home *** CD-ROM | disk | FTP | other *** search
-
-
-
-
-
- Super-Retriss Version 2.01
- Unregistered Release
- VGA game inspired on TETRIS (tm)
- Manual of Operations
-
-
-
- COPYRIGHT (C) 1992 by
- Rogelio Bernal
- All Rights Reserved
-
-
-
- Rogelio Bernal
- 62 Boylston St. #920
- Boston, MA.02116
-
-
-
-
-
- Written using Turbo C++ V1.0
-
-
-
-
-
- ╔════════════╗
- ║ WHAT TO DO ║
- ╚════════════╝
-
- What you have to do is very simple. Every zone (or screen) will show ONE
- flicking brick. You must ELIMINATE the row in where the brick is located,
- by filling all the empty spaces with the pieces falling from the top of
- the screen. When you're done, you will receive bonus depending on how many
- seconds it took you to finish and how many empty lines are from the top of
- the board to the highest brick found. Then you will see another zone (or
- screen), and so on... When you finish the last zone of the current set,
- you'll go back to the first zone again.
- This release contains the standard 51 zones, plus some more files with new
- zones.
-
- To start playing, just type SR from the DOS prompt.
-
-
- ╔═══════════════════╗
- ║ MAIN MENU OPTIONS ║
- ╚═══════════════════╝
-
- The main menu has been changed. The options available and their function
- are :
-
- 1.- PLAY ───> Go to play !
- 2.- HIGH SCORES ───> To see the high score's table
- 3.- GRAPH-MATCH ───> Not included in the shareware release
-
- 4.- LOAD ZONES ───> Load new set of zones
- 5.- ZONE DESIGNER ───> Design your own zones
- 6.- REDEFINE KEYS ───> Select your favorite keys to play
-
-
- ╔══════════╗
- ║ 1.- PLAY ║
- ╚══════════╝
-
- A familiar menu will be displayed, to select the set of pieces (as in
- previous versions) you want to play with.
-
- (1) - The set #1 contains the typical pieces found in every Tetris-like
- game (7 different pieces / 4 bricks per piece).
- (2) - The set #2 adds three more pieces.
- (3) - The set #3 uses the pieces from sets #1 and #2 plus a few more,
- with a total of 15 different pieces.
-
- The pieces have not changed from previous versions.
- I suggest you to use always the set #3. The set 3 may contain some pieces
- difficult to play with, but there are also some pieces very helpful, not
- present in the smaller sets.
-
-
-
-
- SuperRetriss v2.01 Main Menu Options 1
-
-
-
-
- If you decide not to play, the ESCape key will bring you back to the main
- menu.
- After you press 1,2 or 3, you will be asked for the zone you want to start
- playing. Registered release allows you to start from any zone you want, always
- within the limit of the zones available in that set. Shareware release lets
- you start from zones 1 trhu 10. If you are not sure how many zones are in the
- current set, you can find the number by selecting the options 4 or 5 in the
- main menu. You can also go back to the previous menu with the ESCape key.
-
- After you enter the zone number, wait one second and start to play. The
- keys are shown in the initial screen, but you can select any keys you want
- using the option 6 in the main menu.
-
-
- ╔═════════════════╗
- ║ 2.- HIGH SCORES ║
- ╚═════════════════╝
-
- All entries in the table coming with this program have been reset to
- 10,000. If you have a table you wish to keep using, delete the file
- SRETRISS.SCO from the directory where this game has been installed, and
- copy the old STETRISS.SCO from the last release to the new directory.
- Then, rename it to SRETRISS.SCO.If you have any problems, please,let me
- know.
-
- ╔═════════════════╗
- ║ 3.- GRAPH-MATCH ║
- ╚═════════════════╝
-
- Nice VGA game not included in the shareware release. There are shareware
- copies of Graph-Match being distributed.
-
-
- ╔═══════════════╗
- ║ 4.-LOAD ZONES ║
- ╚═══════════════╝
-
- This option lets you to load different sets of zones from the disk, that
- you previously created or obtained from other sources.
- However, there are some restrictions :
-
- - You can only play ONE set of zones (or file) at a time. This means that
- if you create a file by using the ZONE DESIGNER, and you create four
- zones, when you exit the zone designer and go to play the game, you will
- play only those four zones, until you exit the game and run it again or
- you select a different set. Every time you run the program, the default
- set will be the standard also included in the trial release (BOARDS.DAT).
-
- - When you load a new file of zones, such file MUST be in the same
- directory as the game in order to be found by the program. Another
- important limitation is that the program will display only the first 20
- files found (extension *.ZNE). This doesn't mean that you are limited
- to 20 zone files (i.e. you can create a subdirectory and move the old
- zone files to it), but you are to do the job.
