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- ===========================================================================
- SCALA INFOCHANNEL IC500 Release Notes
-
- This file describes differences between the release version of Scala
- InfoChannel IC500 and what is documented in the IC500 Addendum, and also
- clarifies the operation of certain IC500 features, particularly AnimLab
- and Snapfiles.
-
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The "Optimize Script?" option (Addendum page 16):
-
- The "Optimize Script?" button is always displayed in the "Copy script:"
- save requester, regardless of whether you are saving the script with the
- Snapfiles option turned on or off. The "Optimize Script?" option is not
- connected to the "Copy to drawer?" option.
-
- When the optimized script is saved, a new drawer with a unique name is
- created. The drawer name is generally that of the script, plus a ".pics"
- extension. All snapfiles (processed images) are copied into this drawer.
- The script is then modified to use the snapfiles in the ".pics" drawer as
- its image files, and most of the RESOLUTION and PALETTE lines in the
- underlying Lingua script are removed since they will no longer be used.
- This cuts the connection to the original files, so be sure you have a copy
- of the original, non-optimized script in case you need to rescale or modify
- any of the backgrounds or brushes in the script again without losing
- quality.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- The "Trashcan:" button. (Addendum page 23):
-
- This button lets you select a location for the drawer that the snapfiles
- system uses as a temporary storage area. If you choose a drawer other than
- the default "Trashcan" drawer in the InfoChannel drawer, you should use a
- drawer that does not already contain any files you need to keep, since it
- could be necessary to empty the drawer from time to time.
-
- Normally there is no need to empty this drawer yourself. However if the
- authoring system should be disrupted by a software or hardware failure
- while you are editing a script, and there are some snapfiles there, those
- files might not get deleted as they usually would. You would then
- eventually want to delete those files to keep them from taking up space on
- your hard drive.
-
- All generated snapfiles are located in the Trashcan drawer during
- authoring, and ONLY when the script is saved are those snapfiles moved to
- the script's Snapdir drawer. The temporary snapfiles are generated in the
- Trashcan drawer even if the script you are working on already has its own
- Snapdir drawer. This keeps the temporary snapfiles from possibly
- overwriting the finished snapfiles of an existing script on disk.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Resizing and cropping brushes (Addendum page 31):
-
- The second paragraph in this section should mention that you can
- also use snapfiles to speed playback and save memory.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Tips on resolution and remapping (Addendum page 37):
-
- Snapfiles are generated only when you are in the Edit menu and when the
- Shuffler generates its icons. Snapfiles are never generated when a script
- runs.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Antialiasing (Addendum page 44):
-
- The antialiasing color is now set to the background color (also used by the
- Background raster attribute). There is only one exception to this: If
- "Outline" is selected, the outline color is used as the antialiasing color.
- The antialias color is removed from the Palette menu.
-
- This change can affect the antialias color of scripts produced under MM300
- and IC400. To fix this, you must manually go through older scripts that
- use antialiasing and check to see if the antialias color is correct.
- Where it is not, you can manually reset the right antialias color for those
- texts in the script. To do so, select these texts and then choose the
- right color from the palette bar and apply that color to the "Background
- raster" color button. If you want to use the same antialias color on all
- texts on a page, you can multiselect all by pressing F6 and then reset the
- color as mentioned above.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Format EXes (Addendum page 101):
-
- This section should also mention that in addition to saving out copies of
- converted image files as IFF files, you can also use snapfiles to reduce
- delays in script execution.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- File Format EXes
- Multi EX (Addendum page 103):
-
- This EX is not made specifically for the VLab video digitizer. It uses the
- freely-redistributable multipic.library, and can load VLab pictures if you
- also have the vlab.library included with VLab. Multi can also load various
- other formats. See the documentation that comes with multipic.library for
- more information.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Resolution button (Addendum page 109):
-
- The resolution information on this button is displayed in the form 'xxx x
- yyy', not 'xxx.yyy.zzz.type'. You do not select the color depth here.
- That is done with the Colors button on the Set resolution menu.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Overwrite button (Addendum page 109):
-
- When this option is turned on, it allows AnimLab to overwrite files that
- have the same name as the default/selected output name(s). When it is
- turned off, AnimLab will never overwrite a file. If you select a specific
- filename that already exists, AnimLab modifies the name so that it is
- unique and thus will not overwrite anything.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Include script texts button (Addendum page 109):
-
- Note that a script must be selected for this button to have an effect.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Palette button (Addendum page 110):
-
- Here is a more detailed description of the AnimLab palette options:
-
- Same--This option crops the palette on the selected frames to either the
- number of colors in selected AnimLab, or, if this is set to "Same" and
- "Save as" is set to "Animation", the number of colors in the first frame.
