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- -------------------------------------------------------------
-
- STELCON 2469 (TM)
-
- v1.2
-
- COPYRIGHT (C) 1992 VU TRUONG ALL RIGHTS RESERVED
-
-
-
- Requirements :
-
- ~ VGA/MCGA (supports high-quality 256-color graphics)
- ~ IBM PC/XT/AT or compatible (386 STRONGLY recommended)
- ~ 640k memory and Dos 3.0 or later
- ~ Microsoft or Logitech compatible mouse
-
- -------------------------------------------------------------
-
-
- STELCON
- ~~~~~~~
-
- TABLE OF CONTENTS
-
- 1.0 INTRODUCTION...........................................2
- 2.0 SETTING UP THE GAME....................................2
- 3.0 STARTING A NEW GAME....................................3
- 4.0 BASIC GAME PLAY........................................4
- 4.1 STARMAP.............................................5
- 4.2 THE MESSAGE WINDOW..................................5
- 4.3 THE STATUS WINDOW...................................5
- 5.0 MENUS..................................................5
- 5.1 GAME MENU...........................................5
- 5.1.1 ABOUT STELCON..................................5
- 5.1.2 END TURN.......................................5
- 5.1.3 LOAD GAME......................................6
- 5.1.4 SAVE GAME......................................6
- 5.1.5 QUIT GAME......................................6
- 5.2 STARS MENU..........................................6
- 5.2.1 SCAN STAR......................................6
- 5.2.2 NAME STAR......................................6
- 5.2.3 SHIP STATUS....................................7
- 5.3 FLEET MENU..........................................7
- 5.3.1 DEPLOY FLEET...................................7
- 5.3.2 FLEET POSITIONS................................8
- 5.3.3 FLEET COMPOSITIONS.............................8
- 5.3.4 ATTACK.........................................8
- 5.3.5 LAUNCH SSMs....................................9
- 5.4 EMPIRE MENU.........................................9
- 5.4.1 NEWS...........................................9
- 5.4.2 TECHNOLOGY.....................................9
- 6.0 REFERENCE GUIDE.......................................10
- 6.1 SHIPS..............................................10
- 6.2 PLANETS............................................11
- 6.3 QUICK-REF KEYS.....................................13
-
-
-
- - 2 -
-
- 7.0 FINAL NOTES...........................................14
- 7.1 FUTURE.............................................14
- 7.2 REGISTRATION.......................................14
- 7.3 CREDITS............................................15
- 7.4 DISCLAIMER.........................................16
-
- 1.0 INTRODUCTION
- ~~~~~~~~~~~~~~~~~
-
- Welcome to Stellar Conquest (STELCON)! The ultimate
- space strategy/war game! Prepare to explore and conquer
- the unknown! Command unstoppable fleets of mass starships,
- carriers, and many more! Make surprise visits to a
- friend's home planet! Sure he/she might get pissed off,
- but hey, this game is not for wimps!
-
- STELCON is just about the most complex and graphically
- detailed game around! This game lets you take charge of an
- entire galactic empire. This is no mere space risk game of
- yester-year! There are many facets of controlling an
- entire empire. Crucial decisions are made at every turn,
- thus one must be aware of his/her fleets, status, and
- especially ranking among the players.
-
- Besides keeping your empire in order, you must also learn
- to defend yourself from forces who wish you dead! Poorly
- defended worlds invite attack, but trying to protect all
- your worlds at once may spread them too thin. Thus a
- balance must be achieved in order to remain dominant in
- the universe.
