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-
- Circus version 1.1
-
- Written specifically for the AMIGA Format issue 52 competition.
-
- All programming, music! and graphics by:
-
- Graham Mackarel
- 9 Parkfield Close,
- Leyland,
- Lancashire,
- England.
- PR5 3XJ.
-
-
- Introduction
-
- Way back in the mists of time when the first computer games came onto the
- scene, there were some extremely playable games that some of us addicts
- could not get enough of. These games such as PACMAN, SpaceInvaders,
- Breakout etc. are classics which every gamer knows about and has probably
- played at least once in their lifetime.
-
- Other games came onto the scene which were variations of the classics but
- were sufficiently different to become classics in there own right but never
- did. This is one of those games. A variation on a theme, I'll let you work
- out which theme. It was played repeatedly in the Ley Inn public house,
- Chorley in the early 80s. I found it extremely addictive to play but as
- time went on, more sophisticated games came onto the scene and I never saw
- the game again until I recreated it (to the best of my memory) on the AMIGA
- for this competition.
-
-
- Gameplay
-
- The game is very simple and is played with the mouse. The objective of the
- game is to get as high a score as possible and reach the top of the high
- score table. On startup of the game you will be given 3 lives and zero
- score, press the left mouse button to release the clown and move the seesaw
- with the mouse to catch the descending clown. The clown on the other side
- of the seesaw will be propelled upwards at a height dependant on the
- position the clown was caught on the seesaw. If the clown hits the baloons
- they will be popped and the score increased, the clown will descend to be
- caught again by the seesaw. As the game progresses the clown goes faster
- and faster until it gets very difficult to catch the clown with the seesaw.
- When all the clowns lives are lost you will be given the opportunity to put
- a high score onto the high score table. The high score table will be shown
- and after a time period the game will go into demo mode to prevent screen
- burn.
-
-
- Bonus Objects
-
- During the game various objects will appear when a certain baloon is
- popped. These objects will descend and when caught by the seesaw will give
- bonuses as listed below. These objects were not part of the original game,
- they have been included to improve the game and allow high scores to be
- reached.
-
- Umbrella ----------- extra life and 1000 points
-
- Diddy baloons ------ allows the clown to be guided by the mouse
-
- Flowers ------------ allows clown to bounce of tightrope positioned above
- the seesaw
-
- Wings -------------- pressing the left mouse button when this bonus is
- active will propel the clown upwards giving a kind
- of flying effect.
-
-
- Credits
-
- The game was produced on an A1200 using Blitz BASIC 2 for all the
- programming, Dpaint IV and The Art Department for the graphics, OCTAMED and
- Protracker for the music and Audiomaster II for sample editing.
-
- Thanks to AMIGA Format for the incentive to write the game.
-
- For changes from version 1 see code header.
-
- Hope you enjoy the game.
-