
- Later versions incoming will support more sound effects than V1.5
-
- There's another feature about sounds not to be found in other games.
- : U can edit the BGMs (BackGround Musics) played as you wish.
- ( I made this feature to play the game with heavy metal songs I like.
- U can play the game with your preferred musics. )
- U can edit them through the sub-menu of "Set up sounds"
-
- Beforehand, U must record some music materials and convert it to fit this game.
- 1) Record some musics using RECORD, or VOCEDIT. (or WAVE STUDIO.. etc..)
- Format: 11000HZ, 8BIT, MONO
- ( If it's 16BIT or STEREO, it may be unacceptably large file.
- But it's still useful with 8BIT and MONO. )
-
- 2) It must be converted to a raw file with the extension of '.SND'
- If U've recorded to a VOC file, there's a utility shipped with this game.
- type in
- C:\PUZZ> VOC2SND VOICE-FILENAME
-
- If it's recorded to a WAV file, save it as a RAW file from WAVE STUDIO.
- ( The extension of that file must be renamed to .SND )
- ( Old versions of WAVE STUDIO may not support this feature. )
-
- 3) It may be not much of a problem if you use VOC or WAV directly renamed to
- 'XXX.SND' without converting to raw format. (especially if WAV format)
- But there may be some noises when playing back.
-
- * About the volume..
- To my experience, the best way of recording is to connect the output of your
- audio system to the "Line-in" plug, because the volume of the sound can be
- maximized without any degradation of quality.
-
- When I've recorded from CD-ROM drive, the volume was somewhat low.
- ( even with maximized output volume of CD-ROM )
- The sound effects may be too much louder than the BGM that you've recorded.
- If it's so, amplify the volume as much as possible using your editor.
-
- 99. Additional comments from the author.
-
- I'm a freshman of a university, and it's first to distribute internationally.
- (i.e. through internet)
-
- I'm gonna make this game a shareware product with the upgraded features.
- If you have any suggestions about this, please send me E-Mail.
-
- Because I'm just a freshman with not much of marketing experiences,
- I'm somewhat worried about making this one shareware product.
- ( especially legal issues about the piracies of copyrights. )
- If you have experiences to tell me, please send me E-Mail.
- ( E-Mail address is in the head-title of this text. )
-
- Mails about your impressions of this game are welcome.
-
-
- 00. Troubleshooting
-
- This game is compiled with Symantec C++ pro 6.1 using 'DOSX' 32bit model.
- It works well with almost all machines with 386 or higher processors.
- But in rare cases, especially in systems with old 486 boards and old versions
- of AMI ROM-BIOS, the system breaks down.
-
- In these cases, try following solutions and run this game.
- 1) Clean boot your DOS ignoring CONFIG.SYS/AUTOEXEC.BAT
- 2) Boot up with Quarterdeck's QEMM386.SYS instead of EMM386.(with NO TSRs)
- (If you're using QEMM386, try to boot up only with HIMEM.SYS)
- 3) Turn off sounds (through SETUP)
- -> very unlikely and never-seen-before case, but probable.
- Crashes can occur with not perfectly Sound Blaster-compatible Sound Card.
-
- * Other problems
- 1) If your sound card is one of the oldest Sound Blaster or its compatibles,
- (ex: Sound Blaster 8BIT V1.0/V1.5)
- the quality of sound effects and musics may be low.
- (cliches repeated in some periods.)
- 2) If there are some problems on graphics (ex: noisy lines in the screen),
- run Universal VESA driver (ex: UNIVESA or UNIVBE) and run.
- 3) If the animation is slow or not smooth even with Local BUS SVGA card,
- make a VESA driver ram-resident and run.
- In very rare cases, there are VESA BIOSes built in ROMs which is very slow.
- 4) ATI Mach 64 and VESA SVGA graphics
- It is known that VESA BIOS of Mach 64 has some problems with some major
- SVGA-supported games. (Ex: Hardball 4)
- It might be the same case to this game.
- In this case, U must use special VESA driver supplied for Mach64.
- 5) Conflicts with computer viruses
- This game tend to stop and hang up when a computer virus is running.
- (especially when MT-PUZZ.EXE is infected.)
- If it mysteriously stops, check this.
-