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-
- ╔═════════════════════════╗
- ║ ║
- ║ RELEASE NOTES FOR ║
- ║ DESCENT 2 v1.2 ║
- ║ ║
- ╚═════════════════════════╝
-
- ───────────────────────────────────────
- ! DO NOT DISTRIBUTE THIS GAME !
- DESCENT 2 IS A COMMERCIAL PRODUCT
-
- See section 11 for details
- ───────────────────────────────────────
-
- ╔═══════════════════╗
- ║ TABLE of CONTENTS ║
- ╚═══════════════════╝
-
- 1. VERSION CHANGES
-
- 2. MANUAL ADDENDA
-
- 3. DESCENT 2 FEATURES
- a. Feature List
- b. Notes on New Features
-
- 4. COMMAND-LINE OPTIONS
-
- 5. TIPS FOR NEW PILOTS
-
- 6. USING SPECIAL JOYSTICKS & CONTROLLERS
-
- 7. VR HEADSET INFORMATION
-
- 8. TROUBLESHOOTING & COMMON PROBLEMS
- a. General problems
- b. Modem/Serial problems
- c. Netgame problems
-
- 9. MINOR BUG FIXES SINCE VERSION 1.0
-
- 10. HARDWARE ACCELERATED VERSIONS
-
- 11. TECHNICAL SUPPORT
-
- 12. DISTRIBUTION INFORMATION
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════╗
- ║ 1. VERSION CHANGES ║
- ╚════════════════════╝
-
- DESCENT 2 FULL VERSION
-
- 1.0 Initial PC DOS release
- 1.1 Initial Mac release; PC DOS update
- 1.2 Initial PC Win95 version; PC DOS update
-
- Features new for version 1.2:
-
- - Added Hoard multiplayer game (Vertigo version only)
- - Added support for bitmap and robot modification features of
- the Descent II Mission Builder
- - New commandline switch "-playermessages" disables all weapon-related
- HUD messages in multiplayer games
- - Added option (on by default) to make players invulnerable for two
- seconds when they reappear after dying in a multiplayer game
- - Multiplayer game info screen now displays Short Packets and Packets
- per Second info (press 'U' in Join menu)
- - Only the game master can kick players from a multiplayer game (v1.1
- allowed all Demigod players to kick)
- - Players can now be kicked by number: "kick:#n" will kick player n.
- Players are numbered starting with 1, according to their position on
- the HUD kill list.
-
- Bugs fixed for version 1.2:
-
- - Capture-the-flag modem games now work in all missions
- - Lifetime kill count now saved properly
- - Toggle bomb error message fixed
- - If restore from autosave backup, default menu item not changed
- - Fixed miscellaneous demo playback bugs
- - Made escort menu items always do primary function
- - Fixed crash when using homing weapons cheat
- - Fixed mixed up rankings when a player wasn't selected to join a game
- - If a saved game has an invulnerable boss, fix it when game loaded
- - Made all goal textures full brightness
- - Fixed some problems with stuck doors in multiplayer games
- - New players now get death counts for other players when joining
- multiplayer games
- - Allow user to use function keys with ALT, SHIFT, and CTRL without
- aborting death sequence
- - Fixed a bug with the homing weapons cheat
- - Fixed a bug in coop games where a robot would drop a smart mine on
- one machine and a proximity bomb on the other machines
-
- Features new for version 1.1:
-
- - Main menu screen now shows version number
- - Added toggle bomb function to keyboard config
- - Added commandline options for packets per second ("-packets #")
- and short packets (-shortpackets)
- - Added lifetime rankings to multiplayer (-norankings to disable)
- - Added "move:" command to move players to other team
- - Capture-the-flag now can be played in modem games
- - 'ping:' command now works in modem games
- - When joining netgame, the 'U' key shows players in the game
- (type "!names" from F8 prompt to disable sending of names)
- - When playing a non-D2 audio CD, tracks 1-3 can now be played.
- - Small windows (i.e. rear view, missile view, etc.) now work in
- stereo modes
- - Now supports version 2.0 drivers for the Forte VFX-1 headset
- - PrintScreen support in stereo modes (see section 2)
- - Added no redundancy switch to suppress duplicate messages
- (-noredunancy)
-
- See section 3 for Feature additions since Descent 1.
-
- Major bugs fixed for version 1.1
-
- - Level 20 & 24 bosses were invulnerable on higher difficulty levels
- - Redbook no longer skips on Adaptec SCSI cards (& others)
- - Sounds no longer disappear after playing for several hours
- - 800x600 mode now works correctly on Matrox Millennium cards
- - CD is now detected properly if there are multiple CD-ROM drives
- in the system
- - Redbook audio now works with multiple CD-ROM drives
- - CD is now detected properly under OS/2
- - Fixed divide overflow crash on AST machines
- - Level 6 had two red goals in capture the flag mode
- - Low-res main menu no longer says "Beta Version"
- - Movie & sound effects now work correctly on GUS cards
- - Eliminated redbook pause when going to next track
-
- See section 9 for a more complete list of bugs fixed since version 1.0
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════╗
- ║ 2. MANUAL ADDENDA ║
- ╚═══════════════════╝
-
- The following are supplemental items/changes to the DESCENT II manual.
- If you can find no information regarding a problem you're having,
- Section 9 below lists several sources of DESCENT II support.
-
-
- IMPORTANT NOTES FOR WINDOWS 95 USERS
- ────────────────────────────────────
-
- This readme file pertains to the DOS version of Descent II. If you
- wish to run Descent II under Windows95, you should install Descent II
- fron within Win95. To to this, insert your Descent II disk, and when
- the autorun menu comes up, select "Install". To manually bring up the
- autorun menu, open up "My Computer", then double-click on the "Descent_ii"
- CD icon.
-
- USING PRINTSCREEN IN STEREO MODES
- ─────────────────────────────────
-
- Descent II uses the PrintScreen key to save screenshots from within the game.
- Normally, these images are saved sequentially with the name "Screen00,
- Screen01, etc." When playing in stereo modes, PrintScreen will save a
- separate image for each eye. These images are also numbered sequentially,
- but are named "Left01" and "Right01" respectively. Please note that images
- saved in stereo are exactly half the height of the current resolution.
- For example, grabbing an image in 320 x 200 mode will result in 2 images
- that are 320 x 100 each.
-
-
- CHANGES & CORRECTIONS
- ─────────────────────
- - On page 10 of the manual, the Options menu is said to contain sound
- volume sliders and other options. These have all been moved into a
- Sound Effects & Music submenu found on the Options menu.
-
- - In the Options/Sound menu, you can now enable/disable redbook music
- by using the Disable CD Music toggle. Volume levels can be adjusted
- individually.
-
- - On page 15 of the manual, the Always Show High-res Automap toggle was
- left out of the Toggles menu. Enabling this will always run the Automap
- in 640x480 instead of the 320x200 default.
-
- - On page 17 of the manual, the Guide-Bot menu key is mistakenly listed
- as SHIFT-F2. The actual key is SHIFT-F4.
