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- Supplements To The Manual 10.3.97
- =================================
-
- New Features in V3.00
- =====================
- - Denoising function: Eliminates hum, noise and tape hiss without
- reducing the audio quality.
- Simply copy a part of the sample into the Clip (key c), which contains only
- the unwanted noise (Noiseprint method). Then mark the range over your
- material (key a) and activate the Denoiser menu!
- - Convolution: With convolution it is possible to move properties of one
- audio file to another. This is useful to create natural sounding reverbs,
- filter effects and much more.
- For a first impression load the "rev_1.RAP" using the l key and copy the
- data into the clipboard. Now select another project and mark a range.
- Activate the convolutioon function now and select 50% original material!
- It is even possible to sample the sound of any effects device and use
- the impuls response to reproduce the effects later without the need of the
- device!
- - Compressor: The dynamics effects are completely redesigned - so they are
- now in true studio quality. A graphics display shows the actual Ratio and
- Threshold settings.
- - MIDISys: The MIDISys window is no longer needed for Samplitude, as long
- as you do not access MIDI or SMPTE functions. If you want to use these
- functions, please run the MIDISys first, then start Samplitude!
- - Prelude Support: Samplitude supports now the new 16 Bit sound card
- "Prelude". Please copy the "prelude.library" and "sekdprelude.library" into
- your libs: folder and reboot. Then switch to Prelude in the System dialog
- (key g) and save the settings!
- - Math Coprocessor: Because of Samplitudes new high level audio functions
- (Denoising, Convolution, Dynamics) Samplitude SMPTE V3.0 needs the
- mathematical coprocessor or the 68040 or 68060 processors with build in
- coprocessors.
-
- Maestro Modes
- =============
- Because there comes no documentation with MacroSystems MaestroPro board here
- is a short description of the different Maestro modes in the Samplitude
- System window:
-
- Maestro Output - These Buttons specify what happens while Samplitude is not
- playing.
-
- Silence - Output of digital silence (0s).
-
- Original - Outputs the signal of MaestroPro input directly without any
- changes.
-
- Maestro - Same as "Original" but if a copy protect bit exists it is
- removed.
-
- Copy Protect Bit: Normally there is a copy protect bit to forbid the creation
- of more than one generation of digital copies. With the
- help of the Maestro Pro board you are able to filter the
- copy protect bit. Please do the following steps:
- - Start Samplitude, load a 16 bit sample and play it in
- MPro mode. This is necessary to initialize the Maestro
- Pro board.
- - Open the system window (g), select
- "Maestro Studio Mode>On" and "Maestro Output>Maestro".
- If "Maestro" is already
- activated for "Maestro Output" please select "Original"
- and toggle back to "Maestro". Now the input signal is
- transmitted to the Maestro Output - but the copy protect
- bit is removed. So it is possible to copy CDs or DAT
- tapes digitally without sampling them completely. In
- addition it is also possible to quit Samplitude, the copy
- mode keeps active as long as the Amiga is running.
-
- Maestro Studio - No output of the copy protect bit.
-
- Maestro Input - Here you can choose between optical and coaxial input of the
- MaestroPro board.
-
- Loop - If MPro In is connected with DAT Out and MPro Out with DAT
- In (loop) disturbances may occur while playing. If this
- button is active you can avoid problems.
-
- External Output - You can choose the Toccata or MaestroPro board for external
- ouput. Note that the appropriate button in the sample
- parameter window is always named "TOCC"!
-
-
- Mix Volume
- ==========
-
- There is also a setting of the project volume in steps of 6 dB. This volume
- setting is important for multitrack projects since the sum of all digital
- tracks may not exceed 16 bites (0 dB). Each track of a 8 track project must
- be reduced by 2 bit's (12 dB). In the real world application, tracks are
- often not recorded or played back at the maximum level so that the reduction
- can be adjusted accordingly. However, raising the volume reduction setting
- may result in clipping.
-
-
- SMPTE Synchronization
- =====================
-
- Please use only the Toccata or MaestroPro board for your work with SMPTE to
- get perfect results.
