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- Timo Kauppinen 4/94
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- Slicks 'n' Slide 1.27
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- ■ VGA/MCGA 256 colors
- ■ 1-4 players
- ■ Adlib/SB sample sound effects
- ■ MOD music with SoundBlaster
- ■ 386SX processor recommended for four players
- ■ About 430kB free base memory
-
-
- The idea of the game is to drive a vehicle around a track as fast
- as you can. The game works in all machines, but the faster it is,
- the smoother the vehicle(s) move.
-
- ──────────────────────────────────────────────────────────────--∙∙··
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- Startup parameters:
- ───────────────--∙∙··
- SLICKS -? Instructions.
-
- -r Checks the speed again.
-
- -p<path> Sets the directory for the tracks.
-
- -q MOD music not played.
-
- -c Covox / D/A-converter / Disney SS music.
- Set frequency manually.
-
- -m<freq> Sets manually the playing frequency of the MOD
- (4000-22000 Hz); abt. 6000 for
- 286-12, 10000 for 386-25 and 22000 for 486.
-
- You can also use '/' as a switch char, like this:
- SLICKS /? or SLICKS -?
-
-
- The game saves the settings to SLICKS.CFG.
-
- ──────────────────────────────────────────────────────────────--∙∙··
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- ╒═══╡The keys╞══════════════════════════════╗
- │ Defaults: ║
- │ Player 1 : Q A Z X ║
- │ Player 2 : 1 0 3 ENTER (NumP)║
- │ Player 3 :R.SHIFT CTRL ; ' ║
- │ Player 4 : I B 6 7 ║
- │ ║
- │ F1: Help screen ║
- │ F2: Speed configuration ║
- │ F3: Sounds on/off ║
- │ F4: Key configuration ║
- │ F5: Player bumps ON/OFF ║
- │ F6: Skid marks ON/OFF ║
- │ F9: Pause ║
- │ F10: Quit race ║
- │ F12: "Boss Key" ║
- │ ESC: Next track ║
- └───────────────────────────────────────────╜
-
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- Keys in main screen:
- ──────────────--∙∙·· + and - Number of laps
- ESC Quits the game
- T Shows the Top Ten and
- the designer of the track.
- -> D clears the Top Ten
- -> DEL deletes the track.
- R Randomize the track order
- SPACE Selects track/change setting
- ENTER Begins the race/changes
- setting
- Arrows Arrow movement (can be more easily
- done with mouse)
-
-
-
- ■ Settings in the main screen:
- ─────────────────────--∙∙··
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- ■ Number of laps: 1-999.
-
- ■ (Un)Select all tracks
-
- ■ Players:
- The player's name is asked in the name bar.
- The last button is used to change the cars. Currently
- there are seven alternatives.
-
-
- ■ Settings menu:
-
- ■ Sounds: no sounds, PC-speaker, Adlib, Soundblaster
- - SBlaster settings is taken from BLASTER-environment variable.
- Default settings are: I7 D1 A220, only DMA1 is available.
-
- ■ Scores:
- -Winner gets 1st points, 2nd gets 2nd points etc.
- -The fastest driver gets extra points.
-
- ■ Bump backward
- - Vehicles bump backwards if they hit to a barrier.
-
- ■ Skid marks:
- - Vehicles burn rubber.
-
- ■ Bumps:
- - Vehicles bump with each other.
-
- ■ Show Top Ten
- - Top Ten will be showed always after a race.
-
- ■ Change colors
- - Every car has two colors
-
- ■ Load saved game
- - Load previously saved game
- - Old names, cars and other important setting
- will be loaded.
-
- ╔══════════════════════════════════════════════════════════════════╗
- ║ MOD routine always fills the stack (this leads to a crash) if ║
- ║ the music is played in the wrong speed. ║
- ╚══════════════════════════════════════════════════════════════════╝
- ╔══════════════════════════════════════════════════════════════════╗
- ║ All key combinations don't work well in all keyboards so if you ║
- ║ have problems try some other keys (SSHELP)... ║
- ╚══════════════════════════════════════════════════════════════════╝
-
-
- ──────────────────────────────────────────────────────────────--∙∙··
-
- SSHELP -tool
- ─────────-∙∙··
-
- SSHELP = Keyboard tester
- SSHELP <track> <track2> = Joins Top Tens (don't use .SS-suffix)
- SSHELP <track> = Convert OLD track to the new format
-
-
- Example: SSHELP A:BRIDGE C:BRIDGE Join top tens
- SSHELP DESERT Convert DESERT.SS
- SSHELP * Convert every track (*.SS)
-
-
- ──────────────────────────────────────────────────────────────--∙∙··
-
- CHANGES
-
- 1.0 -> 1.1
-
- ■ The bug in the startup menu is fixed
- ■ Cars don't jam in the obstacles anymore
- ■ Keys can be configured
-
- 1.1 -> 1.15
-
- ■ Top Ten lists
- ■ CUP game
- ■ Small fixes (new font, new key buffer emptying, times can be
- compared, etc.)
