home *** CD-ROM | disk | FTP | other *** search
- ;/* Execute me to compile with DICE V3.0
- dcc Images.c -proto -mi -ms -mRR -lbgui
- quit
- */
- /*
- ** IMAGES.C
- **
- ** (C) Copyright 1995 Jaba Development.
- ** (C) Copyright 1995 Jan van den Baard.
- ** All Rights Reserved.
- **/
-
- #include "democode.h"
-
- /*
- ** Generated with IconEdit.
- **/
- CHIP( UWORD ) HelpI1Data[] =
- {
- /* Plane 0 */
- 0x0000,0x0020,0x0000,0x00A0,0x0020,0x0000,0x0143,0xE020,
- 0x0000,0x0A8F,0xF820,0x0000,0x051C,0x7C3F,0xE000,0x0038,
- 0x3E00,0x0000,0x0038,0x3E00,0x0800,0x00FF,0xBFFF,0x0800,
- 0x003C,0x3E00,0x0800,0x07FF,0xFF3F,0x0800,0x0000,0x7C00,
- 0x0800,0x06FF,0x7FFD,0x0800,0x0000,0x7000,0x0800,0x07F7,
- 0xFAE7,0x0800,0x0000,0xE000,0x0800,0x07DE,0xFBFD,0x0800,
- 0x0000,0xC000,0x0800,0x06FD,0xF7EF,0x0800,0x0001,0xC000,
- 0x0800,0x0003,0xE000,0x0800,0x0003,0xE1B7,0x0800,0x0003,
- 0xE000,0x0800,0x0001,0xC000,0x0800,0x0000,0x0000,0x0800,
- 0x0000,0x0000,0x0800,0x7FFF,0xFFFF,0xF800,
- /* Plane 1 */
- 0xFFFF,0xFFD0,0x0000,0xFEAF,0xFFDC,0x0000,0xFD5C,0x1FDF,
- 0x0000,0xE0B0,0x27DF,0xC000,0xF06B,0x9BC0,0x0000,0xFFD7,
- 0xDDFF,0xF000,0xFFD7,0xDDFF,0xF000,0xFF18,0x5C00,0xF000,
- 0xFFDB,0xDDFF,0xF000,0xF800,0x18C0,0xF000,0xFFFF,0xBBFF,
- 0xF000,0xF900,0xB002,0xF000,0xFFFF,0xAFFF,0xF000,0xF808,
- 0x2518,0xF000,0xFFFF,0x5FFF,0xF000,0xF821,0x4402,0xF000,
- 0xFFFF,0x3FFF,0xF000,0xF902,0x8810,0xF000,0xFFFE,0xBFFF,
- 0xF000,0xFFFD,0xDFFF,0xF000,0xFFFD,0xDE48,0xF000,0xFFFD,
- 0xDFFF,0xF000,0xFFFE,0x3FFF,0xF000,0xFFFF,0xFFFF,0xF000,
- 0xFFFF,0xFFFF,0xF000,0x0000,0x0000,0x0000,
- };
-
- struct Image HelpI1 =
- {
- 0, 0, /* Upper left corner */
- 37, 26, 2, /* Width, Height, Depth */
- HelpI1Data, /* Image data */
- 0x0003, 0x0000, /* PlanePick, PlaneOnOff */
- NULL /* Next image */
- };
-
- CHIP( UWORD ) HelpI2Data[] =
- {
- /* Plane 0 */
- 0x0000,0x0020,0x0000,0x00A0,0x0020,0x0000,0x0140,0xE020,
- 0x0000,0x0A81,0xF020,0x0000,0x0501,0xF03F,0xE000,0x0001,
- 0xF000,0x0000,0x0001,0xF000,0x0800,0x00FF,0xF7FF,0x0800,
- 0x0000,0xE000,0x0800,0x07FB,0xFF3F,0x0800,0x0000,0xE000,
- 0x0800,0x06FF,0xFFFD,0x0800,0x0000,0xE000,0x0800,0x07F7,
- 0xFAE7,0x0800,0x0000,0x4000,0x0800,0x07DE,0xFBFD,0x0800,
- 0x0000,0x4000,0x0800,0x06FD,0xF7EF,0x0800,0x0000,0xE000,
- 0x0800,0x0001,0xF000,0x0800,0x0001,0xF1B7,0x0800,0x0001,
- 0xF000,0x0800,0x0000,0xE000,0x0800,0x0000,0x0000,0x0800,
- 0x0000,0x0000,0x0800,0x7FFF,0xFFFF,0xF800,
- /* Plane 1 */
- 0xFFFF,0xFFD0,0x0000,0xFEAF,0xFFDC,0x0000,0xFD5F,0x1FDF,
- 0x0000,0xE0BE,0xEFDF,0xC000,0xF07E,0xEFC0,0x0000,0xFFFE,
- 0xEFFF,0xF000,0xFFFE,0xEFFF,0xF000,0xFF00,0x4800,0xF000,
- 0xFFFF,0x5FFF,0xF000,0xF804,0x40C0,0xF000,0xFFFF,0x5FFF,
- 0xF000,0xF900,0x4002,0xF000,0xFFFF,0x5FFF,0xF000,0xF808,
- 0x0518,0xF000,0xFFFF,0xBFFF,0xF000,0xF821,0x0402,0xF000,
- 0xFFFF,0xBFFF,0xF000,0xF902,0x0810,0xF000,0xFFFF,0x5FFF,
- 0xF000,0xFFFE,0xEFFF,0xF000,0xFFFE,0xEE48,0xF000,0xFFFE,
- 0xEFFF,0xF000,0xFFFF,0x1FFF,0xF000,0xFFFF,0xFFFF,0xF000,
- 0xFFFF,0xFFFF,0xF000,0x0000,0x0000,0x0000,
- };
-
- struct Image HelpI2 =
- {
- 0, 0, /* Upper left corner */
- 37, 26, 2, /* Width, Height, Depth */
- HelpI2Data, /* Image data */
- 0x0003, 0x0000, /* PlanePick, PlaneOnOff */
- NULL /* Next image */
- };
-
- /*
- ** Put up a simple requester.