-
- - On page 19 of the manual, the Cycle Primary/Secondary keys are mistakenly
- listed as DEL/,. The actual keys are "," for Primary and "." for
- Secondary.
-
- - On page 31 of the manual, the Flash Missile was not mentioned. This
- missile will blind opponents with a bright flash of light. When robots
- are hit with these missiles, they will become briefly disoriented and
- will be more vulnerable to attack.
-
- - On page 41 of the manual, label #12 (the ProxBomb/SmartMine count) was
- not labeled on the screenshot. This display appears in the lower right
- of the cockpit below the key displays.
-
- - On page 46 of the manual, the Multiplayer section states the delay for
- incoming players to be accepted as 5 seconds. The delay is actually 8
- seconds.
-
- - On page 57 of the manual, the Bright Player Ships toggle was left out
- of the Start Netgame options. When enabled, this will make the player
- ships brighter and easier to see in dark corridors.
-
- - In the VR Headset controls section of the manual, the following changes
- were made to the keys:
-
- Alt+F5 [VR Reset]
- o On the CyberMaxx, toggles victor mode on/off
- o Centers the head tracking
- o Resets all stereoscopic parameters to default
- Alt+F9 [Decreases the interaxial separation]
- Alt+F10 [Increases the interaxial separation]
-
-
-
- SUPPLEMENTAL ITEMS
- ──────────────────
-
- REDBOOK AUDIO TRACK LIST
- ------------------------
-
- The following is a listing of the redbook songs that appear on the
- DESCENT II CD. Please note that track one is game data and should not be
- played on audio CD players.
-
- 2) Title (menu)
- Composer - Brian Luzietti
- Mixed by - Charles Deenen
-
- 3) Crawl (credits)
- Composer - Brian Luzietti
- Mixed by - Charles Deenen
-
- 4) Glut
- Composer - Ogre of Skinny Puppy
- Mark Walk
-
- 5) Gunner Down
- Composer - Brian Luzietti
- Mixed by - Charles Deenen
-
- 6) Cold Reality
- Composer - Larry Peacock
- Brad Cross
- Leslie Spitzer
- Mixed by - Bob Brown
-
- 7) Ratzez
- Composer - Ogre of Skinny Puppy
- Mark Walk
- 8) Crush
- Composer - Brian Luzietti
- Mixed by - Charles Deenen
-
- 9) Composer - Mark Morgan
-
- 10) Haunted
- Composer - Type O Negative
-
- 11) Are You Descent?
- Composer - Ron Valdez
- Mixed by - Johann Langlie
-
- 12) Techno Industry Composed and mixed by
- Johann Langlie
-
- 13) Robot Jungle
- Composed and mixed by - Johann Langlie
-
- Netgame Info and User Queries
- ─────────────────────────────
- When sitting on the Multiplayer/Join Netgame screen, you can now hit "I"
- to get more detailed info on a netgame in progress. This feature was added
- after the manual went to print. As of version 1.1 pressing the "U" key on
- this screen will show a list of players in the game. You may disable name
- sending from within a game by pressing f8 and typing "!names".
-
- Multiplayer Rankings
- ────────────────────
-
- Version 1.1 of Descent II features a system that ranks players in
- multiplayer games based on their lifetime kill record. Information is
- stored everytime you kill or get killed by someone. The better you get,
- the higher your rank. Rankings start at 'Cadet' and continue up to
- 'Admiral'.
-
- You will advance to the next rank for every 375 kills that you score.
- However, if your lifetime efficiency is below 60% you will advance
- much more slowly, and the lower your efficiency the slower you'll advance.
-
- If the "-norankings" command line switch is used your machine will not
- display rankings for any player. However, your machine will still send your
- pilots' rank to the other players in the game.
-
- Moving players in team games
- ─────────────────────────────
-
- If you are the 'master' of a team netgame and you wish to move players
- to other teams, press F8 and then type 'move:<player>' where <player> is
- the name of the person to be switched.
-
- Example:
- move:Sirloin
-
- Afterwards, if Sirloin was on the blue team he will be switched to the red
- team, and vice versa.
-
-
- CD/MIDI Track Advancing
- ───────────────────────
- Also undocumented in the manual is the use of ALT -/+ keys (ALT-minus and
- ALT-plus). Using these keys in the game will play the previous/next
- redbook track on the CD. If you're listening to MIDI music, it will
- advance to the next level song.
-
-
- GuideBot & Markers
- ──────────────────
- The GuideBot is now able to find markers you have placed. Hitting SHIFT-2
- twice will send him to marker #2, hit SHIFT-1 to find marker #1, etc.
-
-
- the Strategy Guide
- ──────────────────
- Descent II: The Official Strategy Guide is available from Prima Publishing.
- To order, call 800-531-2343. Also available at better bookstores and
- multimedia outlets nationwide.
-
-
- DESCENT II and Internet Head-to-Head Daemon (IHHD)
- ─────────────────────────────────────────────────
- While playing Multiplayer DESCENT II through the IHHD software is possible,
- it is not recommended. The delay in packet delivery will almost
- certainly lead to strange results. You may see players jump around
- suddenly, or even disappear for several seconds at a time. You may also
- witness players not dropping powerups when killed, staying cloaked too
- long, or other unfavorable results. See Section 8 for additional ideas
- and suggestions.
-
-
- DESCENT II and Novell's NETX
- ───────────────────────────
- When playing network games, all players should either have NETX loaded
- or all players should not have NETX loaded. If one player has NETX
- loaded and the other player doesn't, this will cause noticeable
- slowdowns and delays when starting netgames.
-
-
- DESCENT II and OS/2
- ──────────────────
- To get DESCENT II to run under OS/2, just increase your DPMI_MEMORY_LIMIT
- to 8 megs or more. Descent should then run perfectly with full sound.
- If your joystick behaves strangely under OS/2 try using the "-JoyPolled"
- command line option. Keep in mind that DESCENT II does not officially
- support OS/2.
-
-
- DESCENT II and Windows 3.1x
- ──────────────────────────
- Use the following settings in your PIF file:
-
- Optional Parameters: -JoyPolled
- EMS Memory: KB Limit -1
- XMS Memory: KB Limit -1
- Display Usage: Full Screen
- Execution: Exclusive
-
- If you use a joystick, the -JoyPolled option uses an alternate method of
- joystick reading that should increase performance under Windows.
- Keep in mind that Descent does not officially support Windows.
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════════╗
- ║ 3. DESCENT 2 FEATURES ║
- ╚═══════════════════════╝
- ╔══════════════════╗
- ║ 3a. Feature List ║
- ╚══════════════════╝
-
- The following is a somewhat-complete list of full-version DESCENT II
- features.
-
- Major features:
- ───────────────
- 30 new levels
- 30+ new robots, including new bosses
-
- 10+ new weapons/powerups
- afterburner
- full-map powerup
- ammo rack powerup
- energy->shield transfers
- flash/stun missiles
- guided missiles
- smart mines
- headlight powerup
- more!
