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-
-
-
- S
- H
- A
- R
- E
- W FINTRIS V1.0
- A ----------
- R
- E
- (c) Tommi Tarkiainen 1993
- V All rights reserved
- E
- R
- S
- I
- O
- N
-
-
-
-
- HARDWARE REQUIREMENTS
- ---------------------
- This game requires PC compatible machine with a VGA-card ( MCGA should work
- just fine ). You must have at least 560000 bytes of free conventional
- memory. Fintris was created using a 486/33, but it has been tested on
- a 12Mhz 286 and it worked just fine. Mouse is supported.
-
-
- BACKGROUND
- ----------
- When I started designing Fintris I had two primary goals in mind. First
- I wanted to create a tetris with great graphics and second I wanted to add
- more variety to the ordinary tetris concept.
-
- This is my first game and I would like here what you have got to say about it.
- ALL COMMENTS ARE WELCOME WHETHER THEY ARE POSITIVE OR NEGATIVE.
-
- So what's so special about Fintris? Well, first of all there are THREE
- DIFFERENT GAME MODES: single, simultaneous and duel. There are THREE DIFFERENT
- BLOCK SETS: simple, normal and complex. Then there's GOOD LOOKING GRAPHICS and
- last but not the least MANA!
-
-
- BUGS
- ----
- Fintris has been thoroughly tested. At the moment there are no known bugs in it.
- This, however, doesn't guarantee that there would be no bugs and there probably
- are a few. If you find one (or more) you can send me a letter and I will try to
- remove it ASAP.
-
-
- LICENSE
- -------
- The FINTRIS software may not be circulated in any incomplete or modified form,
- nor sold for profit, without written permission of the author. If you
- distribute this software to others, you are required to distribute the ENTIRE
- package consisting of the files mentioned the distribution list ( see section
- FILES INCLUDED ).
-
-
- DISCLAIMER
- ----------
- The Shareware version for evaluation is provided AS IS.
- Tommi Tarkiainen MAKES NO WARRANTY OF ANY KIND, EXPRESSED OR
- IMPLIED, INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF
- MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR PURPOSE.
- THE AUTHOR WILL NOT BE LIABLE FOR ANY SPECIAL, INCIDENTAL,
- CONSEQUENTIAL, INDIRECT OR SIMILAR DAMAGES DUE TO LOSS OF
- DATA OR ANY OTHER REASON, EVEN IF THE AUTHOR HAS BEEN ADVISED
- OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL THE
- AUTHOR'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID
- FOR THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM
- OF THE CLAIM.
-
-
- REGISTRATION
- ------------
- FINTRIS IS A SHAREWARE GAME. This means that IT ISN'T PUBLIC DOMAIN NOR IS IT
- FREE. The shareware version of the game is intended for evalution purposes
- only. If you like the game you should register it. Fintris is not crippleware.
- The shareware version doesn't lack any features. There is, however, a
- configuration utility included in the registered version of the game. Another
- difference between the shareware version and registered one are the usual
- shareware messages that urge you to register this great software and in that
- way support the further development of quality software.
-
- The registration fee is $11 ( this includes $4 for shipping, handling and media
- costs ) outside Finland or 50 mk ( this includes 15 mk for shipping etc. ) in
- Finland. By registering you are supporting further software development under
- shareware concept. When you register you will get the registered version
- of Fintris. You can get updates to Fintris for a nominal fee after you have
- registered. The registered version of Fintris includes custom configurations
- and doesn't have the shareware messages. Custom configurations include keyboard
- definition ( You can choose what keys to use in the game. ) and menu setup (
- You can set the default menu settings. For example if you wan't to play with
- mana on and on level 4 you can set these values as defaults from the
- configuration utility. When you start the game next time all you have to do is
- to press P ( Play ) and that's it. ). In the future you can register Software
- Illusions software for a lower price as a registered user. At the moment there
- aren't any other Software Illusions software available except VELORIS, which
- is a tetris clone for Amiga. There is at least one game project
- under development. Though we haven't decided yet what it is going to be.
-
-
- HOW TO REGISTER
- ---------------
- All you have to do is to send me a letter with the registration fee, your
- name, address and the type of diskette ( eg. 3½" HD )on which you want your
- registered version of Fintris. My address can be found at end of this document.
-
-
- WHAT IS MANA ?
- --------------
- Mana is a sort of energy that you can use to activate cannons and manipulate
- the block queue. You will get more mana when you collapse two or more rows
- simultaneously. Mana increases by itself over time but very slowly so you
- gain mana mainly by collapsing rows. In the beginning you won't have very
- large amount of mana so you should use it sparingly.
-
- The following operations can be accomplished with mana. REMOVING A ROW can be
- done by firing the cannon. This is the most mana consuming operation use it
- wisely. DUPLICATING A BLOCK is the second most expensive mana operation. When
- you press block duplication button the next block will be the same as the one
- before it. Note that the block that was in the block queue next before
- duplication will come after the duplicate. And last but not the least is
- BLOCK REMOVAL. This operation is the least expensive of all. When you press
- block removal button the next block in the block queue will be removed.
-
- When mana is in use you don't get as points from collapsing rows and dropping
- blocks as when mana is off. This is due to the fact that it is a lot easier
- to play when mana is on. So you get points a bit more slowly than without mana,
- but you can continue playing longer than usually. It's possible to get a lot
- of points very quickly by manipulating the block queue. Block duplication can
- prove especially useful in this.
