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- ▀ ▀ ▀▀▀ ▀▀▀ ▀ ▀ ▀▀▀ ▀ ▀▀▀ ▀▀ ▀▀▀ VIDEO GAME
- Version 1.40 - FREEWARE - Distribute Freely
-
- Copyright (C)1994 Robert B. Easter. ALL RIGHTS RESERVED
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- GAME FILES
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- ───────────────────────────────────────────────────────────────────────────────
- MPEDE14.ZIP : Archive distribution file. Use pkunzip on
- MPEDE14.ZIP to reconstruct the file you are reading now and
- the game files listed below. Retain a copy of this file as a
- backup. Any extra copies of this file may be deleted for it
- is not needed to run the game.
- ───────────────────────────────────────────────────────────────────────────────
- MPEDE14.EXE : Micropede executable file. This is the game program.
- Type and enter "mpede14" at the DOS prompt to play.
-
- MPEDE14.PIC : Binary data file. This contains the title screen picture.
- If this is not present, the game will not run.
-
- MPEDE.DOC : ASCII text data file. Documentation (this file).
-
- MPEDE.DAT : Binary data file. This file stores a record of
- the top 20 highest scoring games played. If you would like
- to clear the high scores and have it start over, delete
- this file; when you run the game, it will be recreated.
-
- SYSTEM REQUIREMENTS
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- Intel 80386 or compatible CPU.
- Microsoft Mouse.
- VGA video system. (320w∙200h pixels∙256 colors, mode 19)
-
- DESCRIPTION
- ▀▀▀▀▀▀▀▀▀▀▀
- Micropede is a game of skill that is like the old arcade games, Millipede
- and Centipede. You will have to learn to quickly and skillfully move your man
- using your mouse. With practice, you will begin to amaze yourself as you become
- able to manuver your man out of spots that look impossible to get out of alive.
- Your objective is to shoot the micropede segments and avoid being touched
- by anything that moves. If you are touched, you die. There are 500 levels to
- play. Shooting all the segments on the screen advances you to the next level.
- Other enemies will attack you besides the micropede segments. They include
- spiders, mosquitos, dragonflies, bees, and beetles.
-
- TITLE SCREEN
- ▀▀▀▀▀▀▀▀▀▀▀▀
- You should see "MICROPEDE" written across the top and "OPTIONS", "START",
- "HI-SCORES", and "EXIT" written across the bottom with the mouse pointer in the
- center of the screen. On the title screen are labeled pictures of the enemies
- and their score value. Use the mouse to point and click on one of the four
- choices on the bottom of the screen. "EXIT" returns you to DOS.
-
- OPTIONS SCREEN
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- From this screen you can select the level at which to start, whether you
- want sound effects, invincibility, and the initial number of men (shooters). To
- change an option, use the the up/down arrows to select an item. Use the
- left/right arrrows to change an item's setting. Sound can also be toggled
- on/off during the game by entering 's' at the keyboard. A game's score is
- eligible for the high scores list only if the game started on level one, if the
- "Invincibility" option is set to "OFF", and if you start with 8 men. Highlight
- "Exit" and press enter to return to the intro screen.
-
- HI-SCORES SCREEN
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This screen simply displays the high scores. However, if you get a high
- score this screen will appear immediately after your game ends. You will be
- prompted to enter your initials and the date.
-
- GAME SCREEN LAYOUT
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The top line of the screen is used to display the status of the current
- game in progress. Going from the left side to the right is your score, number
- of extra men, the #1 high score to beat, and the current level. Below the top
- line and above the shaded area on the bottom (the largest area of the screen)
- is the enemy's domain. Your man cannot move into this area. This is you man's
- firing range. Kill as much as you can in this area before what remains invades
- your space and attacks you. The bottom shaded area is your man's domain. You
- can move in this area only. Mushrooms will clutter the area and restrict your
- routes of escape. Shoot the mushrooms and all enemies that invade this area.
-
- CONTROLLING YOUR PLAYER
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- The mouse is used almost exclusively. Anytime the game freezes or
- pauses and hitting mouse keys fails to resume or continue the game, hit the
- escape <Esc> key on the keyboard. For example, at the end of each game the
- screen freezes so you can review the game and see how you got killed. Press
- escape to continue at such a point.
- During the game, the mouse is used exclusively to control your man.
