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-
- ╔═════════════════════════╗
- ║ ║
- ║ RELEASE NOTES FOR ║
- ║ DESCENT 2 ║
- ║ INTERACTIVE DEMO v1.0 ║
- ║ ║
- ╚═════════════════════════╝
-
- ───────────────────────────────────
- THIS DEMO IS FREELY DISTRIBUTABLE
- FOR NON-COMMERCIAL PURPOSES
-
- see section 13 for full details
- ───────────────────────────────────
-
-
- ╔═══════════════════╗
- ║ TABLE of CONTENTS ║
- ╚═══════════════════╝
-
- 1. VERSION CHANGES
-
- 2. DESCENT 2 FEATURES
- a. Feature List
- b. Notes on New Features
-
- 3. MANUAL ADDENDA
-
- 4. PLAYING DESCENT 2
- a. System Requirements
- b. Installation & Setup
- c. Descent 2 under Win95
- d. Menus
- e. Powerups
- f. Doors
- g. PTMC Mine Centers
- h. Keylist
-
- 5. MULTIPLAYER DESCENT 2
- a. Features/Rules
- b. Modem/Serial Games
- c. Network Games
-
- 6. DEMOS & SCREENSHOTS
-
- 7. TIPS for NEW PILOTS
-
- 8. COMMAND-LINE OPTIONS
-
- 9. USING SPECIAL JOYSTICKS & CONTROLLERS
-
- 10. VR HEADSET INFORMATION
-
- 11. TROUBLESHOOTING & COMMON PROBLEMS
-
- 12. TECHNICAL SUPPORT
-
- 13. DISTRIBUTION INFORMATION
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════╗
- ║ 1. VERSION CHANGES ║
- ╚════════════════════╝
-
- DESCENT 2 INTERACTIVE DEMO
-
- 1.0 - Original release
-
- See following section for Feature additions since Descent 1.
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════════╗
- ║ 2. DESCENT 2 FEATURES ║
- ╚═══════════════════════╝
- ╔══════════════════╗
- ║ 2a. Feature List ║
- ╚══════════════════╝
- The following is a somewhat-complete list of full-version Descent 2
- features.
-
- NOTE: Many of these features are not available in the Interactive Demo.
-
-
- Major features:
- ───────────────
- 30 new levels
- 30+ new robots, including new bosses
-
- 10+ new weapons/powerups
- afterburner
- full-map powerup
- ammo rack powerup
- energy->shield transfers
- flash/stun missiles
- guided missiles
- smart mines
- headlight powerup
- more!
-
- Redbook CD soundtrack featuring Ogre from Skinny Puppy
- full motion, high-resolution cinematics
- new anarchy levels
- flowing water, lava, and seismic disturbances
- advanced AI including thieves, snipers, and escort robots
- 640x480 support with high resolution cockpit, as well as other hi-res modes
- enhanced lighting effects (blastable lights!)
-
- new multiplayer features:
- option to disallow any weapon
- play by kills or time limit
- player handicapping
- flexible player limits
- improved slow-packet handling
- restricted game mode
-
- Minor features:
- ───────────────
- new redbook, MIDI, FM soundtrack with new digital sound effects
- automap markers w/text descriptors
- minefields
- new control boxes, forcefields and triggers
- multiple HUD camera views including teammates, missiles, and markers
- custom weapon autoselection priorities
- advanced secret level system
- ability to drop weapons
-
- Robot AI bahaviors:
- GuideBot
- Thief
- Snipers
- Energy Drainers
- More advanced Brain behavior
- Robots which fire two different kinds of weapons
- Robots which attempt to get behind the player in battle
- More dynamic robot behavior, more complex strategies based on the player.
-
-
- ╔═════════════════════════════════╗
- ║ 2b. Notes on Descent 2 Features ║
- ╚═════════════════════════════════╝
-
- THE GUIDE-BOT
- ─────────────
- New to Descent 2 is the Guide-Bot. He's an automated scout robot that has
- been smuggled into the mines to help you. He's small, blue, and can be found
- on each of the Demo levels. He's usually imprisoned in a little cell near
- the entrance of each mine. You can choose to free him by blasting open the
- door to his cell and use his help, or leave him be (you will not be
- penalized).
-
- Once the Guide-Bot has been released, you can bring up his command menu by
- hitting SHIFT-F4. The following Guide-Bot commands are available:
-
- 0. Find next goal
- 1. Find Energy Powerup
- 2. Find Energy Center
- 3. Find Shield Powerup
- 4. Find any Powerup
- 5. Find a Robot
- 6. Find a Hostage
- 7. Stay away from me
- 8. Find my Powerups (Powerups you dropped after dying)
- 9. Find the Exit
- T. Suppress messages
-
- All of the numbered commands can also be issued during play by pressing
- the shifted number of the command. For example, SHIFT-1 for "Find Energy
- Powerup." The "Suppress messages" will only work from the menu.
-
- Once you issue a command, the Guide-Bot will attempt to follow it until
- another is issued, or you have achieved the goal. The "Find next goal" is
- his default behavior. Under this behavior, he will help you locate any
- access keys needed, find the reactor, and then help you find the exit.
- While the Guide-Bot is small and fast, he will die if exposed to enough
- combat.
-
- If you fall far behind the Guide-Bot, he will come back looking for you.
- He will not open secret or restricted access doors to attain a goal, but
- will do so in order to find you.
-
-
- THIEF-BOTS
- ──────────
- Not all new robots are designed to help you. Thief robots are fast and
- evil robots, designed to steal your weaponry when you least expect it.
- If you kill a Thief robot, he will drop items he has stolen from you. If
- he's stolen more than a few items, however, there is always the chance one
- or two have been destroyed.
-
-
- GUIDED MISSILES
- ───────────────
- Guided missiles can be a great weapon in any single- or multi-player game.
- When you fire one of these, your pitch/bank controls will control the
- flight path of the missile. Remaining controls (throttle, sliding) will
- still control your ship. You will continue to control the Guided missile
- until it runs out of fuel (30 seconds), it hits an object or wall, or until
- you hit the fire key again (at which point the Guided missile will "home"
- like a Homing missile).
-
- By default, the Guided missile view will be displayed in the secondary
- weapons display. The view can be enlarged by using the appropriate toggle
- in the Options/Toggles menu.
-
-
- THE AFTERBURNER
- ───────────────
- New to the Descent 2 display is the Afterburner. In Cockpit mode, the new
- gauge appears as a red energy bar on the left side (the key display has been
- moved to the right side). This new energy bar will only activate if you
- are currently carrying the Afterburner. In Status Bar mode, it appears
- below the main Energy Gauge. In Full Screen, it appears as a percentage
- above the Energy/Shield display on the left (if Afterburner is available).
-
- The Afterburner uses a separate energy bank, which charges from your main
- Energy.
-
-
- AUTOMAP MARKERS
- ───────────────
- Also new to Descent 2 are Automap Markers. You may drop these by hitting
- 'F4' from the game. In single-player games, you have a limit of 9 Markers.
- In multiplayer, you have only 2 markers. When dropped, you will be prompted
- for a short message to place in the Marker.
-
- In the mine tunnels, Markers appear as glowing green icons. If you collide
- with one, it will show you its message. In the Automap, Markers appear as
- glowing numbered dots. Hitting the 1-9 keys will allow you to select
- the Markers on the map. CTRL-D will delete the current Marker.
-
- In Multiplayer games, you have the option of allowing Marker Camera Views
- (used with the SHIFT-F1/F2 displays).
-
- Automap Markers cannot be destroyed in Multiplayer games, but will delete
- themselves to make room for newly placed Markers.
-
-
- AUTOSAVE/RESTORE BACKUPS
- ────────────────────────
- New in Descent 2... When you save over an existing savegame, it will copy
- the old one to a backup file. This allows you to restore the old one in
- case you accidently overwrote it. The backup game appears as
- "[autosave backup]" at the bottom of the Restore Game list.
-
- Likewise, whenever you Load a saved game, the game will save your current
- game in the backup slot. This will allow you to "undo" the restore in
- case it was accidental. Thank Mike for this welcome addition to Descent 2!
-
-
- MULTIPLAYER HANDICAPPING
- ────────────────────────
- Also new is Multiplayer handicapping! If someone wishes to handicap
- themselves, they may use F8 to send the following message: "handicap:xxx"
- where xxx is a number from 10-100. From that point on, the player who sent
- the message will have xxx shields when they reappear after dying. When a
- player changes his/her handicap, a message is sent to everyone to announce
- the fact.
-
-
- BOMB DISPLAY
- ────────────
- A new ProxBomb/SmartMine display has been added to your screen. It appears
- as a red or gold "B:xx" counter somewhere on your screen. In Cockpit
- mode, it appears in the lower right corner. On the Status Bar, it's in the
- lower left of the Secondary Weapons display. In Full Screen, it's above
- your current weapons display on the right. If you have no ProxBombs or
- SmartMines, this display will be blank.
-
- This display tells you what weapon will be dropped when you hit the Drop
- Bomb key (default is 'B'). If the display shows a red-colored "B:04" it
- means you have four ProxBombs ready to be dropped. A gold-colored display
- indicates SmartMines. Note that this does not indicate that the weapon is
- "armed" as a Secondary weapon, and only refers to the Drop Bomb key
- functionality.
-
- NOTE: This display will reflect the ProxBomb/SmartMine positions in the
- Secondary Autoselect Ordering menu, even if they appear below the "Never
- Autoselect" line. Example: Both ProxBombs and SmartMines appear below the
- "Never" line, but ProxBombs appear higher. The "B:xx" display will change
- to ProxBombs over SmartMines if you have some of each.
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════╗
- ║ 3. MANUAL ADDENDA ║
- ╚═══════════════════╝
-
- The following are supplemental items/changes to the Descent 2 manual.
- If your you can find no information regarding a problem you're having,
- Section 11 below lists several sources of Descent 2 support.
