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- ****** ASI WARNING ********************************************
- | |
- | Eugene I. Kim's DIGITYPE (tm) is SHAREWARE, and |
- | you are REQUIRED to register after a reasonable period of |
- | trial time (approximately 1 week; no more than 3 weeks). |
- | |
- | USING THIS SOFTWARE AFTER THE GIVEN TRIAL PERIOD IS |
- | STRICTLY PROHIBITED BY LAW. |
- ***************************************************************
-
-
- Eugene I. Kim's
- DIGITYPE (tm) version 1.1-S1
- The Typing Game
-
- (C)Copyright 1994,1995 by Eugene I. Kim
- (C)Copyright 1994,1995 by Awesome Softworx, Inc.
-
- All rights reserved.
-
-
- WARNING:
- This document, including all of the files that are part of the
- DIGITYPE (tm) program is copyrighted and is subject to any modifi-
- cations.
-
- CREDITS:
- Design by Eugene I. Kim
- Programming by Eugene I. Kim
- Graphics and Animation by Eugene I. Kim
- Sound Effects by Eugene I. Kim
- Story by Eugene I. Kim
- Animation Interface Programming by Eugene I. Kim
- and Hong Y. Kim
- 3D-Logo rendered by Hong Y. Kim
-
- Musics were composed using Soundtrek's the JAMMER for Windows.
- Eugene I. Kim's DIGITYPE(tm) was compiled using Borland Turbo C++.
- Documentation viewer was compiled using Borland Pascal w/ Objects.
-
- -----------------------------------------------------------------------------
-
- DIGITYPE IS SHAREWARE!
- THIS IS A TRIAL COPY!!
-
- Eugene I. Kim's DIGITYPE (tm) is SHAREWARE, and you are
- required to register after a reasonable period of
- trial time (approximately 1 week; no more than 2 weeks).
-
- You must register to receive the full-featured program.
- For instructions on REGISTERING or ORDERING, refer to
- ORDER.FRM or press [F6] now if you are using the
- DIGITYPE Documentation Viewer.
-
- SHARE VENDORS:
-
- If you are a distributor of shareware or a sysop, you
- may maintain the program and distribute them freely.
- The program itself MUST NOT BE modified and should only
- be distributed with ALL of its original files.
- Please contact us for details.
-
- -----------------------------------------------------------------------------
-
-
-
- _______________________________________________________________________
-
- CONTENTS
- ______________________________________________________________________
-
- 1 - INTRODUCTION
-
- 2 - HOW TO PLAY EUGENE I. KIM'S DIGITYPE (tm)
- 0 Scratch Pad
- 1 Disk Army
- 2 Frog Land
- 3 DigiNet
- 4 Head 2 Head
-
- 3 - System Requirements
-
- 4 - Skipping The Title Screen & Disabling Sound
- 5 - Clearing Scores
-
- 6 - CUSTOMER/TECH SUPPORT - CONTACT INFO.
-
- _______________________________________________________________________
-
- Introduction
- ______________________________________________________________________
-
- Aaak!!!
- I've actually taken an year off from Cal/Berkely to write this
- and another program. I've been programming since Jr. Hi, and
- my life has never been the same after Quatris, the program that
- got this company started.
-
- Many people thought I was crazy for "dropping-out," but I just
- had to do it. I had to prove to the world that I can actually
- write a fully animated VGA graphics game program that's much
- much better than the EGA Quatris (the best tetris-type game).
-
- It's August 26, 11:34 pm right now, and I have just completed
- the best typing tutor/game program in the world. I will never
- never forget this moment and will celebrate this day for the
- rest of my life. I have to take a moment here and thank both
- of my parents for supporting me (and also for giving up their
- master bedroom for my equipments) while everyone else didn't
- understand.
-
- DIGITYPE is composed of four games that focuses on
- four major skill areas that are required for good
- typing. These are,
-
- 1. Basic finger coordination.
- 2. Word pattern recognition.
- 3. Eye coordination and reflexes.
- 4. Finger dexterity and strength.
-
- There is also a practice session for complete beginners
- which is only trivial to the entire program.
-
- DIGITYPE is the only typing tutor program to offer training
- for all four of these major skill areas.