-
- 1.15 -> 1.16
-
- ■ New startup picture (by Jate/AFC)
- ■ Player names will be remembered
- ■ Bonus point for the driver of the fastest lap
- ■ Lower jumps (but not shorter)
- ■ Bugs in the tracks were removed
-
- 1.16 -> 1.17
-
- ■ Cars bump to each other
- ■ Key interrupt works!!! (old routine still in some 1.17 -versions)
-
- 1.17 -> 1.20
-
- ■ Skid marks
- ■ Finish picture
- ■ SB-MOD- music piece
- ■ Reverse gear available again
- ■ Faster jumps
- ■ Some kind of compression in pictures (packs for abt. 50%)
- ■ A couple of new track pieces
- ■ New startup menu
- ■ The names of the registrator and the designer of
- the track are shown
-
- 1.20 -> 1.21
-
- ■ Only new feature is the mouse support
-
- 1.21 -> 1.22
-
- ■ More realistic bumps
- ■ A name of the track will be shown during the race
- ■ Joystick-support
-
- 1.22 -> 1.23
-
- ■ The finish can be hidden under sand/grass
- ■ Some new track blocks
- ■ Track blocks may be placed above bridges
-
- 1.23 -> 1.24
-
- ■ Computer players (very stupid)
- ■ 'Thumb nail' -picture from tracks
- ■ SLICKHLP -tool
- ■ Traction without acceleration
- ■ Randomized starting grid
- ■ Start lights
-
- 1.24 -> 1.25
-
- ■ The speed factor works better
- ■ Lap times are right after changing the speed factor
- ■ More intelligence computer cars
- ■ Joystick: stick/ button -acceleration
- ■ You can remove Top Tens/ tracks during the game
-
- 1.25 -> 1.26(1)
-
- ■ New cars
- ■ Language: english/ finnish
- ■ Fixing mouse and bump routines (v1.261)
-
- 1.261 -> 1.27 (20.4.94)
-
- ■ More different cars and some new track block
- ■ SB samples
- ■ New tracks format (include Top Ten)
- ■ Dual joystick support (I hope it works)
- ■ New background pictures
- ■ Load/save -possibility
-
-
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- COMING SOON:...
-
- ■ More samples
- ■ More cars
- ■ More track blocks
- ■ Improved tyre marks (water splashes, sand spreads...)
- ■ Other improvements also possible.
-
-
- CHANGES IN THE FUTURE VERSIONS:
-
- ■ Adjustable cars
- ■ Weapons
- ■ A totally new game ?!?!? (What kind?)
- ■ More pictures
- ■ Bugs removed
- ■ Whatever you want!
-
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- ──────────────────────────────────────────────────────────────--∙∙··
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- TRACK EDITOR:
-
- 1.5:
-
- ■ Computer players
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- 1.6:
-
- ■ The protection has been changed
- ■ The drawing has been fixed a little (works maybe with QEMM)
-
- 1.7:
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- ■ Computer points can be fixed afterwards.
- ■ First english version.
-
- 1.8:
-
- ■ Uses new track format
-
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- ──────────────────────────────────────────────────────────────--∙∙··
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- ■ The newest version of the game is available in:
- Hilima BBS (+358-57-55077, 24h)
-
-
- ┌──────────────────────────────────────────────────────────────────┐
- │ The designers of the tracks can be shown with 'T' -key │
- └──────────────────────────────────────────────────────────────────┘
-
-
- ──────────────────────────────────────────────────────────────--∙∙··
- The game is Shareware, so if it has shown to be good/interesting,
- you are encouraged to pay the registration fee (30 FIM/about $10 USD),
- when you will receive:
- ──────────────────────────────────────────────────────────────--∙∙··
- ■ Newest version of the game.
- ■ TRACK EDITOR (mouse is likely needed, but not required).
- ■ More tracks (currently abt. 100).
-
- Registration is done by sending filled SLICKS.FRM.
- To print it type: COPY SLICKS.FRM PRN
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- Contacting the author: Internet: timppak@freenet.hut.fi
-
- Mail: Timo Kauppinen
- Hällintie 14
- 76850 Naarajärvi
- FINLAND
-