home *** CD-ROM | disk | FTP | other *** search
-
- ********************************************************************
- ************ SHRAK 2.00 ************
- ************ ************
- ******** some fixes, tweaks, and even some totally new ********
- ******** stuff added in response to the comments and ********
- ******** suggestions sent by our Shrak fans... ********
- ********************************************************************
-
- **************** **** ****************
- **************** **** ****************
- ** WORKING WITH GLQuake: **
- ** **
- ** SHRAK is now fully compatible with openGL. To take advantage of **
- ** the new features available in this update you will need to delete **
- **the ...\shrak\glquake folder and let GLQuake re-mesh all files. **
- ** **
- **You will only have to do this once. **
- **************** **** ****************
- **************** **** ****************
-
- * * * N O T I C E * * *
- (GLQuake players only): Your current saved games are NOT compatible with
- this patch. After you install the patch you will
- no longer be able to access any saved SHRAK game.
-
- INSTALL INSTRUCTIONS:
-
- Not too hard really, just move the contents of the zip file to your
- SHRAK directory (usually c:\quake\shrak) and start the game normally.
-
- We tried to make a tough set of instructions, but the game is tough
- enough!
-
-
- note:
-
- ### version 2.00 is the second CD pressing (3-3-97)
- ### version 1.00 refers to the first pressing of Shrak. IT DID NOT HAVE
- A VERSION NUMBER ON IT, so if you type 'SHRAK' on the console and nothing
- happens, you have version 1.00
-
- New Features:
- =============
- -PLAYERS NOW VISIBLY INFLATE IN DEATHMATCH!
-
- -completely overhauled teamplay, adding many new messages and 'checks' to
- makes sure you don't end up as an illegal color or team or species. Many
- new messages and help prompts added to make it really easy to do all the
- cool modes and features (i.e. CAPTURE THE FLAG, BUGWAR, etc.)
-
- -completely new BUGWAR multiplayer game. See next section for more...
- -when you kill strike, he always gibbs. And his gib pieces shock you
- with little wisps of lightning.
-
- -new UZI sound and bullet graphic to replace the spikes, also uzi now
- shoots a straight line of bullets, not alternating rows.
-
- -in DeathMatch, the Foe to Friend gun will appear as a utility pack instead
- of a friend to foe gun because the ftf gun is really pretty useless in
- Deathmatch.
-
- -new sandworm sound (folder sound/sandworm added with sandlaun.wav in it)
- for launching fireballs. Also, fireballs don't bounce anymore when they
- hit walls, they just blow up.
-
- -improved the laser's straightness and put in a bit of AI to make it more
- fun and realistic; hits targets more often when you're close.
-
- -cleaned up the roster to make the fact that you're playing for a 'team
- score' more obvious.
-
- -added an 'info' console command that when entered spits out the version
- number of the progs.dat, your name, the level you're on, your team,
- BUGWAR information, etc.
-
- -added a 'shrak' console command that when entered spits out the version
- number of the progs.dat and a help screen showing all the special SHRAK
- console commands
-
- -added a 'roster' command that lists all the people playing, what team
- they're on, their score, and their color.
-
- -added a 'bugwar' command you can type at the console (instead of teamplay
- 255). After you enter it, the game will also give you a short message
- explaining that you need to restart the level or go to a different level
- to make BUGWAR go into effect.
-
- -when you switch weapons they glow like they do for impulse 9. Just for
- show...
-
- BUGWAR!!
- ========
- BUGWAR lets you play deathmatch in a totally new way: you look, sound,
- and attack like SPIDERs or a SCORPIONs. Shrak 1.00 had a really basic
- BUGWAR that (frankly) was missing a lot of what we wanted in it;
- and so now....
-
- SPIDERS shoot rockets (ok, they've upgraded from the grenades in single
- player mode) and SCORPIONS shoot lightning (which happens to be 'smart'
- lightning that auto-aims within a certain distance and azimuth...).
-
- Both AUTO-CHOMP each other, which means all you have to do is get close to
- and face an enemy to shred him/her. Trick is to get behind someone so
- you're chomping them but they're not chomping you.