-
-
- DESCENT 2 and KALI
- ──────────────────
- Descent 2 has several new features that allow playing games via KALI
- easier. This includes improved powerup handling. While high latency
- connections over KALI will always be problematic, gameplay should be
- generally smoother with Descent 2. Useful features include the Max Players
- slider, and the Restricted Game mode, and a system to help control the
- "reproducing powerups" problem seen in many KALI games.
-
- While Interplay and Parallax cannot provide technical support for KALI
- and similar tools, more information can be found at the Official KALI
- homepage at http://www.axxis.com/kali.
-
- See Section 11 for additional ideas and suggestions.
-
-
- DESCENT 2 and INTERNET HEAD-TO-HEAD DAEMON (IHHD)
- ─────────────────────────────────────────────────
- While playing Multiplayer Descent 2 through the IHHD software is possible,
- it is not recommended. The delay in packet delivery will almost
- certainly lead to strange results. You may see players jump around
- suddenly, or even disappear for several seconds at a time. You may also
- witness players not dropping powerups when killed, staying cloaked too
- long, or other unfavorable results. See Section 11 for additional ideas
- and suggestions.
-
-
- CTS/RTS HANDSHAKING IN MODEM/SERIAL GAMES
- ─────────────────────────────────────────
- In shareware 1.2 and registered Descent, CTS/RTS handshaking was
- added as the default. We have had several people report problems
- with modem/serial games after upgrading to shareware 1.2 or
- registered Descent, so we took it out and added it as a command-
- line option (-CtsRts). So, if shareware 1.2 and registered Descent
- worked fine for you, but registered version 1.4 doesn't, then try
- using the -CtsRts command line.
-
-
- DESCENT AND NOVELL'S NETX
- ─────────────────────────
- When playing network games, all players should either have NETX loaded
- or all players should not have NETX loaded. If one player has NETX
- loaded and the other player doesn't, this will cause noticable
- slowdowns and delays when starting netgames.
-
-
- DESCENT and OS/2
- ────────────────
- To get Descent to run under OS/2, just increase your DPMI_MEMORY_LIMIT
- to 8 megs or more. Descent should then run perfectly with full sound.
- If your joystick behaves strangely under OS/2 try using the "-JoyPolled"
- command line option. Keep in mind that Descent does not officially
- support OS/2.
-
-
- DESCENT and Windows 3.1x
- ────────────────────────
- Use the following settings in your PIF file:
-
- Optional Parameters: -JoyPolled
- EMS Memory: KB Limit -1
- XMS Memory: KB Limit -1
- Display Usage: Full Screen
- Execution: Exclusive
-
- If you use a joystick, the -JoyPolled option uses an alternate method of
- joystick reading that should increase performance under Windows.
- Keep in mind that Descent does not officially support Windows.
-
-
- SCREENSHOT VIEWER
- ─────────────────
- Included in your game directory is PCXVIEW.EXE. This is a standalone
- utility that allows you to view any .PCX screenshots taken in Descent 2.
- PCXVIEW.EXE is public domain and freely distributable. See your Descent 2
- Manual for more information on screenshots.
-
-
- PLAYING NETGAMES OVER ROUTERS
- ─────────────────────────────
- If you want to play someone that is on a different network branch or
- across a router, then you need to tell Descent 2 how to find that person.
- The simplest way is create a DESCENT.NET file that contains all the
- networks that people will be playing on and have everyone that wants to
- play put that file in their Descent 2 directory. You can find all the
- network numbers by running Descent 2 with the -showaddress command line
- switch or by running the Novell utility, userlist, with the /Address
- parameter. Do this for each user so that you can find all nets.
- The network address will be an 8-digit number. It is usually shown as
- XXXXXXXX/YYYYYYYYYYYY, where the X's are the network address, and the
- Y's are the node address. Here is the one we use at Parallax:
-
- ; DESCENT.NET -This can contain up to 64 networks. Semi-colons comment.
- 00000002 ; West Side (Matt,Mike,Adam)
- 00000003 ; East Side (Jasen,Mark)
-
- If this doesn't work for you, then do the same thing as the above, only
- create a DESCENT.USR that contains the full addresses of all the people
- that you want to play Descent 2. Here is an example based on the above
- Parallax example:
-
- ; DESCENT.USR -This can contain up to 64 users. Semi-colons comment.
- 00000002/0001e8c49bb8 ;Matt
- 00000002/0002e8c49bb8 ;Mike
- 00000002/0003e8c49bb8 ;Adam
- 00000003/0001e8c49358 ;Mark
- 00000003/0002e8c49358 ;Jasen
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════╗
- ║ 4. PLAYING DESCENT 2 ║
- ╚══════════════════════╝
-
- So you thought Descent 1 was the ultimate in edge-of-your-seat action?
- You thought it couldn't get any better? You thought wrong. Sit down,
- disconnect the phone, send the kids to bed. You're in for quite a ride.
-
-
- ╔═════════════════════════╗
- ║ 4a. System Requirements ║
- ╚═════════════════════════╝
-
- REQUIREMENTS:
- - IBM PC compatible 486-33 or faster
- - 8 MB RAM
- - DOS 5.0 or later
-
- STRONGLY RECOMMENDED:
- - Pentium processor
- - 16 MB RAM
- - stereo 16-bit soundcard with General MIDI support
- - a quality joystick
- - lots of spare time
-
- SUPPORTS:
- - Microsoft compatible mouse
- - Sound cards: Soundblaster Pro/16/AWE32/compatibles, ProAudio
- Spectrum Plus/16/Studio, Gravis Ultrasound/Max, Roland
- MT-32/LAPC-1/SCC-1 (MIDI music only)
- - Joysticks: 1 or 2 as well as Thrustmaster WCS/FCS/FLCS/TQS, Gravis
- GamePad/Phoenix, Logitech Cyberman/Wingman Extreme, CH Flightstick
- Pro/Throttle, Microsoft SideWinder/Pro
- - VR support: VFX-1, CyberMaxx, Virtual I/O i-glasses, and 3DMax
-
-
- ╔══════════════════════════╗
- ║ 4b. Installation & Setup ║
- ╚══════════════════════════╝
-
- To install Descent 2, use PKUNZIP to unzip the distributed files into a
- temporary directory. From that directory, type:
-
- INSTALL <ENTER>
-
- The Installer will uncompress the needed files. It will then run SETUP
- to allow you to configure your sound card(s).
-
- To change soundcard configuration at any time, you can also type:
-
- SETUP <ENTER>
-
- Follow the prompts to configure your sound device(s). Be sure you test
- the sound and music! If soundcard settings are incorrect, Descent 2 may
- not work properly or even fail.
-
- To start Descent 2 type:
-
- D2 <ENTER>
-
- After starting the game, you will be prompted to enter your PTMC pilot
- name. This will be the name Descent 2 uses to store your control
- configurations and for tracking you in Multiplayer games and in high scores.
-
-
- ╔═══════════════════════════╗
- ║ 4c. Descent 2 under Win95 ║
- ╚═══════════════════════════╝
-
- Descent 2 will run great under Win95 in a DOS box, as well as Win95
- DOS mode.
-
- If you are experiencing any problems running Descent 2 under Win95 (sound,
- netgame difficulties, etc.), see Section 11 for troubleshooting tips, or
- contact Interplay Technical Support.
-
-
- ╔═══════════╗
- ║ 4d. Menus ║
- ╚═══════════╝
-
- Use the arrow keys to move around menus in Descent 2. Unless otherwise
- noted, hitting <ESC> will accept the current menu's settings and return
- to the previous one. Some menus contain radio-type switches and checkboxes
- that can be toggled by hitting <SPACEBAR>. From the game you can always
- hit the <F1> key to bring up a list of keyboard commands. Hitting <F2>
- from the game will bring up the Game Options menu. Certain menus
- have special control keys, and will be noted as such on the menus themselves.
-
-
- DESCENT 2 MENU
- ──────────────
- NEW GAME - Start a new game of Descent 2. You may begin on any level you
- have reached in previous games.
-
- LOAD GAME - Resume a previously saved game. Saved games are stored in your
- pilot file, so be sure the proper pilot is selected.
-
- MULTIPLAYER - Allows you to start a game of Multiplayer Descent 2 using a
- modem, serial cable, or IPX network. See Section 5 for details.
-
- OPTIONS - Takes you to the Options Menu (see below).
-
- CHANGE PILOTS - Allows you to change the current pilot or create a new one.
- All control configurations and saved games are stored in your pilot
- file.
-
- VIEW DEMO - Lets you play a recorded demo file. See section 6 for details.
-
- HIGH SCORES - See Descent 2 High Scores.
-
- ORDERING INFO - Shows how to order the full version of Descent 2!
-
- CREDITS - See the list of people who created Descent 2.
-
- QUIT - This will return you to DOS.
-
-
- OPTIONS MENU
- ────────────
- FX VOLUME - Changes volume of sound effects.
-
- MUSIC VOLUME - Changes volume of the music.
-
- REVERSE STEREO - Allows you to reverse the stereo sound channels. This is
- sometimes necessary for earphones, speakers, or extension cables
- that are wired incorrectly.
-
- BRIGHTNESS - Some monitors are darker than others. If you have trouble
- seeing details on your game screen, try adjusting this slider.
-
- CONTROLS - Takes you to the Controls Menu (see below).
-
- DETAIL LEVELS - Allows you to adjust the Detail Level of Descent 2 (see
- below).
-
- CALIBRATE JOYSTICK - If your joystick drifts, you probably need to calibrate
- it. Also available in the game by hitting <SHIFT-F7>.
-
- TOGGLES - This menu contains several togglable options for Descent 2 (see
- below).
-
- PRIMARY AUTOSELECT ORDERING... - see below
- SECONDARY AUTOSELECT ORDERING... - see below
-
-
- CONTROLS
- ────────
- The Controls menu allows you to choose your prefered controls for Descent 2.
- If you are using a Thrustmaster stick, the Gravis Phoenix, or a Logitech
- CyberMan, see Section 8.