-
- Redbook CD soundtrack featuring Ogre from Skinny Puppy
- full motion, high-resolution cinematics
- new anarchy levels
- flowing water, lava, and seismic disturbances
- advanced AI including thieves, snipers, and escort robots
- 640x480 support with high resolution cockpit, as well as other hi-res modes
- enhanced lighting effects (blastable lights!)
-
- new multiplayer features:
- capture the flag game mode
- option to disallow any weapon
- play by kills or time limit
- player handicapping
- flexible player limits
- improved slow-packet handling
- restricted game mode
-
- Minor features:
- ───────────────
- new redbook, MIDI, FM soundtrack with new digital sound effects
- automap markers w/text descriptors
- minefields
- new control boxes, forcefields and triggers
- multiple HUD camera views including teammates, missiles, and markers
- custom weapon autoselection priorities
- advanced secret level system
- ability to drop weapons
-
- Robot AI behaviors:
- GuideBot
- Thief
- Snipers
- Energy Drainers
- More advanced Brain behavior
- Robots which fire two different kinds of weapons
- Robots which attempt to get behind the player in battle
- More dynamic robot behavior, more complex strategies based on the player.
-
-
- ╔═════════════════════════════════╗
- ║ 3b. Notes on DESCENT II Features ║
- ╚═════════════════════════════════╝
-
-
- THIEF-BOTS
- ──────────
- Not all new robots are designed to help you. Thief robots are fast and
- evil robots, designed to steal your weaponry when you least expect it.
- If you kill a Thief robot, he will drop items he has stolen from you. If
- he's stolen more than a few items, however, there is always the chance one
- or two have been destroyed.
-
-
- GUIDED MISSILES
- ───────────────
- Guided missiles can be a great weapon in any single- or multi-player game.
- When you fire one of these, your pitch/bank controls will control the
- flight path of the missile. Remaining controls (throttle, sliding) will
- still control your ship. You will continue to control the Guided missile
- until it runs out of fuel (30 seconds), it hits an object or wall, or until
- you hit the fire key again (at which point the Guided missile will "home"
- like a Homing missile).
-
- By default, the Guided missile view will be displayed in the secondary
- weapons display. The view can be enlarged by using the appropriate toggle
- in the Options/Toggles menu.
-
-
- THE AFTERBURNER
- ───────────────
- New to the DESCENT II display is the Afterburner. In Cockpit mode, the new
- gauge appears as a red energy bar on the left side (the key display has been
- moved to the right side). This new energy bar will only activate if you
- are currently carrying the Afterburner. In Status Bar mode, it appears
- below the main Energy Gauge. In Full Screen, it appears as a percentage
- above the Energy/Shield display on the left (if Afterburner is available).
-
- The Afterburner uses a separate energy bank, which charges from your main
- Energy.
-
-
- AUTOSAVE/RESTORE BACKUPS
- ────────────────────────
- New in DESCENT II... When you save over an existing savegame, it will copy
- the old one to a backup file. This allows you to restore the old one in
- case you accidentally overwrote it. The backup game appears as
- "[autosave backup]" at the bottom of the Restore Game list.
-
- Likewise, whenever you Load a saved game, the game will save your current
- game in the backup slot. This will allow you to "undo" the restore in
- case it was accidental. Thank Mike for this welcome addition to DESCENT II!
-
-
- BOMB DISPLAY
- ────────────
- A new ProxBomb/SmartMine display has been added to your screen. It appears
- as a red or gold "B:xx" counter somewhere on your screen. In Cockpit
- mode, it appears in the lower right corner. On the Status Bar, it's in the
- lower left of the Secondary Weapons display. In Full Screen, it's above
- your current weapons display on the right. If you have no ProxBombs or
- SmartMines, this display will be blank.
-
- This display tells you what weapon will be dropped when you hit the Drop
- Bomb key (default is 'B'). If the display shows a red-colored "B:04" it
- means you have four ProxBombs ready to be dropped. A gold-colored display
- indicates SmartMines. Note that this does not indicate that the weapon is
- "armed" as a Secondary weapon, and only refers to the Drop Bomb key
- functionality. You may also assign a key of your choice to toggle between
- SmartMines and ProxBombs in the customize keyboard menu.
-
- NOTE: This display will reflect the ProxBomb/SmartMine positions in the
- Secondary Autoselect Ordering menu, even if they appear below the "Never
- Autoselect" line. Example: Both ProxBombs and SmartMines appear below the
- "Never" line, but ProxBombs appear higher. The "B:xx" display will change
- to ProxBombs over SmartMines if you have some of each.
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═════════════════════════╗
- ║ 4. COMMAND-LINE OPTIONS ║
- ╚═════════════════════════╝
-
- The following DOS command-line options are available in DESCENT II.
- Upper/lowercase is not significant.
-
- General Options:
-
- -Verbose Shows initialization steps for tech support
- -LowMem Lower animation detail for better performance with low memory
- -NoLowMem Force high animation detail even when low memory
- -NoMemCheck Disables memory requirement checking
- -NoDOSCheck Disables DOS version checking
- -NoFileCheck Disables the file handles check
- -NoHighRes Disables 640x480 mode for menus and movies
- -ForceVesa Enables VESA linear frame buffering (if available)
- -Subtitles Turn on movie subtitles (English-only)
-
- Input devices:
-
- -NoMouse Disables mouse drivers
- -NoJoystick Disables joystick support
- -JoyPolled Poll joystick w/ counter. Use for Windows, OS/2
- -JoyBios Use the system BIOS for joystick.
- -JoyNice Joystick poller allows interrupts to occur
- -GamePort Use Colorado Spectrum's Notebook Gameport
-
- Sound & Music:
-
- -Volume <v> Sets sound volume to v, where v is between 0 and 100
- -NoSound Turns off sound & music
- -NoMusic Disables music; sound effects remain enabled
- -DisableSound Completely disable sound system (also disables movies)
- -NoLoadPats Disables patch loading for Gravis UltraSound
- -Sound22K Use 22KHz sounds, even if machine has less than 16 MB
- -Sound11K Use 11KHz sounds, even if machine has more than 16 MB
- -No16Bit Disable 16-bit sound (movies only)
-
- Network & Modem:
-
- -CtsRts Enables CTS/RTS handshaking during null-modem games
- -NoNetwork Disables network drivers
- -NoSerial Disables serial drivers
- -Packets # Specifies the packets per second where # is the number
- of packets
- -Shortpackets Turn on short packets
- -Norankings Disable multiplayer ranking system
- -Noredunancy Suppresses duplicate messages such as "You already have ..."
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔════════════════════════╗
- ║ 5. TIPS for NEW PILOTS ║
- ╚════════════════════════╝
-
- Here are a few things that help new players adjust to the fully 3D world
- and intelligent robots of DESCENT II. Heed these tips and you'll soon be
- blasting robot hordes (and your friends!) with ease.
