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- the character screen:
- this screen is the main souce
- of information about a charac-
- ter. it is accessible by
- clicking on one of the charac-
- ter portraits located at the
- bottom of the screen.
-
- the layout of the screen is
- quite simple. situated in
- the upper left-hand corner is
- the character portrait.
- directly below this portrait is
- the backpack or inventory. to
- the right of the portrait can
- be found the left and right
- hands. beside the hands is the
- pool gold and drop item icons.
- below here is a diagram of a
- humanoid body with many boxes
- situated in key spots. fin-
- ally, in the lower right-hand
- corner a page-flip icon can
- be found.
-
- character picture:
- the character picture can be
- described as the physical
- appearance of the character.
- clicking here will return you
- to the main screen.
-
- backpack:
- there are twelve item places
- directly below the character
- picture. this is a storage
- place for items that a charac-
- ter is neither holding nor
- wearing. All items occupy one
- space except for missle amo.
- they can be piled on top of
- each other.
- items can be easly moved by
- selecting an item and clicking
- on an alternate box. To move
- between characters, select an
- item and then select one of the
- portraits located on the bottom
- of the screen. A new screen
- will appear that represents the
- character selected. you can
- now select an empty box and
- the item will appear in that
- area.
-
- hands:
- this is the representation of
- a characters hands. if an item
- is within one of these boxes,
- that item is currently readied.
- weapons and shields must be in
- a characters hand to be used.
-
- pooling and dropping:
- pooling gold is the movement
- of all of the partyies gold to
- one character. the character
- who is receiving the gold is
- the character who is currently
- displayed.
- dropping an item will permen-
- ently remove the item from the
- partyies possession. Note that
- this aciton is irreversible.
- select an item by clicking on
- the box that the item occupies,
- then select the drop icon. a
- yes no confirmation box will
- appear.
-
- diagram:
- boxes surround a diagram of the
- body. these boxes represent the
- area to which they are pointing.
- moving an item to one of these
- boxes will equip that item to
- that specific area. for
- example, put the helmet in the
- box that points to the head.
-
- page flip:
- this simply flips the page.
- the next page of the carhacter
- screen show all of the stats of
- the character. while viewing
- these stats, click on the
- portrait to return to the game
- play screen or the page flip
- to return to the item area.
-