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- MPEGAPlayer 1.2 (09-Jul-1995)
-
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-
-
- Distribution Conditions
- -----------------------
-
- This program is copyright (c) 1995 by Stephane TAVENARD.
- It may be distributed freely under the condition that no profit is
- gained from its distribution, nor from any other program distributed
- in the same package.
-
- Permission is granted to distribute this package by Bulletin Board
- systems or network sites, under the condition that no fee is charged
- on downloading it.
-
- All files that are part of this package have to be distributed
- together and none of them may be changed in any way other than
- archiving or crunching. The only exception to this rule are the
- icons, including the tooltypes, which may be changed to accommodate
- them to the rest of the disk it is distributed on.
-
- This program is distibuted as freeware.
-
- Disclamer
- ---------
-
- This package is provided "as is" without warranty of any kind.
- The author assumes no responsibility or liability whatsoever
- for any damage or dataloss caused by using this package.
-
-
- Introduction
- ------------
-
- What is MPEG audio ?
-
- It's a very efficient audio compression standard. Actually, there is 3
- compression methods, named layer I, II & III. Layer III is more efficient
- than layer II, witch is more efficient than layer I. But, more efficient
- means more complex. For this reasons, Layer III is not implemented in this
- player. MPEG audio allow to compress a 16-bits PCM sound file from 1.2 to
- 32 times.
-
- Why is it so hard to make a real time MPEG audio decoder ?
-
- MPEG audio decoding requires a lot of arithmetic calculation, so a lot of CPU
- power is required. Normally, MPEG audio decoding is made with help of a DSP.
-
-
- History
- -------
-
- V1.0 11-Jun-1995 First release (not public)
- V1.1 19-Jun-1995 Corrected minor bug in audio signal allocation
- V1.11 09-Jul-1995 Asynchronous Config window & Screen locking bug corrected
- V1.2 10-Sep-1995 Added mixing frequency for audio output
-
- Description
- -----------
-
- This is a player for DeliTracker program (thanks to Peter Kunath and
- Frank Riffel for this marvellous soundplayer). You need at least a
- 68020 CPU to use it ! This player can decode and play standard
- MPEG audio bitstreams, layers I & II. Audio output can be either in
- 8 bits or in 16 bits (14 bits audio, really).
-
- How to use it ?
-
- First, get a version of DeliTracker (best: get the latest version).
- Then, copy the main file 'MPEGAPlayer' in the DeliPlayer directory.
- Last, start DeliTracker and try to load the MPEG file in this package
- ('FRIENDLY.MP2' is a 1:22 compressed file).
-
-
- You don't hear anything:
- -> there's a bug ?
-
- You hear a some sound broken with blanks:
- -> You CPU is not enough faster for the current options.
-
- You hear a countinous sound (10 sec):
- -> Ok, you've got a good CPU, try to find long MPEG file now.
-
- How to change options ?
-
- In the player option window of DeliTracker, select Config button.
- Then you can configure the MPEG decoder for mono and stereo files
- separately (why ? because decoding time of stereo files is approx.
- 2x decoding time of mono files). Config. options are:
-
- Quality: High, Medium, Low
- -> defines the decoding quality, and also the decoding speed. Slow CPU users,
- select Low quality ...
-
- Frequency: Normal, 1/2, 1/4
- -> defines the output decoding frequency. 1/4 is the most optimized
- decoding algorithm, but a 44100Hz original sampling file will be play
- at 11025Hz only ! (usefull for low CPU, too). You can only use Normal
- mode if you have a screen mode >15kHz and a fast CPU !
-
- Output: 8 bits, 16 bits
- -> in 8 bits mode, play 8-bit audio samples (strange, no ?)
- -> in 16 bits mode, play 14-bit audio samples (better...)
-
- For stereo files, it's possible to play them in mono (save a lot of CPU time)
- when selecting 'Force Mono'
-
- Ok, everything is clear ? try it now !
-
-
- Thanks to my friend, AMIGA, the best computer ever made.
-
- / /
- / /
- / /
- \ \ / /
- \ \/ /
- \/\/
-
- Stéphane TAVENARD (ANGERS/France)
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-