-
- By choosing Customize Keyboard you can change the default keys to your
- preferences. Any changes are saved in your pilot file. If you use a
- Thrustmaster WCS, FLCS, or Gravis Phoenix, you should keep the keyboard
- configuration in its default setup and alter the appropriate downloadable
- device file.
-
- JOYSTICK SENSITIVITY - Adjusts the responsiveness of your joystick controls.
-
-
- DETAIL LEVELS
- ─────────────
- If you are running on less than a 486-50 with 8 MB RAM, you may wish to
- lower your detail level to achieve better performance. There are several
- preset detail levels available to you, as well as a Custom Detail Level.
- The following is a list of options availble under the Options/Details/Custom
- menu:
-
- OBJECT COMPLEXITY: This affects the number of polygons used by objects
- like robots, player ships, and other 3D objects. Lower values will
- increase speed, but simplify the shapes of many objects.
-
- OBJECT DETAIL: This determines at what distance an object changes from
- flat-shaded to texture-mapped details. Setting this slider to a
- lower value will cause robots to be flat-shaded much closer.
-
- WALL DETAIL: This option determines at what distance walls appear flat-
- shaded vs. texture-mapped. It also affects the accuracy vs. speed
- of the texture mapper. If you notice wall textures "sliding" or
- "jumping" a little in the distance, this slider is set too low.
-
- WALL RENDER DEPTH: This will change the maximum distance you can see.
- Lower settings will increase the speed of Descent 2, but will cause
- flat-colored "walls" to appear across long hallways. These
- boundaries do not affect weapons or other objects, only your visuals.
-
- AMOUNT OF DEBRIS: Changing this slider will determine how much debris is
- made when robots explode. Setting this to a low value will make
- fewer pieces in heavy combat.
-
- SOUND CHANNELS: Sound can have an affect on the speed of your game as well.
- This slider will change the maximum number of sounds that can be played
- at once.
-
- NOTE: To speed things up, you should also disable any/all secondary camera
- views you may have when playing (rear view, GuideBot view, missile
- view, etc.)
-
- TOGGLES
- ───────
- SHIP AUTOLEVELING - If this is on, your PyroGX ship will attempt to align
- itself with the curvature of the mine tunnels. This is useful for
- first-time Descent 2 players, but may be turned off once you're
- accustomed to full 3D flight.
-
- SHOW RETICLE - Allows you to turn the targeting reticle display on or off.
-
- MISSILE VIEW - When enabled, this will show a "missile cam" view in your
- secondary weapons display. When a missile is not in the air, the
- weapons display will work normally. This option is enabled by
- default, but can be disabled for a small framerate increase.
-
- HEADLIGHT ON WHEN PICKED UP - self explanatory.
-
- SHOW GUIDED MISSILE IN MAIN DISPLAY - If enabled, this will show the Guided
- missile view in the main display (showing your ships view in the
- small window). If disabled, it will work like a normal missile view.
-
- AUTOSELECT ORDERING
- ───────────────────
- These Primary/Secondary Autoselect Ordering menus allow you to choose the
- 'preferences' of your weapon Autoselection. Items higher on the list will
- be autoselected over lower items. Weapons appearing below the "Never
- Autoselect" line will not be autoselected, and must be manually selected.
-
- When you use the 'B' key to drop ProxBombs/SmartMines, the game will prefer
- the higher one on this list, even if they both appear below the "Never"
- line.
-
- ╔══════════════╗
- ║ 4e. Powerups ║
- ╚══════════════╝
-
- ACCESS KEYS: These access keys give you access to the different security
- levels of the mines. They are color-coded to the doors they open.
-
- ENERGY BOOST: This will give your energy banks a boost, up to 200 units
- max. Energy Centers can deliver recharge up to 100 units.
-
- SHIELD BOOST: This will give your ship's shields a kick. By getting
- shield powerups, you can get your shields up to a maximum of
- 200 units.
-
- CLOAKING DEVICE: Gives your ship cloaking ability for a limited time.
-
- * INVULNERABILITY: Makes your ship invulnerable for a short time.
-
- * EXTRA LIFE: Gives you a bonus life.
-
- AFTERBURNER: This gives your ship turbo-boosted thrusters. Afterburners
- operate off of a separate energy reserve that charges itself from
- your normal energy banks. The default Afterburner key is 'S', but
- can be modified.
-
- LASER: Laser cannons have six power levels. The laser powerup will give
- you the next available level.
-
- SUPERLASER: These beauties will give you an additional 2 levels of laser
- power.
-
- QUAD LASER: This powerup will modify your existing laser system to fire
- four bolts instead of the standard two.
-
- HEADLIGHT: Helps illuminate nearby mine walls. Also makes your ship more
- visible to surrounding robots (and players!). The default key for
- the headlight is 'H', and can be defaulted as ON or OFF in the
- Options/Toggles menu. NOTE: While ON, the headlight will drain
- energy from your main energy reserve. The headlight will not operate
- if you have less than 10 units of energy.
-
- ENERGY->SHIELD CONVERTER - When you have more than 100 units of energy, this
- device will allow you to divert it to your ship's shields. The
- default key is 'T'. Every shield unit costs 2 energy units to
- convert.
-
- VULCAN CANNON: This weapon rapidly fires explosive-tipped shells.
-
- VULCAN AMMO: This gives you more ammunition for the Vulcan Cannon.
-
- GAUSS CANNON: Similar to the Vulcan, this weapon fires fewer, but more
- massive and devastating bursts of ammo.
-
- SPREADFIRE CANNON: This fires a spread of energy at your target.
-
- HELIX CANNON: The newest model of the Spreadfire line, this brings a
- shower of destruction down on anything in your path.
-
- PLASMA CANNON: Fires bursts of supercharged plasma.
-
- * FUSION CANNON: Fires destructive blasts of energy directly from the
- ship's fusion reactor. Capable of punching through large crowds of
- robots before running out of power.
-
- * PHOENIX CANNON: A turbo-charged version of the Plasma cannon, the energy
- bursts from the Phoenix will ricochet off walls.
-
- * OMEGA CANNON: Casts an ultimately powerful beam of energy to your target.
-
- CONCUSSION MISSILES: All-purpose dumbfire rockets. Come singly or in
- packs of four.
-
- HOMING MISSILES: Same size warhead as Concussion Missiles, these are
- equipped with a tracking device that can follow a target around
- most turns. Come singly or in packs of four.
-
- GUIDED MISSILES: These missiles are guided by the pilot until detonated
- or until the fire key is pressed again. At that point, they become
- normal homing missiles.
-
- PROXIMITY BOMBS: These bombs are launched behind your ship, waiting to
- explode when something gets near. Can be armed as a secondary
- weapon, or dropped directly by hitting the default key "B".
-
- SMART MINES: devastating defensive device. Spews forth globules of energy
- that track nearby targets.
-
- SMART MISSILE: When this missile detonates, it sends bomblets of
- heated plasma after the surrounding targets.
-
- * MEGA MISSILE: Stand back when you launch this earthshaker.
-
- * MERCURY MISSILE: ???
-
- * EARTHSHAKER MISSILE: The ultimate in mine-rocking destruction. Treat
- with respect.
-
- * Only available in the Full version of DESCENT 2. See ORDERFRM.TXT
- for ordering information.
-
-
- ╔═══════════╗
- ║ 4f. Doors ║
- ╚═══════════╝
-
- Doors in the mines can be opened by shooting them or bumping them.
- If a door is locked, it needs the appropriately colored access key.
- If a door is not color coded and cannot be opened, it is a special
- door that may open by a motion sensor or control box somewhere in the mine.
-
-
- ╔═══════════════════════╗
- ║ 4g. PTMC Mine Centers ║
- ╚═══════════════════════╝
-
- ENERGY CENTER: Designed for "on the fly" replenishing of robot's power
- cells, it will also recharge your own. These will charge your
- ship's energy banks (up to 100 units).
-
- ROBOT GENERATOR: Automated centers that determine a mine's needs
- and assemble robots from surrounding minerals and metals. Very
- dangerous. Identifiable by its violet color.
-
- MAIN REACTOR: The power generator of the whole mine. Usually in a
- secluded place away from day-to-day mine mishaps.
-
-
- ╔═════════════╗
- ║ 4h. Keylist ║
- ╚═════════════╝
-
- Following is the full keylist for Descent 2.
-
-
- GAME OPTIONS KEYS
- ─────────────────
-
- ESCAPE Main menu/Abort game
-
- 1-5 Select Primary weapon (hit twice for D2 weapons)
- 6-0 Select Secondary weapon (hit twice for D2 weapons)
-
- F1 Help screen
- F2 Options
- F3 Cockpit on/off
- F4 Drop Automap marker
-
- F5 Demo recording on/off
- F6 Accept incoming player (multiplayer only, when prompted)
-
- F7 Cycle kill list display (multiplayer only)
- F8 Send typed message (multiplayer only)
- F9-F12 Send taunt macros (multiplayer only)
-
- ALT-F2 Save game
- ALT-F3 Load game
- ALT-F4 Toggle teammate/player ID display
- ALT-F6 Toggle teammate IDs (team mode only)
-
- SHIFT-F5 Drop primary weapon
- SHIFT-F6 Drop secondary weapon
-
- SHIFT-F1/F2 Cycle camera views (Rear view, GuideBot view, Teammate view,
- Marker view)
-
- SHIFT-F4 GuideBot Command Menu
- SHIFT-1 thru 0 Issue GuideBot Menu command x
- SHIFT-F7 Calibrate joystick
-
- SHIFT-F9 Define F9-F12 taunt macros (multiplayer only)
- thru
- SHIFT-F12
-
- PAUSE Pause game (disabled in multiplayer)
- +/- change window size
- PRINT SCREEN save screen shot
-
- SHIFT-ESC Quick exit
-
-
- DEFAULT CONTROLS
- ────────────────
- The following assignments may all be modified in the
- Options/Controls/Customize menus
-
-
- JOYSTICK:
- dive
-
- /\
- | Button 1: fire primary
- | Button 2: fire secondary
-
- ----------
- | |
- | |
- | -- |
- turn left <-- | |XX| | --> turn right
- | -- |
- | |
- | |
- ----------
-
- |
- |
- \/
-
- climb
-
-
- KEYBOARD FLIGHT
- ───────────────
-
- ARROW KEYS ship rotations
-
- A forward
- Z reverse
- S afterburner (when acquired)
-
- Q or PAD 7 bank left
- E or PAD 9 bank right
-
- LEFT ALT slide on
- PAD 1 slide left
- PAD 3 slide right
- PAD - slide up
- PAD + slide down
-
- R rear view
- TAB automap
-
- H headlight on/off
- T transfer energy->shields (if converter acquired and energy
- is over 100 units)
-
- WEAPONS:
-
- CTRL fire primary
- SPACEBAR fire secondary
- B drop ProxBomb/SmartMine (if available)
-
- NOTE: the color and count of the "B:" display on the
- cockpit/statusbar/HUD indicates the type and
- availability of ProxBombs/SmartMines.