- The palette belonging to each frame is used unmodified, but is cropped or
- enlarged if it does not have the right number of colors. The content of
- the palette is not locked, meaning that the colors in the palette can
- change for each frame processed. Use this option with care, especially
- when the number of colors is reduced.
-
- Optimized--This works similarly to "Same", but the palette is optimized to
- the best selection of colors for each frame IF the number of colors that is
- used in the destination frame is LESS than the number of colors in the
- original frame. This is the default.
-
- Lock first--This locks the palette to the palette in the first frame. If
- you have set "Save as" to "Pictures" or "Same", and have set "Colors" to
- "Same", the palette will be cropped or enlarged to the number of colors in
- each picture/animation. Therefore you must use this option with care also.
-
- Lock optimized--This locks the palette to an optimized palette that is
- computed from all frames selected, and derives the best common palette
- possible. This is good if you want to convert many pictures to use
- exactly the same palette. If some pictures have different numbers of
- colors, you should select the number of colors you want with the "Colors"
- button. If you want to make an animation, you should be aware that this
- option does not always produce the best quality result.
-
- Lock average--The palette is locked to a palette that is pre-programmed by
- AnimLab. This palette is NOT based on any of the selected palettes. It is
- merely a 'default' palette because you only will get one version of the
- palette for each different setting of the "Colors" button. This option is
- like a poor man's "Lock optimized" palette. If you make an animation that
- has one frame in which there is a tiny spot of a unique color that is not
- caught by "Lock optimized" and you must lock the palette and have this spot
- visible in the correct color, you could use this option. Note that the
- best result will appear with the highest number of colors. You should
- definitely be careful using this option.
-
- Lock custom--Similar to "Lock average", but you have to load a palette to
- use. This palette is cropped or enlarged if necessary. Note that
- when File Format EXes are active, you can select ANY graphic file that
- has a palette and use that palette. You cannot select a 24-bit image since
- those do not have a palette in the usual sense.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Anim format/Anim type (Addendum page 110):
-
- These two buttons have been merged into a single "Anim format:" button.
- ANIM5 is the default seen here. Other options are ANIM8W, ANIM8L, ANIM16,
- ANIM16I, ANIM32 and ANIM32I. If the FLC EX is active you will also be able
- to select FLC here. Future File Format EXes that support animation will
- have their types here also.
-
- Note that the listing of "Anim6L" on page 111 is a typographical error;
- this should have read "Anim8L".
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Picture format (Addendum page 112):
-
- This button now displays two internal file formats: ILBM and LBM. ILBM
- is the standard IFF Amiga format, and LBM is the IFF format used on the PC
- platform. Note that the LBM format cannot save EHB or HAM pictures.
- The LBM images are normally saved as 8-bit (256 color) images. If there
- are any File Format EXes installed that support saving of pictures, they
- appear here also.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Show rendering (Addendum page 112):
-
- Using this option can also save some time and memory.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab, Execute!/Stop! button (Addendum page 112):
-
- If you press the "Stop!" button while processing, only the current output
- file is deleted. If you have set "Save as:" to "Same" then any output
- files that are finished will not be deleted. However, you will get a
- requester asking if you want to delete those files. If you select
- "Overwrite", you will not get any requesters unless the "Replace
- originals?" button is activated.
-
-
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- Utilities
- Animlab,
-
- There are several additional buttons in AnimLab that are not mentioned in
- the Addendum:
-
- "Append extension"
-
- When this option is on, it adds extensions such as .ILBM and .ANIM to the
- output filenames. When it is off, extensions are added only if using the
- existing name would overwrite a file and the "Overwrite?" option is off.
-
-
- "Remap"
-
- Remapping takes place if and only if it is necessary. If you have selected
- pictures with the same resolution and depth, and do not want to change the
- resolution, none of the selected pictures will be remapped. The options
- on this selector are:
-
- "Normal"--Normal remapping. This option generally gives a smaller
- output file than "Floyd S.".
-
- "Floyd S."--Floyd-Steinberg dithering. Gives nice looking colors, but can
- produce some 'noise' on still animation backgrounds.
-
-
- "Replace originals"
-
- This is a potentially destructive option and it has an appropriate warning
- requester. If you select this option then the following things happen:
-
- - The "Save As:" button is set to "same".
- - The "Overwrite" button is turned on.
- - The "Append Extension" button is turned off.
- - The "Save:" button is set to "* ..." to indicate that the output will
- be written over the original files.
-
- If any of the above buttons is changed, then the "Replace originals?"
- button will be turned off. The purpose of this button is to make it
- possible to select a series of pictures and animations and then convert
- them and replace them with the generated images. This is useful when you
- need to do automatic conversion of pictures using a prepared version of
- AnimLab.
-
-