-
- DIGITYPE is also the only typing tutor program to offer
- all these training sessions in 256-color VGA game format.
- This is NOT one of those cheap text-screen typing games or
- that gross Mavis Beacon's "save the car from bird
- droppings" typing game (I'm not kidding--go check it out).
- DIGITYPE is the ONLY typing tutor program with FUN games.
-
- DIGITYPE is the only typing tutor program to offer training
- for special word pattern recognitions. For example, if you
- are a C++ programmer and a UNIX user, you can easily increase
- your productivity by training to type the commands that you
- use in C++ and UNIX. DIGITYPE trains you to memorize
- frequently typed words and word patterns (such as prefixes,
- roots, etc.) to help you read in "chunks" of words or phrases
- and dramatically improve your typing speed.
-
- No matter how you look at it, Eugene I. Kim's DIGITYPE is the
- BEST typing game/tutor program that brings ingenious teaching
- techniques into a single extremely enjoyable game package.
- DIGITYPE is the best TYPING GAME and the most practical
- TYPING TUTOR program available in the market today!!!
-
-
-
- _______________________________________________________________________
-
- HOW TO PLAY/USE EUGENE I. KIM'S DIGITYPE
- _______________________________________________________________________
-
- Please note that English is my second language, and I don't care
- if I make any spelling or grammar mistakes because I hate English.
- This is just a simple technical documentation, so if you see
- any errors, you can kindly keep it to yourself. |P
-
- DIGITYPE is so well written that anyone with fingers should be
- able to use the program with ease. DIGITYPE features a very simple
- user interface that resembles nintendo-style-game interface.
-
- One helpful information is to always remeber the <ESC> key
- (located at the top left corner of your keyboard) when you want
- to exit or quit. When you make a wrong choice in the menu,
- simply press the <ESC> key to abort. When you want to abort the
- game and return to the menu, press <ESC> again. This
- is true of almost any well-written DOS program.
-
- Mouse is not supported in the DIGITYPE interface, except in the
- documentation viewer. Why??? Because this is a typing tutor
- program, not a mouse tutor program. The goal of this program
- is to help you make better use of your keyboard.
-
-
- Here's one general rule for playing all four DIGITYPE games:
- If you see a letter, just type it.
-
- If you still don't get it, just keep reading and I will
- elaborate.
-
- Scratch Pad:
-
- The scratch pad is designed for complete beginners.
- You may use this to explore your keyboard and learn
- which fingers to use for specific keys. You can
- type and practice whatever you want in this session
- or follow the computer for basic tutorial lessons.
-
-
- Game 1: Disk Army
- Focus - Basic Finger Coordination
-
- From the menu, you can choose which hand or fingers to
- train. You might be wondering why there isn't a selection
- for training your left pinky while there is a selection
- for your right pinky. The reason is simple. While your
- left pinky covers only about 5 keys, your right hand pinky
- must cover the most number of keys than any other fingers.
- Your right hand pinky must cover over 12 keys!
-
- The game screen is divided into two. The top half
- displays Digiboy-1 and the bad robots. The bottom half
- displays a keyboard.
-
- The bad robots will keeping charging toward Digiboy, and
- you must stop the robots by throwing letters at them.
- It takes 2 letters to destroy one disk robot. It takes
- only 1 letter to destroy a disk robot in certain situations.
-
- To throw a letter, you have to type the key that flashes
- on your keyboard. At first, the computer will provide
- helping hands to show you which finger to use for different
- keys in the keyboard. After a little while, depending
- on the difficulty level, the helping hands will disappear.
- Since each key is color-coded for fingers, you shouldn't
- be in any trouble when the hands disappear.
-
- Beginners should note that their hands should always return
- to the "home" postion after typing each letter. Just
- remember to place you two index fingers back to "F" and "J"
- keys. This is called the "home" position, and you should
- practice coming back to this position w/o looking at your
- hands.
-
-
- Game 2: Frog Land
- Focus - Word Pattern Recognition
-
- This is probably the most violent game in the DIGITYPE program.