-
- SuperRetriss v2.01 Main Menu Options 2
-
-
-
-
- ───────────
- Mouse users
- ───────────
- Point & click with the mouse on the file name you want to use. It will
- become red color. If you want to select a different one before exit the menu,
- just point & click on the new name. The last one will turn to normal
- ink and the new file will turn red.
-
- To exit the menu, point & click on the title screen to load the selected
- zone (the one in red). If you click on the title screen before selecting
- any file, you will leave the menu with the current set of zones unchanged.
- Also, if you don't want to load any file, just press ESCape.
-
-
- ──────────────
- Keyboard users
- ──────────────
- Use the arrow keys to move the blue arrow and point to the file you want to
- retrieve. Then, press ENTER or SPACE to select, or ESCape to exit without
- changes.
-
-
-
- ╔═══════════════════╗
- ║ 5.- ZONE DESIGNER ║
- ╚═══════════════════╝
-
-
- If you don't have a mouse or a trackball installed, this option will be
- displayed as UNAVAILABLE, and you will not be able to enter this option.
-
- If you do, after select this option, before enter to the design screen,
- the program will ask you :
-
- DO YOU WANT TO MODIFY THE CURRENT SET
- OR START WITH A NEW ONE (C/N) ?
-
- If you answer C, you'll be able to edit and change the current set.
- However a new name will be asked for it when you save it. So, no matter
- what you do, you will never lose the current set, unless you save it with
- the same name.
-
- If you answer N, a new,clean,empty set will be ready for you to create
- whatever you like. It will have only one zone (empty) for you to start
- working. Later I shall explain how to add more zones.
-
- To go back to the main menu, press ESC.
-
- You can also click on the C or N on the screen with the left button of the
- mouse. The right button will quit, going back to the main menu.
-
-
-
-
-
- SuperRetriss v2.01 Zone Designer 3
-
-
-
-
- ─────────────
- How to design
- ─────────────
-
-
- Identifying the areas
- ─────────────────────
- For a clear explanation and to avoid repeating, we'll assign intuitive
- names to each of the different areas on the screen :
-
-
- * On the left side of the screen you will see some small windows with all
- the available colors for blocks. We'll call it the BLOCK AREA.
-
- * On the top of the middle of the screen, you'll see three windows showing
- a reduced drawing of the zone being edited, and the two adjacent zones
- (previous and next). This area will be called the REFERENCE AREA.
-
- * Under the reference area you'll see a window indicating the number of the
- area being edited, and a big block used to indicate the current color being
- used by the editor. This is the INFORMATION AREA.
-
- * Under the information area, there is a big grid (the EDITING AREA),
-
- * On the right side of the screen there is a menu with several options
- available (MENU AREA).
-
- * Under the menu area there are two buttons with a left/right arrow on them.
- This is the SELECTION AREA
-
-
-
- Block Area
- ──────────
- Used to select the color you want to use. Just point & click on the
- window with the block color desired, and you will see how the big block in
- the information area is redrawn using the same color. Then, anything you
- draw on the editing area will be drawn using that color.
-
-
-
- Reference & Selection Areas
- ───────────────────────────
- To move from one zone to another you can use the arrow keys LEFT & RIGHT,
- or point & click on any button in the selection area. The editing area
- will show the new zone to be edited, and the reference area will also be
- updated.
-
- NOTE that when you move to a different zone, you will lose the changes in
- the last zone, UNLESS you COPY it to the file (option 1 of the menu).
-
-
-
-
-
- SuperRetriss v2.01 Zone Designer 4
-
-
-
-
- Editing Area
- ────────────
- The usage of the mouse to draw a new zone (or make changes) on the grid
- is very intuitive. All green small squares indicate the available
- locations for single blocks.
-
- The left and right buttons of the mouse have different functions :
-
- * Left Mouse Button : When you click this button pointing inside one
- of the green squares in the grid, a block in that location will be
- drawn with the color of the big block shown in the information area.
- If there was already a block OF THE SAME COLOR, instead of redraw it,
- it will delete it. You just need to click again to redraw the block.
-
- * Right Mouse Button : This button is used to delete blocks. Whenever you
- want to delete some particular blocks, use this button. If you want
- to start over again, select the option 5 of the menu.
-
-
- Menu Area
- ─────────
- There are five options available from the menu. Select anyone by pointing
- and clicking on it.
-
- 1.- COPY : It updates the changes to memory. The zone being edited
- will not be saved on memory until you select this option.
- For example, if you have been working on the zone 1, and now you want
- to save it and start with the number 2, you must select COPY in order
- to save this zone before you go to the zone 2.
- On the other hand, if you tried to modify a particular zone, but you
- don't like what you did, you can retrieve the original by leaving
- that zone and going back to it.