-
- o Use a quality joystick. Thrustmaster, Advanced Gravis, Logitech
- and CH Products provide full lines of controls well suited to 3D
- flying.
-
- o If you use a two-button joystick, try keeping one hand on the
- A and Z keys to control your FORWARD and REVERSE.
-
- o If you're up against a wall, try using REVERSE to back away
- instead of turning around.
-
- o Learn how to SLIDE well. Using vertical sliding instead of pitching
- will help keep you upright. If your joystick has a Hat Switch,
- use it to slide.
-
- o Rescue the hostages! If you rescue all hostages in a mine, you
- receive a full rescue bonus. But be sure you make it out after
- picking them up - if your ship's destroyed, so are they.
-
- o Try clearing a path to the exit before you attack the Main Reactor.
- You may run out of time if you're battling hordes of robots on
- your escape!
-
- o Look for secret doors. Weapons and ammo are often behind them.
- They can be a different color, or have small seams running down
- them. Keep in mind, DESCENT II is fully 3D, and secret doors aren't
- only in the walls...
-
- o DON'T SIT STILL. The best way to stay alive is to keep moving.
- Using SLIDE to circle a target while you're firing is very
- effective.
-
- o Learn to use your ship's Automap. It can reveal things your
- eyes may miss.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════════════════╗
- ║ 6. USING SPECIAL JOYSTICKS & CONTROLLERS ║
- ╚══════════════════════════════════════════╝
-
- Thrustmaster, Gravis Phoenix, CH, and Logitech controls are fully supported
- by DESCENT II. The device control files (DESCENT2.ADV, DESCENT2.M50,
- D2WCS.M50, D2TQS.M50, DESCENT.PHX, and DESCENT.KEY) can be found in the
- \CONTROLS subdirectory. If you have a Wingman Extreme, Flight Force Pro,
- or other FCS-style stick, you should use the "Thrustmaster FCS" option.
-
- SpaceBall Avenger: In the \CONTROLS subdirectory on your DESCENT II
- CD there is a self-extracting zip file
- (AVGRD2.EXE). This archive contains the drivers
- and instructions needed to use your Avenger with
- DESCENT II.
-
- Thrustmaster FCS: Choose "Thrustmaster FCS" under Options/Controls.
- This is for players NOT using the WCS. If you
- use the WCS throttle with the FCS, follow
- instructions for the WCS below.
-
- * Thrustmaster WCS: Load the DESCENT2.ADV file into your WCS. In
- Mark II DESCENT II, choose "Joystick" under
- Options/Controls. Now choose "Configure Above"
- and change the THROTTLE entry to respond to the
- WCS (the Y2 axis).
-
- * Thrustmaster FLCS: Load the D2FLCS.B50 file into your FLCS.
- If you also use a WCS throttle, no program should
- be loaded into the WCS.
-
- * Thrustmaster TQS: Load D2TQS.B50 into your FLCS. This will
- automatically configure your TQS for DESCENT II.
- Follow directions above to configure your throttle
- entry in DESCENT II.
-
- Gravis Phoenix: Load the DESCENT2.PHX file into your Phoenix. In
- DESCENT II, choose "Joystick" under Options/Controls.
- Now choose "Configure Above" and change the
- THROTTLE entry to respond to the throttle
- slider (the Y2 axis).
-
- Logitech Cyberman: You must have the Cyberman MOUSE.COM driver loaded
- before you run DESCENT II. If you have a standard
- mouse connected as well, you will need to use the
- "/dual" option when you load MOUSE.COM. See
- Cyberman docs for details.
-
- NoteBook GamePort: Run DESCENT II with the -JoyBios command line switch
- and everything should work like normal. Make sure
- that you have the joystick TSR installed.
-
- Calibration Note: When using one of the analog throttles listed here or
- the CH Flightstick, you will be prompted to calibrate
- your throttle as well as your joystick.
-
- * >> NOTE TO WCS and FLCS USERS: Because these devices intercept the
- keyboard signals, your ship may fly strangely when you also hold down
- keyboard keys (like 'A' and 'Z'). If you keep the WCS or FLCS on
- your system, it's recommended that you use those devices for throttle
- control and sliding, not the keyboard.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔═══════════════════════════╗
- ║ 7. VR HEADSET INFORMATION ║
- ╚═══════════════════════════╝
-
- If you have questions about the headsets, the manufacturers can be
- reached at the following numbers:
-
- - VFX-1 Head Mounted Display, by Forte Technologies, Inc.
- tel: 716-427-8595
- fax: 716-292-6353
-
- - CyberMaxx HMD, by VictorMaxx Technologies, Inc.
- tel: 1-800-279-6880
- fax: 708-267-0037
-
- - i-glasses!, by Virtual I-O
- tel: 800-646-3759
- fax: 206-382-8810
- net: vio@vio.com
-
- - 3D-MAX shutter glasses by Kasan
- http://pcvr.kasan.co.kr
- Europe: 011-46-18-187777
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════════════╗
- ║ 8. TROUBLESHOOTING & COMMON PROBLEMS ║
- ╚══════════════════════════════════════╝
-
- Regardless of configuration, you should have no trouble running DESCENT II.
- But in the unlikely case you do have problems, here are some helpful
- pointers:
-
-
- ╔══════════════════════╗
- ║ 8a. General Problems ║
- ╚══════════════════════╝
-
- => Q: I HAVE A RELATIVELY FAST COMPUTER, SO WHY CAN'T I PLAY BACK THE
- HIGH-RES MOVIES?
-
- A: The estimated minimum setup for playing back the high-res movies
- properly is a Pentium-90 and a 2x CD-ROM. If you have such a
- system (or a faster one), and SETUP still suggests low-res
- movies, you should try one of the following:
-
- - Increase your CD-ROM buffers to 30 or more (see CD-ROM manual).
- - Use a Large or Crazy install. The movies will play back better
- from a hard drive.
-
- => Q: I OCCASIONALLY GET 2-3 SECOND PAUSES IN THE MIDDLE OF PLAYING.
-
- A: DESCENT II uses Redbook audio (like normal audio-only music CD's)
- which provides music straight through the CD instead of synthesizing
- digitized music through the sound card. The limit to redbook audio
- is that is need to pause the game momentarily when it reaches
- the end of the CD. This is normal and there is not due to a problem
- on your system.
-
- => Q: MY CD (REDBOOK) MUSIC IS TOO LOUD/SOFT, WHY IS THIS?
-
- A: Thanks to generally non-uniform standards in CD-ROM drivers, the
- average volume level for CD playback is very random. If the
- CD Music volume slider in DESCENT II doesn't give you the level
- you need, try adjusting your driver levels from DOS (see your
- CD-ROM manual for details).
-
- => Q: I'VE GOT 128 MEGS OF RAM IN A MACHINE WITH A SOUND BLASTER AWE32.
- DESCENT II ISN'T WORKING, WHAT DO I DO?
-
- A: For Redbook music, run Descent II with the -nomusic switch. If you
- prefer MIDI music, configure your AWE32 as a SoundBlaster
- 16 in the setup program.