- Dr. Billy's robot toad appears to be violently eating the
- innocent little frogs. The robot toad is actually CAPTURING the
- little frogs inside its giant stomach! The violent animation is
- only superficial--this program is probably safe for your kids
- to play. |)
-
- From the menu, you can select from a variety of subjects
- ranging from simple word patterns like prefixes, roots, and
- suffixes, to more specific subjects like DOS, Internet,
- C++, etc. If you haven't registered, only some of the
- selections will be avaiable.
-
- All these subjects are designed to increase your productivity
- by training you to type words that are used most frequently
- in your daily tasks.
-
- The small frogs will start jumping towards the robot toad.
- To save each frog, you must type the word that is displayed
- in the middle of the screen. There are four words displayed
- all at once, so remember to type the one at the top.
- After you type the word, press <ENTER> or <SPACE BAR>.
- This saves the frog and part of the screen will scroll to
- display the next word or word pattern.
-
- If you lose 4 frogs, the game is over. When you make a
- mistake while typing, the incorrect letter will be displayed
- in a different color. When you see a letter with a weird
- color, don't hesitate to use your <BACK SPACE> to go back
- and correct the mistake. Cursor keys will not work here.
-
-
- Game 3: DIGINET
- Focus - Eye Coordination & Reflexes
-
- Simply type the characters flashing in the screen.
- The goal of this game is to improve your eye coordination
- and reflexes.
-
- Letters will flash all over the screen in a random fashion.
- This is to simulate a situation where your eyes must
- focus back and forth between the monitor and a paper
- when typing.
-
- Type the letter as soon as you see it flash. The faster
- you destroy it, the more points you get. Every time you
- make a mistake, a significant point deduction will be
- made. So be careful if you don't want to end up with a
- negative score.
-
- There are three types of games in this session. You can
- use your standard keyboard (QWERTY layout) or standard
- keyboard with number keys, or you can also choose to use
- your NUMBER PAD located at the right side of your keyboard.
- The num-lock will automatically light up when you are in
- the NUMBER PAD mode.
-
- In the NUMBER-PAD game mode, you can also use the number
- keys layed out on the top of your keyboard instead of
- the separate number pad. If you choose to use these keys,
- remember that your home-position changes so that both
- of your fingers will always return to "4" and "7".
-
-
-
- Game 4: HEAD TO HEAD WITH DR. BILLY
- Focus - Finger Dexterity and Strength
-
- In this game, Digiboy and Dr. Billy is given a few
- energy cells each. The one who loses all the energy
- cells first loses.
-
- To damage Dr. Billy's energy cells, you must type a
- given word pattern repeatedly as fast as you can. Notice
- that these word patterns make you use your fingers
- in a unique pattern. This pattern helps you increase
- the strength and agility of each finger.
-
- At first, you will not be able to get very far and lose
- to Dr. Billy who increasingly types faster. It may be
- a good idea to use the Scratch Pad mode and practice
- a little at first.
-
- Your energy cells are also depleted when you make a
- mistake, so be very careful and type the word pattern
- accurately.
-
- This is the end of instructions on how to play DIGITYPE.
- Good luck, and I hope you enjoy the program!
-
-
- _______________________________________________________________________
-
- 3. System Requirements & Trouble Shooting
- _______________________________________________________________________
-
- - VGA display and adaptor card.
- - 386 minimum. 486 or faster CPU recommended.
- - Sound Blaster compatible card strongly recommended.
- - Novell DOS or Microsoft DOS.
- - 520k free DOS memory.
-
- If there is not enough free memory, the program will still
- try to run, however, you may occasionally see blank
- screens and distortions. This is because the program has
- reached a point where it cannot render or allocate enough
- memory to load screen images.
-
- This program is written strictly for DOS, and I cannot
- guarantee that the program will run well on other platforms
- such as Windows or OS/2.
-
- I've tried running the program under Windows, and DIGITYPE
- seems to be working fine. You can try running this program
- under Windows, but make sure you have enough memory in your
- DOS window. If you don't have enough memory in your DOS
- window, DIGITYPE may display blank screens or even crash.
