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- ***************************************************************************
- *** ObEd 1.0 - 3D Editor by Per Chr. Ødegård ***
- *** Copyright (C) 1991/1992/1993 Per Chr. Ødegård All rights reserved ***
- ***************************************************************************
-
-
- NOTE: In the following text, <type> may be point, surface, or object,
- depending on the currently selected panel!
- Ctrl, Amiga, and Alt keys all work the same way in ObEd.
-
-
- KEYSHORTCUTS
- ============
-
- Part I: Main Screen
- -------------------
-
-
- *** MOVEMENT:
-
-
- Q - Move object along the x-axis step -1
- Shift-Q - Move object along the x-axis step -10
- Ctrl-Q - Move object along the x-axis step -100
- W - Move object along the x-axis step 1
- Shift-W - Move object along the x-axis step 10
- Ctrl-W - Move object along the x-axis step 100
-
- A - Move object along the y-axis step -1
- Shift-A - Move object along the y-axis step -10
- Ctrl-A - Move object along the y-axis step -100
- S - Move object along the y-axis step 1
- Shift-S - Move object along the y-axis step 10
- Ctrl-S - Move object along the y-axis step 100
-
- Z - Move object along the z-axis step -1
- Shift-Z - Move object along the z-axis step -10
- Ctrl-Z - Move object along the z-axis step -100
- X - Move object along the z-axis step 1
- Shift-X - Move object along the z-axis step 10
- Ctrl-X - Move object along the z-axis step 100
-
-
- *** VIEWS: (all keys on numeric keypad)
-
- T - Top view
- U - Underside view
- F - Front view
- B - Behind view
- L - Left view
- R - Right view
-
- 7 - Rotate object along the x-axis step -1
- Shift-7 - Rotate object along the x-axis step -5
- 8 - Reset x-rotation
- 9 - Rotate object along the x-axis step 1
- Shift-9 - Rotate object along the x-axis step 5
-
- 4 - Rotate object along the y-axis step -1
- Shift-4 - Rotate object along the y-axis step -5
- 5 - Reset y-rotation
- 6 - Rotate object along the y-axis step 1
- Shift-6 - Rotate object along the y-axis step 5
-
- 1 - Rotate object along the z-axis step -1
- Shift-1 - Rotate object along the z-axis step -5
- 2 - Reset z-rotation
- 3 - Rotate object along the z-axis step 1
- Shift-3 - Rotate object along the z-axis step 5
-
- Num-CR - Reset all rotations and movements
-
- *** EDITION: (eller hva nå det heter)
-
- ESC - Edit current <type>
-
- F1 - Edit current point
- F2 - Edit current surface
- F3 - Edit current object
-
- SPACE - Buffer current <type> for use in Copy, Exchange, or Delete
- C - Copy <type> from buffer into current position
- E - Exchange <type> with whatever stored in buffer
- D - Delete <type>
- N - New <type> at the end of <type> list
- M - Move <type>
- Y - Clone <type>
- V - Rotate positions of points in surface
- I - Insert <type> in <type> list
- G - Glue points (requires '=' operation)
- K - Clockwise -> anticlockwise surface (font to back)
- < > - Increase/decrease number of surfaces on current object
- '~ - Create menu
- 4-7 - Insert current point at position 1-4 in current surface
- 8 - Wireframe mode of surface on/off
- 9 - Set first surface of current object to current surface
- 0 - Set midpoint of current object to current point
- J - Copy everything into 'undo buffer' (Copy, Exchange, and Delete
- functions do this automatically)
- Help - Undo last changes
-
- O - New master object (deletes everything)
- Amiga-1 - Delete first line of all <type>s
- Amiga-R - Rotate <type>
- Amiga-M - All Mode On/Off
- Amiga-P - Percentage scaling
-
- *** NOTE: 'point' is the current point, every point in the surface, or
- ALL points, i.e. when objects are selected, and one of the
- following keys is pressed, ALL points will be changed, NOT only
- those used in the current object. I found this approach more
- useful...
-
- F4 - Multiply each 'point' with a factor of 0.90
- Shift-F4- Multiply each 'point' with a factor of 0.75
- F5 - Multiply each 'point' with a factor of 1.10
- Shift-F4- Multiply each 'point' with a factor of 1.25
-
- F9 - Multiply each 'point' with a factor of 0.66
- Shift-F9- Multiply each 'point' with a factor of 0.50
- F0 - Multiply each 'point' with a factor of 1.50
- Shift-F0- Multiply each 'point' with a factor of 2.00
-
-
- F6 - Point, surface, or object mirror X
- F7 - Point, surface, or object mirror Y
- F8 - Point, surface, or object mirror Z
-
- 1 - Select points
- 2 - Select surfaces
- 3 - Select objects
-
- Cur-Left- Select previous type (point, surface, or object)
- Cur-Rite- Select next type
- Cur-Up - Select prevoius point, surface, or object, depending
- on cursor position
- Cur-Down- Select next point, surface, or object, depending
- on cursor position
- Shift-CU- Move one screen up
- Shift-CD- Move one screen down
- Ctrl-CU - Move to top
- Ctrl-CD - Move to bottom
-
- Shift-CL- Select points
- Shift-CR- Select objects
-
- Numeric:
-
- [ - Decrease x-value by 1
- Shift-[ - Decrease x-value by 10
- ] - Increase x-value by 1
- Shift-] - Increase x-value by 10
- / - Decrease y-value by 1
- Shift-/ - Decrease y-value by 10
- * - Increase y-value by 1
- Shift-* - Increase y-value by 10
- - - Decrease z-value by 1
- Shift-- - Decrease z-value by 10
- + - Increase z-value by 1
- Shift-] + Increase z-value by 10
-
-
- *** DISK OPERATIONS:
-
- Amiga-L - Load object (binary)
- Amiga-I - Import object (binary)
- Amiga-B - Save object (binary)
- Amiga-T - Save object as ASCII-text for inclusion in assembler sources
- Amiga-[ - Save palette
- Amiga-] - Load palette
-
- *** MISC:
-
- / - Search surface list for current point (starting AFTER
- current surface)
- \ - Check for unused points
- = - Check for equal points
- AmigaESC- Quit
- Num-0 - Sprites On/Off
- BackSpc - Sprites With/Without numbers
- Num-. - Sprites Colour Cycle (8 colours)
- Del - Wireframe Mode On/Off
- P - Edit palette
- Shift-P - Reset to default palette
-
- *** MOUSE OPERATIONS
-
- Clicking on the 'quit' icon will exit the program after a request
- Clicking in the graphics window will select the point closest to the cursor
- Clicking in the <type> panels will select <type>
- Clicking in the data panel will display an 'About' window
-