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- EATIT.EXE
-
- Version 2.0, 27.07.1989, (c) Copyright Marko Teittinen 1989
-
- EATIT.EXE is a freeware program. It means that it bears my copyright
- notice, but you are encouraged to copy it to your friends and anybody
- who wants it, provided you obey the following four rules:
- 1) You may not take any money for copying or sell the program
- 2) You may not use the program commercially
- 3) You may not remove my copyright notices from the program or
- modify it in any way
- 4) You must copy both files (EATIT.EXE and EATIT.DOC)
- If you have suggestions or questions about the program, contact the
- address in the end of this file.
-
-
- 1. HARDWARE REQUIREMENTS
-
- This program requires an IBM or compatible and MCGA or VGA graphics
- adapter. The graphics requirements are quite high but as VGA is so much
- better than EGA, I didn't want to waste my time on it. But if there are
- many requests and I can spare some time, I *may* release another version
- of EATIT that supports EGA. This is no promise, I've got lots of ideas
- for programs I want to write.
-
-
- 2. SPECIAL FEATURES
-
- I've included some special features in this program which I have seen
- in too few programs. These include
- - processor speed detection
- - user definable control keys
- - MCGA/VGA graphics using 320*200*256 mode
- - multiple high score files
-
- Processor speed detection is a must for this kind of game. When this
- program starts up it tests the speed of the CPU and if it is fast,
- the game will be slowed down automatically. So there is no need for
- computer speed control programs.
-
- Second feature is user-definable control keys. Everyone has his own
- opinion how the control keys should be placed on the keyboard (and
- different countries have different keyboard drivers). I decided to let
- the user define which keys to use. The default control keys are A up, Z
- down, N left and M right. At first it may feel a bit awkward but it is
- really quite handy. I find it easy to control the up/down direction with
- another hand and the left/right direction with the other, I can make the
- tight turns better.
-
- Third feature is MCGA/VGA graphics using 256 colors (in this case not
- them all, but a few shades anyway). Resolution is only 320*200 but
- that's the standard and I can't change it. I think the graphics is
- decent.
-
- Fourth is the use of multiple high score files. This might seem not very
- useful, but I often have guests that see some games the first time, and
- my high score lists are far above their skills. So I can give them
- chance to follow their progress on their own high score list.
-
- And of course, you must be able to turn the sounds off if you get tired
- to them or if you don't want to disturb others. The missing feature is
- the "when-the-boss-wanders-by" key, but this game is not meant to be
- played at work :-)
-
-
- 3. IDEA OF THE GAME
-
- I'm sure you've seen quite a lot of games that have the same idea as
- this one. In short the purpose is to eat as many candies as you can
- before the monsters get you (eventually, they will). There is also a
- super-candy in each of the corners which gives you a chance to eat the
- monsters for a while. The monsters turn white when you eat a super-
- candy. When the effect of super-candy is about to end, the monsters
- begin to blink. You may eat the monsters while they blink, but beware it
- may turn out that the monster eats you if the effect ends before you get
- it. When you have eaten all the candies and super-candies, you are taken
- to a new level and the speed of the game is increased a bit.
-
- You get one point from each candy you eat. By eating a super-candy you
- get 5 points, and after that first monster 10 points, second 20, third
- 40 and the fourth monster 80 points. You get an extra eater every 1000
- points you get.
-
- The monsters aren't too smart, so they may occasionally turn away from
- you just when they are about to get you. But don't trust on it - it
- doesn't happen too often. Anyway the game is difficult enough even this
- way.
-
-
- 4. HOW TO USE THIS PROGRAM
-
- To start the program just type EATIT at the DOS promt. If the program
- can not find MCGA/VGA graphics adapter, it refuses to start up. If you
- want to use your own high score file, give it as an argument for the
- program. The file name may not include drive, path or extension, the
- default drive and path is always used and the extension is EAT. If no
- high score file is given HISCORES.EAT is used.
-
- When the program starts up it first displays the copyright/help screen.
- It shows you the keys used to control the game. You can get to game
- screen by pressing any key. In game screen the program is in demo mode.
- That means the monsters are running wild around the screen and you can
- use the following commands:
- S Toggles sound on and off. If the sound is on there is a small
- note below the high scores.
- D Allows you to define the keys used to control the game. Only
- alphanumeric characters are allowed, not function keys. So if
- you would like to use arrow keys, turn first Num Lock on.
- H,? Gives you the help screen (the same as the start-up screen).
- N Starts a new game.
- Q Returns you to DOS.
-
- While playing the game you can use the following commands:
- S Toggles sound on and off.
- P Pause game until another key is pressed.
-
- If you get a score that gets to high score list you may enter your
- initials. To change the letter on the screen, use the game control keys.
- When you get the right letter, press space bar and you then may enter
- the next letter.
-
-
- 5. DEVELOPMENT INFORMATION
-
- This program was developed on IBM PS/2 model 50, DOS version 4.0. The
- program is written in C (compiler used TC 2.0). Graphics routines are my
- own, Borland does not support 320*200*256 mode of MCGA or VGA.
-
-
-
- Hope you enjoy this program!
-
- Marko Teittinen, student of computer science
-
- Address: Marko Teittinen
- Asiakkaankatu 6 C 49/4
- 00930 Helsinki
- FINLAND
-
- EARN: teittinen@finuh
- Internet: teittinen@cc.helsinki.fi
-
-