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- If you want to know all about Dabbaba, you should first read dabbaba.txt,
- that covers the january 1996 version.
- This readme.txt file gives you the updates since then.
-
-
- ******************** Dabbaba version Oct. 14 1996 ************************
- ==========================================================================
- Dabbaba now uses piece-lists, and this has speeded move-generation and
- pawn-evaluation up, something like 20% compared to the aug.-version.
- Dabbaba now also knows the bishop pair, know it is good to trade off when
- ahead (and not to trade off when behind), tries to get the queen close to
- the enemy king and knows much more about where to place its rooks (see
- below).
- The pawnevaluation has been improved a little.
- I have removed something bad working 'advanced' killer rules, increasing
- the speed with 20%. Don't remember killers that captures the piece that
- has just muved gave 3%. A better pre-order of moves gave 10%.
- Pawnmoves attacking pieces are now selektive moves and slows down Dabbaba
- with 12% (but makes it play better!).
- But most important a lot of quiet moves deep in the search has been removed,
- so only the very best are now tried, and this has increased the speed with
- 400%!!!
- So this version is 4-5 times faster than the august-version!
- The good, old Colditz-test gives Dabbaba (486 50 Mhz) a tactical rating
- of 1830.
-
- Some other changes are:
- rooks on open files, block c-pawns less, play more 1.e4, keep g-pawn
- on 2/3 row, kingsafety: pawn in front of king most important to be there.
-
- During gameplay the board is bigger.
-
- While running testpositions in files, it is now possible to create a file
- (dabbaba.trc) showing which moves Dabbaba found at a given time. Just answer
- 1(=yes) to the question if you want the file.
- It is also possible to go on to the next position if the right move is found
- or to use all the alotted time on the position. Just answer the question.
-
- The main menu is now easy and light and can be turned back to extended use
- with the W (whole menu).
-
- Levels of play:
- Is now much easier for the user, as you simply can decide how many seconds
- Dabbaba should use for each move instead of deciding the search depth (brute
- force, selektiv and check-search).
- If you want to use Dabbaba the old way, give Dabbaba zero seconds pr. move,
- and the search depths appear in the menu.
- With x seconds pr. move, Dabbaba will max. use 20% of the time in the
- matesearch.
- Dabbaba will terminate the normal search if more than 90% of the time is
- used when it has finished examining a move in a given iteration.
- It may move much earlier, as Dabbaba won't start a new iteration if more
- than 30% of the time is used. This is because, that all the remaining 70% of
- the time probably will be used on the first move in the next iteration - the
- move that already is found as the best move.
- Dabbaba shows how deep in the search it was when the timeout occured.
-
-
- Comments when version 1996 Aug. 20 was released
- (about errors in version 1996 july 23.)
- ===============================================
- King safety didn't work at all.
- Ghost-rooks could occur in the corners, if a rook ready for castle was
- moved.
- Chessvariants where the queen is Archbishop & Chancellor had an error, as
- the queens new value was given to the knight.
- These errors are now corrected.
-
-
- Comments when version 1996 july 23 was released.
- ===============================================
- Dabbaba is now tactically much stronger.
- It fx solves a mate in 12 moves in a special testposition in 0,63 second
- (see the mate-search demo later).
- Dabbaba also understands draws by simpel repetition of moves (see the Rg7+
- position). But only during calculating a move, not during playing a game.
- Dabbaba now has a simple knowledge of king safety. The opening tips have
- also been improved, and Dabbaba now plays 'random' in the opening.
- Selfplay don't loop now, and the board is shown the first 56 moves.
- INFO during gameplay can be turned on/off with the info-command. Turn it
- off if you don't want the information and the scrolling of the chessboard.
- You can get the help-menu by typing help or ? during the game.
-
-
- Further information in the future
- =================================
- Send your e-mail address to me (jensbaek@silkeborg.bib.dk) and you may
- receive information about Dabbaba in the future.
-
-
- Where should the rooks be moved to?
- ===================================
- This is very difficult to tell a program, because moving the rooks has
- much with long range planning to do.
- During pawn-evaluation a bonus is given, if a rook is on the same file
- as a weak opponents pawn.
- New bonus's are given for moving the rooks up the board, especially row
- 7 and 8, for having the rooks connected; especially on a file, and for
- having a rook on the same row as the opponents king.
-
-
- move-now
- ========
- If you press a key while Dabbaba is computing a move, Dabbaba will move
- when it has finished calculating its current move.
- If this is done during selfplay or running a testfile, these functions will
- be cancelled.
-
-
- menu Special Options
- ====================
- Some new information can be found here (most for my own use).
-
-
- Running testfiles
- =================
- When asked for a position number, you may now type in a negative number.
- fx. will -40 skip the first 40 positions in the file and start calculate
- from position 41.
- Dabbaba still only instantly show how 50 positions are solved, and now it
- stops after calculating 50 positions.
- You are asked if you want a file (dabbaba.trc) to be written with the moves
- Dabbaba has found at given times during the search.
- If a mate is found, the position is left immediately.
- If the right move is found after iteration 2 or later, the position is
- considered solved and no further iterations are done if you have answered
- yes to leave the position in this case.
-
-
-
- Pawn-evaluation
- ===============
- Dabbaba now knows something about isolated pawns, double pawns, passed
- pawns, weak pawns on halfopen files.
- Unfortunately this takes some time, but it is important.
- During gameplay you can press 'p' and see how each pawn is evaluated.
-
-
- Variants
- ========
- An article of Ralph Betza in Eteroscacco has inspired me to add 4 new
- variants to Dabbaba.