-
- Remember as Darwin once said : "Only the strong survive"
-
- 2.0 SETTING UP THE GAME
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- After unzipping STELCON, make sure you have these
- following programs :
-
- STELCON.EXE --> The actual game
- STELCON.DAT --> Data file required by STELCON.EXE
- STELCON.DOC --> This document
- STELCON.PAL --> Stelcon palette
- STELCON.SPR --> Stelcon art files
- BITMAP.PIC --> White font file
- RBITMAP.PIC --> Red font file
- GBITMAP.PIC --> Green font file
- BBITMAP.PIC --> Blue font file
- LOGO1.VGA --> First logo picture
- LOGO1.PAl --> First logo palette
- LOGO2.VGA --> Second logo picture
- LOGO2.PAL --> Second logo palette
- SCCONFIG.EXE --> Stelcon Configuration file
-
-
-
-
- - 3 -
-
- When running the game, make sure all these files are in
- the same directory.
-
- 3.0 STARTING A NEW GAME
- ~~~~~~~~~~~~~~~~~~~~~~~~
-
- When you first type STELCON at the dos prompt you will
- briefly see our logo then title screen. Click either
- mouse button to continue to the main menu. There you can
- start a new game or load an old game.
-
- Since this is the first time your playing, you would want
- to start a new game. Move the pointer over the NEW GAME
- box and click either mouse button. The game will then ask
- you a few questions regarding the universe you want to
- play in.
-
- The game will ask you the following question :
-
- How many players? --> Enter the number of
- players you want in
- the game. 2 or more is
- recommended.
-
- How many stars? --> Enter the number of
- actual star systems
- you want in the game.
- This can range from
- 5-25.
-
- Human or Computer? --> Hit H for a Human
- player. Hit C for a
- computer player.
-
- Enter the name... --> Here you enter the
- name for the current
- player number.
-
- Once these questions answered, you will see a miniature
- map of the actual playing field. White dots represent
- neutral stars. Coloured dots represent actual player
- stars. These colours mean :
-
- BLUE --> Player one
- GREEN --> Player two
- CYAN --> Player three
- RED --> Player four
- MAGENTA --> Player five
-
- Hit the any key to re-randomize the stars. Once you are
- satisfied with the map, hit ENTER to continue.
-
- From there the game will begin.
-
-
-
-
- - 4 -
-
- 4.0 BASIC GAME PLAY
- ~~~~~~~~~~~~~~~~~~~~
- The game is divided into turns and phases.
-
- Each turn represents one movement phase and one production
- phase. There can be an unlimited amount of turns.
-
- There are two phases: PRODUCTION and MOVEMENT.
-
- During the production phase, you can either buy more ships
- or save your production points for later.
-
- The production window will pop up at the end of each turn.
- On the upper left hand corner will be the name of the star
- you are buying for. Below that are the star's coordinates
- and the BUILD POINTS.
-
- Anything you buy requires BUILD POINTS. Listed below are
- the prices for each ship:
-
- FIGHTERS --> 10 BPs
- DESTROYERS --> 45 BPs
- CRUISERS --> 60 BPs
- BATTLE CRUISERS --> 100 BPs
- CARRIERS --> 150 BPs
- SSM --> 30 BPs
- CREDITS --> 2 BPs
-
- In the production window are a series of arrows. You click
- on these arrows to either buy or sell back what you have
- bought (use it for cancellation only! You can't sell
- things from the last turn!). Arrows pointing to the left
- means to sell it back. Arrows pointing to the right
- means to buy it. Clicking the "IN:x" box will toggle
- between steps of 1's and 10's. 1 means you transfer 1 ship
- at a time while 10 means you transfer 10 ships at time.
- Once you're done click the "OK" box to go to the next star
- system (if possible).
-
- During the movement phase, you can attack different star
- sytems, deploy a new fleet, rename star, etc. A more
- concise explanations of these functions will appear in 5.0
- MENUS.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 5 -
-
- 4.1 THE STARMAP
- ~~~~~~~~~~~~~~~
-
- The big upper portion of the screen is the Starmap.
- Here you will see all the stars in the known universe.
- You will do most of your coordinate-related commands on
- this screen. Fleets that have reached their destination
-
- will also appear on this map.