- The direction the mouse is moved is the direction your man will move on screen
- within the confines of the shaded area delineating your man's domain. Pressing
- and holding down the left key causes your man to fire arrows one at a time as
- rapidly as possible. Pressing the right mouse key will pause the game until it
- is pressed again to resume.
- The pause key is useful for more than just taking breaks. If your man
- gets in a tight spot, quickly pause the game and analyze your situation. Look
- for a direction where your man may be able to escape. Then, while still
- paused, move the mouse in that direction the amount you feel is needed to get
- your man in the clear and press the pause key again to resume. When you resume
- your man will make a straight move in the direction you moved the mouse while
- paused.
-
- THE ENEMIES
- ▀▀▀▀▀▀▀▀▀▀▀
- Refer to the title screen of the game a see displays of the enemies.
-
- ■ MICROPEDE ■
- The micropede is the segmented creature that starts at the top and moves
- downward among the mushrooms. Shooting a segment leaves a mushroom in its
- place. As you shoot the segments, the remaining segments branch off on their
- own paths. If a segment gets trapped by mushrooms it will either eat the
- mushroom or it will suddenly zigzag down to the bottom of the screen. Sometimes
- a large column of segemnts will zigzag down to the bottom. You can clear a
- level fast by shooting the column as it comes down. After you kill the last
- segment the level increases, screen colors change, and the game continues
- without a pause. When a line of segments are in the shaded player area, you
- can kill several segments in the line in one stroke by moving close under and
- in the opposite direction of the segments while holding down the fire button.
- This technique takes some practice to get the timing right.
-
- ■ SPIDER ■
- The spider will enter from one of the sides and continues movement toward
- the opposite side exit point. All mushrooms touched by the spider die. You may
- wish to leave the spiders to clear mushrooms when they are blocking your
- domain. The spider's movement is generally random. However, as the spider
- comes near your player, it can detect where you are firing. It won't move into
- your line of fire. For example, if while you are stationary and holding the
- fire button a spider approaches, it will hover next to your man until its path
- is clear. The spider may not hover indefinitely. If you fire and the arrow hits
- something, the spider may be quick to detect that the path is clear and
- continue. The spider could then either pass by you or attack you. When you see
- a spider hovering next to you and it moves up and away, move under it quickly
- and fire. If you move under it and fire, the same logic that causes the spider
- to hover next to you may also cause it to hover directly above you giving you a
- "lock" on it until either you kill it with an arrow or it attacks and kills you
- - it goes both ways.
-
- ■ MOSQUITO ■
- The mosquito moves diagonally from the top and bounces off the sides of
- the screen. Besides getting points, if you kill a mosquito the field of
- mushrooms will retreat upwards and out of your domain by one row. This is of
- strategic value. When your domain becomes cluttered with mushrooms to the point
- that it's becoming difficult to move around, you may want to try killing some
- mosquitos. Each time you hit a mosquito, you should see all the mushrooms move
- up one row leaving your domain clear in at least the bottom two rows. Be
- careful; if you clear your domain of all mushrooms the mosquitos will cease
- their attack while you suffer a more severe attack by bees and dragonflies
- until there is at least one mushroom in your domain.
-
- ■ BEE ■
- The bee will only appear when there is no mushrooms in the player domain.
- It moves straight down the screen producing mushrooms at random along it's
- path. They help resupply the screen with mushrooms. Unlike all other enemies,
- which all take one shot to kill, the bee takes two shots. Sometimes it may
- appear to take more than two since the mushrooms they yield can block some
- shots.
-
- ■ DRAGONFLY ■
- Again, as the bee, the dragonfly will only appear when there are no
- mushrooms in the player domain. It moves from the top to the bottom of the
- screen with an alternating hemicircular left/right sway of random but confined
- radius. The effect is that it is difficult to predict the path it is going to
- take. Sometimes it will sway back and forth rapidly as it goes down the screen;
- and, at other times it will sway widely completing maybe one or two cycles.
- Just the opposite of the mosquito; if you fail to hit the dragonfly and it
- passes through the bottom of the screen, the field of mushrooms will advance
- down the screen one row to further obstruct your movement. Usually, only a few
- waves will attack you since you will miss many and your domain will acquire
- mushrooms by their and the bee's action.