-
-
- Transpositions
- ==============
- This has an error, so leave tpo2 set to 99 (off) as it is when you start
- Dabbaba.
-
-
- Tester
- ======
- I have got Alastair Scott from UK as 'an official tester' of Dabbaba.
- Torben Osted has given me some games played against ArcChess.
-
-
- The old levels
- ==============
- (Before move-in-x-seconds was made, the old default was (3,3,2).)
- If the startlevel (3,3,2) is too slow, you can reduce the numbers.
- I recommend for level (a,b,c), that a+b is even, c is even and b>0. A
- little difficult to explain why, but it has something to do with the I-
- position (Nxf7??).
- I expect it is quite easy to repair, but just haven't done it yet.
- Perhaps (4,4,0) is better than (3,3,4). (4,4,2) certainly is, but it is too
- slow.
- You may change the 'selektiv search dynamic limit' from 20 to 24 which may
- increase the speed of Dabbaba at the cost of trying fewer quiet moves. Set
- to 24 it solves the ca. 80 positions in the file LARS440 at level (4,4,0)
- in ca. 25 minutes (in the new version it takes more than an hour; mainly
- because of the pawn evaluation). Many of these problems are very nice
- combinations!
-
-
- The name Dabbaba
- ================
- A few persons has asked me about the name Dabbaba.
- The program also plays variants of chess; fx where the knights are
- Nightriders (making long moves). A dabbaba is another piece that moves in
- an unusual way. The dabbaba is used in one of the variants in the Dabbaba
- program.
-
-
- The Matesearch
- ==============
- The matesearch is an important feature. Dabbaba starts its computing of a
- move by following many lines of checks and hopes to find a mate or a good
- capture.
- Do this to see what it can do in a few minutes:
- * Set the level to 180 seconds pr. move
- * choose 7: chesspositions in files.
- * choose M for matesrch file.
- * choose 0 for all positions.
- * choose 1 to pause at each position
- * choose 0 not to make a discfile
- * choose 1 to exit the position when the right move is found
- - and enjoy what Dabbaba manages to find!
-
- The matesearch is started up to 3 times; each time going deeper (8, 16 and
- 24 ply) and considering more moves.
- A maximum number of nodes are searched depending on the brute force depth
- you have chosen:
- depth 1: 10.000 nodes
- depth 2: 30.000 nodes
- depth 3: 50.000 nodes etc.
- (assuming the matesearch-factor not is changed from the value of 10).
- If more than 1/3 of this maximum number of nodes have been searched, no
- further matesearch will be started.
- * if move-in-x-seconds is used, a max. of 20% of the time is used in the
- matesearch, and the matesearch-factor only decides if a matesearch is made
- or not (set it to zero if you don't want a matesearch).
-
-
- J - magic number.
- ================
- What is this?
- Try this demo:
- Set magic number to 8
- * choose 5 for chesspositions
- * choose 5 for the mate in 12 position
- now you can see the little silly gimmick.
- * type X to return.
- * set magic number to 7.
- * choose 2 to run - and see how the black king is hunted (this is also
- funny with the Morphy-position). It takes about a minute to hunt the king.
- * set magic number to 0 again.
- * choose 2 to run again, and it is now 100 times faster without the
- gimmick.
- Other 'secret' values are used by myself while developing Dabbaba. Those
- with a text in () are intended for my own use.
-
- Magic=2 makes Dabbaba also consider promotion to bishop and rook.
-
-
- C-programming
- =============
- I'm not an expert in C-programming.
- How do I issue a 'EDIT DABBABA.TXT'?
- How do I avoid the scrolling? - and is still able to receive keyboard input
- from the user?
- How do I use the mouse?
-
- If someone has a little program that shows these things I would like to see
- it.
-
- I have a 486, but my compiler can only generate 386-code. Will Dabbaba be
- faster if it is compiled with a compiler that generates 486-code?
- Will Pentium-owners benefit even more if Dabbaba is compiled to produce
- pentium-code?
-
- Does the compiler have to have a special facility to tell, in which parts
- of Dabbaba the time is spent?
-
- Does tools exist, that can take the c-source and generate cross-reference
- lists or diagrams?
-
-
- known errors
- ============
- When you return to the main menu from gameplay you may get a message like
- this:
- "Recommended: leave Dabbaba and restart. /Jens".
- To remind you that this has happened, an asterisk will appear like this in
- the main menu:
- "! Exit Dabbaba *".
- You can see this if you choose the Morphy-position, go into gameplay and
- press G for a few moves and then X to leave gameplay.
- It has something to do with making moves with check or promotion.... I'm
- not sure what is happening.
- If you continue after this warning, you may observe Dabbaba play silly
- moves (Rh1-g1, Rg1-h1 etc.).
- To let you know precisely when this happens, I have let a star appear in
- 'your*move' and after the computers moves as e2-e4*.
- If you strongly want to avoid this error, I recommend to restart Dabbaba
- before each game.
-
- Promotion moves like b2xa1Q may occur in opposite direction: b2xc3Q.
- But the game continues ok...
-
- Bad moves like the i-position (Nxf7?) may occur. If the search is one ply
- deeper it should disappear.
-
- Dabbaba don't recognize promotionmoves in solutions as correct moves (fx
- the Lot of knights-position (b7-b8N) in the menu and in the matesrch-file).
-
- Promotiomoves are not looking right in dabbaba.trc.
-
- I have a little problem with end-of-file of the testfiles, so so far the
- last line in the file has to start with '#x'.
-