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-
-
- *******************************************************************************
- * *
- * ---===<<< PLEASE READ! >>>===--- *
- * *
- * This program is NOT in the public domain! It may NOT be distrubuted, *
- * copied or used for commercial or non-commercial purposes. It may NOT be *
- * distributed in ANY way!. No warranty. Use at your own risk. *
- * *
- *******************************************************************************
-
-
- *******************************************************************************
-
- StereoScopic - Version 2.4e - By: Timothy Eckel
-
- Copyright ©1993-1994
-
- *******************************************************************************
-
-
- Table of Contents
- -----------------
-
- INTRODUCTION
- Introduction......................................................... 1
- What You Need........................................................ 1
- Included in this Package............................................. 2
-
- INSTALLATION
- Installation......................................................... 3
- I Don't have a Hard Drive!........................................... 3
- Printing Manual...................................................... 3
- Testing the System................................................... 3
-
- HOW STEREOGRAMS WORK
- How Stereograms Work................................................. 4
- How to Generate Stereograms.......................................... 5
-
- CREATING IMAGES
- Creating StereoScopic Backgrounds.................................... 6
- Creating 3D Source Images............................................ 8
-
- USING STEREOSCOPIC
- Using the Interface.................................................. 11
- Encoding Techniques.................................................. 11
- Running from CLI..................................................... 12
-
- IN CLOSING................................................................ 13
-
- Page 1
-
- *******************************************************************************
-
- Introduction
-
- *******************************************************************************
-
-
- StereoScopic is a simple package that allows you to create 3D Stereograms.
- What is a Stereogram? A Stereogram is a two dimensional image that has been
- encoded with a three dimensional picture. Another term for this type of image
- is SIRDS. SIRDS, however, uses only random dots for their background. The
- StereoScopic program allows you to use any type of background, including random
- dots.
-
- The technique your mind uses to decode the "hidden" Stereogram is called
- Wall-Eyed. This is when you focus beyond the surface to see the 3D image.
- There are other types of Stereogram viewing techniques, including Cross-Eyed
- and Focus to Infinity. StereoScopic only uses the more common method of Wall-
- Eyed viewing.
-
-
-
- *******************************************************************************
-
- What You Need
-
- *******************************************************************************
-
-
- To run StereoScopic, you need the following:
-
- * Deluxe Paint or another type of painting program
-
- Recommended:
-
- * Art Department Professional
-
- * Imagine, Lightwave, or another 3D rendering package
-
- * PIXmate
-
- * Hard Drive
-
- * 2.04 or higher
-
- Page 2
-
- *******************************************************************************
-
- Included in this Package
-
- *******************************************************************************
-
-
- Included on the StereoScopic disk are the following files:
-
- * StereoScopic StereoScopic front-end and engine
- * StereoScopic.doc This document
-
- * hisoftbasic.library Needed for StereoScopic to run
- * arp.library For the file requestor
-
- * StereoScopic-80-B&W StereoScopic background (Good for printing)
- * StereoScopic-80-Color StereoScopic background (Color range)
- * StereoScopic-80-Color2 StereoScopic background (Browns & greens)
- * StereoScopic-80-Color3 StereoScopic background (Black/purple/blue)
- * StereoScopic-80-Random StereoScopic background (SIRDS)
- * StereoScopic-80-Random2 StereoScopic background (SIRDS)
-
- * 3D 3D Source Image
- * Eagle 3D Source Image
- * Face 3D Source Image
- * Horse 3D Source Image
- * Landscape 3D Source Image
- * Penguins 3D Source Image
- * Plane 3D Source Image
- * Ship 3D Source Image
- * StarTrek 3D Source Image
- * StarWars 3D Source Image
- * Trumpet 3D Source Image
-
- * Horse.SS Sample Stereogram
- * Plane.SS Sample Stereogram
-
- Page 3
-
- *******************************************************************************
-
- Installation
-
- *******************************************************************************
-
-
- Installation should be a very simple process.
-
- 1) Boot your computer the way you normally would
-
- 2) Insert the StereoScopic_Install disk
-
- 3) Open the StereoScopic_Install disk icon
-
- 4) Double-Click on the Install-SS icon
-
- 5) Follow the installer instructions
-
-
-
- *******************************************************************************
-
- I Don't have a Hard Drive!
-
- *******************************************************************************
-
-
- You can run StereoScopic from floppies, but obviously, the system will be
- limited. Just boot from the StereoScopic_Install disk and run directly from
- it. It's that simple. Note that the sample images are compressed, and you
- will need to decompress them if you wish to use them.
