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- /* simpleimage.c - program to show the use of a simple Intuition Image.
- **
- ** compiled with:
- ** lc -b1 -cfist -v -y simpleimage.c
- ** blink FROM LIB:c.o+"simpleimage.o" TO "simpleimage" LIB LIB:lc.lib LIB:amiga.lib
- */
- #define INTUI_V36_NAMES_ONLY
-
- #include <exec/types.h>
- #include <intuition/intuition.h>
- #include <intuition/intuitionbase.h>
-
- #include <clib/exec_protos.h>
- #include <clib/dos_protos.h>
- #include <clib/intuition_protos.h>
-
- #include <stdio.h>
-
- #ifdef LATTICE
- int CXBRK(void) { return(0); } /* Disable Lattice CTRL/C handling */
- int chkabort(void) { return(0); } /* really */
- #endif
-
- struct IntuitionBase *IntuitionBase = NULL;
-
- #define MYIMAGE_LEFT (0)
- #define MYIMAGE_TOP (0)
- #define MYIMAGE_WIDTH (24)
- #define MYIMAGE_HEIGHT (10)
- #define MYIMAGE_DEPTH (1)
-
- /* This is the image data. It is a one bit-plane open rectangle which is 24
- ** pixels wide and 10 high. Make sure that it is in CHIP memory, or allocate
- ** a block of chip memory with a call like this: AllocMem(data_size,MEMF_CHIP),
- ** and then copy the data to that block. See the Exec chapter on Memory
- ** Allocation for more information on AllocMem().
- */
- UWORD __chip myImageData[] =
- {
- 0xFFFF, 0xFF00,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xC000, 0x0300,
- 0xFFFF, 0xFF00,
- };
-
- /*
- ** main routine. Open required library and window and draw the images.
- ** This routine opens a very simple window with no IDCMP. See the
- ** chapters on "Windows" and "Input and Output Methods" for more info.
- ** Free all resources when done.
- */
- VOID main(int argc, char *argv[])
- {
- struct Window *win;
- struct Image myImage;
-
- IntuitionBase = (struct IntuitionBase *)OpenLibrary("intuition.library",37);
- if (IntuitionBase != NULL)
- {
- if (NULL != (win = OpenWindowTags(NULL,
- WA_Width, 200,
- WA_Height, 100,
- WA_RMBTrap, TRUE,
- TAG_END)))
- {
- myImage.LeftEdge = MYIMAGE_LEFT;
- myImage.TopEdge = MYIMAGE_TOP;
- myImage.Width = MYIMAGE_WIDTH;
- myImage.Height = MYIMAGE_HEIGHT;
- myImage.Depth = MYIMAGE_DEPTH;
- myImage.ImageData = myImageData;
- myImage.PlanePick = 0x1; /* use first bit-plane */
- myImage.PlaneOnOff = 0x0; /* clear all unused planes */
- myImage.NextImage = NULL;
-
- /* Draw the 1 bit-plane image into the first bit-plane (color 1) */
- DrawImage(win->RPort,&myImage,10,10);
-
- /* Draw the same image at a new location */
- DrawImage(win->RPort,&myImage,100,10);
-
- /* Wait a bit, then quit.
- ** In a real application, this would be an event loop, like the
- ** one described in the Intuition Input and Output Methods chapter.
- */
- Delay(200);
-
- CloseWindow(win);
- }
- CloseLibrary((struct Library *)IntuitionBase);
- }
- }
-