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- on exitFrame
- global gwlist1
- if soundBusy(3) then
- repeat while soundBusy(3)
- nothing()
- end repeat
- waith(30)
- end if
- puppetSound(3, 32)
- set gwlist1 to []
- repeat with n = 1 to 20
- set num to random(20)
- if getOne(gwlist1, num) = 0 then
- append(gwlist1, num)
- next repeat
- end if
- set n to n - 1
- end repeat
- repeat with n = 1 to 20
- puppetSprite(n + 21, 1)
- puppetSprite(n + 1, 1)
- set the castNum of sprite (n + 21) to getAt(gwlist1, n) + 190
- end repeat
- repeat while soundBusy(3)
- nothing()
- end repeat
- waith(15)
- end
-