-
- The starmap in this version is 20 X 20. Each square
- represents a sector or "light year" of travel.
-
- 4.2 THE MESSAGE WINDOWS
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- This window will appear right below the starmap. Here
- messages will appear. You will also be doing keyboard
- input here.
-
- 4.3 THE STATUS WINDOW
- ~~~~~~~~~~~~~~~~~~~~~
-
- This window comprised of the entire right half of the
- screen. Here is where data will appear when you scan a
- star. Below this window is a little starus window. It
- will incluse the current player name and flag, the
- number of planets and fleets will also be displayed.
-
- 5.0 MENUS
- ~~~~~~~~~
-
- You will encounter three diffrent menus during the
- movement phase. These include GAME, STARS, and FLEET.
-
- 5.1 THE GAME MENU
- ~~~~~~~~~~~~~~~~~
-
- 5.1.1 ABOUT STELCON
- ~~~~~~~~~~~~~~~~~~~
-
- This will display some cool information about
- Stelcon. Free memory will also be displayed. READ
- IT!n
-
- 5.1.2 END TURN
- ~~~~~~~~~~~~~~
-
- When you are done with your turn, click here to end
- your turn and continue to the next player (if
- possible). After everyone has taken his/her turn,
- the PRODUCTION PHASE will start. See previous text
- for more information.
-
-
-
-
- - 6 -
-
- 5.1.3 LOAD GAME
- ~~~~~~~~~~~~~~~
-
- This option will restore a previously saved game.
- Please note that the SAVE GAME has to be in the same
- directory as STELCON. Only a single game can be
- saved.
-
- 5.1.4 SAVE GAME
- ~~~~~~~~~~~~~~~
-
- This option will allow you to save the game. Use
- LOAD game to restore the current game.
-
- 5.1.5 QUIT GAME
- ~~~~~~~~~~~~~~~
-
- When you are sick and tired of STELCON (highly
- unlikely!), click this to return to the dos prompt.
- Please note that the game will be PERMANANTLY loss
- unless you saved it beforehand.
-
- 5.2 STAR MENU
- ~~~~~~~~~~~~~
- 5.2.1 SCAN STAR
- ~~~~~~~~~~~~~~~
-
- This function will display information about any
- specific star system. Click the mouse over SCAN
- STAR. The message should then display "SELECT STAR".
- Place pointer over star image in the STAR MAP. The
- number and class of planets, the production, owner,
- and total number of factories and ships will be
- shown.
-
- 5.2.2 NAME STAR
- ~~~~~~~~~~~~~~~
-
- This fiunction will allow you to name a star you
- own. It works much the same way as SCAN STAR. First
- place pointer over name star and click. "SELECT STAR
- TO RENAME" should appear in the message window.
- Second, place pointer over desired star system and
- click. Third, enter the new name in the message
- window and press enter. Now the star will assume the
- new name!
-
- Please note that the new name cannot be over eight
- characters long.
-
-
-
-
-
-
-
-
- - 7 -
-
- 5.2.3 SHIP STATUS
- ~~~~~~~~~~~~~~~~~
-
-
- This function will display all available ships on
- the star sytems belonging to you. The numbers will
- be grouped into Fighters, Destroyers, Cruisers,
- Battle Cruisers, and Carriers. To access this
- function, click pointer over SHIP STATUS in the STAR
- menu.
-
-
- Once in this window, click the up and down arrows on
- the right to scroll the list up and down. Star
- ownership will be displayed along with the
- appropriate colored flag.
-
- Please note that the stars that do not belong to you
- will have dashes in place of values.
-
- 5.3 FLEET MENU
- ~~~~~~~~~~~~~~
-
- 5.3.1 FLEET DEPLOY
- ~~~~~~~~~~~~~~~~~~
-
- This function will allow you to send a fleet out.
