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- on exitFrame
- puppetSound("you solve it")
- updateStage()
- repeat with x = 1 to 15
- set the castNum of sprite (x + 3) to the number of cast ("match" & x)
- updateStage()
- startTimer()
- repeat while the timer < 10
- nothing()
- end repeat
- end repeat
- checksound(1)
- killSpecial1()
- puppetTransition(23)
- setSpecial3()
- goQt("5arcQT10")
- end
-