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- FLYING CORPS(tm)
- History.
- --------
- v1.00b Demo - Contains a fraction of the landscape available in the full game.
- v1.00a Patch to include fixed views and various other view problems.
- v1.00 Big Demo
- v1.00 Compiled December 1996
-
- -------------------------------------------
- CONTENTS
- -------------------------------------------
- RUNNING ON A PENTIUM 90
- IMPORTANT DIRECTX NOTES
- JOYSTICK SUPPORT
- FAQ's (TECHNICAL ISSUES)
- FAQ's (IN-FLIGHT & OTHER GAMEPLAY ISSUES)
- NOTES ON VERSIONS
- CUSTOMER SERVICE INFORMATION
- -------------------------------------------
-
- RUNNING ON A PENTIUM 90:
-
- If you intend to use Flying Corps with a Pentium 90, we recommend
- that you try running the DOS version. On a Windows 95 system,
- this means "Restart in DOS Mode". Follow the instructions in the
- Technical Supplement for INSTALLATION UNDER DOS.
-
-
- IMPORTANT DIRECTX NOTES (Windows 95 Users Only):
-
- To run the Windows 95 version of Flying Corps you will need to
- use DirectX components. You may already have DirectX installed.
- We offer to install DirectX 2.0 during the installation process.
- However, if you find this does not give an acceptable framerate
- during flight, you may like to try installing version 3.0.
- Throughout configuration tests, version 3.0 was reported to give
- better performance on some systems. You will find a copy of
- DirectX 3.0 in the subdirectory: fly\directx3.
-
- IF YOU HAVE PREVIOUSLY EXPERIENCED PROBLEMS WITH THE USE OF
- DIRECTX, WE STRONGLY ADVISE YOU TO SKIP THE DIRECTX INSTALLATION.
- IN THESE CASES, PLEASE ATTEMPT TO USE THE DOS VERSION OF THE GAME
- BY RESTARTING IN DOS MODE.
- See INSTALLATION UNDER DOS in the Technical Supplement.
-
- JOYSTICK SUPPORT
-
- Basic 2-direction, 2-button joysticks are suported.
- In addition, Throttle, rudder and 4 buttons can be supported through
- the full PC joystick port.
- A coolie hat compatible with Thrustmaster or Flightstick standards
- is also recognised.
- If you have more advanced joystick and throttle hardware which plugs
- into the keyboard port then you should use the software provided with
- the hardware to program the coolie hats and additional buttons.
- We have provided the files ROWAN.B50 and ROWAN.M50 to program the
- Thrustmaster F-16 and F-22 sticks. These are text files that can be
- converted for use with similar hardware.
- We advise you to continue to access the throttle through our
- analogue interface.
-
-
-
- FREQUENTLY ASKED QUESTIONS (TECHNICAL ISSUES):
-
- Q. What level of install is recommended?
- A. The MEDIUM level is recommended. The SMALL does use less hard
- disk space but you will encounter delays as sound effects are
- loaded in from the CD.
-
- Q. Running under Windows I sometimes get an out of RAM error.
- A. Your hard disk may be full and so Windows cannot page out.
-
- Q. I installed the game in Windows then played the game under
- DOS. The game played ok but I didn't get any sound.
- A. The DOS install includes a sound configuration stage. By
- installing under Windows, this stage was bypassed. To configure
- the sound after installation, run the DOS install program THAT
- IS ON THE HARD DISK in the Flying Corps directory.
-
- Q. My session is freezing in Windows 95?
- A. If the game freezes when playing under Windows, press the
- ENTER key to attempt to return to Windows. If this happens it is
- safest to power down before playing again. Note1: Do not play
- Flying Corps with other applications loaded. Note2: Disable
- Windows screen savers when playing Flying Corps.
-
- Q. Running under Windows 95, the game seems to slow down when
- the music starts and the music seems fragmented.
- A. If you experience this problem then you most probably have a
- SoundBlaster card fitted. Either play the game with music disabled
- or use midi output or try the DOS version of the game. The music
- requires 18+ channels which can be supplied by a SB16 card in mono.
-
- Q. Sometimes after flying straight and level for a period the game
- pauses while the CD is accessed. Can the pause be eliminated?
-
- On some machines the cache-ing of the CD can interfere with the
- spooling of the landscape data. Experience has shown that this
- effect can be reduced or eliminated by one or both of the following
- actions:
- reduce the size of the CD cache,
- disable SmartDrv cache-ing of the CD.
-
- The size of the CD cache can be reduced by editting the MSCDEX line in
- your autoexec.bat file. Find or add the /M parameter. Try /M:1. You may
- also be able to modify the CD cache by editting the appropriate line in
- your config.sys file.
-
- SmartDrv cache-ing of the CD can be disabled by either removing the
- SMARTDRV line in your autoexec.bat file or placing it before the
- MSCDEX line.
-
-
- OTHER FREQUENTLY ASKED QUESTIONS:
-
- Q. Why do my aircraft numbers change from mission to mission?
- A. We change the number to be appropriate for each mission. The
- player can then go to the squadron screen to override these
- defaults.
-
- Q. If I am not in command, which position do I fly?
- A. This depends on how many aircraft are flying on the day. Until
- you get squadron command you will be in flight B. However if only
- one flight is going up on the day, then you will be bumped
- into Flight A. Select the squadron icon to see the flight
- details for the day.
-
- Q. What does the Assigned aircraft message mean?
- A. This means that the computer has information about the
- aircraft that the ai has assigned to the player. The assigned
- aircraft is the best option for the player to attack, however
- the player can please himself whether or not he takes the advice.
- To padlock on the assigned aircraft press f5 when the "Assigned
- Aircraft" message is displayed in yellow.
-
- Q. Why does the second line of messages on the info line get
- printed in different colours?