- After selecting this function, you will be prompted
- for a fleet name. After entering a fleet name, the
- message "PLEASE SELECT FLEET ORIGIN" will appear in
- in the message window. Place pointer over star
- system that you own and click. Next you will be
- prompted with a fleet destination. Click on the
- desired star system to be the fleet's destination. A
- window displaying the number of ships on the fleets
- origin star system will appear. Clicking the left
- and right arrows should delete and add ships you
- want to deploy. Clicking the INC box will enable
- you to select ships by the increments of either 1's
- or 10's. Once this is done, click the box marked
- OK.
-
- Congratulations! You have launched your
- maiden fleet! In order to check on it, click fleet
- compositions (more on this below).
-
-
-
-
-
-
-
-
-
-
-
-
- - 8 -
-
- 5.3.2 FLEET POSITION
- ~~~~~~~~~~~~~~~~~~~~
-
- Clicking this function will display the estimated
- time of arrival (ETA) for each fleet. Clicking the
- up and down arrows will scroll the list up and down.
- Numbers that appear under the ETA column indicate
- the number of turns it will take for the fleet to
- reach its destination. Once the fleet has reached
- its destination the coordinates will be listed below
- the "COORDS" window, otherwise, "SPACE" will be
- displayed. Click anywhere outside when done.
-
- 5.3.3 FLEET COMPOSITION
- ~~~~~~~~~~~~~~~~~~~~~~~
-
- Clicking this function will display all the ships
- that are in a fleet. The FLEET COMPOSITION window
- looks exactly like the SHIP STATUS window except
- that it displays the number of ships of each type in
- a particular fleet.
-
-
- 5.3.4 ATTACK
- ~~~~~~~~~~~~
-
- When a fleet reaches a star system that you do not
- own, you must attack it or orbit it endlessly until
- a fleet from a rival empire arrives and blows it
- away! When you click the pointer over the ATTACK
- option, a window will appear showing all the fleets
- eligible for attack. Eligibilty depends only on
- whether or not a fleet has arrived at its
- destination. You cannot attack your own star system!
- Once you select a fleet to attack you must select
- its target. Enemy fleets will either be "ENEMY-P" or
- "ENEMY01", "ENEMY02",etc. "ENEMY-P" means that you
- are about to attack the star system's defenses.
- "ENEMY01" etc. means that other fleets hovering
- about.
-
- After that, a battle screen will appear showing your
- fleet pitted against the enemy's. After the battle
- has been decided, the losses for both sides will be
- shown. Click the mouse agin to go back to the
- starmap.
-
-
-
-
-
-
-
-
-
-
-
- - 9 -
-
- 5.3.4 LAUNCH SSMs
- ~~~~~~~~~~~~~~~~~
- Launching SSMS will allow you to attack any
- star system (no matter the distance) within the SAME
- turn! This option will only allow you to knock out
- the star's defenses. Even though you might win the
- battle, the star will not belong to you; you will
- need to send some ships to conquer it. After the
- battle, the SSMs will automatically self-distruct
- , so if you still have some left over they will all
- be destroyed.
-
- When you click this option, you will be prompted the
- SSM's origin. Click on the star system you want to
- launch the SSMs from. Now click the star you want to
- launch the SSMS to. From there click the number of
- SSMs you want to launch. The battle will then begin.
-
- 5.4 EMPIRE MENU
- ~~~~~~~~~~~~~~~~
-
- 5.4.1 NEWS
- ~~~~~~~~~~~
-
- This option will allow you to see the current empire
- news. In the news, you will see all the latest
- things that has happened to your empire, like
- technological advances, an attack on you system,
- or rebellion. Click the up and down arrows to scroll
- through the news.
-
- News will be updated yearly, so if you don't view it
- for your turn, you won't see it again on the next
- turn!
-
- 5.4.2 TECHNOLOGY
- ~~~~~~~~~~~~~~~~~
-
- With this option you can grant CREDITS to your
- scientist to discover new technology. New technology
- will allow you to build stronger, faster, and better
- looking ships!