-
- WEAPON SELECTION
- ────────────────
- Each selection key will switch between its main and alternate weapons.
- Descent 2 will remember which of the two weapons you last selected, and will
- return to that one when you return to that entry. Certain weapons are not
- available in the Interactive Demo.
-
- key main alternate (D2 weapon)
- --- ---------- ---------------------
- 1 Lasers/SuperLasers (used as laser levels 5 & 6)
- 2 Vulcan Cannon Gauss Cannon
- 3 Spreadfire Cannon Helix Cannon
- 4 Plasma Cannon Phoenix Cannon
- 5 Fusion Cannon Omega Cannon
-
- 6 Concussion Missile Flash Missile
- 7 Homing Missile Guided Missile
- 8 Proximity Bomb Smart Mine
- 9 Smart Missile Mercury Missile
- 0 Mega Missile EarthShaker Missile
-
- , cycle primary
- . cycle secondary
-
- NOTE: The two cycle keys will select the next available weapon of that
- type. The order of the list can be changed under the new
- Options/Autoselect Ordering menus.
-
-
- AUTOMAP
- ───────
-
- Flight controls Rotate/zoom map
- +/- Change display distance from ship
- 1-9 Select Automap marker
- CTRL-D Delete selected marker
-
-
- DEMO PLAYBACK CONTROLS
- ──────────────────────
-
- UP ARROW play
- DOWN ARROW stop
- RIGHT ARROW single frame forward
- LEFT ARROW single frame reverse
-
- SHIFT-RIGHT fast forward
- SHIFT-LEFT fast reverse
-
- CTRL-RIGHT go to end
- CTRL-LEFT go to start
-
-
- VR HEADSET OPTION KEYS
- ──────────────────────
-
- ALT-F5 toggle VictorMaxx mode
- ALT-F6 cycle VR resolution
- ALT-F7 switch left/right eye displays
- ALT-F8 cycle head tracking sensitivity
- ALT-F9 cycle headset type
- ALT-F10 toggle HUD
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════╗
- ║ 5. MULTIPLAYER DESCENT 2 ║
- ╚══════════════════════════╝
-
- NOTE: DESCENT 2 multiplayer games are incompatible with DESCENT 1.
- Therefore, DESCENT 1 network games will not show up on your
- DESCENT 2 join screen, nor vice-versa.
-
- ╔════════════════════╗
- ║ 5a. Multiplayer: ║
- ║ Features/Rules ║
- ╚════════════════════╝
-
- >> NOTE: ONLY ANARCHY MODE IS AVAILABLE IN DEMO VERSION. <<
- >> SEE ORDERFRM.TXT TO RECEIVE THE FULL DESCENT 2 EXPERIENCE! <<
-
- There are several features available to players of Multiplayer Descent 2
- not used in normal single player games. Here is the rundown:
-
- Multiplayer Keys
- ────────────────
- ACCEPT PLAYER ENTRY (F6): Available only in Restricted games. When a new
- player attempts to join, an in-game player is given a message and
- the option of hitting 'F6' to accept him/her into to the game.
- If no acceptance is made in 5 seconds, the new player is denied.
-
- TEAMMATE ID DISPLAY (ALT-F6): Available in Network Team games only. If
- enabled, this will show a teammate's name if he is in your sights.
- Hitting ALT-F6 will turn this on/off.
-
- KILL LIST DISPLAY (F7): This toggles the Multiplayer Kill List on/off.
- In Network Team games, this alternates the display between Player
- Kills, Team Kills, Efficiency Scores, and no kill display. The
- efficiency score is defined as KILLS/(KILLS+DEATHS). Therefore,
- a player with 5 kills and 0 deaths would have a perfect 100%
- Efficiency Score. Someone with 5 kills and 2 deaths would have a
- 71% Efficiency Score.
-
- SEND MESSAGE (F8): Lets you type a message to other player(s). Addressing
- the message to specific player(s) can be done by using a colon.
- For example, sending the message "ST:YOUR TIME IS NEAR!" will send
- the message "YOUR TIME IS NEAR!" to any players with "ST" as their
- name or first characters. This would include the players STEVE or
- STACY. If there is no address, the message will be sent to
- everyone. If there is an address but no match, it will not be sent.
- In Team Anarchy, addressing messages to "1:" or "2:" will send
- them only to Team 1 and Team 2, respectively.
-
- TAUNT MACROS (F9-F12): This works the same as above, but lets you
- send one of four predefined messages with one keypress. By using
- SHIFT, you can define or re-define what F9-F12 will send. For
- example, hitting SHIFT-F10 will let you change what F10 will send
- when you hit it by itself. Message addressing using ":" is
- available in macros as well (see above). Taunt Macros are stored
- in your pilot file for future games.
-
- MARKER CAMERAS (F4): In addition to the normal Automap Marker functionality,
- these double as a serveillance technique. After dropping a marker
- in a Multiplayer game, you can view from it's location by selecting
- it with the SHIFT-F1 or -F2 camera views. These may be disallowed
- in the Start Netgame/More Options menu.
-
-
- Multiplayer Rules
- ─────────────────
- Some special rules apply to Multiplayer Descent 2 Games. Here is the
- rundown:
-
- o NEW TO DESCENT 2: Multiplayer handicapping! If someone wishes to
- handicap themselves, they may use F8 to send the following message:
- "handicap:xxx" where xxx is a number from 10-100. From that point
- on, the player who sent the message will have xxx shields when they
- reappear after dying. When a player changes his/her handicap, a
- message is sent to everyone to announce it.
-
- o When players are killed, they drop their weapons and powerups!
- This also means that if there is only one Spreadfire Cannon placed
- in a level, only one player can have it at a time. If you want
- a certain weapon, you may have to beat it out of someone!
-
- o When you fire secondary weapons in a multiplayer game, a new powerup
- of that type is created randomly somewhere in the mine. This keeps
- the number of weapons in the game constant. If you see a weapon
- suddenly appear in front of your ship, consider yourself lucky!
- Cloak/Invulnerability replacements are created when these effects
- wear off of a player. Concussion Missiles do not replace themselves.
-
- o Bringing up a menu in Multiplayer Descent 2 does NOT stop the action.
- Your ship is still vulnerable to attack. If you need to spend
- time in a menu, find a place to hide. If you're attacked while in
- a menu, the game will automatically return you to the game so you
- can defend yourself. It will also return you from menus if the
- reactor is about to explode.
-
- o After finishing a level in Multiplayer Descent 2, there may be
- a waiting period while other players escape the mine. Everyone
- will then enter the new mine together. The waiting delay may be
- up to 60 seconds. If you wish, you can exit the game entirely by
- hitting <ESC> at this screen.
-
- o Reactor Invulnerability - A new slider has been added to Descent 2.
- It allows the person starting a multiplayer game to keep the reactor
- indestructible for a predetermined amount of time.
-
- ╔════════════════════════╗
- ║ 5b. Multiplayer: ║
- ║ Modem/Serial Games ║
- ╚════════════════════════╝
-
- >NOTE: If you experience any problems, see Section 11 for troubleshooting
- tips and solutions.
-
- Modem/Serial Setup
- ──────────────────
- Before attempting to start a Serial game, both users should check
- the Com Settings menu to verify that the options are correct. Any
- changes are saved for future games.
-
- NOTE: Games using a null-modem cable require that both machines use the
- same baud rate in the Com Settings menu. Modem games, however, do
- not require this.
-
- If your machine has a 16450 UART, you should choose 9600 or 19200 baud.
- The higher the baud rate, the better Descent 2 will perform. If your
- computer has a 16550 UART, you can use 38400 baud rate for optimum
- performance. If you are unsure what type of UART your machine has, you
- can try selecting the 38400 baud rate option. Descent 2 will tell you if
- it does not detect the 16550 UART required for 38400.
-
- For modem users, note that changing the baud rate in the Com Settings
- menu actually sets the rate of communication between the computer and the
- modem. Even though many modems do not support actual baud rates above
- 14400, it is still better to choose a 38400 baud rate in the menu.
- This will allow Descent 2 to spend less time communicating with the modem,
- and will increase game performance.
-
- Modem Descent 2 requires at least a 9600 baud modem with an error correction
- protocol (preferably v.42). Data compression is also helpful, and
- should be enabled in the modem (v.42bis is preferable). The modem should
- respond to a drop in the DTR control line by hanging up. Fortunately,
- most modern modems have adequate factory settings for playing Descent 2.
-
- If you receive good performance at 9600 baud or above when using your
- modem for things like on-line services, no special initialization string
- should be necessary to run Descent 2 ("ATZ" will do nicely). If your modem
- is something more exotic, you may wish to use an init string of "AT&F"
- to reset it to factory defaults, which should work great with Descent 2.