-
- -Synchronized Recording:
- Keep on mind that your SMPTE source has to run before you open the Toccata
- record window. Otherwise SMPTE disturbances in the SMPTE recognition may
- occur.
-
-
- Installation
- ============
-
- Attention! The Samplitude disk is not bootable. To start Samplitude
- installation you must boot from a HD or from a Workbench disk. If you want
- to install Samplitude on a hard disk use the HD Installer. Otherwise you
- have to copy Samplitude-SMPTE:libs/req.library to libs: and Samplitude-
- SMPTE:runback to c:. An assign sekd: with the program "MIDISys" in it is
- required - type assign sekd: Samplitude-SMPTE: in your Shell window or
- startup-sequence/user-startup.
-
-
- HD Install
- ==========
-
- There is an easy to use HD Installer on the installation disk which copies
- the required files to your hard disk. After booting from your hard disk
- start the program HD Install (double click). Enter user data and complete
- paths for the installation (work:music/sekd - not music/sekd). Both paths
- for programs and for projects must be specified. Note that these paths
- must exist before HD Install is started. Some command lines will be added
- to your user-startup or startup-sequence in the s: directory automatically
- through HD Install. If you use HD Install another time you should remove
- older entries in this file with the help of a text editor.
-
-
- Supplements To The V2.10 Manual
- ===============================
-
- -If you double click on an object in object mode the appropriate physical
- project will be opened. If it is open its window will be activated. Click
- another time to get back control to move the object.
-
- -For playing HD projects there is an useful "Preload" procedure: Some
- data from the beginning of the file will be loaded into RAM. So HD projects
- and VIPs can be started without any delay. This is important especially for
- the cooperation with Mignon. The Preload procedure is activated by ctrl+space.
- A window appears. Now you can start playing through the button on the window,
- space, MIDI SONG START or external start from Mignon. If Mignon is running
- in multitasking with Samplitude select "SEND" for "SYNC". So Samplitude
- receives all start/stop commands.
-
- -To get a HD project out of a RAM project do the following: Select "HD" for
- clipboard in "Setup>System". Copy the whole RAM project to the clipboard
- (range over all through "a", "c" for copy to clip). Hit ESC for displaying
- the clipboard window. Save the project with another name.
-
- -Crossfading:
- The menu "Editing" offers the new item "Crossfade". With the help of this
- function you can fade from one sample (or from a part of it) to another.
- The actual physical project will be dissolved with the clipboard contents.
- Use crossfading to make perfect loops:
- 1.Position a cursor at loop start (2), another one at loop end (3).
- 2.Mark the range in front of the loop which you want to crossfade with - use
- another cursor (1).
- 3.Make a range out of cursor positions 1 and 2: click on cursor 1, hold down
- shift key and click on cursor 2.
- 4.Copy range to clip (c).
- 5.Activate loop end through click on cursor 3.
- 6.Select "Crossfade" in the "Editing" menu.
-
- -Positioning Cursor At Zero Passing:
- It is useful to position the cursor exactly at a zero passing, e.g. before
- crossfading... Do the following:
- 1.Press left shift + left Alt + 4 (numeric keys) while cursor is activated.
- A short range appears between cursor and next zero passing.
- 2.Store new cursor through shift + figure (alpha keys).
-
- -Mix Function:
- The sample parameter window offers a volume slider for each track of a
- project. Please note that volume changes are possible only in 6dB steps on
- Toccata and MaestroPro boards. While playing with changed volume settings
- more computing power is needed. To save resources push all sliders to
- maximum level. In mono projects no special volume controlling is performed.
- In this case it is easier to change volume in the ToccataControl window.
-
- -Bouncing:
- In the menu "Object" you can find an item "Bouncing". You can use it to get
- a 16bit stereo HDP out of a 8 track VIP. So you can save a lot of computing
- power. In addition you can use more tracks than a VIP makes it possible.
-
- Have fun working with Samplitude!
-
- The SEKĀ“D Team
-