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- on exitFrame
- global clkflag
- set the volume of sound 1 to 255
- repeat with l = 1 to 11
- puppetSound("É{É^Éì1")
- updateStage()
- if clkflag = 0 then
- repeat with n = 1 to 14
- set the locH of sprite (l + 3) to (n * 20) - 215
- updateStage()
- if the mouseDown then
- set clkflag to 1
- exit repeat
- end if
- end repeat
- else
- exit repeat
- end if
- if clkflag = 0 then
- startTimer()
- repeat while the timer < 20
- if the mouseDown then
- set clkflag to 1
- exit repeat
- end if
- end repeat
- set the locH of sprite (l + 14) to 47
- updateStage()
- repeat while the timer < 25
- if the mouseDown then
- set clkflag to 1
- exit repeat
- end if
- end repeat
- next repeat
- end if
- exit repeat
- end repeat
- if clkflag = 1 then
- repeat with n = 1 to 11
- set y to (30 * (n - 1)) + 129
- set the locH of sprite (n + 3) to 65
- set the locV of sprite (n + 3) to y
- set the locH of sprite (n + 14) to 47
- set the locV of sprite (n + 14) to y
- end repeat
- end if
- cursor(200)
- end
-