- A. The messages to the left are brighter because they are the
- most recent messages. Messages to the right could be very old.
-
- Q. Why doesn't the aircraft fly straight and level when I take my
- hand off the joystick? The aircraft will fly straight and level
- when under keyboard control.
- A. WW1 aircraft were tail heavy and forward pressure was required
- on the stick. In particular, on the Camel this pressure was not
- necessary at the end of a patrol because the centre of gravity
- changed as fuel was used up.
-
- On our model, you will find that the effect is most noticeable at
- low altitudes and disappears at high altitudes.
-
- Trying to fly an aircraft from the keyboard is tricky. The pilot
- needs help and so most of the time we automatically trim the
- aircraft whenever he releases a control key. This trim is
- disabled when the aircraft is at a steep roll or is about to
- stall.
-
- If you want to try keyboard control without the trim, then
- configure the joystick as normal but fly using the keyboard.
-
- Q. Take-off: Sometimes I pull back on the stick and don't go up.
- A. Possibly you are trying to drag the aircraft into the sky by
- pulling hard on the stick. The aircraft tail is probably
- digging into the ground and so the aircraft is being slowed down.
-
- Q. How does the inside padlock view work?
- A. If enemy aircraft are not in view, then there will be a red
- flashing arrow indicating the direction to turn. Most of the time
- you can manoeuvre so that the arrow is at the top of the screen
- and pull back on the stick. This is not always possible in WW1
- fighters because of their low power.
-
- If you get disorientated then swop to the outside padlock view.
- The buttons on 4 button joysticks have been programmed to allow
- you to flick between inside and outside padlock views.
-
- Q. Pressing tab when flying gives accelerated time. The display
- changes to a map which shows the route, waypoints and an
- aeroplane icon indicating the progress of my aircraft. Why does
- the aeroplane icon sometimes not follow the route?
- A. The icon will move away from the straight line route if there
- is an interesting item nearby. An example would be for the
- aircraft to follow a railway line that runs parallel to the
- route rather than follow the route itself.
-
- Q. Why can't I do a snap or flick roll in any of the aircraft?
- A. This manoeuvre consists of pulling back on the stick until the
- wings are nearly stalled and then applying full rudder. If the
- joy stick is not correctly calibrated it is sometimes not
- possible to move the elevators sufficiently to generate the
- stall. You can see if this is the cause of the problem by trying
- the following test:
-
- go to a scramble mission and get straight and level
- get the angle of attack indicators up on the top line of the
- screen (press I key)
- roll the aircraft into a 90 degree roll
- pull back on the stick as far as it will go
-
- One or both of the angle of attack indicators should go red and
- the aircraft should enter a spin. Release the stick to recover.
- You can use opposite rudder to exit the spin quicker.
-
- If you don't get a red indicator then you need to recalibrate the
- stick.
-
- We have found that it is possible to get false readings during
- calibration if the stick is moved quickly and bangs against the
- stops. When you recalibrate try moving the stick slowly.
-
- Also, check that the joystick position icon covers the whole box
- area during the final test phase of calibration.
-
- Q. Why do I start to roll quickly when I push the stick forward
- when in a steep dive?
- A. When trying to maintain a steep dive it is likely that you
- will be flying with a negative angle of attack. Push too far and
- it is possible to stall the wings and if there is any difference
- between the lift on the two wings a spin is induced.
-
-
- Q. Why can't I do a snap roll on the Camel when Gyroscope effect
- is enabled?
- A. Possibly you haven't done 180 degrees of the roll before the
- nose starts to come down. The gyroscope effect will then oppose
- the roll. One technique used by WW1 aviators was to remove power
- just before entering the manoeuvre. The gyroscope effect is then
- reduced and also the asymetric rigging designed to oppose the
- engine torque helps the roll.
-
- Q. Why does the aircraft icon on the in-flight map sometimes
- cycle between two waypoints?
- A. The two waypoints will be the beginning and end of the patrol.
-
-
- NOTES ON VERSIONS
-
- v1.00a view patch
-
- This version contains the following additional view keys;
-
- Home ........ Front inside cockpit view
- Page Up ..... Right front inside cockpit view
- Page Down ... Right rear inside cockpit view
- Delete ...... Left rear inside cockpit view
- Insert ...... Front left inside cockpit view
-
- The camera will only remain on these views while the keys are held
- down. Releasing the keys will cause the camera to revert to the
- previosly selected view.
-
- Holding down the Num Lock key in conjunction with the above keys
- will produce a version of the view with the camera pitched upwards.
-
- Left and right views from the cockpit are available by holding
- Alt-4 and Alt-8 respectively.
-
- The versions of these views with the camera pitched upwards are
- duplicated on the following key combinations;
-
- Ctrl-8 ...... Front cockpit view
- Ctrl-9 ...... Right front cockpit view
- Ctrl-6 ...... Right cockpit view
- Ctrl-3 ...... Right rear cockpit view
- Ctrl-1 ...... Left rear cockpit view
- Ctrl-4 ...... Left cockpit view
- Ctrl-7 ...... Left front cockpit view
-
- CUSTOMER SERVICE DETAILS
-
- In the United Kingdom -
-
- Customer Service Hotline: 0181 343 9143 (Mon-Fri 9:30-6:00)
- Fax: 0181 343 7447
- email: support@empire.co.uk
- Our Address: EMPIRE INTERACTIVE
- 677 High Road
- North Finchley
- LONDON, N12 0DA
-
- In the U.S. -
-
- Customer Service Hotline: (301) 916 9303 (Mon-Fri)
- Fax: (301) 916 0437
- email: empire@erols.com
- Our Address: EMPIRE INTERACTIVE
- 13220 Wisteria Drive
- Bay N-2, Germantown
- MD 20874
-
-