-
-
-
- *******************************************************************************
-
- Printing the Manual
-
- *******************************************************************************
-
-
- This manual can be printed using any printer. From the CLI, type in the
- following command: "Copy StereoScopic.doc prt:". Or, you can print it from any
- tools program that allows printing, like Directory Opus. In either case, the
- manual will print out with line numbers to your printer.
-
-
-
- *******************************************************************************
-
- Testing the System
-
- *******************************************************************************
-
-
- To make sure that everything is installed correctly, try double-clicking
- on the StereoScopic icon.
- Page 4
-
- *******************************************************************************
-
- How Stereograms Work
-
- *******************************************************************************
-
-
- Look at the Horse.SS image. Don't look at it Wall-Eyed, just look at the
- monitor surface. If you notice, there is a repeating pattern horizontally.
- Look at the top of the image, you will see a pattern of large purple blobs.
- What happens, is when you focus beyond the screen (Wall-Eyed), your left eye is
- looking at one blob, and the right eye is looking at the blob on the right.
- Your mind takes those two different images and creates a 3D image. Look at the
- following samples:
-
-
- Normal viewing of image
- (You see one, 2D image)
-
- ---------------*----------------- <-- Image Surface
- / \
- / \ <-- Lines of Sight from each Eye
- / \
- / \
- (*) (*) <-- Your Eyes
-
-
-
- Wall-Eyed viewing of image
- (You see a 3D image)
-
- * <-- Perceived Image Depth
- / \
- -------------*---*--------------- <-- Image Surface
- / \
- / \ <-- Lines of Sight from each Eye
- / \
- (*) (*) <-- Your Eyes
-
-
- Because your left eye sees one "*" and the right eye sees the other "*",
- the two combine in your mind and you think that you are looking at an "*" that
- is deeper than the surface of the image.
-
- By adjusting the distance between the repeating pattern, your mind
- interprets it as varying depths. So:
-
- --------------**---------------- <-- Image Surface
-
-
- -------------*--*--------------- <-- Image Surface (Looks Deeper)
-
-
- ------------*----*-------------- <-- Image Surface (Looks Deeper Yet)
- Page 5
-
- *******************************************************************************
-
- How to Generate Stereograms
-
- *******************************************************************************
-
-
- First, start off with a repeating pattern for your background, this
- defines the maximum depth of your image:
-
- 1 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 2 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 3 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 4 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 5 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 6 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 7 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 8 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
-
- You should be able to look at the previous block of characters Wall-Eyed
- and see that it looks deeper than the surface. Notice that the edges are
- blurry. All Stereograms are blurry on the edges, this is because when you get
- way to one side, only one eye can see the pattern, and you loose the 3D effect.
- In the previous block, notice that the repeat pattern is "ASDFGHJKL" or 9
- characters. By removing all the "H" from rows 2-7 in repeat columns 2-7, then
- filling in the same repeat on the right, you get the following:
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
-
- 1 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 2 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 3 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 4 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 5 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 6 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 7 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 8 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
-
- Notice how it stands out in the middle? Now I'll add another level to the
- image. Notice that when the image moves back down, the repeat pattern gets
- messed up and other characters are introduced:
-
-
- | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8
-
- 1 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
- 2 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 3 ASDFGHJKLASDFGJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFXJKLASYDFXJKLASY
- 4 ASDFGHJKLASDFGJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFXJKLASYDFXJKLASY
- 5 ASDFGHJKLASDFGJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFXJKLASYDFXJKLASY
- 6 ASDFGHJKLASDFGJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFJKLASDFXJKLASYDFXJKLASY
- 7 ASDFGHJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGJKLASDFGHJKLASDFGH
- 8 ASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKLASDFGHJKL
-
- Notice that the last repeat pattern on rows 3-6, column 8 are now
- "DFXJKLASY", not "ASDFGHJKL". This is the same reason that graphic Stereograms
- sometimes seem smeared to one side or the other.
- Page 6
-
- *******************************************************************************
-
- Creating Images
-
- *******************************************************************************
-
-
- StereoScopic requires the StereoScopic background image to be 640x400 with
- 16 colors. The 3D source image can be 320x400x16 or 320x400x32 or 640x400x16.
- The higher the resolution, the more detail in the image. The more colors, the
- deeper the stereogram. I like using 640x400x16 most of the time, and
- 320x400x32 when I require more depth.
