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- ;
- ; scorch.cfg
- ; Configuration File for Scorched Earth Version 1.23
- ; Copyright (c) 1991,1992 Wendell Hicken
- ; Feel free to copy and modify this file for your own use.
- ;
- ; Lines beginning with a semicolon (like this one) are comments.
- ; Numbers in brackets, like [3] represent the default value of a given
- ; option, numbers like 2..10 represent the valid range (2 thru 10 inclusive)
- ; You don't need to know this, though, just use the Scorched Earth menus!
- ;
- ; FIRST, THINGS ACCESSIBLE FROM THE MAIN MENU
- ;
- ; MAXPLAYERS=2..10 [2]
- MAXPLAYERS=5
-
- ; MAXROUNDS=1..1000 [10]
- MAXROUNDS=20
-
- ;
- ; SECOND, THINGS ACCESSIBLE FROM THE SOUND MENU
- ;
- ; SOUND= on, or off. Self-explanatory [on]
- SOUND=On
-
- ; FLY_SOUND= off, vel, or pos. vel or pos create sound while missles
- ; are being drawn based on either velocity or position [off]
- FLY_SOUND=Vel
-
-
- ;
- ; THIRD, THE HARDWARE MENU OPTIONS
- ;
- ; GRAPHICS_MODE=320x200 or 360x480 or 640x480P [360x480]
- ; 640x480xP is only for the Paradise/Western Digital Graphics card (512K)
- GRAPHICS_MODE=320x200
-
- ; BIOS_KEYBOARD=on of off [off]
- BIOS_KEYBOARD=On
-
- ; LOWMEM=on or off [off]
- LOWMEM=Off
-
- ; POINTER=none, mouse, or joystick [mouse]
- POINTER=mouse
-
- ; MOUSE_RATE=.5 - 5. [.5] Low means slow movement, high means fast...
- MOUSE_RATE=1.50
-
- ; JOY_RATE=.1 - 10. [1.] Low means slow movement, high means fast...
- JOY_RATE=1.000000
- ; JOY_THRESHOLD=0..50 [8] How far to move joystick before it registers motion
- JOY_THRESHOLD=8
- ; Note: The next to values are set by the "Calibrate Joystick" option.
- ; That is the recommended way to set them, as it depends on each joystick
- ; and how it interacts with the code. Typical values are 50..150.
- ; The values are the x and y position of the joystick "at rest."
- JOY_X=0
- JOY_Y=0
- ; FIRE_DELAY=0..500 [20] High number ==> slow speed
- FIRE_DELAY=15
-
- ; FALLING_DELAY=0..1000 [10]
- FALLING_DELAY=5
-
-
- ;
- ; FOURTH, the ECONOMICS options
- ;
- ; INTEREST_RATE=0 .. .3 [.05]
- INTEREST_RATE=0.250000
-
- ; INITIAL_CASH=0..1000000 [0] --> How much cash do tanks start with?
- INITIAL_CASH=605000
-
- ; COMPUTERS_BUY=on or off [on]
- COMPUTERS_BUY=On
-
- ; FREE_MARKET=on or off [off] --> Do prices change subject to demand?
- FREE_MARKET=Off
-
- ; SCORING=basic, standard, or greedy [standard]
- SCORING=Standard
-
- ;
- ; FIFTH, PHYSICS OPTIONS
- ; AIR_VISCOSITY=0..20 [0] --> How much are bombs slowed while in flight?
- AIR_VISCOSITY=0
-
- ; GRAVITY=.05 .. 10 [.2] --> Gravity in pixels/(sec*sec)
- GRAVITY=0.200000
-
- ; SUSPEND_DIRT=0..100 [0]
- SUSPEND_DIRT=0
-
- ; FALLING_TANKS=on or off [on] --> Do tanks fall ever?
- FALLING_TANKS=On
-
- ; EDGES_EXTEND=0..10000 ==> How far off the edges of screen bombs are traced.
- ; default is [75]
- EDGES_EXTEND=75
-
- ; ELASTIC=wrap or rubber or spring or concrete or erratic or random [rubber]
- ELASTIC=None
-
-
- ;
- ; SIXTH, LANDSCAPE & WEATHER OPTIONS
- ;
- ; SKY=PLAIN or SHADED or STARS or STORM or RANDOM or SUNSET [RANDOM]
- SKY=Storm
-
- ; MAX_WIND=0..500 [200]
- MAX_WIND=0
-
- ; CHANGING_WIND=on or off [off] Does wind change during a game?
- CHANGING_WIND=Off
-
- ; HOSTILE_ENVIRONMENT=on or off [on] Does bad weather sometimes damage tanks?
- HOSTILE_ENVIRONMENT=On
-
- ; LAND1=0..100 [20] --> initial smoothness of terrain
- LAND1=20
-
- ; LAND2=0..100 [20] --> second steepness of terrain
- LAND2=20
-
- ; FLATLAND=on or off [off] : on ==> Avoid big mountains
- FLATLAND=On
-
- ; RANDOM_LAND=on or off [off] -> on gives more varied terrain
- RANDOM_LAND=Off
-
-
- ; SEVENTH, PLAY OPTIONS (Well, just another assorted bundle!)
- ;
- ; FAST_COMPUTERS=on or off [off]
- FAST_COMPUTERS=On
-
- ; TALKING_TANKS=off or computers or all [off]
- TALKING_TANKS=All
-
- ; TALK_PROBABILITY=0..100 [100]
- TALK_PROBABILITY=100
-
- ; TALK_DELAY=0..100 (Number ticks: 1 tick = 1/18.2 seconds [18]
- TALK_DELAY=18
-
- ; ATTACK_COMMENTS=filename [no default]
- ATTACK_COMMENTS=talk1.cfg
-
- ; DIE_COMMENTS=filename [no default]
- DIE_COMMENTS=talk2.cfg
-
- ; PLAY_MODE=sequential or simultaneous or synchronous. [sequential]
- PLAY_MODE=Sequential
-
- ; STATUS_BAR=on or off [off]
- STATUS_BAR=Off
-
- ; PLAY_ORDER=random or losers-first or winners-first or round-robin [random]
- PLAY_ORDER=Random
-
-
- ; EIGHTH, WEAPONS OPTIONS
- ; ARMS=0..4 [4]
- ARMS=4
-
- ; BOMB_ICON=big or small or invisible [big]
- BOMB_ICON=Big
-
- ; TUNNELLING=on or off [on]
- TUNNELING=On
-
- ; EXPLOSION_SCALE=normal or medium or large [normal]
- EXPLOSION_SCALE=Normal
-
- ; TRACE=on, or off. Determines whether shots leave a trail. [off]
- TRACE=On
-
- ; EXTRA_DIRT=on or off [off]
- EXTRA_DIRT=Off
-
- ; USELESS_ITEMS=on or off [off]
- USELESS_ITEMS=Off
-
-
- ; FINALLY, ARCHAIC OPTIONS...
-
- ; DAMAGE_TANKS_ON_IMPACT=on or off [on]
- DAMAGE_TANKS_ON_IMPACT=On
-
-
- ; END of configuration file.
-
-