-
-
- => Q: I CANNOT LOAD ANY OF MY SAVED GAMES. WHAT'S THE DEAL?
-
- A: DESCENT II needs your files set to at least 30 to be able to load
- save games. You can either make a bootdisk as described in Question
- number 14 or you can do a simple edit to your config.sys as
- instructed below: (Win95 or Windows 3.1)
-
- 1 Exit Windows to DOS.
- 2 Type:
- EDIT C:\CONFIG.SYS
- 3 Find the FILES=##
- 4 Increase the FILES=number to 30: FILES=30
- 5 Go to the Menu Bar and select File/Save. *6* In the Menu Bar,
- select File/Exit to Exit.
-
- => Q: I CAN'T GET MY SIMULEYES TO WORK CORRECTLY WITH DESCENT II.
-
- A: Copy the LCDBIOS.EXE and STEREO.BAT into your Descent2 directory.
- These files are on the Destination:Saturn CD in the /DESCENT
- directory. Edit the STEREO.BAT (or STEREOLO.BAT if you use the
- lower resolution mode) file from: "/lcdrun:descent" to
- "/lcdrun:d2 /hrefresh". The /hrefresh reduces flicker by using a
- faster refresh. Save the file, and exit the editor. Run the
- Descent II setup program and select the VR device of Simuleyes.
- Run the STEREO.BAT (or STEREOLO.BAT) file to start Descent II.
-
- => Q: I GET "CANNOT FIND MOON01.BBM" (OR OTHER FILE) ERROR WHEN I RUN
- DESCENT II. WHAT'S WRONG?
-
- A: DESCENT II requires that you specify FILES=15 or higher in your
- CONFIG.SYS. If you are having problems saving/loading games, then
- make sure that you're not doing a clean boot by holding down the F5
- key during the Loading DOS process. Adding FILES=15 to your
- CONFIG.SYS should clear this up.
-
- => Q: DESCENT II DOESN'T SEEM TO HAVE SOME OF THE COOL SOUND EFFECTS
- IT USED TO. FOR EXAMPLE, MY FLARES MAKE LASER FIRING SOUNDS.
- WHAT HAPPENED?
-
- A: If there is less than 5 MB of available physical memory, DESCENT II
- "recycles" sound effects to save memory. Increase your available
- physical memory above 5 MB, and all sound effects will be loaded.
- Another option is to run with the -NoLowMem command line option.
- This forces Descent to use all sound effects regardless of available
- memory. However, Descent may run slower with this option.
-
- => Q: I HAVE LESS THAN 10MB OF RAM, AND I'M LOW ON DISK SPACE. DESCENT II
- HANGS/CRASHES ON ME. WHAT CAN I DO?
-
- A: If DESCENT II doesn't have enough free RAM available, it uses hard
- drive space instead of RAM. If this is the case, make sure you
- have plenty of free disk space (at least 8-16MB free).
-
- => Q: DESCENT II RUNS SLOWLY ON MY MACHINE, ESPECIALLY IN LARGE BATTLES.
- WHAT CAN I DO?
-
- A: Try one or all of the following:
- - Using F3 and +/- to shrink your 3D window size
- - Lowering any/all of the detail level sliders in the
- Options/Detail level screen.
- - Use SHIFT-F1/F2 to remove any secondary views you may use.
-
- => Q: I HAVE A SMALL GAME WINDOW AND A LOW DETAIL LEVEL, BUT DESCENT II
- STILL LOADS AND RUNS SLOWLY.
-
- A: Check your sound card settings in SETUP. Incorrect settings
- can cause significant slowdown.
-
- => Q: ONCE IN A WHILE DESCENT II WILL LOCK UP WHEN PLAYING A MOVIE. WHAT
- CAUSES THIS?
-
- A: Check and see if you are running any TSR programs that make use of
- the PC speaker (mail notifiers like Castaway frequently do this).
- To avoid these lockups, you will need to disable any such TSRs before
- running DESCENT II.
-
- => Q: THE WALLS IN MY GAME SEEM TO JUMP AROUND IN THE DISTANCE. WHY?
- => Q: I GET A COLORED WALL IN THE MIDDLE OF MY TUNNELS. WHAT IS THIS?
-
- A: These are due to the Detail Level being set below the highest
- setting. Consult your DESCENT II Manual.
-
- => Q: MY COMPUTER HAS 4 MEGS OF RAM. THE GAME IS SLOW AND ACCESSES THE
- HARD DRIVE ALL THE TIME.
-
- A: DESCENT II requires 8 megs of RAM to run. If you have less than 8
- it is unlikely you will be able to run it well.
-
- => Q: DESCENT II LOCKS UP WHEN I RUN IT.
-
- A: Try running DESCENT II with the "-nosound" option. If this works,
- then chances are it's a sound card problem. Run SETUP and make sure
- your card settings are correct. If you don't hear digital sounds or
- music when you test them in SETUP, try Autodetection. If this
- doesn't help, refer to your sound card manual for troubleshooting
- instructions, or call Interplay Technical Support.
-
- => Q: MY COMPUTER LOCKS UP WHEN AUTODETECTING SOUND CARDS IN SETUP.
- WHAT'S WRONG?
-
- A: Due to hardware conflicts, autodetecting for sound cards is a
- risky process. If you know the brand, port address, IRQ, and
- DMA of your sound card(s), it is recommended that you manually
- configure these items. Lockups are also common when autodetection
- is used when no sound cards are installed.
-
- => Q: I CAN'T SELECT THE RIGHT PORT/IRQ/DMA FOR MY SOUNDCARD IN SETUP.
-
- A: If the proper selections don't appear in the SETUP, then you can
- always select them manually by editing your DESCENT.CFG file
- located in your DESCENT II directory. While we tried to account for
- every possibility, some of the more exotic configurations may not
- be listed. Contact Interplay if your setup is not listed.
-
- => Q: WHY DON'T I HEAR ANYTHING WHEN I TEST MY SOUND IN SETUP?
-
- A: You may have the wrong sound card selected, or incorrect port,
- IRQ or DMA settings. Volume may be set too low in your sound
- drivers (or the volume slider on the back of your sound card).
- Hardware conflicts or loose cables may be to blame as well.
-
- => Q: MY JOYSTICK ISN'T RESPONDING IN THE GAME. WHAT'S WRONG?
-
- A: Be sure you have JOYSTICK selected in the Options/Controls menu,
- and that it's calibrated. If your joystick connects to your
- soundcard, make sure the joystick port jumper is ENABLED on the card.
- Some soundcards have this disabled by default.
-
- => Q: HEY! SOME OF MY POWERUPS DISAPPEARED. WHAT HAPPENED?
-
- A: Certain powerups will remove themselves from the game if they have
- been around 4 or 5 minutes. This only happens to Concussion
- Missiles, Energy, and Shield powerups dropped by a dead player.