-
-
-
- *******************************************************************************
-
- Creating StereoScopic Backgrounds
-
- *******************************************************************************
-
-
- Creating a StereoScopic background is just like the "ASDFGHJKL" in the
- "How to Generate Stereograms" section. But, instead of using characters, you
- are using shapes and colors in DeluxePaint. All StereoScopic backgrounds MUST
- be 640x400x16 resolution to insure a viewable image.
-
- All of my backgrounds were just created with DPaint. I just start using
- the airbrush with different colors, then start changing the drawing mode to
- things like "Cycle", "Smear", or "Smooth". You don't need to paint the entire
- screen from left to right, only from top to bottom.
-
- After you've mixed things up to your liking, you need to grab a repeat
- pattern. The easiest way I've found to do that is to select the grid function
- with the right mouse button, change the "X-Spacing" to whatever repeat pattern
- size you want (I recommend 80). Set the "Y-Spacing" to 20, and select "Adjust".
- Move the grid so one line is on the top line of the screen and press the left
- mouse button. Now you need to grab a rectangular repeat column from the top to
- the bottom of the screen and as wide as the X-Spacing you specified. This is
- easy because your grid is already set, just grab a box like in the following
- diagram:
-
- +--------+--+----------+
- | | | |
- | | | |
- | | | |
- | | | |
- | | | <-- Grab this box
- | | | |
- | | | |
- | | | |
- | | | |
- | | | |
- +--------+--+----------+
- Page 7
-
- Clear the screen. Now, you need to draw the box that you just grabbed all
- across the screen. Because the grid is still turned on, this is also an easy
- process. Draw as in the following diagram:
-
- +--+--+--+--+--+--+--+-+
- | | | | | | | | |
- | | | | | | | | |
- | | | | | | | | |
- | | | | | | | | |
- | | | | | | | | | <-- Draw repeat pattern evenly across screen
- | | | | | | | | | (Even one pixel off in any direction will
- | | | | | | | | | be noticed! So use the grid function)
- | | | | | | | | |
- | | | | | | | | |
- | | | | | | | | |
- +--+--+--+--+--+--+--+-+
-
- At this time you should be able to view your background Wall-Eyed and it
- should appear deeper than the surface of your monitor. Note that if you have a
- large monitor (20" or larger), it may be better to use a smaller repeat than
- 80. This is because 80 pixels is wider on a 20" monitor then it is on a 13"
- one.
-
- You can even draw small pictures for your StereoScopic background image.
- But, if the 3D source image is very complex, or has a lot of dithering, the
- process to create the stereogram will tear, stretch, and distort your pictures
- just like how the "ASDFGHJKL" turned into a "DFXJKLASY" in the "How to Generate
- Stereograms" section.
-
- Making StereoScopic backgrounds takes a lot of practice. I've included
- several for that very reason. Also, once you create a good background, you can
- make endless ones by simply changing the palette. I like just picking random
- colors or colors that fit the image. For example, the Horse image looks best
- with the StereoScopic-80-Color2 background because it has browns and greens in
- it. Also, it is a good idea to put the repeat pattern amount in the file name,
- note the -80-, so when you use it latter, you know the repeat to use.
- Page 8
-
- *******************************************************************************
-
- Creating 3D Source Images
-
- *******************************************************************************
-
-
- This is the "Nuts and Bolts" section. There are really two ways to create
- a 3D source image. First, you can use DPaint to just draw one. This is very
- simple and allows you to create stereograms right away. Secondly, you can use
- a 3D rendering program like Lightwave, Imagine, Real3D, etc. This requires you
- to be knowledgeable enough to create images in that package, but does allow you
- to take your stereograms to the next level.
-
- First, I'll be talking about how to create a 3D source image from DPaint.
- Like mentioned under "Creating Images", source images can be 320x400x16,
- 320x400x32, or 640x400x16. The 32 color source image will appear twice as deep
- as the 16 color one. The difference between 320 and 640 pixels wide makes
- little difference, but does slightly reduce 3D resolution.