-
-
- Connecting
- ──────────
- >> NOTE: If you are using a serial port with a non-standard IRQ, you will
- need to use the Custom option in the Com Settings menu. Pressing return
- on this checkbox will allow you to change the settings.
-
- Starting a game of Serial Descent 2 is a two-stage procedure. First, a
- link must be established between two machines. This is accomplished
- differently depending on what type of game you are playing.
-
- If you are establishing a null-modem cable link, both players must select
- "Establish Null-Modem Link" from the serial game menu. After the two
- computers have established a connection over the null-modem cable you
- will be returned to the menu and should have new options available to you.
- If the two machines fail to achieve a link, check the serial parameters
- on both sides. The baud rate settings must be identical on both sides for
- them to communicate properly. After establishing the null-modem link,
- one machine is designated as the master and the other is the slave. This
- is not visible from the menu, but when you go to start game, only one of
- the two machines will prompt for the game settings to use. See Starting
- a Game below for more information.
-
- If you are starting a modem game, one person must select Dial Modem
- from the serial game menu and the other must select Answer modem.
- After the modems connect, you will be returned to the serial game menu
- and new options will be available to you.
-
-
- Starting
- ────────
- You should now see the "Start Game" option on your menu. The blue line
- should indicate if you are connected or not. When selecting Start Game,
- one player will be offered a menu of game options such as start level
- and game mode. If a modem is being used, the person who dialed
- will need to choose the game options, while the other waits for him/her
- to start. In null-modem games the starter is randomly determined. After
- this, both players will be placed in the mine and the game begins.
-
- After the game is finished or if one of the players decides to leave the
- game, both players are returned to the serial game menu. The
- communication link is STILL ACTIVE, however. If you want to play
- another game, perhaps with different settings or a different starting
- level, just select Start Game once again. If you want to hangup the
- modem or release the null-modem connection, select Close Link.
-
- Another feature of the modem game is the ability to send messages back
- and forth between connected players before they are in the game.
- You can do this by selecting Send Message from the Serial Game menu.
- This option is only available once a connection has been established.
- This is useful if you do not have an extra phone line for voice
- communication while playing and you need to negotiate the terms of the
- game. Another feature is automatic notification when a game is starting.
- If one player selects start game but the other does not, the person who
- didn't start will be informed that the other player is ready. If the
- user isn't prepared to start yet, the first user will be notified.
-
- Make sure you select Close Link or exit the serial game menu if you're
- finished with the modem game. If you do not, the modem will remain
- connected to the other player.
-
-
- Phone Book
- ──────────
- A small phonebook is available from the dial menu of the serial game
- menu. This lets you store the names and phone numbers of your 8 most
- frequent opponents. To edit the phonebook go to the Dial menu and
- select Edit Phonebook.
-
-
- ╔═══════════════════╗
- ║ 5c. Multiplayer: ║
- ║ Network Games ║
- ╚═══════════════════╝
-
- Netgame Requirements
- ────────────────────
- Descent 2 is designed to run on networks using the IPX protocol.
- To use IPX protocol on your LAN-connected PC, you must be loading the
- IPX.COM driver provided by Novell, in addition to lower-level drivers
- required by your particular brand of network card.
-
- Netgame Setup
- ─────────────
- Descent 2 supports up to 12 simultaneous network games on a single socket.
- If you need to run more than 12 games on a single LAN, players can use
- the Socket option in the Start Netgame/More Options menu. Joining players
- will need to change to the same socket from the Join Netgame menu.
- Descent 2 uses a default socket number of 5110(Hex). This option can be
- used to avoid socket conflicts with other network services should they
- arise.
-
- Also, if you are on a large network with many games playing, you can use
- a different socket to run the game from. Hitting PGUP/PGDN from the Join
- menu will allow you to find such games.
-
- One person playing must select Start Netgame from the Multiplayer menu.
- The starting parameters are explained below:
-
- Starting a Netgame
- ──────────────────
-
- START NETGAME MENU:
-
- DESCRIPTION: The name of the game, literally. This is merely for other
- people will see this when they are choosing games to join.
-
- LEVEL: The level the game will start on. Play may progress to other
- levels during the game.
-
- MODE: Determines type of game to be played:
-
- ANARCHY: A human-only free-for-all battle to the death.
- The goal is to accumulate the most kills.
-
- * TEAM ANARCHY: Same as Anarchy, but with teams.
-
- * ROBO-ANARCHY: Same as Anarchy, but with robots thrown
- in. The goal is still to kill your human
- opponents, but the robots have their
- own agenda... Robots are also a good source of
- powerups.
-
- * COOPERATIVE: Humans vs. the robots. Save humanity!
-
- * Only available in the full version of Descent 2.
- See ORDERFRM.TXT for details.
-
-
- OPEN GAME: Open games allow any new players to join the game in-progress.
-
- CLOSED GAME: Determines whether or not new players will be allowed
- to join once the game has started. If you have checked the
- Closed Game box, only the starting players will be in the game.
- Note that even in Closed games, the starting players are allowed
- to leave Descent 2 and rejoin at any time.
-
- RESTRICTED GAME: This new Descent 2 mode operates the same as Open games
- with one change. When a new player attempts to join a Restricted
- game, one of the current players will be sent a message, giving
- him/her the option of hitting 'F6' to accept that player. If the
- acceptance isn't given within 5 seconds, the player is denied
- entry. Denied players may attempt to join as often as they wish.
-
- MAXIMUM PLAYERS: This slider allows you to limit the maximum number of
- players allowed in the game. Cooperative Mode only allows 4
- players max.
-
-
- MORE OPTIONS MENU:
-
- DIFFICULTY: This determines many factors from robot awareness and
- deadliness to time for mine destruction countdowns. If the
- slider is to the left the game will be easier, to the right it
- will be harder.
-
- REACTOR LIFE: Determines how long, in minutes, the reactor will be
- invulnerable. Until this time limit has expired, no one may
- advance the level.
-
- * MAX TIME: Determines the time, in minutes, each level will be allowed.
- At the end of this time period, the reactor will detonate itself
- and advance the level.
-
- * KILL GOAL: Determines how many kills to allow before advancing the level.
- Once a player has achieved this number of kills on a level, the
- reactor will detonate and advance the level. The player that reached
- the kill goal will be given a shield bonus at the beginning of the
- following level.
-
- ALLOW CAMERA VIEWS FROM MARKERS - This toggle will enable/disable the
- players' ability to use the SHIFT-F1/F2 camera views from markers
- he/she has placed.
-
- INDESTRUCTIBLE LIGHTS - prevents players from blowing lights out.
-
- SHOW ALL PLAYERS ON AUTOMAP: self explanatory.
-
- SET OBJECTS ALLOWED... This screen allows the person starting the game
- to disallow any Descent 2 weapons and objects. Disallowed objects
- will be replaced with shield powerups.
-
- NETWORK SOCKET - This allows you to start the netgame on a different
- socket number. NOTE: joining players must change to the same socket
- number in the Join Netgame menu.
-
- PACKETS per SECOND - This will change how many network packets each
- machine sends per second during the netgame. If your netgame appears
- slow or suffers from problems related to lost packets (players
- jump around, hits not registering, removable walls not disappearing)
- lowering this number will help. You can raise this number (to a
- maximum of 20) if all players are on the same subnet and you desire
- a smoother game. The default value is 10.
-
- * Only available in the full version of Descent 2.
- See ORDERFRM.TXT for details.
-
-
- Once parameters are set, hit <ENTER> from the Start Netgame menu. The next
- screen is player selection. As each player selects your game from the Join
- Game screen, his/her name will appear on your list. By default, all
- players wishing to join will be selected, but you can deselect them by
- pressing the spacebar on their checkbox. Press <ENTER> to start the action.
-
- Team Selection
- ──────────────
- If you've chosen Team Anarchy mode, the next screen will be Team Selection.
- Team names can be modified in the text boxes. Pressing <ENTER> on a
- player's name will move him/her to the other team. Team 1 ships will be
- colored BLUE and Team 2 ships will be RED. Press <ESC> to accept the teams
- and start the game.
-
- Team play is unavailable in the Descent 2 Interactive Demo.
-
- Joining a Netgame
- ─────────────────
- Choose Join Netgame from the Multiplayer menu. The next screen will show
- you all active netgames on that socket. Below each game is listed the
- current level number, number of people playing, and game status. Netgame
- status can be:
-
- FORMING: Game is in player-selection phase.
- Anyone may attempt to join a forming netgame.
-
- OPEN: This means the game is in progress, and you
- may join at any time.
-
- CLOSED: The game is playing, but closed to new players.
- This is because there are 8 players in the
- netgame already, or the game was started
- as Closed.
-
- BETWEEN LEVELS: The game is in progress, but the players are
- rushing for the escape tunnel. If you wait
- for the level to advance, it will change to
- JOIN and you can then hop in. Closed netgames
- will never show this message.
-
- NOTE: If the game you're joining is being run on a non-default socket,
- you will need to use PGUP/PGDN to match that socket number.
-
- Rejoining a Netgame
- ───────────────────
- If you leave a netgame for any reason, you may rejoin the ongoing game
- when you're ready. Although you lose accumulated items, you will
- retain your ship color and kill count (unless you've been gone long
- enough for someone new to have taken your spot). Make sure you rejoin
- from the same computer using the same pilot name so the game knows
- you as a previously-joined player.
-
- The person who started the game is also free to leave and re-join the
- game at will; there are no special restrictions for this person once
- the initial parameters have been chosen.
-
- Anarchy Summaries
- ─────────────────
- At the end of each level, an Anarchy Summary screen will come up. This
- shows a Kills matrix, with the Total kills and Efficiency Score on the
- right. The efficiency score is defined as KILLS/(KILLS+DEATHS).
- Therefore, a player with 5 kills and 0 deaths would have a perfect 100%
- Efficiency Score. Someone with 5 kills and 2 deaths would have a 71%
- Efficiency. Players with no kills will show N/A in this field.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════════╗
- ║ 6. DEMOS & SCREENSHOTS ║
- ╚════════════════════════╝
-
- Sorry, DESCENT 1 Demos are incompatible with DESCENT 2 playback.