-
- => Q: WHY DOES DESCENT ACT STRANGELY WHEN I RUN IT UNDER WINDOWS 3.xx?
-
- A: While DESCENT II may run under Windows, it isn't recommended. You
- will probably get odd behavior and slowdowns due to timer conflicts.
- GUS users may get no sound at all under Windows. If you are having
- joystick problems, try using the -JoyPolled command line option.
-
- => Q: I HAVE A THRUSTMASTER WCS HOOKED UP WITH A JOYSTICK. WHEN I USE
- THE STICK TO FLY, AND THE 'A' AND 'Z' KEYS TO MOVE FORWARD AND
- BACK, I START FLYING OUT OF CONTROL. WHY?
-
- A: Holding down keyboard keys will produce erratic results when the
- WCS or FLCS controls are installed. See note in Section 6 for
- details.
-
- => Q: WHY ISN'T MY MIDDLE MOUSE BUTTON WORKING IN DESCENT?
-
- A: While DESCENT II supports three-button mice, you still need to load
- a mouse driver that supports three buttons. Typically Microsoft
- mouse drivers support two and Logitech drivers use three.
-
- => Q: I HAVE A GATEWAY 2000 P75. THE COLORS IN DESCENT II ARE COMPLETELY
- MESSED UP. WHAT CAN I DO?
-
- A: Do a hard reboot of your computer and enter the BIOS setup.
- Find the "VGA Palette Snoop" option and disable it. This should
- fix the problem.
-
- => Q: DESCENT II LOCKS UP AT THE TITLE SCREEN.
-
- A: Turn off the "Hidden Refresh" option in your BIOS Advanced settings.
- Also make sure RAMBIOS.SYS does _not_ appear in your CONFIG.SYS
- and that "Hardware Video Shadowing" is turned off in BIOS.
-
-
- ╔═══════════════════════════╗
- ║ 8b. Modem/Serial Problems ║
- ╚═══════════════════════════╝
-
- => Q: WHEN PLAYING A MODEM/SERIAL GAME, MY GAME FREEZES ON THE "WAITING
- FOR OPPONENT" SCREEN. WHAT GIVES?
-
- A: This screen will appear if you have died in/escaped from an
- exploding mine. If the other player is still flying there can be
- up to a 60 second delay. This is normal. However, if your game
- sits at this screen much longer, chances are something is wrong.
- Likely culprits: opponent is having technical difficulties,
- interference with unshielded serial cables, loose cables,
- baud rate set too high, or uncorrected errors in the modem
- transmission.
-
- => Q: MY MODEM GAMES ARE MUCH SLOWER THAN NORMAL ONE-PLAYER GAMES.
-
- A: Try using a higher baud rate in the Com Settings menu. If your
- computer does not have a 16550 UART, acquiring one will allow
- up to 38400 baud when communicating with the modem. Consult your
- Descent Manual for details.
-
- => Q: STRANGE THINGS HAPPEN IN MY MODEM/NULL-MODEM GAMES. WHAT CAN
- I DO TO HELP THIS?
-
- A: This may be a result of dropped serial characters. Some examples
- of "strange" things: players not dropping powerups when killed,
- ships jumping from place to place on screen, or ships flying
- through doors that appear closed. If you get error messages during
- play or during the "waiting for opponent" screen, this could be
- the cause as well.
-
- These problems may occur for several reasons. Serial play adds an
- additional burden to the CPU when playing the game, so a computer
- capable of playing the game in single-player mode may have
- difficulties with modem or serial play. If you are using a
- 4-megabyte machine, the disk activity needed to run the program in
- a small memory space can cause lost characters. A lot of sound
- activity can also cause lost serial characters. Increasing the RAM
- for the game or reducing the number of sound channels in the detail
- settings menu can sometimes help. Of course you can also reduce
- the baud rate in the Com Settings menu to slow down the game
- somewhat while improving reliability. Also try setting your music
- volume slider to 0 in the Options menu.
-
- The best thing you can do to improve serial performance is to equip
- your machine with a 16550 UART. However, even with this UART 38.4k
- baud rate can still be problematic if you have the burden of low
- RAM or heavy sound activity, so don't be ashamed to run a 16550
- UART at 19.2k baud if need be.
-
-
- ╔══════════════════════╗
- ║ 8c. Netgame Problems ║
- ╚══════════════════════╝
-
- => Q: STRANGE THINGS HAPPEN WHEN PLAYING DESCENT II UNDER KALI/IHHD.
- HITS DON'T REGISTER ON MY OPPONENTS, THEIR SHIPS SEEM TO "JUMP"
- AROUND A LOT, ETC. WHAT CAN I DO?
-
- A: While DESCENT II isn't really designed for slow connection games
- such as these, you may be able to improve them. One thing that may
- help is starting the netgame with a lower Packets per Second
- value (under Multiplayer/Start Netgame/More Options).
-
- => Q: I GET HUGE WAITS WHEN WAITING TO JOIN A NETGAME.
-
- A: Robo-Anarchy games and games with many players will sometimes take
- up to 30 seconds to transfer the needed join info to incoming
- players. Be patient.
-
- => Q: ROBO-ANARCHY PAUSES DURING GAMEPLAY DURING GAMES WITH 8 PLAYERS.
- CAN THIS BE IMPROVED?
-
- A: Due to the greater number of AI objects the game must handle, Robo-
- Anarchy will probably suffer more with 8 players than other game
- modes. We recommend playing with 4 players instead.
-
- => Q: I HAVE A ZEOS PANTERA P60 WITH A SOUNDCARD AND WHEN I TRY PLAYING
- A NETGAME IT LOCKS UP. WHAT CAN I DO?
-
- A: Instead of doing a full login to your server, try loading only the
- IPX drivers. Descent Netgames only require this to function
- properly.
-
- => Q: I'M GETTING AN ERROR SAYING MY IPX DRIVERS AREN'T LOADED PROPERLY.
- WHAT DO I DO?
-
- A: First, make sure you have a reasonable amount of low memory
- available. Although DESCENT II uses a DOS extender to avoid low-
- memory hassles, some low memory is still needed for network buffers.
- If this fails, make sure your IPX.COM and other network drivers
- are loaded properly. A good way to test this is to logon to
- a network server, if one is available.
-
- => Q: MY NETGAMES SEEM SLOW AND UNRELIABLE. WHAT'S UP WITH THAT?
-
- A: Try using a different socket number. It's possible that some other
- application on your computer uses socket 5110h and this is
- preventing DESCENT II from opening a proper network connection. Try
- large values for the socket number (like 32 or 100). Remember,
- your opponents will need to use the same socket you do. Also try
- lowering the Packets per Second value in the Start Netgame/More
- Options menu.
-
- => Q: DESCENT II TELLS ME MY NETWORK CARD IS MISSING PACKETS. WHAT THE
- HECK DOES THAT MEAN?
