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-
- DIGI Booster professional 2.0 short documentation
- by TAP&Walt / InvestatioN
-
- Requirements:
-
- - An Amiga
- - Kickstart 2.0 or higher
- - ahi.device (Audio Hardware Interface availaible on aminet: dev/misc/ahi.lha)
- - reqtools.library
- - gadtools.library
- - diskfont.library
-
- Features:
-
-
- - S3M, XM, OctaMed (MMD0, MMD1, MMD2, MMD3), MOD (4-32CHN), DIGI Booster 1.x
- and Oktalyzer support. In this demo version the XM loader is not finished
- yet (there are problems with loading and converting patch samples), but
- about %90 of XM's DB plays right.
-
- - 100% assembler code
-
- - Export *.MOD MOD.* files (4-32 channels) - not in demo version
-
- - up to 128 channels (4/6/8/10/..../128) - in demo version you can save only
- 4 channel modules
-
- - up to 7 octaves
-
- - 16MB maximum sample size
-
- - AHI support (at this moment there's support for following sound card:
- Tocatta, Delfina, Wavetools, Prelude and of course for Paula)
-
- - max. 256 samples (only in editor, but file format (DBM) supports max 65535)
-
- - max. 1024 patterns -||-
-
- - max. 1024 positions -||-
-
- - two different commands in one line and in same time. It means that you
- can use for example: sample offset command 9xx and vibrato 4xx
-
- - 8 and 16 bit audio modes (so you can load to Digi Booster 16 bit samples)
- formats supported: IFF8SVX ; IFF16SV ; RIFFWAV 8BIT ; RIFFWAV 16BIT
-
- - almost all key shorcuts and commands are Pro Tracker compatible
-
- - ping pong loop and command E3x - backward play
-
- - realtime instrument effects: volume envelope
- boost envelope
- filter envelope
- offsets
- panning envelope and much more
-
- envelope consists of: 32 points
- 2 sustain points
- 1 loop
-
- - instrument/sample mode; you can use the same sample a few times with
- other parameters e.g. you have string sample no. 1 and you want use
- this sample a few time, each with different finetune, volume, loop and
- let's say one with volume envelope, second with boost envelope. In
- normal tracker (like Pro Tracker) you have to load the same sample two
- times to memory. In DB pro you have Instruments. So you have to do
- following things:
-
- - load smaple to bank no. 1 ; so you have an instrument no.1 which use
- sample no.1
- - in instrument no. 2 change sample bank to no. 1
- - now you can set different effects and parameters to instrument no. 1
- and no. 2
-
-
- - a lot of new special effect commands. Command list below.
-
- (*) = If the command parameter is zero, the last nonzero parameter will
- be used.
-
- 0 Appregio
- 1 (*) Portamento up
- 1Fx (*) Fine Portamento up
- 2 (*) Portamento down
- 2Fx (*) Fine Portamento down
- 3 (*) Glissando
- 4 (*) Vibrato
- 5 (*) Tone portamento+Volume slide
- 5xF (*) Tone portamento+Fine Volume slide up
- 5Fx (*) Tone portamento+Fine Volume slide down
- 6 (*) Vibrato+Volume slide
- 6xF (*) Vibrato+Fine Volume slide up
- 6Fx (*) Vibrato+Fine Volume slide down
- 8 Set panning
- 9 (*) Sample offset
- A (*) Volume slide
- AxF (*) Fine volume slide up
- AFx (*) Fine volume slide down
- B Position jump
- C Set volume
- D Pattern break
- E0 On/Off filter
- E1 Fine portamento up
- E2 Fine portamento down
- E3 Play from backward
- E4 Turn off sound in channel
- E5 Turn on/off channel
- E6 Set loop begin/loop
- E7 Set offset
- E8 Set panning
- E9 Retrig note
- EA Fine volume slide up
- EB Fine volume slide down
- EC Note cut
- ED Note delay
- EE Pattern delay
- F Set tempo/BPM
- G Set global volume
- H (*) Global volume slide
- K Key off
- L Set envelope position
- O (*) Sample offset slide
- P (*) Panning slide
-
- Future:
-
- - real time DSP effects, more envelopes like boost, filter, echo etc.
- - Power PC version
- - your proposals :-)
-
- Some hints:
-
- If you have slow machine you can increase speed by limiting mixing
- frequency in a config option.
-
- Also you can speed up the whole program by loading Kick3.1 into a
- fastram (use BlizKick). It's two times faster than Kick3.0 & ahi.device
- works much faster using Kick3.1.
-
- For best quality of sound run CyberSound 14bit_calibration.
-
- Greetings:
-
- Martin Blom for his almost great ahi.device
- Nico Francois for his reqtools.library
- T.F.A for his ASM-one
- K-P Koljonen
-
- All people from Investation & Dinx Project
-
- Other:
-
- Digi Booster Pro was developed using ASM'one, Amiga1200, Blizzard IV, 18MB
- ram, 1.3GB hd & other stuff...
-
- Some requests:
-
- We do not have any guide editor. (That's why there is no any bigger
- documentation). So if you have it please send it to us. E-mail:
- waldek@zakus.ita.pwr.wroc.pl.
-
- If there are some big firms which want to make DB a real commercial product
- please contact us as soon as possible.