-
- To get the most out of mana you will have to adopt a new playing style.
- Here are a couple of tips for you to get started with. Use cannons only
- when it's absolutely necessary. Use block duplication to get blocks with which
- you can collapse as many rows as possible. Use block removal to remove the
- blocks that don't fit your pile.
-
- Here are some statistics to help you with your mana usage.
-
- Number of rows collapsed simultaneously Mana gained
- --------------------------------------- -----------
- 4 rows 11
- 3 rows 4
- 2 rows 1
-
- Action Mana consumption
- ------ ----------------
- Fire cannon 7
- Duplicate current block 5
- Remove next block from queue 3
-
-
- KEYS
- ----
- MAIN MENU:
- Key Comment
- --- -------
- P Play game
- <ENTER> Same as above
- <SPACE> Same as above
- M Switch mana ON/OFF ( See paragraph "WHAT IS MANA" for more
- information on subject )
- H Highscore table
- S Switch simple blockset ON/OFF
- C Switch complex blockset ON/OFF
- R Change the direction of block rotation
- F Change the falling speed of the block
- V Version number
- A About Fintris
- <F1> One player mode
- <F2> Two player mode
- <F3> Duel mode ( two players against each other )
- 1-9 Choose level
- <ESC> Quit
-
- DURING GAME:
- Key Comment
- --- -------
- P Pause game ( Press <ENTER> to continue game )
- 1 Player 1: Fire cannon (default)
- 2 Player 1: Drop block (default)
- 3 Player 1: Move cannon downwards (default)
- 4 Player 1: Move block leftwards (default)
- 5 Player 1: Rotate block (default)
- 6 Player 1: Move block rightwards (default)
- 7 Player 1: Move cannon upwards (default)
- 8 Player 1: Remove next block from the queue (default)
- 9 Player 1: Duplicate current block (default)
- 0 Player 1: Show next block (default)
- N Player 2: Fire cannon (default)
- <SPACE> Player 2: Drop block (default)
- . Player 2: Move cannon downwards (default)
- J Player 2: Move block leftwards (default)
- K Player 2: Rotate block (default)
- L Player 2: Move block rightwards (default)
- U Player 2: Move cannon upwards (default)
- I Player 2: Remove next block from the queue (default)
- O Player 2: Duplicate current block (default)
- <ENTER> Player 2: Show next block (default)
- <ESC> Abort game
-
- All keys except "P" (Pause) and "ESC" (abort) can be defined with the
- configuration utility ( CONFIG.EXE ) that comes with the registered
- version of the game.
-
-
- FILES INCLUDED
- --------------
- Filename Size Description
- -------- ---- -----------
- FINTRIS.EXE 68666 The main program
- CONFIG.FIN 33 The configuration file
- DEFAULT1.KEY 10 Default player 1 keyboard layout
- DEFAULT2.KEY 10 Default player 2 keyboard layout
- FINBACK.DAT 47997 Graphics file
- FINBEG.DAT 62081 Graphics file
- FINEND.DAT 56880 Graphics file
- FINMENU.DAT 56955 Graphics file
- FINSTAT.DAT 50401 Graphics file
- FINTEXT.DAT 45025 Graphics file
- FINTRIS.DAT 47511 Graphics file
- SILOGO.DAT 18553 Graphics file
- TOPTEN.DAT 58087 Graphics file
- TOPTEXT.DAT 47869 Graphics file
- EFINTRIS.TXT 12830 Document file in English
- SFINTRIS.TXT 12797 Same in Finnish
-
-
- The following files can only be found in the REGISTERED version:
-
- Filename Size Description
- -------- ---- -----------
- CONFIG.EXE - The configuration program
- ( NOT INCLUDED IN SHAREWARE VERSION )
- ECONFIG.TXT - Documentation for the configuration program
- ( NOT INCLUDED IN SHAREWARE VERSION )
- SCONFIG.TXT - Same as above, but in Finnish
- ( NOT INCLUDED IN SHAREWARE VERSION )
-
-
- CREDITS
- -------
- Design and programming:
- Tommi Tarkiainen
- Software Illusions logo:
- Miikka Vilermo
- Tommi Tarkiainen
- Technical advice:
- Antti Leinonen
- Kalle Salminen
- Additional ideas:
- Kalle Salminen
- Timo Haanpää
- Miikka Vilermo
- Pasi Perttilä
- Beta testing:
- Erkko Lehtonen ( Special thanks to Erkko for exhaustive game
- testing )
- Teppo Lehtonen
- Timo Haanpää
- Kalle Salminen
- Miikka Vilermo
- Pasi Perttilä
- Juha Tarkiainen
- Hannu Tarkiainen
- and many others
-
-
- SOURCE CODE AVAILABILITY
- ------------------------
- YES, you can get source code for Fintris. Fintris was programmed using
- assembly language and C. The low level graphics routines are completely
- assembly language, the game itself is done using C-language.
- But because of the hard work involved in graphics routines and others, I
- am forced to ask a fairly large amount of money for them. If you are
- interested you can contact me at the address below.
-
-
- HOW TO CONTACT THE AUTHOR
- -------------------------
- You can contact me through mail at the following address. All ideas, bug
- reports and other comments are welcome.
-
- Tommi Tarkiainen
- Pienkodinkatu 10
- 33560 Tampere
- FINLAND
-
-