home *** CD-ROM | disk | FTP | other *** search
/ Arcade Games / GOLDSEAL.bin / 3DBlock / 9.B3D < prev    next >
Encoding:
INI File  |  2000-12-14  |  1.7 KB  |  105 lines

  1. [main]
  2. Icon="b3.bmp"
  3. name="Blocks 3D"
  4. BLOCK_SHAPE="b4.3ds"
  5. SHADOW_SHAPE="s1.3ds"
  6. MAIN_SCENE="main.3ds"
  7. NEXT_SCENE="preview.3ds"
  8. BK_IMAGE="bk.jpg"
  9. BK_COLOR=RGB(0,0,24)
  10. HORIZONT_ANGLE=70
  11. VERTICAL_ANGLE=40
  12. ZOOM_FACTOR=0.95
  13.  
  14. [vars]
  15. BLOCKS_COUNT=3
  16. WIDTH=6
  17. DEPTH=6
  18. HEIGHT=12
  19. BLOCK_WIDTH=20
  20. BLOCK_DEPTH=20
  21. BLOCK_HEIGHT=20
  22. ENABLE_ROTATE=1
  23. CENTER_ROTATE=1
  24. SPEED_FACTOR=0.6
  25.  
  26. SOLID=0
  27. OBJECT_COLOR=0
  28. RANDOM_COLOR=1
  29. LEVEL_COLOR=0
  30. DESTROY_COLOR=1
  31. DESTROY_LEVEL=0
  32. MAX_COLORS=5
  33.  
  34. [sound]
  35. DROP_SOUND="1.wav"
  36. DESTROY_SOUND="2.wav"
  37. WIN_SOUND="3.wav"
  38.  
  39. [TEXTURES]
  40. DIFFUSE_COLOR1=RGB(255,0,0)
  41. AMBIENT_COLOR1=RGB(64,0,0)
  42. SPECULAR_COLOR1=RGB(10,10,10)
  43. //TEXTURE1="maps\01.bmp"
  44.  
  45. DIFFUSE_COLOR2=RGB(0,255,0)
  46. AMBIENT_COLOR2=RGB(0,64,0)
  47. SPECULAR_COLOR2=RGB(10,10,10)
  48. //TEXTURE2="maps\02.bmp"
  49.  
  50. DIFFUSE_COLOR3=RGB(0,0,255)
  51. AMBIENT_COLOR3=RGB(0,0,64)
  52. SPECULAR_COLOR3=RGB(10,10,10)
  53. //TEXTURE3="maps\03.bmp"
  54.  
  55. DIFFUSE_COLOR4=RGB(225,255,0)
  56. AMBIENT_COLOR4=RGB(64,64,0)
  57. SPECULAR_COLOR4=RGB(10,10,10)
  58. //TEXTURE4="maps\04.bmp"
  59.  
  60. DIFFUSE_COLOR5=RGB(0,255,255)
  61. AMBIENT_COLOR5=RGB(0,64,64)
  62. SPECULAR_COLOR5=RGB(10,10,10)
  63. //TEXTURE5="maps\05.bmp"
  64.  
  65. [grid]
  66. grid_color=RGB(48,48,96)
  67. grid_bottom=1
  68. grid_back=1
  69. grid_front=0
  70. grid_left=0
  71. grid_right=1
  72.  
  73. [control]
  74. KEY_SHIFT=28
  75. KEY_DROP=57
  76. KEY_LEFT=75
  77. KEY_RIGHT=77
  78. KEY_FORWARD=72
  79. KEY_BACKWARD=80
  80. KEY_ROTATE_XZ=16
  81. KEY_ROTATE_ZX=30
  82. KEY_ROTATE_YZ=17
  83. KEY_ROTATE_ZY=31
  84. KEY_ROTATE_XY=18
  85. KEY_ROTATE_YX=32
  86. KEY_ROTATE_UP=0
  87. KEY_ROTATE_DOWN=0
  88. KEY_ROTATE_LEFT=0
  89. KEY_ROTATE_RIGHT=0
  90.  
  91.  
  92. [BLOCKS_SET1]
  93. BLOCK1=1,0,0
  94. BLOCK2=0,0,0
  95. BLOCK3=-1,0,0
  96.  
  97. [BLOCKS_SET2]
  98. BLOCK1=0,0,1
  99. BLOCK2=0,0,0
  100. BLOCK3=0,0,-1
  101.  
  102. [BLOCKS_SET3]
  103. BLOCK1=0,1,0
  104. BLOCK2=0,0,0
  105. BLOCK3=0,-1,0