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- Chess Ratings Explained
-
-
- One of the more frequently asked questions I receive concerning chess is "What
- is a chess rating, and how do you get one?" This file will attempt to answer
- that question in a clear and concise manner.
-
- A chess rating is a guideline for measuring a player's performance in
- tournaments, and ranking him/her against other players. While most people
- will tell you it is a measure of a player's knowledge of chess or chess
- ability, this is not exactly true, as there are people who perform better or
- worse under tournament conditions, just as there are people who perform poorly
- on tests even though they know the material. Many other psychological factors
- come into play in tournaments, such as competitive spirit, that are reflected
- in tournament results, and therefore also in a person's rating. So chess
- ratings measure performance, not ability.
-
- Having said that, chess ratings are computed on a scale of 0 to 3000, 1500
- being the theoretical average, and it is supposed to be just as difficult to
- get a zero rating as it is to get a 3000 rating. For the mathematically
- inclined, that means that the _theoretical model_ of the rating scale follows
- a standard bell distribution curve, with the mean rating being 1500. There
- are many arbitrary subdivisions of this scale, called classes, that give names
- to certain ranges of ratings. Here is the rating scale and its subdivision
- into classes as used by the United States Chess Federation (USCF), with stats
- from the January 1995 rating list:
-
- Class Rating # of active players Percentile range
- Name in 100 pt. range for 100 pt level
-
- /~~~~~ 2900-2999 0 100
- |
- | 2800-2899 0 100
- |
- | 2700-2799 5 100
- Senior -|
- Master | 2600-2699 57 100
- |
- | 2500-2599 58 100
- |
- \_____ 2400-2499 132 100
-
- /~~~~~ 2300-2399 251 99
- Master -|
- \_____ 2200-2299 604 99
-
- /~~~~~ 2100-2199 976 97
- Expert -|
- \_____ 2000-2099 1,287 95
-
- /~~~~~ 1900-1999 1,640 92
- Class A -|
- \_____ 1800-1899 1,939 88
-
- /~~~~~ 1700-1799 2,251 83
- Class B -|
- \_____ 1600-1699 2,463 78
-
- /~~~~~ 1500-1599 2,623 72
- Class C -|
- \_____ 1400-1499 2,560 66
-
- /~~~~~ 1300-1399 2,538 60
- Class D -|
- \_____ 1200-1299 2,688 54
-
- /~~~~~ 1100-1199 2,848 47
- Class E -|
- \_____ 1000-1099 2,874 41
-
- 0900-0999 3,107 34
-
- 0800-0899 3,101 26
-
- 0700-0799 2,751 19
-
- 0600-0699 2,232 12
-
- Under 600 2,959 7
-
- Total # of Active Players 41,944
-
- Average rating of players on 1995 annual ratings list: 1271
-
- There are also titles that can be earned, such as National Master,
- International Master, and Grand Master. These are not based solely on rating,
- and once earned they cannot be taken away - it is a title for life, no matter
- what happens to your rating afterward. Also, simply achieving a particular
- rating does not earn you the title - there are other requirements. A National
- Master (NM) is recognized by his nation's chess federation as a Master, and
- _typically_ has a rating of 2200-2399. An International Master (IM) is
- recognized by FIDE as being a master of world-class caliber, and _typically_
- has a rating of 2400-2599. Grand Master (GM) is the highest title that can be
- earned, and GM's _typically_ sport ratings of 2600+. The ones that are truly
- amongst the best, the contenders for the World Championship, usually have
- ratings near or over 2700. Becoming a contender for the World Championship is
- determined by qualifying first in strong tournaments, then competing in one-
- on-one knock-out matches against other qualifiers - like a playoffs tree).
- World Champions usually have a rating in the high 2700's, and only the very
- best of those ever exceed 2800.
-
- There is a common misconception that ratings are absolute, but they are not.
