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- REM ╔══════════════════════════════════╗
- REM ║ FLCS macro file (v1.0) ║
- REM ║ for ║
- REM ║ DESCENT by Interplay Productions ║
- REM ║ and Parallax Software ║
- REM ╚══════════════════════════════════╝
- REM Written & tested by Adam Pletcher, Parallax Software
-
- ~Weapons
- ~═══════
- Fire_Primary = LCTL
- Fire_Secondary = SPC
- Laser_Cannon = 1
- Vulcan_Cannon = 2
- Spreadfire_Cannon = 3
- Plasma_Cannon = 4
- Fusion_Cannon = 5
- Concussion_Missile = 6
- Homing_Missile = 7
- Proximity_Bombs = 8
- Smart_Missile = 9
- Mega_Missile = 10
- Drop_Bomb = B
-
- ~Movement
- ~════════
- Forward = A
- Reverse = Z
- Slide_Left = KP1
- Slide_Right = KP3
- Slide_Up = KP-
- Slide_Down = KP+
- Roll_Right = KP9
- Roll_Left = KP7
-
- ~Multiplayer
- ~═══════════
- Kill_List = F7
- Team_IDs = F6
- Taunt_Macro1 = F9
- Taunt_Macro2 = F10
- Taunt_Macro3 = F11
- Taunt_Macro4 = F12
-
- ~Misc
- ~════
- Rear_View = R
- Fire_Flare = F
- Automap = TAB