home *** CD-ROM | disk | FTP | other *** search
- V1.02B Jan 1997 - Minor upgrade & bug fix
-
- . Demo mode sounds can be turned on/off.
-
- . Bug fix, HA ! Put the wrong eating dot sample in.. oops we all make
- mistakes.
-
- V1.02A Jan 1997 - Minor upgrade & bug fix
-
- . Bug fix, Audio detect routine changed slightly.
-
- . Bug fix, Ghosts reverse direction correctly (!) after a power
- pill is eaten.
-
- V1.02 Dec 1996 - Minor upgrade & bug fix
-
- . Bug fix, new joystick routines. Designed to work more accurately
- with Gravis game pad. Should work better with all joysticks.
-
- . Bug fix, colour of dots on the 5th maze should be cyan.
-
- . Bug fix, after eating a power pill, then eating a ghosts the
- eyes should start moving in the same direction as the ghost
- was moving before the power pill was eaten.
-
- . Bug fix, oops I used a signed integer to store the size of expanded
- memory available. Should have been an unsigned int. Causes problems
- when you have more than 32Meg available in XMS.
-
- New Additions
-
- . New samples of dots being eaten, much more 'authentic' sound.
-
- . New joystick calibration routines.
-
- . New joystick sensitivity setting on 'Config' screen.
-
-
-
- V1.01 Feb 16th 1996 - Several improvements & minor bug fixes
-
- Bug fixes
-
- . Bug fix, ghost priorities Blinky appears always on top, followed by
- Pinky, Inky & Sue.
-
- . Bug fix, collision detect turned off after last dot eaten, caused
- a problem if the last dot eaten was a power pill and a ghost was
- on top of it. You would get 200 points.
-
- . Bug fix. On release of extended memory, an attempt could be made to
- release extended memory even if it wasn't allocated. This only occured
- when sound was disabled.
-
- . Bug fix. Bottom line of screen was incorrectly drawn, a 1 pixel line
- was missed off the fruit. Noticable on the Pretzel.
-
- . Bug fix, when MsP is eaten by ghost, dying animation takes as long
- as the dying sound.
-
- . Bug fix, Inky was leaving pit before Pinky.
-
- . Bug fix, ghost eyes at level start now face correct direction.
-
- . Bug fix, ghosts on level one can't catch MsP even if she's slowed
- down by eating dots.
-
- . Bug fix, letter 'E' removed from ghosts names.
-
- . Bug fix, ghosts eyes move back to their respective corners in
- the central pit, or to the center for Blinky & Pinky.
-
- . Bug fix, ghosts reverse at 7, or 5 seconds, and again 20 seconds later.
-
- . Bug fix, ghost eyes can reverse direction. If ghost eyes are returning
- to the 'pit' when counter hits zero, the ghosts and eyes will make a
- direction change.
-
-
- New Additions
-
- . New messages on detecting soundcard, also some more error checking
- if a problem with the soundcard is detected.
-
- . New samples made of background siren, powerup and extra life 'ping'.
- original siren sound was a bit rough.
-
- . Extra life sound is 10 'pings' long.
-
- . Fruits movement speed around the maze slowed down a fraction.
-
- . Hidden 'cheat' mode type in the password when the game is playing and
- press enter, the MsPac's at the bottom of the screen will change to
- face upwards ! The following keys then do the following things...
- F1 - Advance level, F2 - Add a life F3 - Start a fruit bouncing on
- ( if there isn't a fruit or fruit's score already there )
-
- . Ghost timings leaving 'pit' corrected.
-
- . Collision detect between a ghost and MsP changed, the ghost has to
- cover more of MsP for collision to be detected and a life lost.
-
- . Ghosts flash time is independant of the speed of a ghost.
-
- . Ghost frightened times corrected to 6/5/4/3/2/1/0 seconds.
- A zero second ghost just immediately changes direction.
-
- . Ghosts Flash 5 times before changing, if they've got enough time
- before they turn back, and speed of flash is slower.
-
- . Ghost flash for 2 seconds maximum, flash white 5 times only.
- They change back to regular colour after the last white flash.
-
- . Ghost flash times corrected on levels.
-
- . Ghosts are fightened for ZERO seconds on levels higher than 17.
-
- . Configure screen now allows changing the start number of lives
-
- . Configure screen now allows starting level from 1 to 29
-
- . 'GAME OVER' - now coloured red.
-
- . MsPac speeds up a fraction when ghosts are flashing.
-
- . Ghosts don't slow down in the tunnels on level 4 or above.
-
- . MsPac is left on the screen when completed level flashes.
-
- . Ghosts STOP moving when another is eaten, including their sprites.
-
- . Length of time a fruit's value is displayed after eating is shorter.
-
- . 'PLAYER ONE' not displayed on 'GAME OVER' if only a 1 player game.
-
- . New directions for Blinky to follow at game start.
-
- . Some fruit sprites were reversed, the banana now faces the right way !!
-
- . Powerup sounds don't restart when another power pill is eaten.
-
- . Powerup sound restarts when a ghosts eyes return to the maze.
- While returning eyes make the whoop-whoop sound. The 'whoop-whoop'
- sound does not start until the eyes are returning to the maze
- after the 'eat ghost' sound ends, the sound stops once the eyes
- return to the maze and the powerup sound restarts.
-
- . Eating of 64 then 176 dots starts a fruit bouncing onto the screen.
-
- . Amazing, you've read this far. Ok the cheat code is to type
- eggs <and press enter> when the game is in play. F1/f2/f3 do
- cheat 'things'.
-
- . Eating 180, 212 and 228 dots increases pitch of background siren.
-
- . If MsPac is eaten while ghosts are flashing, the ghosts will
- stop flashing ie. they're colour freezes.
-
-
-