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- on mouseUp
- sound stop 2
- puppetSound(3, 100)
- cursor(200)
- set the cursor of sprite 2 to 0
- set the castNum of sprite 2 to 493
- updateStage()
- repeat while soundBusy(3)
- nothing()
- end repeat
- set the castNum of sprite 2 to 492
- updateStage()
- puppetSound(3, 96)
- set the locV of sprite 1 to 428
- set the locV of sprite 2 to 412
- puppetTransition(6, 1, 4, 1)
- updateStage()
- repeat while soundBusy(3)
- nothing()
- end repeat
- quit()
- end
-