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-
- 4/2/93 Rot readme.
-
- INFO:
- "rot" is short for "rotation".
- This is a wolf3d-like demo that gets up to 20 fps on my 3000
- and up to 30 fps in its lo-lores mode on the 3000. On the 4000, it's
- much faster. 32 colors, 288X150 resolution.
-
- Please spread this around, but include all files with it:
-
- rotdemo.txt -- this file
- rot.lzh <<
- rot -- the demo
- rot.dat -- title screen grfx
- dungeon -- dungeon file
- rot.invite -- invitation for you to join a team to
- develop this into a PD game.
- rot.description -- technical info
- rot.history -- history
-
-
- DISCLAIMER:
-
- rot_no_math:
- Runs on any Amiga. SLOOOOOOOW. Press "s" to get an extra frame :)
-
- rot:
- Fast CPU required:
- It runs fine on a 68030, but probably won't look
- great on anything less. (Haven't tried it, though)
-
- Math chip required:
- This demo requires an FPU. (The Amiga 3000 and 4000 have
- one built in.)
-
- I've seen the demo work on the A3000 and A4000.
-
- Note: if you don't have a FPU or fast CPU, and you want to see what
- this demo would have looked like, you should be able to at least get
- to the title screen which is a screen shot of the demo before it
- crashes.
-
-
- CONTROLS:
- To run the program, simply put "rot", "dungeon", and "rot.dat"
- in the same directory and type "rot".
- Mouse : Mouse pointer at center of view screen means stand
- still, moving the mouse to the left or right of the
- center of the screen turns you left and right. Moving
- the mouse above or below the center of the screen
- moves you forward and back. The further from the
- center you move the mouse, the faster you go.
- "l" : Toggle resolution modes to always lo-res (2X2 pixels)
- "h" : Toggle resolution modes to always hi-res
- "a" : Toggle resolution modes to auto-switch when you run.
- "y","Y" : Auto-rotate clockwise, counter-clockwise.
- "q" : quit
- "4"-"8" : steps around
- "1"-"3" : show sample brushes (disabled on this demo)
- "s" : turn off overhead map (speeds up rendering a frame or two
- spacebar: open door/secretwall if you're in front of one.
-
- SOURCECODE:
-
- Is available upon request. assign ROT: to the root dir of the source.
- Compiles under lattice 6 and aztec 5 with no modifications (except moving
- comments around in the makefile to choose which developer system you
- are using).
-
- I'd appreciate any comments or suggestions and help making this into a
- full game. See "rot.invite"
-
-
- Thanks,
- Jason Freund jfreund@relleno.engr.ucdavis.edu
- Gabe Dalbec dalbec@cs.ucdavis.edu
-
- Jason and Gabe are at (until 6/93)
- 2033 F St #311
- Davis, CA 95616
- 916-758-0272
-
- After 6/93:
- Jason Freund
- 690 Erie Dr.
- Sunnyvale, CA 94087
- 408-732-0421
-
- Gabe Dalbec
- 789 Butterfly Rd
- Quincy, CA 95971
- 916-281-6600
-
- Contributors:
- Chris Hames bytey@werple.apana.org.au
-
-