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- ;-------------------T-----------T-----------------T---------T---------------
-
- ;=============================================================================
- ;=============================================================================
- ;===================== t h x - s o u n d s y s t e m =======================
- ;=============================================================================
- ;================== r i p p i n g - i n f o r m a t i o n ====================
- ;=============================================================================
- ;=============================================================================
- ;========================= v e r s i o n 1 . 0 0 ===========================
- ;=============================================================================
- ;=============================================================================
-
- So guys, we all know that you'd like to rip 'em cool thx tunes, why not !!
- Here's some overview of what you should do for ripping (if da exoticripper
- guys wanna implement thx-ripping, contact me faaaast!!)...
-
- 1. Search for THX's header signature ("THX"<<8+0, where 0 means it's the first
- revision of the fileformat! (like "DOS"<<8+0, "DOS"<<8+5 etc.))
- This is in fact the beginning of the THX file (who'd have thought that?)
-
- 2. The word following the "THX"<<8+0 longword is the (word-)file-offset of
- the songname, which is placed directly after the pos/track-data,
- terminated by a null-byte followed by the instrument-names (each of them
- is also followed by a null-byte; if there are many unnamed instruments,
- there may be a set of null-bytes!) Take a hex! look at a thx file, good
- idea ha?
-
- 3. At Offset 12 (decimal) from the beginning there is a byte containing the
- number of instruments stored in this module... <.b> !!
-
- 4. Seek to the songname (pt. 2), read (NUMBER_OF_INSTRUMENTS+1) times
- (+1 for songname) bytes until you reach a null-byte! (you aren't stupid,
- just NUMBER_OF_INSTRUMENTS+1 null-terminated strings... aargh, do i have
- to explain?? NO! (don't forget to save the last null-byte also!)
-
- 5. Take a closer look at the aYS-fROG.GA! 4kb-Intro and let me teach you how
- to cygnus-ed-rip a thx module on AmigaOS systems :-))
-
- 6. There are definitely NO more questions, so you need NOT write to this
- address: 100.17637@germanynet.de - go, send me nice fe-mails instead !!
-
- p.s.7. If you aren't sure if you ripped it correctly, load it into
- THX Sound System and save if the song/instrument-names are 100% fine!
- - if you rip by hand, just save more bytes to get 100% sure and then
- load/save it in THX Sound System!
-
- 'aVE 'hUN - 'eXTER 'f 'bYSS.
-
- p.s.8. Try to rip the tunes of Abyss' 40kb-Intro Extra, it workz fine with
- xfdDecrunch (RULEZ!!! Hi Georg!!) and CygnusEd... (HA! pc sukkz, what
- toolz do YOU have to rip modules?? C:\DOS\EDIT.COM ??? HAHAHAHAHAH!)
-
- --- AMiGA 4-ev-r ---
-
-