-
- A: This can be a result of a slow network card, heavy traffic on the
- network, or software conflicts in your system. If you get this
- message, you can rejoin the game and try again. If the problem
- persists, one of the following could be to blame:
-
- - Too many packets being sent. DESCENT II is optimized for play over
- LAN-based networks. Slow LANs or WAN-based games (like KALI or
- IHHD) may be too slow to guarantee processing of all packets.
- Lowering the Packets per Second value in the Start Netgame/More
- Options menu (to a number less than 10) may improve things.
-
- - Loose cables. Happens to the best of us. Check the plugs on
- the back of your computer, specifically the ones running to/from
- your network card.
-
- - Too many players. While 8 players is offered as the maximum
- in DESCENT II, it's possible that your LAN or computer configuration
- can only support 4-6 players reliably.
-
- - Bad network card. Some cards drop IPX packets even without
- heavy loads or interference. If you suspect your LAN card, try
- swapping it with one from another computer.
-
- - Software conflicts. Other drivers may be running that cause
- problems with the network interrupts. These conflicts may not
- emerge when performing other LAN tasks that either don't use
- IPX or have layers of error-checking. Try removing unneeded
- drivers from your CONFIG.SYS and AUTOEXEC.BAT.
-
- - Router problems. Playing Descent with players on different sides
- of a router may cause lost packets or delays. Playing this way
- is not recommended because it creates a significant load on the
- router that may disturb other LAN users.
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════════════╗
- ║ 9. MINOR BUG FIXES SINCE VERSION 1.0 ║
- ╚══════════════════════════════════════╝
-
- - A trigger in level 24 blue key area was changed to 1-shot
- - A trigger on L24 is now linked to correct door
- - You are no longer able to become trapped in small room on L24
- - When in 800x600, the window size now displays properly between levels
- - Pressing F3 while flying a guided missile no longer shows the cockpit
- for 1 frame
- - While flying guided missiles in a big window, the label no longer
- overdraws HUD messages
- - Problems joining team games with high-latency connections are fixed
- - Fixed incorrect "killed by ..." messages
- - In demo mode, the reticle is now correctly displayed after firing a
- guided missile
- - In demo mode, the flag goals are now textured properly
- - Headlights no longer stay on after thief steals them
- - Endgame movie now only plays for the built-in mission
- - Subtitles now match the spoken text in intro and endgame movies
- - A monitor on the alien levels was missing an animation when the
- mine was destroyed
- - Robots that the boss 'gated in' no longer explode with the force of
- a mega missile when they time out
- - Improved the handling of demo recording when disk space runs out
- - Fixed boss cloaking problems in demo that could cause crashes
- - Shift-ESC now exits properly when in multiplayer game
- - Joining netgames is now more tolerant of dropped packets
- - When configuring joystick, now you cannot reassign axis until cleared
- - When omega cannon is picked up, it now has the energy it had
- when it was dropped
- - Improved disk full error checking for game save
- - Improved respawning location for flags & weapons
- - Improved low-memory performance by fixing data problem
- - Typing a key to jump ahead in scrolling menus now works correctly
- - Guided missiles now show correct reticle in demo playback
- - Flag goal textures are now set during demo playback
- - 'Customize above' now configures the keyboard if the 'Keyboard only'
- option is selected
- - Fixed a problem with the robot briefings on systems left idle for
- long periods of time
- - Number '9' character for automap marker label now more lovely
- - 'Win95 Joystick' no longer shows up as option in a DOS game when
- creating a new pilot
- - Fixed omega cannon firing problems caused by ship having no energy,
- but, none-the-less, charging.
- - Omega cannon charge is now always displayed when switching
- to Omega cannon
- - Cruise text no longer overwrites other text on high-res HUD
- - Ambient sounds now pause while in automap
- - Made boss robots more responsive in coop and robo-anarchy games
- - Formatting errors in restore game menu were corrected
- - Weapon lock message is now not overwritten by small view windows
- - Fixed marker view window labels to match numbering in automap
- - All-weapons cheat now gives shareware and registered weapons
- - Kill-all-robots cheat no longer kills the boss, making it possible
- to finish level
- - Homing weapons cheat is now reset when a game is loaded or a new
- level is started
- - Wingnut cheat now cleared when a game is loaded or a new level is
- started
- - Level warp cheat now sets cheater flag
- - Fixed robots becoming invulnerable when using monster-mode cheat
- - Improved boss behavior in coop and robo-anarchy games
- - Killing boss no longer resets the timer in time-limited games
- - Exiting the screen resolution menu without making any changes
- no longer changes window size
- - On level 6, it was possible to get the yellow key without triggering
- the door to exit room
- - Made descent.net & descent.usr files more format-tolerant
- - Fixed restore game menu on 640x400 screen
- - Fixed background redraw bug caused by dying while playing in a
- small window
- - Fixed palette problems on 'prepare for descent' message
- during demo playback
- - Fixed some problems recognizing a new disc when switching CDs
- - When dying in a secret level after destroying the base level, weapons
- are now lost
-
- ╔═══════════════════════════════════╗
- ║ 10. HARDWARE ACCELERATED VERSIONS ║
- ╚═══════════════════════════════════╝
-
- There are hardware-accelerated versions of Descent II available for
- several different 3D chipsets. Each version has its own executable;
- be sure to get the correct version for your card. The available
- versions are:
-
- Chipset: S3 Virge
- Executable name: d2v.bat (runs d2virge.exe)
- Cards: S3 Virge & S3 Virge/VX
-
- Chipset: 3Dfx Voodoo
- Executable name: d2voodoo.exe
- Cards: Orchid Righteous 3D
- Diamond Multimedia Monster 3D
-
- Chipset: Rendition Verite
- Executable name: d2vt.bat
- Cards: Canopus Corp. Total 3D
- Creative Labs 3D Blaster PCI
- Intergraph Reactor 3D
- Sierra Screamin' 3D
-
- To use the accelerated version of D2, run the program or batch file
- listed for your card.
-
- NOTE FOR S3 VIRGE USERS:
-
- If you run Windows 3.1 before running Descent II/Virge, you may
- experience graphics problems when you run Descent II/Virge. If
- you experience this, reboot your computer and rerun Descent II.
-
-
- WINDOWS 95 USERS:
-
- The 3D accelerated versions of Descent II are DOS executables. If you
- want to run under Windows 95, please make sure you have done the following:
-
- - Go into the Control Panel/System/Performance/File System/CD-ROM
- dialog. First, make sure the Supplemental Cache Size is set to
- Large. Secondly, if you have a 2x CD-ROM drive, make sure the
- Optimize Access Pattern dialog is set to "Double Speed Drives"
- (if you have a 4x CD, use "Quad Speed Drives", etc.). This will
- ensure good movie playback.
-
- - The DOS shell from which you run Descent II must have the
- correct memory settings. Bring up the Properties menu, and
- select the Memory tab. Under "MS-DOS protected-mode {DPMI}
- memory", select 16384. If you create an icon to run Descent II,
- be sure to make this change to the icon's properties.