-
- Open a 320x400x32 color screen in DPaint and bring up the palette
- requester. Notice the 32 colors, the first color is color 0 and the last color
- is color 31. Color 0 will appear to be the background, while color 31 will be
- the closest to the viewer. It makes no difference what actual color they are,
- only their position. So, lets create a test image. Pick color 15 and draw a
- filled box in the middle of the screen like in the following diagram:
-
- +----------------------+
- | |
- | +----------+ |
- | | | |
- | | | |
- | | | <-- Draw this box (Color 15)
- | | | |
- | | | |
- | | | |
- | +----------+ |
- | |
- +----------------------+
-
- Always try to keep the focus of your image away from the very edges of the
- screen. For example, if the repeat pattern amount was 80, you should keep your
- main drawing 80 pixels from the left and right side of the screen. You can
- draw in this area, but just remember that you will not be able to focus on
- anything in it. Now lets add another box. Pick color 0 and draw another
- filled box like in the following diagram:
-
- +----------------------+
- | |
- | +----------+ |
- | | | |
- | | +------+ | |
- | | | |<-- Draw this box (Color 0)
- | | | | | |
- | | +------+ | |
- | | | |
- | +----------+ |
- | |
- +----------------------+
- Page 9
-
- The image should look like a rectangle with a hole cut out of the center.
- When you render this image you will see a rectangle with a hold cut out of the
- center hovering out from the background. Another simple image is in the
- following diagram:
-
- +----------------------+
- | _ <-- This area color 0
- | /\ / \ |
- | /\ / \ \_/<-- This area color 2
- | / \/ /\ \ /\ |
- |/ /\ / \ \ / \|
- | / \/ /\ \ \/\ / /\<-- This area color 1
- |/ /\ / \ \ \/ / \|
- | / \/ /\ \ \/\ / /\<-- This area color 2
- |/ /\ / \ \ \/ / \|
- This area color 4 --> \/ /\ \ \/\ / /\<-- This area color 3
- +----------------------+
-
- This creates a nice mountains and sun background. You can then draw a
- logo or just type text in the foreground by using higher colors like 15 and up.
- Like in the following diagram:
-
- +----------------------+
- | _ |
- | /\ / \ |
- | /\ / \ \_/ |
- | / \STEREOSCOPIC /\ | <-- These letters color 15
- |/ /\ / \ \ / \|
- | / \/ /\ \ \/\ / /\ |
- |/ /\ / \3D \/ / \| <-- These letters color 31
- | / \/ /\ \ \/\ / /\ |
- |/ /\ / \ \ \/ / \|
- | / \/ /\ \ \/\ / /\ |
- +----------------------+
-
- This 3D source image will look like text floating out in front of a
- mountain background. Try making each letter in STEREOSCOPIC a different color.
- For example: S=10, T=11, E=12, R=13, E=14, O&S=15, C=14, O=13, P=12, I=11, C=10
- so it looks like the words come out at you in the center. Try a company logo,
- try larger text. Note that when you use text is is best to use a random dot
- StereoScopic background and select "Random Color" as the encoding technique.
- Otherwise, the image starts to smear too much and you cannot read the text.
-
- The next way of creating a 3D source image is to do it in a 3D package.
- Since I know Imagine, I will be explaining it in Imagine terminology, but other
- 3D packages should work about the same. First, load in a 3D object. Then
- change the objects attributes to be a solid color (white is good) with no
- reflection, Filter, or Specular Highlighting. Also, make the object bright so
- that there is no shading. If you would render the object at this point (no
- lights are needed) you would see a white blob that was in the shape of the
- outline of the object.
- Page 10
-
- Now that you have identified the shape, you now need to identify the
- distance from the background. You do this by applying the Linear Texture to
- your object. The following diagram shows how you apply the Linear Texture:
-
- +--------------------+
- |-------Z---------+ |
- | | __ |<-- This box is the Linear Texture axis
- | | | | | | (Notice that the Z axis covers the
- T| |\ | | | || | entire plane from wingtip to wingtip)
- O| | +--|-+ +--\|| |
- P| | +--|-+ +--/|| |
- |y |/ | | | || |
- || | |__| | |
- |+-x ---*---------Y |
- +--------------------+--------------------+
- | | |
- | | |
- F| __ | __ |R
- R| |\ / \ | | \__| |I
- O| |_+---+____+-\| | _____/\ \_____ |G
- N| |____________/| | \_\/ |H
- T|z | |z \ |T
- || || |
- |+-x |+-y |
- +--------------------+--------------------+
-
- You need to rotate the Texture axis until the Z axis points to the back of
- your object. Then scale and move it until it covers your object in the Z
- direction like in the diagram above. Then go to Transform Axis and look at the
- size of the Z axis. Key in Z axis value in the "Transition Z Width" requester.
- Leaving the color as Red=255, Green=0, Blue=0 is fine. Now render the image at
- one of the above mentioned resolutions. If you have The Art Department, you
- can render it as ILBM-24bit. Note that you do not need any lights.