- Notice that when you draw on the editing area, the reference area
- does not show the modifications. The reference area shows the zones
- AS IN MEMORY. Remember, the zone will not be saved until you press
- copy and see it on the reference area.
-
- 2.- DEL : It eliminates the current zone from the set. No undo available.
- However, it will ask you if you are sure. Just press Y or N, or
- simply click on them (on the screen) with the mouse.
- You can't use delete if there is only one zone in the set. In other
- words, you cannot have a set with 0 zones.
-
- 3.- GRID : Toggle display of the green grid on the editing area.
-
- 4.- NEW : It will create an empty zone after the last existing zone. So
- far, a maximum of 100 zones are allowed. After 100, this option will
- not work. If you consider that 100 zones are not enough for you, let
- me know and we'll see what can we do.
-
- 5.- CLEAR : It will delete all blocks currently in the editing area. To
- start over again on a particular zone.
-
-
-
- SuperRetriss v2.01 Zone Designer 5
-
-
-
-
- Save Zones to Disk (Not available in the Shareware release)
- ──────────────────
- If you want to save the zones to disk or just abort and use them, press ESC.
- The program will ask you if you want to save the set on the disk.
-
- - If you answer N, you will be able to play with the new zones, and, if
- you like them, you can go back to the designer, select C to edit the
- current one, make some changes and save it. Or, just don't save it and
- when you load/create a new one, or exit the game, it'll be lost forever.
-
- - If you answer Y, it will ask you for a file name. DO NOT INCLUDE
- EXTENSION, neither invalid characters for DOS filenames such * : ? ...
- If the name is not valid or DOS reports any error, your data file will
- not be saved and probably the program will exit to DOS. So make sure to
- give valid names and have free space in your disk.
-
- For this game there would not make sense to have a zone containing no blocks
- at all. Every single zone needs to have at least ONE block on it. If you try
- to ESCape when there is one or more empty zones, the program will inform you
- of that fact, and bring you back to the editor with the empty zone found as
- the current zone to edit.
- If you want to abort everything you did and play the set as it was before
- your editing session, follow these steps :
-
- - Make sure there are no empty zones (you don't really need to
- check that, since the program will do it for you).
- - If any, delete them, and exit again.
- - Do not save the file (if you really don't want it at all) when asked.
- - Select LOAD ZONE from the main menu, and load the previous set.
-
- If you create a set of zones that you didn't save, but after playing it,
- you decide to save it, you have to select ZONE DESIGNER, then select
- continue editing current set, click with the mouse on the COPY option, press
- ESCape and answer Y when asked. If you don't click on COPY at least once,
- the program will assume that you didn't make any changes and it will not ask
- you whether you want to save it or not.
-
-
- ╔═══════════════════╗
- ║ 6.- REDEFINE KEYS ║
- ╚═══════════════════╝
-
- This option has been added because of many users requested so. In order
- to make life much easier, after selecting the keys you want to use, you
- will be asked if you want to save that configuration as permanent, so
- you don't need to redefine them every time you load the game. But notice
- that after you save them, you will not be able to play with the default
- keys anymore. You may say "Well, I just need to redefine them again as
- they were before". But notice that the default set allows you multiple
- keys for the same function (ie.: SPACE BAR, ENTER and UP-KEY to rotate),
- while your choices are just one key for each function. Anyway, you can
- always copy the file SRETRISS.CFG from your original diskette to restore
- the default keys in case you miss them...
-
-
- SuperRetriss v2.01 Redefine Keys 6
-
-
-
-
- The ESCape and function keys cannot be used, and the program will not
- do anything if you try to select them. Keys such PrtScr,Shift,Alt...
- will also not be accepted.
-
-
-
-
-
- ──────────────────────────────────────────────────────
-
-
-
-
-
- ╔═════════════════════════════════════╗
- ║ SRETRISS.EXE : COMMAND LINE OPTIONS ║
- ╚═════════════════════════════════════╝
-
-
- The executable file SRETRISS.EXE accepts a few command line parameters.
- This are their function and syntax :
-
- Syntax:
-
- SRETRISS [parm] ──> Characters [ and ] must not be typed.
- They indicate that "parm" is optional.
-
- Where "parm" is one, and only one of the following :
-
- -h : Displays the help screen, similar to this page.
- -? : Same as -h.
- -v : Displays version number. Useful to verify fake updates.
- -s : Displays the results of the machine's speed test.
-
- The character / may be used instead of -. Characters may be upper or lower
- case letters. Also, characters / or - may be omitted.
-
-
-
-
-
- ──────────────────────────────────────────────────────
- ────────────────────────
- ──────────
- ──
-
-
-
-
-
-
-
-
-
-
- SuperRetriss v2.01 Command Line Options 7
-
-