-
- Demos
- ─────
- Descent 2 has a fully integrated demo recording and playback system. This
- recording will work in single or multiplayer games, so you can have
- a permanent record of blasting your friends to pieces. Hitting F5 in the
- game will turn on recording. Hitting it again will turn it off and
- prompt you for a filename. If you press <ESC> from the filename box, the
- demo will NOT be saved. The demos will record the advance from one
- level to the next; however, the escape sequences will be skipped in
- playback.
-
- Demo files are saved in the Descent 2 directory and have the filename
- extension ".DEM". Of course, Descent DEM files may be distributed freely.
-
- >>NOTE: Descent .DEM files can become quite large on disk. This is
- especially true when recording heavy combat. Make sure you have
- adequate disk space before recording. If you have less than 500k
- free on disk, you won't be allowed to record a demo.
-
- To view a recorded demo, choose View Demo from the Descent 2 menu. During
- playback, the following keys are available:
-
-
- Arrow keys: Also: SHIFT-LEFT ARROW = fast reverse
- SHIFT-RIGHT ARROW = fast forward
- CTRL-LEFT ARROW = go to start
- play CTRL-RIGHT ARROW = go to end
- /\
- || PRINT SCREEN = save screenshot
-
- rewind <= => forward
-
- ||
- \/
- stop
-
-
- Certain gauges and other trivial items won't display accurately in demo
- playback in order to minimize the space needed for demo files.
-
-
- Screenshots
- ───────────
- Hitting the PRINT SCREEN key will save a screenshot. The files are
- written to the Descent 2 directory with the name convention SCREENxx.PCX.
- The number xx will automatically increment as long as you're in Descent 2.
- If you leave the game, then return, the numbering will start over and
- overwrite existing screenshots. The pictures are in .PCX format.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═════════════════════════╗
- ║ 7. COMMAND-LINE OPTIONS ║
- ╚═════════════════════════╝
-
- The following DOS command-line options are available in Descent 2.
- Upper/lowercase is not significant.
-
- NOTE: Some options pertain to features not included in the Interactive
- Demo.
-
- General Options:
- -Verbose Shows initialization steps for tech support
- -LowMem Lower animation detail for better performance with low
- memory
- -NoLowMem Force high animation detail even when low memory
- -NoMemCheck Disables memory requirement checking
- -NoDOSCheck Disables DOS version checking
- -NoVesa Disables VESA linear frame buffering
- -NoFileCheck Disables the file handles check
- -Missions <dir> Search the specified directory for add-on missions
-
- Input devices:
- -NoMouse Disables mouse drivers
- -NoJoystick Disables joystick support
- -JoyPolled Poll joystick w/ counter. Use for Windows, OS/2
- -JoyBios Use the system BIOS for joystick.
- -JoyNice Joystick poller allows interrupts to occur
- -GamePort Use Colorado Spectrum's Notebook Gameport
-
- Sound & Music:
- -Volume <v> Sets sound volume to v, where v is between 0 and 100
- -NoSound Disables sound drivers
- -NoMusic Disables music; sound effects remain enabled
- -NoLoadPats Disables patch loading for Gravis UltraSound
-
- VR Devices:
- -Iglasses Enables Virtual I/O Iglasses! stereo display
- -VioTrack <n> Enables Iglasses! head tracking via COM port n
- -3dmaxHi Enables Kasan's 3dMax stereo display in high res
- -3dmaxLo Enables Kasan's 3dMax stereo display in low res.
- 3DBios must be installed for 3dMax operation.
- -CyberMaxx Enables CyberMaxx helmet display
- -MaxxTrack <n> Enables CyberMaxx head tracking via COM port n
- -VFX Enables VFX helmet stereo support
- -VFXTrack Enables VFX head tracking (VFX1.COM must be resident)
- -LCDBios Enables LCDBIOS for using LCD shutter glasses
-
- Network & Modem:
- -CtsRts Enables CTS/RTS handshaking during null-modem games
- -NoNetwork Disables network drivers
- -NoSerial Disables serial drivers
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════════╗
- ║ 8. TIPS for NEW PILOTS ║
- ╚════════════════════════╝
-
- Here are a few things that help new players adjust to the fully 3D world
- and intelligent robots of Descent 2. Heed these tips and you'll soon be
- blasting robot hordes (and your friends!) with ease.
-
- o Use a quality joystick. Thrustmaster, Advanced Gravis, and
- CH Products provide full lines of controls well suited to 3D
- flying.
-
- o If you use a two-button joystick, try keeping one hand on the
- A and Z keys to control your FORWARD and REVERSE.
-
- o If you're up against a wall, try using REVERSE to back away
- instead of turning around.
-
- o Learn how to SLIDE well. Using vertical sliding instead of pitching
- will help keep you upright. If your joystick has a Hat Switch,
- use it to slide.
-
- o Rescue the hostages! If you rescue all hostages in a mine, you
- receive a full rescue bonus. But be sure you make it out after
- picking them up - if your ship's destroyed, so are they.
-
- o Try clearing a path to the exit before you attack the Main Reactor.
- You may run out of time if you're battling hordes of robots on
- your escape!
-
- o Look for secret doors. Weapons and ammo are often behind them.
- They can be a different color, or have small seams running down
- them. Keep in mind, Descent 2 is fully 3D, and secret doors aren't
- only in the walls...
-
- o DON'T SIT STILL. The best way to stay alive is to keep moving.
- Using SLIDE to circle a target while you're firing is very
- effective.
-
- o Learn to use your ship's Automap. It can reveal things your
- eyes may miss.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════════════════╗
- ║ 9. USING SPECIAL JOYSTICKS & CONTROLLERS ║
- ╚══════════════════════════════════════════╝
-
- Thrustmaster, Gravis Phoenix, CH, and Logitech controls are fully supported
- by Descent 2. The device control files (DESCENT2.ADV, DESCENT2.M50,
- D2WCS.M50, D2TQS.M50, DESCENT.PHX, and DESCENT.KEY) can be found in the
- \CONTROLS subdirectory. If you have a Wingman Extreme, Flight Force Pro,
- or other FCS-style stick, you should use the "Thrustmaster FCS" option.
-
- Thrustmaster FCS: Choose "Thrustmaster FCS" under Options/Controls.
- This is for players NOT using the WCS. If you
- use the WCS throttle with the FCS, follow
- instructions for the WCS below.
-
- * Thrustmaster WCS: Load the DESCENT2.ADV file into your WCS. In
- Mark II Descent 2, choose "Joystick" under
- Options/Controls. Now choose "Configure Above"
- and change the THROTTLE entry to respond to the
- WCS (the Y2 axis).
-
- * Thrustmaster FLCS: Load the D2FLCS.B50 file into your FLCS.
- If you also use a WCS throttle, no program should
- be loaded into the WCS.
-
- * Thrustmaster TQS: Load D2TQS.B50 into your FLCS. This will
- automatically configure your TQS for Descent 2.
- Follow directions above to configure your throttle
- entry in Descent 2.
-
- Gravis Phoenix: Load the DESCENT2.PHX file into your Phoenix. In
- Descent 2, choose "Joystick" under Options/Controls.
- Now choose "Configure Above" and change the
- THROTTLE entry to respond to the throttle
- slider (the Y2 axis).
-
- Logitech Cyberman: You must have the Cyberman MOUSE.COM driver loaded
- before you run Descent 2. If you have a standard
- mouse connected as well, you will need to use the
- "/dual" option when you load MOUSE.COM. See
- Cyberman docs for details.
-
- NoteBook GamePort: Run Descent 2 with the -JoyBios command line switch
- and everything should work like normal. Make sure
- that you have the joystick TSR installed.
-
- Calibration Note: When using one of the analog throttles listed here or
- the CH Flightstick, you will be prompted to calibrate
- your throttle as well as your joystick.
-
- * >> NOTE TO WCS and FLCS USERS: Because these devices intercept the
- keyboard signals, your ship may fly strangely when you also hold down
- keyboard keys (like 'A' and 'Z'). If you keep the WCS or FLCS on
- your system, it's recommended that you use those devices for throttle
- control and sliding, not the keyboard.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════════════╗
- ║ 10. VR HEADSET INFORMATION ║
- ╚════════════════════════════╝
-
- Descent 2 fully supports most VR Head Mounted Displays.
-
- To enable support for a given VR device, use the SETUP program.
-
- During the game, the following keys are used for VR settings:
-
- ALT-F5 toggle VictorMaxx mode
- ALT-F6 cycle VR resolution
- ALT-F7 switch left/right eye displays
- ALT-F8 cycle head tracking sensitivity
- ALT-F9 cycle headset type
- ALT-F10 toggle HUD
-
- If you have questions about the headsets, the manufacturers can be
- reached at the following numbers:
-
- - VFX-1 Head Mounted Display, by Forte Technologies, Inc.
- tel: 716-427-8595
- fax: 716-292-6353
-
- - CyberMaxx HMD, by VictorMaxx Technologies, Inc.
- tel: 1-800-279-6880
- fax: 708-267-0037
-
- - i-glasses!, by Virtual I-O
- tel: 800-646-3759
- fax: 206-382-8810
- net: vio@vio.com
-
- - 3D-Max shutter glasses
- US: Chinon America:
- tel: 310-533-0274 x570
- fax: 310-533-1727
- Europe: Kasan
- tel: 011-46-18-187777
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════════════════════════╗
- ║ 11. TROUBLESHOOTING & COMMON PROBLEMS ║
- ╚═══════════════════════════════════════╝
-
- Regardless of configuration, you should have no trouble running Descent 2.
- But in the unlikely case you do have problems, here are some helpful
- pointers:
-
- General Problems
- ────────────────
- => Q: I CAN'T GET SOUND TO WORK PROPERLY UNDER WINDOWS95.