-
- You can optionally use good old ordinary HUMAN SHRAK weapons using the
- BUGGUNS console command for those of you who want to dress up like a bug
- yet act like a human.
-
- You can now play BUGWAR on ANY level, not just those for Capture the Flag.
- During CTF, Scorpions are always RED in color and Spiders are always BLUE.
- (SHRAK automatically makes sure you're the right color for your species)
- Otherwise you can be either a SCORPION or a SPIDER of any color
- you want (although only the pants color shows up on the model)
-
- When you start a CTF level (bugwar or not) you begin as an OBSERVER as
- before and can float around and watch. But in ordinary, non-CTF levels you
- start a BUGWAR game as the species that there are the fewest of! So, if
- there's 2 players playing scorpions and 1 playing a spider you'll enter the
- game as a spider. You can of course then change your species to anything
- you like...
-
- In Bugwar your ammo starts with 6 rockets/lightning blasts. Every 8 seconds
- you 'recharge' for an additional ammo unit (but you don't get more than 6).
- This prevents you from just 'camping' and spewing weaponry.
-
- Bugs can stay underwater indefinately, so air tank won't show up in Bugwar
- games.
-
- FIXES:
- ======
- -NOW 100% GL-QUAKE COMPATIBLE! fixed the .mdl filename problem that
- caused some of the models to look zorched (particularly the weapons).
-
- -compacted some sounds down to reduce the slow down 'chugging' experienced
- when you first run into a monster.
-
- -added the 'autoexec.cfg' file. We need this to make the shrak commands
- (blue, red, spider, scorpion, etc.) work safely; if I do it in software
- as I have done in the patches to date the game eventually crashes with the
- Z_malloc... error after 10 or so deathmatch level changes. {
-
- Why? Because unfortunately Quake does not bother to get rid of duplicate
- aliases; and eventually the space reserved for alias dries up and >CRASH<
- Z_malloc error, C:\, game over. Equally unfortunate I can't (I guess I
- should say I don't know how to) in software tell if your machine has
- already got these aliases; hence the file. It needs to go in the root dir
- for Shrak, (\quake\shrak\autoexec.cfg).
-
- Users may append their own stuff to the end of this file, (i.e. +mlook)
- but please leave the rest intact, unless you want to memorize all those
- darn impulse commands.
-
- -fixed 'obituary' for the Inflator & HFB (previously, it would say you died
- from the wrong weapon in DeathMatch if your killer had switched weapons
- before you died). Also added obituaries for bugwar: Chomping, lightning,
- and rocket deaths.
- }
-
- -fixed a bug I found in the KILL (suicide) command
-
- -in God mode, your guy no longer convulses when he normally would be drowning
- even though he isn't taking any damage (really an id bug...and only helps
- cheaters)
-
- -fixed another 'id' bug with locked doors; id included sounds for
- unlocking the door as well as the normal 'door opening' sound. But because
- the unlocking and the opening happened at exactly the same time you never
- heard the unlocking sound. You do now...(actually you did in Shrak 1.00
- too but I just wanted to tell you about it)
-
- -went through some heavy duty profiling, and duty-cycled some of the
- functions that got called more often than they needed to be. {
-
- For example I found out that the function to check to see if you're in the
- water/lava/slime was called each and every time instance and was using
- a significant chunk of the server's time (which granted, isn't alot of time
- in the first place). This doesn't make much of a measurable difference on
- my 2-machine multiplayer games, BUT this will help >4 player network
- games, since the server processing burden is directly proportional to the
- # of players...
- }
-
- -fixed missing optical chip in the 'Catharsis' level; problem happened when
- playing 'easy' difficulty because of a conflict in spawnflags.
-
- -game won't crash if you try to kill Gorok/Shrak with Rocket Launcher after
- getting the quad damage, or if you were clever enough to lob 5 exploding
- boxes at him...
-
- -fixed Bugwar problem: if you started as a spider, you couldn't become
- a scorpion (or vice versa). If you tried, you just sat there stuck.
-
-
-