-
- ■ BEETLE ■
- The beetle can appear at any time. It enters on either the left or right
- side of the screen on one of the lowest three rows of the enemy domain. It
- emerges from the side and immediately goes down the edge of the screen until it
- reaches the bottom of the screen. Then, it proceeds on the bottom row walking
- towards the opposite side. After passing the center line of the screen, the
- beetle can suddenly at random walk up the screen and possibly run right into
- you; or, it will continue until it reaches one of the three lower rows of the
- enemy domain where it makes a 90 degree turn towards the side of the screen for
- it's exit run. As an added incentive to kill it, each mushroom that it makes
- contact with will become hardened so arrows are unable to destroy them. These
- hardened mushrooms can accumulate and obstruct your man's movement making it
- harder to avoid attack by all enemies. The only ways to clear a hardened
- mushroom is if it happens to go off screen or if a spider touches it.
-
- ■ WORM ■
- The worm is not capable of attacking and is a sort of bonus target. It
- comes out the left or right side of the screen and runs horizontally on one of
- the lower four rows of the enemy domain towards the opposite side of the
- screen.
-
- ■ EARWIG ■
- The earwig is not capable of attacking and is another bonus target. It
- comes out the left or right side of the screen and runs horizontally on one of
- the upper few rows of the enemy domain towards the opposite side of the screen.
-
- PROGRAM HISTORY
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- This version, version 1.40, of Micropede is FREEWARE. The previous
- release, version 1.02, is PUBLIC DOMAIN. You will now notice the copyright
- message too. I've decided that I should at least retain my rights of
- authorship over Micropede by adopting the class of FREEWARE for the game.
-
- New for Version 1.02: (First public release as PUBLIC DOMAIN, 3-13-94)
- 1) Added a loop counter based means of controlling game speed.
- Game will still run too fast on 486's.
- 2) Added exit message with my name & mailing address for feedback.
- 3) NOTE: Game originally made around 10/91 then sat on my computer
- occasionally getting poked around with. This game has been written
- as I've learned programming (a learning project) and is the first
- program of any significance that I've made. It would have been
- released to the public sooner if I'd had a modem - I finally got a
- modem 10/93. When I got around to it, I made the above additions to
- what I had and then released it via upload to AOL as version 1.02.
-
- New for Version 1.40: (6-25-94 FREEWARE)
- 1) Added interrupt driven PC-Speaker sound.
- 2) Synchronized screen updates with the vertical refresh of the
- VGA monitor. This is a simple and effective means of controlling
- game speed. If it works better, the next release will
- manage variable game speeds through the modified clock tick ISR (INT8).
- 3) Rewrote the options menu. The mouse is no longer used by it.
- Instead, a video mode 1 text menu is used.
- 4) Eliminated floating point math routines - rewrote the pallete
- initializer functions. Reduced program size by maybe 10k or so.
- 5) Added functions to test PC for required hardware needed by
- Micropede: CPU and video system identification; mouse sensing.
- Added commandline arg "-notest" to disable all hardware tests.
- 6) Improved the intro screen graphics a little. This still needs work!
- 7) Changed program to FREEWARE class and added copyright notice.
- 8) Changed extra man to every 50,000 points (was 30,000).
- 9) Added bonus rounds at every 5th level where all but the micropede attacks.
-
- DISCLAIMER
- ▀▀▀▀▀▀▀▀▀▀
- Micropede comes "as is" from wherever you obtain it. There is NO
- WARRANTY, NO GUARANTEE and NO CLAIM OF FITNESS for any particular purpose
- attached to the Micropede program and it's related materials and documentation.
- By choosing to use Micropede you accept all responsiblity (and you explicitly
- do not hold myself, Robert B. Easter, reponsible and/or liable for damages) for
- any and all direct and consequential damages that may occur as a result
- thereof.
-
- Permission is given to:
- 1) Freely distribute Micropede in unmodified form.
- 2) Use Micropede for as long as you like - no payment is required.
-
- AUTHOR OF PROGRAM
- ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Anyway, the game is free for everyone to play for as long as desired.
- Most likely the game will run fine for you as it has for me. But there's always
- the chance it may not or that you received a tampered or virus-infected copy.
- No payment is required. However, a nice little donation of a few bucks or
- whatever would be greatly appriciated and will encourage me to write more
- software! :) Please send me your comments & suggestions:
-
- Robert Easter
- 1242 Tarpon Ave.
- Sarasota, Fl. 34237-3741
-
- or (Internet Email)
- RobertE209@aol.com
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