-
- A: Make sure you have a sound device installed under Win95. Check the
- System Control Panel, or Multimedia Control Panel for your sound
- card (if there's no Multimedia Control Panel, Windows 95 doesn't
- know you have a sound card.) Also remember that if your sound card
- isn't supported by D2 for DOS, the same is true for running D2
- under DOS mode or in a DOS box. D2 isn't a Windows95 game, but it
- has been tested under Windows 95. On some systems, the Multimedia
- Control Panel's volume slider has an effect on the volume of
- digital sound, on other systems it has no such effect. If problems
- persist, try running Descent 2 from full DOS mode.
-
- => Q: I CAN'T PLAY MY FRIEND OVER A NETWORK WHEN RUNNING UNDER WIN95.
- WE ARE BOTH ON THE SAME NETWORK, BUT DESCENT 2 JUST WON'T FIND HIM.
-
- A: Only IPX games are supported in Descent 2. Make sure you have the
- Network Control Panel in your Control Panel window. Check it to
- see if you have an IPX network installed (it should read "IPX/SPX
- compatible protocol" or "IPX-ODI protocol"). Win95 will load the
- appropriate network drivers when booting up. The network should
- then be available to a DOS box then, and Descent 2 will recognize it.
-
- If you're running from DOS mode, you need to edit your DOSSTART.BAT
- file in your Windows directory and load in the DOS network drivers
- (LSL.COM, NE2000, etc).
-
- => Q: I GET "CANNOT FIND MOON01.BBM" (OR OTHER FILE) ERROR WHEN I RUN
- DESCENT 2. WHAT'S WRONG?
-
- A: Descent 2 requires that you specify FILES=15 or higher in your
- CONFIG.SYS. If you are having problems saving/loading games, then
- make sure that you're not doing a clean boot by holding down the F5
- key during the Loading DOS process. Adding FILES=15 to your
- CONFIG.SYS should clear this up.
-
- => Q: DESCENT 2 DOESN'T SEEM TO HAVE SOME OF THE COOL SOUND EFFECTS
- IT USED TO. FOR EXAMPLE, MY FLARES MAKE LASER FIRING SOUNDS.
- WHAT HAPPENED?
-
- A: If there is less than 5 MB of available physical memory, Descent 2
- "recycles" sound effects to save memory. Increase your available
- physical memory above 5 MB, and all sound effects will be loaded.
- Another option is to run with the -NoLowMem command line option.
- This forces Descent to use all sound effects regardless of available
- memory. However, Descent may run slower with this option.
-
- => Q: I HAVE LESS THAN 10MB OF RAM, AND I'M LOW ON DISK SPACE. DESCENT 2
- HANGS/CRASHES ON ME. WHAT CAN I DO?
-
- A: If Descent 2 doesn't have enough free RAM available, it uses hard
- drive space instead of RAM. If this is the case, make sure you
- have plenty of free disk space (at least 8-16MB free).
-
- => Q: MY MUSIC SLOWS DOWN SOMETIMES WHEN THERE'S A LOT OF DISK ACCESS
- UNDER WINDOWS95.
-
- A: Machines with less than the required amount of memory will use
- virtual memory. This may produce a conflict between Descent 2 and
- Win95's virtual memory usage. To solve this, you will need to run
- Descent 2 in DOS mode.
-
- => Q: DESCENT 2 RUNS SLOWLY ON MY MACHINE, ESPECIALLY IN LARGE BATTLES.
- WHAT CAN I DO?
-
- A: Try one or all of the following:
- - Using F3 and +/- to shrink your 3D window size
- - Lowering any/all of the detail level sliders in the
- Options/Detail level screen.
- - Use SHIFT-F1/F2 to remove any secondary views you may use.
-
- => Q: I HAVE A SMALL GAME WINDOW AND A LOW DETAIL LEVEL, BUT DESCENT 2
- STILL LOADS AND RUNS SLOWLY.
-
- A: Check your sound card settings in SETUP. Incorrect settings
- can cause significant slowdown.
-
- => Q: THE WALLS IN MY GAME SEEM TO JUMP AROUND IN THE DISTANCE. WHY?
- => Q: I GET A COLORED WALL IN THE MIDDLE OF MY TUNNELS. WHAT IS THIS?
-
- A: These are due to the Detail Level being set below the highest
- setting. Consult your Descent 2 Manual.
-
- => Q: MY COMPUTER HAS 4 MEGS OF RAM. THE GAME IS SLOW AND ACCESSES THE
- HARD DRIVE ALL THE TIME.
-
- A: Descent 2 requires 8 megs of RAM to run. If you have less than 8
- it is unlikely you will be able to run it well.
-
- => Q: DESCENT 2 LOCKS UP WHEN I RUN IT.
-
- A: Try running Descent 2 with the "-nosound" option. If this works,
- then chances are it's a sound card problem. Run SETUP and make sure
- your card settings are correct. If you don't hear digital sounds or
- music when you test them in SETUP, try Autodetection. If this
- doesn't help, refer to your sound card manual for troubleshooting
- instructions, or call Interplay Technical Support.
-
- => Q: MY COMPUTER LOCKS UP WHEN AUTODETECTING SOUND CARDS IN SETUP.
- WHAT'S WRONG?
-
- A: Due to hardware conflicts, autodetecting for sound cards is a
- risky process. If you know the brand, port address, IRQ, and
- DMA of your sound card(s), it is recommended that you manually
- configure these items. Lockups are also common when autodetection
- is used when no sound cards are installed.
-
- => Q: I CAN'T SELECT THE RIGHT PORT/IRQ/DMA FOR MY SOUNDCARD IN SETUP.
-
- A: If the proper selections don't appear in the SETUP, then you can
- always select them manually by editing your DESCENT.CFG file
- located in your DESCENT 2 directory. While we tried to account for
- every possibility, some of the more exotic configurations may not
- be listed. Contact Interplay if your setup is not listed.
-
- => Q: WHY DON'T I HEAR ANYTHING WHEN I TEST MY SOUND IN SETUP?
-
- A: You may have the wrong sound card selected, or incorrect port,
- IRQ or DMA settings. Volume may be set too low in your sound
- drivers (or the volume slider on the back of your sound card).
- Hardware conflicts or loose cables may be to blame as well.
-
- => Q: MY JOYSTICK ISN'T RESPONDING IN THE GAME. WHAT'S WRONG?
-
- A: Be sure you have JOYSTICK selected in the Options/Controls menu,
- and that it's calibrated. If your joystick connects to your
- soundcard, make sure the joystick port jumper is ENABLED on the card.
- Some soundcards have this disabled by default.
-
- => Q: HEY! SOME OF MY POWERUPS DISAPPEARED. WHAT HAPPENED?
-
- Certain powerups will remove themselves from the game if they have
- been around 4 or 5 minutes. This only happens to Concussion
- Missiles, Energy, and Shield powerups dropped by a dead player.
-
- => Q: WHY DOES DESCENT ACT STRANGELY WHEN I RUN IT UNDER WINDOWS?
-
- A: While Descent 2 may run under Windows, it isn't recommended. You
- will probably get odd behavior and slowdowns due to timer conflicts.
- GUS users may get no sound at all under Windows. If you are having
- joystick problems, try using the -JoyPolled command line option.
-
- => Q: I HAVE A THRUSTMASTER WCS HOOKED UP WITH A JOYSTICK. WHEN I USE
- THE STICK TO FLY, AND THE 'A' AND 'Z' KEYS TO MOVE FORWARD AND
- BACK, I START FLYING OUT OF CONTROL. WHY?
-
- Holding down keyboard keys will produce erratic results when the
- WCS or FLCS controls are installed. See note in Section 8 for
- details.
-
- => Q: WHY ISN'T MY MIDDLE MOUSE BUTTON WORKING IN DESCENT?
-
- A: While Descent 2 supports three-button mice, you still need to load
- a mouse driver that supports three buttons. Typically Microsoft
- mouse drivers support two and Logitech drivers use three.
-
- => Q: I HAVE A GATEWAY 2000 P75. THE COLORS IN DESCENT 2 ARE COMPLETELY
- MESSED UP. WHAT CAN I DO?
-
- A: Do a hard reboot of your computer and enter the BIOS setup.
- Find the "VGA Palette Snoop" option and disable it. This should
- fix the problem.
-
- => Q: DESCENT 2 LOCKS UP AT THE TITLE SCREEN.
-
- A: Turn off the "Hidden Refresh" option in your BIOS Advanced settings.
- Also make sure RAMBIOS.SYS does _not_ appear in your CONFIG.SYS
- and that "Hardware Video Shadowing" is turned off in BIOS.
-
-
- Modem/Serial Problems
- ─────────────────────
- => Q: WHEN PLAYING A MODEM/SERIAL GAME, MY GAME FREEZES ON THE "WAITING
- FOR OPPONENT" SCREEN. WHAT GIVES?
-
- A: This screen will appear if you have died in/escaped from an
- exploding mine. If the other player is still flying there can be
- up to a 60 second delay. This is normal. However, if your game
- sits at this screen much longer, chances are something is wrong.
- Likely culprits: opponent is having technical difficulties,
- interference with unshielded serial cables, loose cables,
- baud rate set too high, or uncorrected errors in the modem
- transmission.
-
- => Q: MY MODEM GAMES ARE MUCH SLOWER THAN NORMAL ONE-PLAYER GAMES.
-
- A: Try using a higher baud rate in the Com Settings menu. If your
- computer does not have a 16550 UART, acquiring one will allow
- up to 38400 baud when communicating with the modem. Consult your
- Descent Manual for details.
-
- => Q: STRANGE THINGS HAPPEN IN MY MODEM/NULL-MODEM GAMES. WHAT CAN
- I DO TO HELP THIS?
-
- A: This may be a result of dropped serial characters. Some examples
- of "strange" things: players not dropping powerups when killed,
- ships jumping from place to place on screen, or ships flying
- through doors that appear closed. If you get error messages during
- play or during the "waiting for opponent" screen, this could be
- the cause as well.