-
- The "CURRENT TECHLEVEL : x" tells you your current
- tech level (the higher, the better).
-
- The "GRANT TO DEVELOP : x" indicates the amount of
- money required to attempt to discover the new
- technology.
-
- The "CREDITS" box indicates the total amount of
- credits in the empire treasury. Credits cost 2 BPs
- to build. The box next to the "CREDITS" box is the
- "CHANCES" box. This indicates the chances, in
-
-
-
- - 10 -
-
- percentage or PC, of discovering the new technology.
- If you try to discover something but was
- unsuccesful, you chances of discovering it the next
- turn will improve. So one way or another, you will
- discover the technology.
-
- If you have enough CREDITS and want to try to
- develope some new technology, click the "DEVELOPE"
- button.
-
- 6.0 REFERENCE GUIDE
- ~~~~~~~~~~~~~~~~~~~
-
- 6.1 SHIPS GUIDE
- ~~~~~~~~~~~~~~~
-
- The following text will explain all of the available
- ships in clear concise detail.
-
- LEGEND : ly/t = Light Years per Turn
- DPs = Actual damage done (Damage Points)
- APs = Armor points ( equivalent of 1 feet
- of titanium )
- BPs = Building points ( Legal tender
- during production phase )
-
-
- FIGHTERS -> Small pathetic attack ships. Great
- for sneak attacks due to their
- speed, otherwise a poor choice for
- defensive measures. Lacks armor
- and weaponry. Fighters have 2 mass
- laser cannons.
-
- DESTROYERS -> Good all-around attack ship.
- Destroyers have adequate defensive
- and offensive capabilities. Great
- for long range attacks due to its
- speed. Most bang for the buck
- according to "Dan's Guide to
- Buying Used Starships". Destroyers
- have 4 quad missile tubes on
- either end. Great against large
- ships.
-
- CRUISERS -> Similar to destroyers but with
- more armor and less speed.
- Cruisers have 2 mass plasma
- accelerators on both sides.
-
-
-
-
-
-
-
-
- - 11 -
-
- BATTLE CRUISERS -> Battle Cruisers or BCruisers are
- great for base defense and nearby
- attacks. Slow speed makes it
- useless for long-range attacks.
- Has great armor and weaponry. A
- very formidable ship. This puppy
- has 10 Mass Ion cannons.
-
- CARRIERS -> A behemoth among its friends.
- Carriers have incredible offensive
- and defensive capabilities. But
- due to its bulky size, speed is
- extremely limited. Carriers can
- have up to 10 Neutrino
- Accelerators.
-
- SSMs -> SSM stands for "Star-to-Star
- missile". These missiles to travel
- to ANY enemy star system within
- ONE turn. The purpose is to either
- destroy his defenses, or to piss
- him off. (This is not yet
- implemented as of v1.0)
-
-
- The following table will summarize each ship's speed,
- weapon, and armor capabilities. The cost to build the
- ship will also be on the table.
-
-
- Name | Speed | Weapon | Armor | Cost
- ------------+--------+--------+--------+------------
- Fighter | 5 ly/t | 1 DP | 1 AP | 10 BPs
- Destroyers | 4 ly/t | 5 DPs | 5 APs | 45 BPs
- Cruisers | 3 ly/t | 5 DPs | 7 APs | 60 BPs
- BCruisers | 2 ly/t | 10 DPs | 10 APs | 100 BPs
- Carriers | 1 ly/t | 15 DPs | 15 APs | 150 BPs
- ------------+--------+--------+--------+------------
- SSMs | 99 ly/t| 2 DPs | 1 AP | 30 BPs
- Def Sats? | N/A | 3 DPs | 3 AP | 20 BPs?
-
- This concludes the SHIP GUIDE.
-
-
- 6.2 PLANET GUIDE
- ~~~~~~~~~~~~~~~~
-
- There are five different planet types in the world of
- STELCON. The following text will describe each one's
- atmosphere, hydrosphere, production rates, population
- growth rate, and factory growth rate.
