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- on exitFrame
- puppetSprite(2, 1)
- set a to the number of member "sa1" - 1
- repeat with m = 1 to 2
- repeat with n = 1 to 15
- set the memberNum of sprite 2 to a + n
- updateStage()
- wtime(2)
- end repeat
- end repeat
- repeat with n = 1 to 3
- set the memberNum of sprite 2 to a + n
- updateStage()
- wtime(2)
- end repeat
- puppetSprite(2, 0)
- end
-