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- on mouseUp
- global gmode
- sound stop 1
- puppetSound(1, 0)
- puppetSound(3, 100)
- cursor(200)
- set the cursor of sprite 41 to 0
- set the castNum of sprite 41 to 513
- updateStage()
- repeat while soundBusy(3)
- nothing()
- end repeat
- puppetSound(3, 96)
- set the locV of sprite 40 to -81
- set the locV of sprite 41 to -12
- puppetTransition(6, 1, 4, 1)
- updateStage()
- go("gm")
- end
-