-
- These problems may occur for several reasons. Serial play adds an
- additional burden to the CPU when playing the game, so a computer
- capable of playing the game in single-player mode may have
- difficulties with modem or serial play. If you are using a
- 4-megabyte machine, the disk activity needed to run the program in
- a small memory space can cause lost characters. A lot of sound
- activity can also cause lost serial characters. Increasing the RAM
- for the game or reducing the number of sound channels in the detail
- settings menu can sometimes help. Of course you can also reduce
- the baud rate in the Com Settings menu to slow down the game
- somewhat while improving reliability. Also try setting your music
- volume slider to 0 in the Options menu.
-
- The best thing you can do to improve serial performance is to equip
- your machine with a 16550 UART. However, even with this UART 38.4k
- baud rate can still be problematic if you have the burden of low
- RAM or heavy sound activity, so don't be ashamed to run a 16550
- UART at 19.2k baud if need be.
-
-
- Netgame Problems
- ────────────────
-
- => Q: STRANGE THINGS HAPPEN WHEN PLAYING DESCENT 2 UNDER KALI/IHHD.
- HITS DON'T REGISTER ON MY OPPONENTS, THEIR SHIPS SEEM TO "JUMP"
- AROUND A LOT, ETC. WHAT CAN I DO?
-
- A: While Descent 2 isn't really designed for slow connection games
- such as these, you may be able to improve them. One thing that may
- help is starting the netgame with a lower Packets per Second
- value (under Multiplayer/Start Netgame/More Options).
-
- => Q: I HAVE A ZEOS PANTERA P60 WITH A SOUNDCARD AND WHEN I TRY PLAYING
- A NETGAME IT LOCKS UP. WHAT CAN I DO?
-
- A: Instead of doing a full login to your server, try loading only the
- IPX drivers. Descent Netgames only require this to function
- properly.
-
- => Q: I'M GETTING AN ERROR SAYING MY IPX DRIVERS AREN'T LOADED PROPERLY.
- WHAT DO I DO?
-
- A: First, make sure you have a reasonable amount of low memory
- available. Although Descent 2 uses a DOS extender to avoid low-
- memory hassles, some low memory is still needed for network buffers.
- If this fails, make sure your IPX.COM and other network drivers
- are loaded properly. A good way to test this is to logon to
- a network server, if one is available.
-
- => Q: MY NETGAMES SEEM SLOW AND UNRELIABLE. WHAT'S UP WITH THAT?
-
- A: Try using a different socket number. It's possible that some other
- application on your computer uses socket 5110h and this is
- preventing Descent 2 from opening a proper network connection. Try
- large values for the socket number (like 32 or 100). Remember,
- your opponents will need to use the same socket you do. Also try
- lowering the Packets per Second value in the Start Netgame/More
- Options menu.
-
- => Q: DESCENT 2 TELLS ME MY NETWORK CARD IS MISSING PACKETS. WHAT THE
- HECK DOES THAT MEAN?
-
- A: This can be a result of a slow network card, heavy traffic on the
- network, or software conflicts in your system. If you get this
- message, you can rejoin the game and try again. If the problem
- persists, one of the following could be to blame:
-
- - Too many packets being sent. Descent 2 is optimized for play over
- LAN-based networks. Slow LANs or WAN-based games (like KALI or
- IHHD) may be too slow to guarantee processing of all packets.
- Lowering the Packets per Second value in the Start Netgame/More
- Options menu (to a number less than 10) may improve things.
-
- - Loose cables. Happens to the best of us. Check the plugs on
- the back of your computer, specifically the ones running to/from
- your network card.
-
- - Too many players. While 8 players is offered as the maximum
- in Descent 2, it's possible that your LAN or computer configuration
- can only support 4-6 players reliably.
-
- - Bad network card. Some cards drop IPX packets even without
- heavy loads or interference. If you suspect your LAN card, try
- swapping it with one from another computer.
-
- - Software conflicts. Other drivers may be running that cause
- problems with the network interrupts. These conflicts may not
- emerge when performing other LAN tasks that either don't use
- IPX or have layers of error-checking. Try removing unneeded
- drivers from your CONFIG.SYS and AUTOEXEC.BAT.
-
- - Router problems. Playing Descent with players on different sides
- of a router may cause lost packets or delays. Playing this way
- is not recommended because it creates a significant load on the
- router that may disturb other LAN users.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════════╗
- ║ 12. TECHNICAL SUPPORT ║
- ╚═══════════════════════╝
-
- => Q: I CAN'T GET DESCENT 2 TO RUN PROPERLY! THE NEIGHBORHOOD KIDS ARE
- TAUNTING ME. WHAT CAN I DO??
-
- A: Don't panic. Interplay Technical support is happy to help with
- with any problems you have. Help is available 24 hours a day
- through our Automated Customer Service system, with representatives
- available during normal business hours. Here's how to contact us:
-
- ╔════════════════════════════════╗
- ║ Interplay Technical Support ║
- ║ & Customer Service ║
- ║ ║
- ║ 714-553-6678 ║
- ╚════════════════════════════════╝
-
- Please try to have your system information available and be near your
- computer if at all possible.
-
- Other ways to get help:
-
- Interplay Productions Interplay Web Page: http://www.interplay.com
- attn: Customer Service email: support@interplay.com
- 17922 Fitch Avenue Interplay BBS: 714-252-2822
- Irvine, CA 92714 America Online: keyword INTERPLAY
- or email to "IPTECH"
- For UK, write to: GEnie: type "M805;1"
- Customer Support CompuServe: GO GAMBPUB, under INTERPLAY
- Harleyford Manor Prodigy: email to "PLAY99B"
- Harleyford
- Henley Road
- Marlow
- Bucks
- SL72DX
- England
-
- UK telephone: +44 (0) 1628 423666
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════╗
- ║ 13. DISTRIBUTION INFORMATION ║
- ╚══════════════════════════════╝
-
- See Software License below for specific distribution information on the
- Descent 2 Interactive Demo.
-
- The DESCENT 2 INTERACTIVE DEMO (as well as current updates) can be found at
- the following locations:
-
- ────────────────────────────────────────────────
- Interplay web page: http://www.interplay.com
- Parallax web page : http://www.pxsoftware.com
- ────────────────────────────────────────────────
-
- - Interplay BBS: 714-252-2822
-
- - CompuServe: GO GAMBPUB, under INTERPLAY
-
- - America Online: keyword: INTERPLAY
-
- - Software Creations BBS: 508-368-4137 or telnet to swcbbs.com
-
- - Redeye BBS: +49.89.5460535, Munich, Germany
-
- - some Internet sites to check: (please notify us with site changes)
-
- ftp.wustl.edu in /pub/msdos_uploads/descent
- janus.library.cmu.edu in /pub/msdos/descent
- ftp.cdrom.com in /.5/descent
- ftp.gatech.edu in /pub/dos/games/descent
- ftp.uwp.edu in /pub/incoming/games
- ftp.funet.fi in /pub/msdos/games/interplay
- csc.mc.edu in /pub/games/descent
- bell.ecs.soton.ac.uk in /pub/pc/games/demos
- ftp.uml.edu in /msdos/games/temp
- ftp.demon.co.uk in /pub/ibmpc/games/misc
- ftp.leo.org in /pub/comp/platforms/pc/games
- doomgate.cs.buffalo.edu in /pub/descent
- ftp.prairienet.org in /pub/software/descent
-
- Check the following locations for other Descent/Descent 2-related goodies:
-
- the alt.games.descent & alt.binraies.descent newsgroup,
- the #descent IRC channel, or:
-
- http://www.eskimo.com/~jhroyer/
- http://www.eskimo.com/~stickman/descent/
- http://doomgate.cs.buffalo.edu/
- http://www.primenet.com/
- http://fiction.isdn.uiuc.edu/~jeske/descent/
- http://www.prairienet.org/~jslagel
-
- PLEASE notify us with site location changes or additions.
-
-
- ───────────────────────────────────────────────────────────────────────────
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This special 3-level preview version of Descent 2 (the "Software") is
- intended solely for your personal noncommercial home entertainment use.
- You may not decompile, reverse engineer, or disassemble the Software, except
- as permitted by law. Interplay Productions and Parallax Software
- Corporation retain all rights and title in the Software including all
- intellectual property rights embodied therein and derivatives thereof. You
- are granted a revocable, nonassignable limited license to create derivative
- works of this Software solely for your own personal noncommercial home
- entertainment use and may publicly display such derivative works to the
- extent specifically authorized by Interplay in writing. A copy of this
- authorization, if any, will be provided on Interplay's World Wide Web site
- (http://www.interplay.com), and may also be obtained by contacting the legal
- department at Interplay at (714) 553-6655. The Software, including, without
- limitation, all code, data structures, characters, images, sounds, text,
- screens, game play, derivative works and all other elements of the Software
- may not be copied (except as provided below), resold, rented, leased,
- distributed (electronically or otherwise), used on pay-per-play, coin-op or
- other for-charge basis, or for any commercial purpose. You may make copies
- of the Software for your personal noncommercial home entertainment use and
- to give to friends and acquaintances on a no cost noncommercial basis. This
- limited right to copy the Software expressly excludes any copying or
- distribution of the Software on a commercial basis, including, without
- limitation, bundling the product with any other product or service and any
- give away of the Software in connection with another product or service. Any
- permissions granted herein are provided on a temporary basis and can be
- withdrawn by Interplay Productions at any time. All rights not expressly
- granted are reserved.
-
-
- DESCENT COPYRIGHT (C) 1995 PARALLAX SOFTWARE CORPORATION
- ALL RIGHTS RESERVED
-
- ALL TRADEMARKS ARE PROPERTY OF INTERPLAY PRODUCTIONS, INC.
- INTERPLAY PRODUCTIONS IS THE EXCLUSIVE LICENSEE AND DISTRIBUTOR.
- ───────────────────────────────────────────────────────────────────────────
-
- -END OF FILE-
-