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- From: foo@titan.rice.edu (Mark Hall)
- Newsgroups: comp.graphics
- Subject: Re: Blobbly Polygons
- Summary: Blobby molecules are implicit surfaces
- Date: 16 Feb 89 15:32:29 GMT
- Organization: Rice University, Houston
-
- In article <439@celia.UUCP> celia!charlie@tis.llnl.gov (Charlie Gibson) writes:
- >Can anyone recommend some references for "Meta-Sphere" or "Blobby Molecule"
- >algorithms that create a tesselated 3-d geometry? (as opposed to scanline
- >algorithms for direct rendering of these primitives)
-
- The surfaces of these blobby molecules are implicitly defined.
- That is, they are defined by a single equation
-
- f(x, y, z) = 0
-
- I assume that you have seen Blinn's '82 paper on rendering these
- directly. It was printed in ACM transactions on Graphics, and pointed to
- in that year's SIGGRAPH proceedings.
-
- In the last couple of years several people have looked into using
- polygonal representations of implicit surfaces. Implicit surfaces
- are becoming a little more popular because they are nice for defining
- "blending surfaces". My advisor wrote his thesis on the form the implicit
- blending surface needs to be in. Data that is in the form of spatially
- arranged density data can also be viewed by picking a level set to be
- the surface of interest. Lots of data is in this form: CT scan, NMR,
- some seismic data, etc.
-
- Back to your initial question: what are some references on
- polygonalizing these things?
-
- Blinn, J., (1982)
- A Generalization of Algebraic Surface Drawing,
- ACM Transactions on Graphics, Vol. 1, Number 3, pp. 235-256.
-
- Wyvil, G.,McPheeters, C., and Wyvil, B., (1986)
- ``Data structure for soft objects",
- The Visual Computer,2:227-234.
-
- Lorenson, W., and Cline, H. (1987)
- ``Marching Cubes: A High Resolution 3D Surface Construction Algorithm",
- Computer Graphics, Volume 21, No. 4, pp. 163-169.
-
- Duurst, M. J. (1988),
- "Additional Reference to Marching Cubes",
- Computer Graphics,
- Volume 22, No. 2, pp. 72,73.
-
- Bloomenthal, J., (1988)
- Polygonalization of Implicit Surfaces,
- Computer Aided Geometric Design 5 (1988), pp. 341-355.
- (also Xerox Report CSL-87-2. and in SIGGRAPH course notes (87 & 88?))
-
- Hall, M., and Warren, J. (1988)
- "Adaptive Tessellation of Implicitly Defined Surfaces",
- (Submitted for publication and Rice Technical report)
- *copies on e-mail request*
-
-
- As mentioned before, Blinn rendered these things directly.
- The brothers Wyvil have done a lot of work incorporating these objects
- into their Graphicsland environment at U. Calgary. I see some
- of their students posting in this group, if you have questions
- for them. Lorenson and Cline
- showed a table lookup algorithm that is quite nice. It does have
- (at least) one bug, a consequence of which is pointed out by Duurst,
- but I have used it in a number of applications with pleasing results.
- Bloomenthal presents an algorithmic approach with the added feature
- of being able to adaptively approximate the surface. That is, where
- the surface is flat[ter], use fewer but larger polygons to approximate it.
- His algorithm is tricky to implement correctly by his own admission.
- Joe Warren and I found a different method for adaptively polygonalizing
- the surface that we think is easier to implement.
-
- Hope this helps.
-
- - mark
-
- -----------------------------------------------------------
-
- From: johnston@lbl-csam.arpa (Bill Johnston [csr])
- Newsgroups: comp.graphics
- Subject: Re: Blobbly Molecules - tessellating
- Date: 16 Feb 89 19:47:29 GMT
- Organization: Lawrence Berkeley Laboratory, Berkeley CA
-
- The medical imaging folks have developed a very nice algorithm
- called ``Marching Cubes'' for tessellating complex 3D surfaces:
- .ds [A W. Lorensen
- .as [A ", H. Cline
- .ds [T Marching Cubes: A High Resolution 3D Surface Construction Algorithm
- .ds [J Computer Graphics
- .ds [V 21
- .ds [N 4
- .ds [D 1987
- .ds [O (Proceedings ACM SIGGRAPH, 1987.)
-
- This algorithm works locally, seeking to fit a surface through each
- elemental cube (voxel) (as defined by the the grid intersections) that
- intersects the surface. The result is a large number of small polygons
- that completely cover the surface f=C.
-
- For ``blobby molecules'' you might contour the electric field strength
- using Marching Cubes to tessellate the surface |E|=C. We have made an
- interesting movie of methane molecules trapped in a crystal lattice by
- just tessellating the Van der Waal's radii about the collection of
- atomic centers for methane. We did nothing more complex than
- tessellating a contour of the field f=x**2+y**2+z**2 about every atomic
- center, and let the hidden surface processing worry about the
- intersecting shperes. This, of course, does not give quite the blobbly
- appearence of |E| = C taken over the whole molecule.
-
- Be cautioned that the algorithm as presented at SIGGRAPH 87 has an
- error that causes small holes to appear in the tessellation at some
- saddle points on the surface. I talked to Bill Lorensen at SIGGRAPH
- last year and he said that he was going to publish a correction in the
- SIGGRAPH Quarterly. I don't know if he has done that yet, or not.
-
- We have an implementation of this algorithm that we will make available
- when we distribute our video movie making system software in a few months.
- See:
-
- .ds [A W. E. Johnston
- .as [A ", D. E. Hall
- .as [A ", J. Huang
- .as [A ", M. Rible
- .as [A ", D. Robertson
- .ds [T Distributed Scientific Video Movie Making
- .ds [J Proceedings of the Supercomputing Conference
- .ds [D 1988
- .ds [O (The Computer Society of the IEEE.)
-
-
- Bill Johnston and David Robertson
- Lawrence Berkeley Laboratory
- (wejohnston@lbl.gov, ...ucbvax!lbl-csam.arpa!johnston)
- (dwrobertson@lbl.gov, ...ucbvax!lbl-csam.arpa!davidr)
-