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- on exitFrame
- puppetSprite(2, 1)
- puppetSprite(3, 1)
- repeat with n = 1 to 36
- set the locH of sprite 2 to (n * 20) + -320
- set the locH of sprite 3 to 959 - (n * 20)
- updateStage()
- wtime(1)
- end repeat
- repeat with n = 0 to 4
- set the locH of sprite 2 to 400 - (n * 20)
- set the locH of sprite 3 to (n * 20) + 239
- updateStage()
- wtime(1)
- end repeat
- end
-