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- PAC PC
- ======
-
- 1. Game Instructions
- --------------------
-
- Eat the dots and avoid the ghosts, eat a flashing power pill then
- chase and eat the ghosts, eat fruit for extra points. That's
- about all there is too it really.
- Extra lives at 10000pts, 30000pts, 50000pts, 80000 pts
- then every 30000 after that.
-
-
- 2. Controls
- -----------
-
- Arrow keys, or 'A' - Up 'Z' - Down '<' - Left '>' - Right
-
-
-
- 3. General Stuff
- ----------------
-
- Sound - To allow sound in the game you need to set the DOS 'blaster'
- variable. If you have a soundblaster Pro, or better, this should be
- done already in your autoexec.bat. If you don't set the blaster
- variable but have a SB-Pro compatible card, eg. Zeos integrated
- business audio ( is that an obscure soundcard or what?) you need to
- do the following at the DOS command prompt...
-
- set blaster=A220 I5 D1
-
- Where A220 is the port your card uses, usually port 220, I is the
- interrupt the card uses ( usually 5 but it could be 7 ), and
- D is the DMA channel to use ( usually 1 could be 3 ).
-
-
- 4. About the Game & Author
- --------------------------
-
- This game was written over about 4 weeks, I started it after playing
- Ms.PacMan in a local arcade and remembering how good the original game
- was, so... I began to code one, this ended up in me actually buying a full
- size Ms.PacMan and converting to a PacMan machine ( special thanks must go
- to Dock Cutlip for all his help there ). All I need now is a choplifter
- and my life is complete, well probably not but it'd be a start.
- Well the result is very similar to Pac Man, I haven't duplicated the exact
- ghost movement patterns but a lot of the other stuff is the same, even if
- it does look a little squashed ( the original has a vertically mounted
- monitor so has a higher vertical resolution than the PC's 200 pixels,
- probably about 320 pixels vertically on the arcade machine ).
-
- The games written in 'C', "yuk" I hear assembler programmers shout,
- with assembly routine for sound, sprite graphics, joystick, drawing
- characters on the screen, that sort of thing, and was coded on, in
- turn, a Zeos pentium 90, a Zeos pentium 100 ( 90 clocked at 100 ) and
- a DEC 486-dx2-66. One thing is that you'll need a card with a decent
- video bandwidth, just about anything VLB/PCI will do, a regular old
- ISA card probably won't hack it.
-
- This game is complete freeware, you don't have to register/pay/contribute
- or whatever, it's free !! Now who said "There ain't no such thing
- as a free lunch...". This game is 'as is' and comes with no warranty
- either specific or implied, you are quite free to distribute it,
- copy it or eat it, whatever you want to do. You should not, however,
- charge for it. Selling this game for profit, rather than a duplication
- fee, will result in really bad Karma, and depending on your
- religious persuasion may result in eternal damnation, or at least
- a couple of centuries in purgatory.
-
- If you have any comments you can reach me via internet e-mail at
- rowan@mhd2.moorhead.msus.edu
-
- Check out the pycho mode, real fun..
-
- 5. Thanks
- ---------
-
- Thanks must go to, K.Voegele various stuff and testing, K.Chueng
- & N.Akhtar for Beta testing, Dock Cutlip for invaluable help in
- converting my Ms.PacMan to Pac Man.
-
- Also to Matt Cooley, for his 'Game World' web pages with audio samples
- and video game related stuff plus Marshall Stowe for his excellent Pac
- Page ( an inspiration to all Pac maniacs ),
-
-
- 6. Interesting Web Sites to visit.
- ----------------------------------
-
- The St. Louis Coin-Op and Video Game Museum
- http://cognitrn.psych.indiana.edu:8001/rynersw/coinop.html
-
- The Pac Page.
- http://www4.ncsu.edu/eos/users/m/msstowe/WWW/Pac-Man/pac-man.html
-
- Matt Cooley's Game World
- http://www4.ncsu.edu/unity/users/m/mvcooley/index.html
-
- My home page..( under construction )
- http://mhd2.moorhead.msus.edu/~rowan
-