-
- Planetary atmosphere and hydrosphere effects population
- growth rate.
-
- Production rates effect BP production.
-
- - 12 -
-
- Population effects BP production.
-
- Factory growth rate affects the growth of production,
- in turn, effects BP production.
-
-
- EARTH-LIKE (TERRAN) -> Great all-around planet for
-
- population growth and
- production.
-
- OCEAN-WORLD -> This planet has almost no
- land mass making it
- difficult for starship
- construction. But with the
- advent of new technology,
- starship platforms are built
- to compensate.
-
- DESERT-WORLD -> This planet, unlike the
- OCEAN-WORLD, has almost no
- liquid mass at all. Due to
- the intense heat, starship
- construction is known to be
- slow. Temperature are known
- to have reached 260 degrees
- with almost NO
- precipitation. Sandworms
- have been sighted.
-
- TROPICAL-WORLD -> This planet is similar to
- EARTH, except for the huge
- amount of vegetation. This,
- of course, hinders starship
- construction; otherwise
- great for population growth
- due to an abundant food
- source.
-
- ASTEROID -> This is a barren, lifeless
- rock. Because of its flat
- land mass, this planetoid is
- great for starship
- construcdtion but poor for
- population growth.
-
-
- The following table to summarize each planets
- characteristics.
-
-
-
-
-
-
-
-
- - 13 -
-
- Name | Atmos | Hydro | Prod | PopRate| FactRate
- ---------+--------+--------+--------+--------+---------
- EarthLike| Normal | Water | 100% | 10% | 10%
- Ocean | Normal | Water | 70% | 8% | 5%
- Desert | Normal | None | 80% | 8% | 8%
- Tropical | Normal | Water | 90% | 10% | 8%
- Asteroid | None | None | 90% | 6% | 9%
- -------------------------------------------------------
-
- This concludes the PLANET GUIDE.
-
- 6.3 QUICK-REF KEYS
- ~~~~~~~~~~~~~~~~~~
-
- With this new version, keyboard shortcuts have been
- added! Hit F1 for help. (SF1 stands for SHIFT-F1)
-
- GAME MENU
- ~~~~~~~~~
- F1 = HELP
- F2 = SAVE GAME
- F3 = LOAD GAME
- F4 = END TURN
-
- STAR MENU
- ~~~~~~~~~
- F5 = SCAN STAR
- F6 = NAME STAR
- F7 = SHIP STATUS for STARS
-
- FLEET MENU
- ~~~~~~~~~~
- F8 = DEPLOY FLEET
- F9 = FLEET POSITIONS
- F10 = FLEET COMPOSITIONS
- SF1 = ATTACK
- SF2 = LAUNCH SSMS
-
- EMPIRE MENU
- ~~~~~~~~~~~
- SF3 = TECHNOLOGY
- SF4 = NEW
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 14 -
-
- 7.0 FINAL NOTES
- ~~~~~~~~~~~~~~~
-
- 7.1 Future Releases
- ~~~~~~~~~~~~~~~~~~~
- This game is in NO WAY completed! More features are
- being added with the writing of this text. With
- registration, you will receive the latest version along
- with notices of new releases and updates. Look for
- these future add-ons :
-
- NEAR-FUTURE
- ~~~~~~~~~~~
- - See your ships, and a friend's ship (hehe) in
- transit!
-
- - Defense satellites (great against fighters!)
-
- - Mass Industrial complexes (Production of star
- will double!)
-
- - Setup trade routes for more BP production!
- Trade and use comodities like
- Chemicals,Metals,Supplies and Energy!
-
- - More VGA graphics!
-
- - Use of EMS/EXT memory to store MORE graphics!
-
- - Bigger starmap! Up to 100 X 100 for the true
- wargamer!