- Because of the many factors involved, the difference between two players'
- ratings (for the vast majority under 2100) is not considered statistically
- significant unless the difference is 50 points or more. Also, ratings have a
- tendency to undergo both inflation and deflation, like the value of currency.
- Because of this, significant differences can creep in when looking back over
- long periods of time, so one has to be careful when, say, comparing masters of
- the distant past to those of the present, just as one has to be careful when
- comparing a baseball player with a .325 batting average in 1933 to one with a
- .325 batting average in 1993.
-
- The rating system currently in use both nationally and around the world was
- invented by a man named Arpad Elo, and is called the Elo rating system. Even
- the World Chess Federation (Federation Internationale de Eschecs, or FIDE)
- uses this system to give players international ratings. Ratings in one
- federation are not necessarily comparable to another. For example, since the
- pool of players that form the United States Chess Federation (USCF), or _any_
- national chess organization, includes many amateurs and is thus weaker than
- the pool of international players (chess professionals), you may have to
- subtract between 150 and 200 points from a USCF rating to get a comparable
- FIDE rating.
-
- This will also apply to comparing ratings amongst different national
- federations. The Russians have the strongest chess-playing population, for
- example, and the average Russian player will be stronger than the average
- player from any other country. Continuing the baseball analogy, this would be
- like trying to compare a .325 hitter from Japan to one in the US. The stats
- are kept the same, but conditions vary, such as the relative strength of the
- opposition and the rules the game is played under, so the exact meaning of the
- stats vary.
-
- You get a chess rating by first joining your national chess federation (for
- those in the US that would be the USCF), and then playing in a rated
- tournament. The ratings of the opponents you play, combined with your results
- against those opponents, determines your rating. Your results from your first
- tournament will give you a provisional rating. After you have played in 20 or
- more rated games (usually spanning about five tournaments), your rating is
- considered an established rating, and can then reasonably be compared with
- other established ratings.
-
- For those who are mathematically inclined and interested, the formula for a
- provisional chess rating is:
-
- 400 (W-L)
- Rp = Rc + ---------
- N
-
- where:
-
- Rp = the player's provisional or performance rating
- Rc = the average rating of the player's opponents
- W = the number of wins
- L = the number of losses
- N = the total number of games played (N <= 20 for a provisional rating)
-
- A draw counts as half a win and half a loss.
-
- When a provisional rating is calculated, all the players rated games to date
- (up to the first 20 played) are used.
-
- The same formula is also used to calculate someone's performance rating for a
- particular event or tournament, to gauge how strong a player played in any one
- event. When this is done, only the games for that event are used in the
- calculations.
-
- Notice that for one game, your performance rating is your opponent's rating
- plus or minus 400 points, depending on whether you won or lost. If you drew,
- your performance rating is your opponent's rating. These performance ratings
- are then averaged to determine your provisional rating.
-
- For an example, suppose you play five games in your first rated event. Your
- results for this tournament are:
-
- Opponent's Rating Result Performance rating
- ~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~
- Round 1: 1350 Won 1750
- Round 2: 1700 Lost 1300
- Round 3: 1400 Lost 1000
- Round 4: 1600 Drew 1600
- Round 5: 1450 Lost 1050
- ----
- Total 6700
-
- 6700/5 = 1340
-
- Or using the equation:
-
- 400 (1.5-3.5)
- Rp = 1500 + ------------- = 1500 + -160 = 1340
- 5
-
- This would be your provisional rating (and also your performance rating for
- this event - they are always the same for your first tournament).
-
- Now suppose you play three games in your second rated tournament, as follows:
-
- Opponent's Rating Result Performance rating
- ~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~
- Round 1: 1400 Won 1800
- Round 2: 1580 Lost 1180
- Round 3: 1200 Drew 1200
- ----
- Total 4180
-
- Again, there are two ways to calculate this. First, take your old rating and
- multiply it by 5 to give it a proper weighting for the five games you played
- previously. Then add in the new performances.
