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- on exitFrame
- global gstg, gscr, gbor, ghislist, ghdlist
- if not soundBusy(1) then
- puppetSound(1, 61)
- end if
- set gstg to 1
- set gscr to 0
- set gbor to 0
- set ghislist to []
- set ghdlist to [50, 20, 15, 12, 10, 7, 5, 2, 1, 5]
- set the cursor of sprite 46 to -1
- set the cursor of sprite 48 to -1
- repeat with n = 20 to 24
- set the cursor of sprite n to -1
- end repeat
- cursor([111, 112])
- end
-