-
- Other Win95 items:
-
- - DESCENT II normally uses the PrintScreen key to take screenshots of
- the game. If you wish for this key to function in the normal fashion,
- go to the Properties/Windows Shortcut Keys dialog. Make sure the
- checkbox next to "PRTSC" is enabled. This will restore the Win95
- default setting for this key.
-
- - Disable any screen savers you have running. These will interrupt
- gameplay and possibly cause it to lock-up.
-
- - If you get an "HMI Driver Not Found" error, you should simply
- re-start DESCENT II.
-
- - Do not switch to another program while running Descent II.
- This could cause Descent II to become unstable.
-
-
- ╔═══════════════════════╗
- ║ 10. TECHNICAL SUPPORT ║
- ╚═══════════════════════╝
-
- => Q: I CAN'T GET DESCENT II TO RUN PROPERLY! THE NEIGHBORHOOD KIDS ARE
- TAUNTING ME. WHAT CAN I DO??
-
- A: Don't panic. Interplay Technical support is happy to help with
- with any problems you have. Help is available 24 hours a day
- through our Automated Customer Service system, with representatives
- available during normal business hours. Here's how to contact us:
-
- ╔══════════════════════════════════════════════════════════╗
- ║ Interplay Technical Support ║
- ║ & Customer Service ║
- ║ ║
- ║ U.S.: 714-553-6678 (9am - 5pm PST, 24 hours automated) ║
- ║ ║
- ║ Europe: +44 (0) 1628 423723 ║
- ║ ║
- ╚══════════════════════════════════════════════════════════╝
-
- MacPlay support can be reached at 714-553-3530
-
- Please try to have your system information available and be near your
- computer if at all possible.
-
- Other ways to get Interplay Support:
-
- in the United States
- ────────────────────
-
- Interplay Productions
- Attn: Customer Service
- 16815 Von Karman
- Irvine, CA 92606
-
- fax: (714) 252-2820
- Attn: Customer Service
-
- Interplay BBS: 714-252-2822
-
-
- In Europe In Japan
- ───────── ────────
-
- write to:
- Customer Support Customer Support
- Interplay Productions, Ltd. Interplay Co., Ltd.
- Harleyford Manor Hiro-o Plaza, 6f
- Harleyford 5-6-6 Hiro-o
- Henley Road Shibuya-ku, Tokyo 150
- Marlow Japan
- Buckinghamshire
- SL7 2DX phone: 03-5421-3815
- England fax : 03-5421-3722
-
- phone: +44 (0) 1628 423723
- fax : +44 (0) 1628 487752
-
-
- Online
- ──────
-
- Interplay Web Page: http://www.interplay.com
- MacPlay Web Page: http://www.macplay.com
- Internet email: support@interplay.com
- MacPlay email: macplay@macplay.com
- FTP sites: ftp.interplay.com or ftp1.interplay.com
- BBS telnet: 199.182.211.86 or bbs.interplay.com
- America Online: keyword INTERPLAY or email to "IPTECH"
- GEnie: type "M805;1"
- Prodigy: email PLAY99B
- CompuServe: GO GAMBPUB, under INTERPLAY
- Prodigy: email to "PLAY99B"
-
-
- ────────────────────────────────────────────────────────────────────────────
-
- ╔══════════════════════════════╗
- ║ 12. DISTRIBUTION INFORMATION ║
- ╚══════════════════════════════╝
-
- ───────────────────────────────────────
- ! DO NOT DISTRIBUTE THIS GAME !
- DESCENT II IS A COMMERCIAL PRODUCT
- ───────────────────────────────────────
-
- Please report Software Piracy to the SPA: 1-800-388-PIR8
-
- If you wish to distribute DESCENT II, grab the 3-level Interactive Demo from
- one of the sites listed below. See Software License below for specific
- distribution information of the DESCENT II Interactive Demo.
-
- The DESCENT II INTERACTIVE DEMO (as well as current updates) can be found at
- the following locations:
-
- ────────────────────────────────────────────────
- Interplay web page: http://www.interplay.com
- Parallax web page : http://www.pxsoftware.com
- ────────────────────────────────────────────────
-
- - Interplay BBS: 714-252-2822
-
- - CompuServe: GO GAMBPUB, under INTERPLAY
-
- - America Online: keyword: INTERPLAY
-
- - Software Creations BBS: 508-368-4137 or telnet to swcbbs.com
-
- - Redeye BBS: +49.89.54662690 (v.34 or ISDN), Munich, Germany
- +49.89.54662680 (ZyXEL)
-
- - some Internet sites to check: (please notify us with site changes)
-
- ftp.wustl.edu in /pub/MSDOS_UPLOADS/descent
- janus.library.cmu.edu in /pub/msdos/descent
- ftp.cdrom.com in /.5/descent
- ftp.gatech.edu in /pub/dos/games/descent
- ftp.uwp.edu in /pub/incoming/games
- ftp.funet.fi in /pub/msdos/games/interplay
- csc.mc.edu in /pub/games/descent
- bell.ecs.soton.ac.uk in /pub/pc/games/demos
- ftp.uml.edu in /msdos/games/temp
- ftp.demon.co.uk in /pub/ibmpc/dos/games/descent
- ftp.leo.org in /pub/comp/platforms/pc/msdos/games/demo
- doomgate.cs.buffalo.edu in /pub/descent
-
-
- Check the following locations for other Descent/DESCENT II-related goodies:
-
- the alt.games.descent & alt.binaries.descent newsgroup,
- the #descent IRC channel, or:
-
- http://www.eskimo.com/~jhroyer/
- http://www.eskimo.com/~stickman/descent/
- http://doomgate.cs.buffalo.edu/
- http://www.primenet.com/
- http://fiction.isdn.uiuc.edu/~jeske/descent/
- http://www.prairienet.org/~jslagel
-
- PLEASE notify us with site location changes or additions.
-
-
- ───────────────────────────────────────────────────────────────────────────
- SOFTWARE USE LIMITATIONS AND LIMITED LICENSE
-
- This software product and the manual are copyrighted and all rights are
- reserved by Interplay Productions and are protected by the copyright
- laws that pertain to computer software. You may not copy the software
- except that you may make one copy of the software solely for backup or
- archival purposes. You may not loan, sell, rent, lease, give, sub
- license, or otherwise transfer the software (or any copy). You may not
- modify, adapt, translate, create derivative works, decompile,
- disassemble, or otherwise reverse engineer or attempt to reverse
- engineer or derive source code from, all or any portion of the software
- or anything incorporated therein or permit or encourage any third party
- to do so.
-
- DESCENT COPYRIGHT (C) 1996 PARALLAX SOFTWARE CORPORATION
- ALL RIGHTS RESERVED
-
- ALL TRADEMARKS ARE PROPERTY OF INTERPLAY PRODUCTIONS, INC.
- ALL RIGHTS RESERVED
- INTERPLAY PRODUCTIONS IS THE EXCLUSIVE LICENSEE AND DISTRIBUTOR.
- ───────────────────────────────────────────────────────────────────────────
-
- -END OF FILE-
-
-