- **/
- ULONG Req( struct Window *win, UBYTE *gadgets, UBYTE *body, ... )
- {
- struct bguiRequest req = { NULL };
-
- req.br_GadgetFormat = gadgets;
- req.br_TextFormat = body;
- req.br_Flags = BREQF_CENTERWINDOW | BREQF_LOCKWINDOW;
- req.br_Underscore = '_';
-
- return( BGUI_RequestA( win, &req, ( ULONG * )( &body + 1 )));
- }
-
- /*
- ** Object ID's.
- **/
- #define ID_QUIT 1
- #define ID_HELP 2
-
- VOID StartDemo( void )
- {
- struct Window *window;
- Object *WO_Window, *GO_Quit, *GO_Help;
- ULONG signal = 0, rc, tmp = 0;
- BOOL running = TRUE;
-
- /*
- ** Create the window object.
- **/
- WO_Window = WindowObject,
- WINDOW_Title, "Image Demo",
- WINDOW_AutoAspect, TRUE,
- WINDOW_MasterGroup,
- VGroupObject, HOffset( 4 ), VOffset( 4 ), Spacing( 4 ),
- StartMember,
- GO_Help = ButtonObject,
- BUTTON_Image, &HelpI1,
- BUTTON_SelectedImage, &HelpI2,
- LAB_Label, "_Help",
- LAB_Underscore, '_',
- LAB_Place, PLACE_LEFT,
- FRM_Type, FRTYPE_BUTTON,
- FRM_EdgesOnly, TRUE,
- GA_ID, ID_HELP,
- EndObject,
- EndMember,
- StartMember,
- HGroupObject,
- VarSpace( 50 ),
- StartMember, GO_Quit = KeyButton( "_Quit", ID_QUIT ), EndMember,
- VarSpace( 50 ),
- EndObject, FixMinHeight,
- EndMember,
- EndObject,
- EndObject;
-
- /*
- ** Object created OK?
- **/
- if ( WO_Window ) {
- /*
- ** Assign the keys to the buttons.
- **/
- tmp = GadgetKey( WO_Window, GO_Quit, "q" );
- tmp += GadgetKey( WO_Window, GO_Help, "h" );
- /*
- ** OK?
- **/
- if ( tmp == 2 ) {
- /*
- ** try to open the window.
- **/
- if ( window = WindowOpen( WO_Window )) {
- /*
- ** Obtain it's wait mask.
- **/
- GetAttr( WINDOW_SigMask, WO_Window, &signal );
- /*
- ** Event loop...
- **/
- do {
- Wait( signal );
- /*
- ** Handle events.
- **/
- while (( rc = HandleEvent( WO_Window )) != WMHI_NOMORE ) {
- /*
- ** Evaluate return code.
- **/
- switch ( rc ) {
-
- case WMHI_CLOSEWINDOW:
- case ID_QUIT:
- running = FALSE;
- break;
-
- case ID_HELP:
- Req( window, "_Continue", ISEQ_C "This small demo shows you how to use\n"
- "standard intuition images in button objects." );
- break;
-
- }
- }
- } while ( running );
- } else
- Tell( "Could not open the window\n" );
- } else
- Tell( "Could not assign gadget keys\n" );
- /*
- ** Disposing of the window object will
- ** also close the window if it is
- ** already opened and it will dispose of
- ** all objects attached to it.
- **/
- DisposeObject( WO_Window );
- } else
- Tell( "Could not create the window object\n" );
- }
-