-
- I have tried running the program under OS/2, and DIGITYPE
- doesn't seem to have any problems even with the Sound Blaster
- support enabled. When the Sound Blaster support is enabled,
- however, voice files may not play correctly--they will
- sound like record tables playing the same sound segment
- over and over again. DIGITYPE doesn't use many voice files,
- but if this bothers you, just use the "V" parameter to
- disable the voice file support. Background music seems to
- play correctly.
-
- You should have "VIDEO RETRACE EMULATION" turned off in your
- OS/2-DOS session.
-
- In Novell DOS, you should disable multi-tasking mode if
- you want DIGITYPE to support your Sound Blaster card properly.
- The program should run fine, but you will have the same
- problem as in OS/2 and the voice files may not play
- correctly. If you don't want to disable multi-tasking,
- then you should disable voice file support from DIGITYPE
- using the "V" paramenter. NOTE that TASKMGR program has
- nothing to do with Novell DOS's multi-tasking mode!
- You have to disable MULTI mode in the EMM386.EXE to get rid
- of multi-tasking mode. Use Novell's SETUP program to adjust
- this setting in the CONFIG.SYS file.
-
-
- _______________________________________________________________________
-
- 4. Skipping The Title Screen & Disabling Sound
- _______________________________________________________________________
-
- Both of these features are activated using the DOS paramenter
- and neither of these features are present in the unregistered
- program.
-
- Parameter "T" skips the title and the introduction.
- Example: C:\> DGTYPE T
-
- Parameter "V" disables the Sound Blaster voice file support.
- Example: C:\> DGTYPE V
-
- Parameter "S" disables the Sound Blaster card support.
- Example: C:\> DGTYPE S
-
- "DGTYPE T S" will execute both options.
-
- If you want to turn off the PC speaker, go get a wire-cutter,
- open the computer case, and gently disconnect the speaker
- wires. Whoa... wait!!! I was just kidding!!! If you want
- to turn off the PC speaker... well, you can't because I was
- to lazy to insert such a trivia feature in my program.
-
-
- _______________________________________________________________________
-
- 6. Clearing Scores
- _______________________________________________________________________
-
-
- All high score files end with the extension ".HS?".
-
- When you list the directory, you will see a bunch of
- high score files, *.HS1 ... .HS2 ... HS3... and so on.
- If you have an unregistered program you will see nothing
- because the unregistered program does not save scores!
-
- Delete all the files with *.HS? mask and DIGITYPE will
- create new ones that have no records in them. Actually,
- they will all have my names in it, but the scores will
- all be zeroes so you don't have to worry about them.
- It might be a good idea to back up the directory or the
- high score files before deleting them.
-
- Here's a simple DOS command to delete/clear ALL the
- high score files:
-
- C:\ASI\DGTYPE> del *.HS?
-
- Make sure you are in the DIGITYPE directory when you execute
- this DOS command.(*)
-
- * DISCLAIMER:
- If you are not familiar with DOS, be very careful with
- this command. If you alter the command a little
- bit, you can, say, wipe out your ROOT directory. If you
- didn't understand what I meant by ROOT directory, then just
- don't use this command. I will not be held liable for
- any damages arising out of the misuse of this instruction!
-
-
- ______________________________________________________________________
-
- 6. CUSTOMER/TECH SUPPORT - CONTACT INFO.
- ______________________________________________________________________
-
- NOTE: ********************************************************
- All users should note that virtually ALL shareware programmers
- DO NOT RECEIVE ANY royalties from SHAREWARE vendors. Many
- SHAREWARE vendors also fail to package our programs correctly,
- and we have NO CONTROl over it. Please CONTACT your SHAREWARE
- vendor FIRST for technical support or replacement of BAD disks.
- ***************************************************************
-
- Since I am a full time student, I will not be be able to handle
- all kinds of technical support calls.
-
- I would, therefore, prefer that you WRITE or E-MAIL me if
- possible.
-
- Awesome Softworx, Inc.
- 4157 W. 5th Str SUITE 222
- Los Angeles, CA 90020
-
- BBS: (818)701-7465 (14.4k, 24 hrs.) MODEM only.
- FAX: (213)384-3173
-
- My INTERNET address at UC Berkeley is:
-
- INTERNET: kimchi@soda.Berkeley.EDU (Eugene I. Kim)
-
- ---EOF
-