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-
- WAXMAN 1.3w ... Pocket Chess for Windows.
- Copyright (C) 1992-93 Check-Tech Software, Inc.
- Box 802411, Chicago, IL 60680.
-
-
- RUNNING THE PROGRAM.
-
- You need WINDOWS 3.1 or later to run WAXMAN. Version 3.0 will
- do, too, but you have to install COMMDLG.DLL (from version 3.1)
- in your WINDOWS system directory.
-
- To start the program, double-click on its icon. To stop, choose
- EXIT from the GAME menu. Once running, WAXMAN is controlled by
- commands arranged in a series of menus:
-
- ┌───────┬────────────────┬────────┬─────────────┬────────────┐
- │ GAME │ EDIT │ LEVEL │ OPTIONS │ PLAY │
- └─┬─────┴─┬──────────────┴─┬──────┴─┬───────────┴─┬──────────┘
- ├─New ├─Edit Position ├─Time ├─Analysis ├─Play!
- ├─Load └─Clear Board ├─Moves ├─Flip Board ├─Take Back
- ├─Save ├─Easy └─Sound └─Forward
- ├─Print └─Hash
- ├─Replay
- ├─Exit
- └─About..
-
-
- GAME.
-
- When you start WAXMAN, it is ready for a new game. When a game
- is in progress, you can start a new game by selecting NEW from
- the GAME menu. You can also save a game in progress and later
- resume where you left off by using SAVE and LOAD.
-
-
- PLAY.
-
- At the start of a new game, WAXMAN is in its 'referee mode'.
- This means that it only keeps track of whose move it is, makes
- sure all entered moves are legal, announces check, checkmate or
- stalemate, but otherwise stays out of the way. This can be
- useful if you want to practice a particular opening line or
- to play over a game from a newspaper or chess magazine.
-
- WAXMAN remains passive until invited to play. To do that, choose
- PLAY! from the PLAY menu. WAXMAN will start playing the side
- whose move it is at the time.
-
- For example, if you want to play White against WAXMAN as Black,
- make the first move and then select PLAY!; if you want to play
- Black, select PLAY! immediately at the start of the game.
- To switch sides, select PLAY! again after WAXMAN made a move.
-
- To enter a move, click the mouse on the piece you want to move.
- Holding the mouse button down, drag the piece where you want it
- and drop it there by releasing the mouse button.
-
- To take back a move, select TAKE BACK from the PLAY menu. Note
- that this puts WAXMAN back in its passive mode to allow you
- to undo and re-enter multiple moves. To resume playing, select
- PLAY! again. To undo a take-back, select FORWARD from the PLAY
- menu.
-
-
- LEVEL.
-
- The level, or strength, of WAXMAN's play is controlled by
- the time limit - the amount of time in which it must complete
- a given number of moves. The more time, the stronger its play.
-
- The possible settings are anywhere between one minute for all
- moves (fastest, weakest play) and five hours for every single
- move (slowest, strongest). The default is ten minutes per game
- - fairly strong play on a fast machine.
-
- For better search performance, particularly in the endgame,
- WAXMAN uses a hash table in which it stores positions already
- encountered before so that it does not have to examine them
- repeatedly. This feature can be turned on and off by checking
- the HASH box in the LEVEL dialog.
-
- Normally, WAXMAN is not idle even while it is waiting for your
- move, and if you think long and hard, so does it. Checking the
- EASY box turns this feature off.
-
-
- EDIT.
-
- To set up a position, select EDIT POSITION or CLEAR BOARD from
- the EDIT menu. A checkmark will appear next to the EDIT POSITION
- entry to indicate that the program is in edit mode, and all
- other menu items will be disabled (grayed). A 'drawer' with
- spare chessmen will appear beneath the board.
-
- Only pieces that can be legally added to the board appear in
- the drawer. Neither side can have two kings, or more than six-
- teen pieces, for example. Likewise, you cannot have two queens
- and eight pawns because the only way to get another queen is
- by promoting a pawn. To see how this works, start a new game
- and then select EDIT POSITION. The drawer will be empty. Grab
- a white pawn and move it off the board. The pawn will appear
- in the drawer, along with all the other white pieces which
- you now can add as if the pawn had been promoted.
-
- To move a piece during setup, grab it with the mouse and drag
- it where you want it - to another square or off the board.
- Once all the pieces are in place, click on the EDIT POSITION
- item again to remove the checkmark. The rest of the menu items
- will be re-enabled and you can start playing.
-
- Note that it is always White's move when you set up a position.
- If this is not what you want (a Black-to-move problem), set up
- the position with one white piece on the wrong square and then
- make the first move, moving the piece to its proper square.
-
-
- OPTIONS.
-
- When playing black, you may want to turn the board display
- around so that the black pieces are at the bottom of the board.
- The FLIP BOARD option lets you do this.
-
- If you want to cheat a little during a game, or when having
- WAXMAN solve a chess problem, choose ANALYSIS from the OPTIONS
- menu. WAXMAN will display, while still thinking, its intended
- move and the move it expects you to make in response to that,
- along with an evaluation of the result.
-
-
- EXTRAS.
-
- In this release of WAXMAN, there are a few extra files. They are
- mate puzzles - some of the positions we use to test the program.
- Use the LOAD GAME option to load them into the program and see
- if you can beat WAXMAN at solving them.
-