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- // disdraw.cpp : Defines the class behaviors for the application.
- //
-
- #include "stdafx.h"
- #include "disdraw.h"
- #include "drawdlg.h"
- #include "logindlg.h"
-
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
-
- #define MAX_USERNAME_LEN 32
-
- /////////////////////////////////////////////////////////////////////////////
- // CDisdrawApp
-
- BEGIN_MESSAGE_MAP(CDisdrawApp, CWinApp)
- //{{AFX_MSG_MAP(CDisdrawApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG
- ON_COMMAND(ID_HELP, CWinApp::OnHelp)
- END_MESSAGE_MAP()
-
- /////////////////////////////////////////////////////////////////////////////
- // CDisdrawApp construction
-
- CDisdrawApp::CDisdrawApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
-
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CDisdrawApp object
-
- CDisdrawApp theApp;
-
- /////////////////////////////////////////////////////////////////////////////
- // CDisdrawApp initialization
-
- BOOL CDisdrawApp::InitInstance()
- {
- // Standard initialization
- // If you are not using these features and wish to reduce the size
- // of your final executable, you should remove from the following
- // the specific initialization routines you do not need.
-
- #ifdef _AFXDLL
- Enable3dControls(); // Call this when using MFC in a shared DLL
- #else
- Enable3dControlsStatic(); // Call this when linking to MFC statically
- #endif
-
- //
- // Prompt for the user's name
- //
- char mbsUserName[MAX_USERNAME_LEN];
- DWORD dwNumBytes = MAX_USERNAME_LEN;
- GetUserName(mbsUserName, &dwNumBytes);
- CLoginDlg dlgLogin;
- dlgLogin.m_strLogin = mbsUserName;
- if (dlgLogin.DoModal() == IDCANCEL)
- {
- return FALSE;
- }
- dlgLogin.m_strLogin.MakeUpper();
-
- CDisdrawDlg dlg;
- m_pMainWnd = &dlg;
- dlg.m_strLogin = dlgLogin.m_strLogin;
- int nResponse = dlg.DoModal();
- if (nResponse == IDOK)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with OK
- }
- else if (nResponse == IDCANCEL)
- {
- // TODO: Place code here to handle when the dialog is
- // dismissed with Cancel
- }
-
- // Since the dialog has been closed, return FALSE so that we exit the
- // application, rather than start the application's message pump.
- return FALSE;
- }
-