-
- (1340 x 5) + 4180
- Rp = ----------------- = 10880/8 = 1360
- 8
-
- Or using the formula, remembering Rc is the average of all 8 opponents'
- ratings, and wins and losses are the total wins and losses of both events, we
- have:
-
- 400 (3-5)
- Rp = 1460 + --------- = 1460 + -100 = 1360
- 8
-
- The formula for an established rating is a bit more complex. It is:
-
- Rn = Ro + K(W-We)
-
- where:
-
- Rn = the player's new established rating
- Ro = the player's old established rating
- K = a constant (32 for players rated 0-2099, 24 for 2100-2399,
- and 16 for 2400-3000)
- W = the number of wins the player had in the event
- We = the number of wins the player was expected to have (win expectancy),
- which is calculated by the following formula:
-
- 1
- We = --------------
- dR/400
- 10 + 1
-
- where dR (delta R) = the difference in ratings between the player and his
- opponent (the player's rating minus the opponent's rating).
-
- Suppose you've got an established rating of 1500, and you play in six-round
- event, with the following results:
-
- Opponent's Rating Result Difference in rating Win Expectancy
- ~~~~~~~~~~~~~~~~~ ~~~~~~ ~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~
- Round 1 1700 Drew -200 .240
- Round 2 1600 Won -100 .360
- Round 3 1850 Lost -350 .118
- Round 4 1900 Drew -400 .091
- Round 5 1800 Lost -300 .151
- Round 6 1550 Won -50 .429
- -----
- Total We 1.389
-
- Your score in the event is .5 + 1 + 0 + .5 + 0 + 1 = 3, so W = 3
-
- Plugging these values into the equation, we have:
-
- Rn = 1500 + 32(3-1.389) = 1500 + 51.552 = 1552
-
- Some other rules apply to ratings:
-
- Ratings floors: Once a player has an established rating, a floor 100 points
- below his highest rating prevents his rating from falling any lower than this.
- In our example, if the player's highest rating were 1552, then his floor would
- be 1452, and his rating could not fall below this.
-
- Unrated players' ratings are calculated first.
-
- Once an established rating goes over 1000, it does not go below that number.
-
- A player may become a Master only by achieving that rating in tournament
- competition against Masters or Experts. Similarly, a player may become a
- Senior Master only by achieving that rating in tournament competition against
- Masters and Senior Masters.
-
- Also, there are currently 3 types of ratings in the USCF.
-
- There is the regular "over-the-board" or OTB rating, for games played at a
- time control of no less than 30 minutes per player. This is the most common
- type of rating, and usually the one referred to when a player asks another
- what his rating is. There is the Quick Chess rating, for games played at time
- controls of less than 30 minutes per player. There is also a Correspondence
- Chess rating, for games played under Correspondence Chess rules.
-
- This is because each type of chess measures different skills or the same
- skills in different proportions, and some players are good at one type of
- chess and not at others. Each type of rating uses the same formulae and the
- same classifications, the only difference being the rules each type of game is
- played under.
-
- To join the USCF or to receive further information related to chess, write to:
-
- US Chess Federation
- 186 Route 9W
- New Windsor, NY 12553
-
- or call them at: 1-800-388-KING (1-800-388-5464)
-
- or fax them at: 1-914-561-CHES (1-914-561-2437)
-
- Please make this file freely available. If you find this file useful, please
- let me know by sending me (Joe Brooks) mail either through the FidoNet CHESS
- echo, or at one of the following addresses:
-
- FIDONet net-mail address - 1:2609/202
- Internet e-mail address - joe.brooks@newhor.uu.holonet.net.
-
- Other freely available chess tutorial files by me to look for are:
-
- GUIDELN2.TXT - Guidelines to playing better chess for beginners & amateurs.
-
- NOTATN2.TXT - A tutorial on the three common forms of chess notation -
- algebraic, coordinate, and descriptive.
-
- ENPASNT2.TXT - An explanation of the chess move known as "en passant".
-