-
- - The use of scenarios instead of random starmaps!
-
- - Worm hole/Gate construction. Go anywhere,
- anytime, in ONE turn!
-
- - Soundblaster support!
-
- - Even modem play!
-
- - And Much, much more!
-
-
- If you think you have some more good ideas or
- suggestions, feel free to write to us! We will keep you
- in our mailing list. You will be notified of future
- updates, FOR FREE!
-
- 7.2 REGISTRATION
- ~~~~~~~~~~~~~~~~
-
- Well its time for me to ask you for a donation (College
- is expensive).
-
-
-
- - 15 -
-
- Please note that this game is in NO WAY crippled! You
- might see some extra commands in the menu, but most
- likely they're still in construction. This game is
- meant to be shareware and will stay that way.
-
- The cost of registration will be $20. Yes, twenty
- miserable bucks will get you most (if not all) the
- above! With this registration you will be notified of
- future programs and updates! Please fill out the
- ORDER.FRM. Thanks for playing STELCON!
-
- 7.3 CREDITS
- ~~~~~~~~~~~
-
- Programmer -> Vu Truong
- Game Design -> Vu Truong
- Graphics -> Vu Truong
-
- Documentation -> Vu Truong
- Dan Chang
-
- Beta Testing -> Dan Chang
- Mike Dinh
-
- Beta Distribution -> Mike Waldron sysop of Sweetlife
-
-
- For new versions of STELCON, call Sweetlife BBS at
- (818) 882-9058. You can reach me there via the STELCON
- forum. I can also be reached via Uni'Net and Smartnet.
-
- Updates can be Freq' at 1:102/815 under "!SCV*.*"
-
-
- And special thanks goes to Kelly Meyer for just being
- alive...
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- - 16 -
-
- 7.4 DISCLAIMER
- ~~~~~~~~~~~~~~
-
- DISCLAIMER/WARRANTY/LICENSE
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
- THIS PROGRAM, DOCUMENTATION, AND GRAPHICS FILES ARE
- COPYRIGHT 1992 BY THE AUTHOR (VU TRUONG). YOU ARE HEREBY
- GRANTED PERMISSION TO FREELY DISTRIBUTE AND USE THIS
- PROGRAM FOR PERSONAL USE. YOU MAY UPLOAD THIS PROGRAM TO
- AN ELECTRONIC BULLETIN BOARD SYSTEM OR AN INTERNET FTP
- SITE. THE REGISTERED VERSION ON THE OTHER HAND, MAY NOT BE
- DISTRIBUTED.
-
- YOU ARE SPECIFICALLY PROHIBITED FROM SELLING OR CHARGING
- OR REQUESTING ANY MONETARY AMOUNT FOR THE DISTRIBUTION OR
- USE OF STELCON OR ACCOMPANYING DOCUMENTATION. STELCON MAY
- NOT BE USED FOR ANY COMMERCIAL PURPOSES WITHOUT MY PRIOR
- EXPRESS WRITTEN PERMISSION. STELCON MAY NOT BE DISTRIBUTED
-
- FOR USE WITH ANY FOR-PROFIT PRODUCTS (SOFTWARE, HARDWARE,
- OR OTHERS) WITHOUT MY PRIOR EXPRESS WRITTEN PERMISSION.
-
- THERE IS NO WARRANTY OF ANY KIND; THIS MAGNIFICENT PIECE
- OF WORK IS PROVIDED ON AN "AS-IS" BASIS. THE AUTHOR OF
- THIS SOFTWARE (VU TRUONG) SHALL NOT BE LIABLE FOR ANY
- DAMAGES WHATSOEVER THAT MAY RESULT, DIRECTLY OR
- INDIRECTLY, FROM THE USE OF THIS SOFTWARE OR
- DOCUMENTATION. BY OWNING A COPY OF AND OR USING STELCON,
- YOU AGREE TO ALL THE ABOVE TERMS.
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