-
- Now, you should have an image that looks kind of like one of the sample
- images. However, there is one problem, the colors are probably not in the
- correct order. Black should be color 0, and 1-15 should be a range from red to
- white. If you have The Art Department, just select the palette requester, pick
- the colors as I mentioned, "Lock" the palette, and Execute. This will put the
- colors in the correct order. If you have PIXmate, you can just "Swap" the
- colors until they are in the correct order. Remember, it's not the color, but
- the color number that decides the distance!
- Page 11
-
- *******************************************************************************
-
- Using the Interface
-
- *******************************************************************************
-
-
- The interface is really pretty simple, and you should have no problem if
- you are familiar with other Amiga interfaces. You select the three file names
- by selecting the ">>" gadget. By selecting this gadget, an ARP file requestor
- will pop up. To select the Repeat value, click in the box and type in a new
- number. Selecting the Encoding Technique is as simple as clicking on the
- desired gadget. The print option can be turned on or off by selecting the
- Print Image? gadget. It will print using the Amiga printer driver and the
- paramaters selected in preferences. The Save Settings As Default option will
- save all current options in the file "S:StereoScopic.cfg".
-
- When you have completed the information in the window, click on the
- "EXECUTE" gadget. It will then ask you if you are sure that you want to
- execute this process. If you select "YES" it will load the images, process,
- then exit StereoScopic when complete.
-
-
-
- *******************************************************************************
-
- Encoding Techniques
-
- *******************************************************************************
-
-
- There are six different encoding techinques available in StereoScopic.
- Why do you need an encoding technique? Well, in order for StereoScopic to
- create a stereogram, it sometimes needs to "Fill-In" some data. What it should
- fill-in depends on what type of background image it is. I will try to explain
- the best uses for each, but trying a few out for a single image is still a good
- idea.
-
- Random Color
- Best used for true random dot StereoScopic Backgrounds (SIRDS). If used
- with a random color background, you will not see smearing with this
- technique
-
- Random Nearby Color
- Best used for backgrounds that look like "StereoScopic-80-Color". It
- will pick a random color from the current line, so it will not introduce
- other colors in each line.
-
- Last Block
- System defaults to this technique. It takes the last block and flips
- it. It has to flip it or you would see ghosting. This is a good
- general purpose technique. You will see smearing with this technique.
- Page 12
-
-
- Random Nearby Block
- This is very similar to the Last Block technique, except it selects a
- random point. If Last Block seems to mechanical, this technique seems
- to work very well also. You will see smearing with this technique.
-
- Dithered Block
- This technique doesn't allow a quick transision from close to far away
- pixels. This makes it a good general purpose technique like Last Block.
- However, this technique has even more smearing.
-
- Random Original Block
- This technique was developed to get rid of the smearing in Last Block
- and Random Nearby Block. It doesn't do exactly that, but does give you
- a result that is close to Random Nearby Block.
-
-
-
- *******************************************************************************
-
- Running from CLI
-
- *******************************************************************************
-
-
- This section talks about some advanced options that you can do to run
- StereoScopic in different ways. You can run StereoScopic from the CLI by
- passing command line arguments. The format is as follows:
-
- StereoScopic <Background> <Source> <Dest> [/Rxx] [/Ex] [/P] [/?]
-
- /Rxx - Repeat Size (Default of 80)
- /Ex - Encoding Technique (Default of 3 [Last Block])
- /P - Print image (After rendering / Default=NO)
- /? - Help (This screen)
-
-
- Examples:
-
- StereoScopic StereoScopic-80-Color Eagle Eagle.SS /R80 /E3 /P
-
- StereoScopic StereoScopic-80-Color3 Plane Plane.SS
- (Assumes Repeat of 80, Technique of 3, and no print)
-
-
- Where the Encoding Technique is as follows:
-
- 1 = Random Color
- 2 = Random Nearby Color
- 3 = Last Block
- 4 = Random Nearby Block
- 5 = Dithered Block
- 6 = Random Original Block
- Page 13
-
- *******************************************************************************
-
- In Closing
-
- *******************************************************************************
-
-
- In closing, I would like to say that I hope you enjoy using this program
- as much as I do, and did while creating it. If you have any problems or
- questions, don't hesitate to contact me at one of the following places:
-
- Timothy Eckel
- 1243 Grassy Court
- Rossford, OH 43460
-
- (419) 666-1701
-
- Genie: T.ECKEL2
- Compuserve: 74030,3340
- Internet: TECKEL@internet.kronos.com
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